You probably don't need to read the text except for the last paragraph. I just felt that more explanation was better than not enough.
Kabutops @ Razor Claw
Careful Nature
EVs: Heavily loaded in Attack and Speed
-Dig instead
-Stone Edge/Rock Slide
-Waterfall
-X-scissor
Type Advantages (This is going with only attacks or the first options listed.): Fire, Grass, Ice, Ground, Flying, Psychic, Bug, Rock, Ghost, Dark--If I exchange Night Slash with Dig, then I'll gain Electric, Steel, and Poison, but lose Ghost.
Type Advantages: Water, Fight, Bug, Ground, Rock, Dragon
Purpose: Basically to poison everyone with Toxic and force them to keep switching and doing damage with Dragon Tail. For that, speed is a necessity, but it also must endure enough hits to poison the entire team (or, at least, as much of the team as possible). Giga Drain is meant to provide some sort of recovery, although this isn’t of the utmost importance. Leaf Blade would allow damage to be done without causing switching (especially if the Dragon Tail’s PP runs out). Finally, Aerial Ace is simply here to provide a little more coverage.
Although it’s not the most diverse, it does serve a purpose. What do you think?
Forretress @ Leftovers
Sturdy
Impish Nature
EVs: Unknown? Should be heavily focused in Special Defense and HP
- Toxic
- Venoshock
- Spikes
- Protect
Type Advantages: Grass
Purpose: This Pokemon is to serve as a tank while gradually taking down the opponents HP. The first step is to poison with Toxic, which is guaranteed due to Sturdy. After this is completed, two options are available. If you have a strong weakness to the opposing Pokemon, then alternate Endure and Protect until the Pokemon faints. If you have a strong resistance to the opposing Pokemon, use Venoshock for 130 Base Power (although Forretress has only 60 base Special Attack… I don’t know how well this would work). Hopefully, the opposing Pokemon is already poisoned from Serperior.
I feel that this is guaranteed to get at least one or, quite possibly, even two kills. Ideas?
Chandelure/ Darmanitan
Chandelure @ Shell Bell
Flame Body
Modest Nature
EVs: Unknown? Should be heavily focused in Speed and HP/Special Attack
- Flamethrower
- Shadow Ball
- Psychic
- Energy Ball/ Calm Mind
Type Advantages (Parentheses indicate type advantages when Energy Ball is used): (Water,) Grass, Ice, Fight, Poison, (Ground,) Psychic, Bug, (Rock,) Ghost, Steel
Purpose: This isn’t necessarily supposed to be a sweeper, but it is meant to deal a powerful punch to a, hopefully, somewhat already crippled team. This should be able to finish the job, or, if used near the beginning, it should make a huge dent in the team. With possibly 11 type advantages, this could be a powerful force on the field.
So…. How could I make this better? This is the first team I’ve built, so I’m kind of new to it, so I’m open to criticism.
Thanks!
Kabutops @ Razor Claw
Careful Nature
EVs: Heavily loaded in Attack and Speed
-Dig instead
-Stone Edge/Rock Slide
-Waterfall
-X-scissor
Type Advantages (This is going with only attacks or the first options listed.): Fire, Grass, Ice, Ground, Flying, Psychic, Bug, Rock, Ghost, Dark--If I exchange Night Slash with Dig, then I'll gain Electric, Steel, and Poison, but lose Ghost.
Type Advantages: Water, Fight, Bug, Ground, Rock, Dragon
Purpose: Basically to poison everyone with Toxic and force them to keep switching and doing damage with Dragon Tail. For that, speed is a necessity, but it also must endure enough hits to poison the entire team (or, at least, as much of the team as possible). Giga Drain is meant to provide some sort of recovery, although this isn’t of the utmost importance. Leaf Blade would allow damage to be done without causing switching (especially if the Dragon Tail’s PP runs out). Finally, Aerial Ace is simply here to provide a little more coverage.
Although it’s not the most diverse, it does serve a purpose. What do you think?
Forretress @ Leftovers
Sturdy
Impish Nature
EVs: Unknown? Should be heavily focused in Special Defense and HP
- Toxic
- Venoshock
- Spikes
- Protect
Type Advantages: Grass
Purpose: This Pokemon is to serve as a tank while gradually taking down the opponents HP. The first step is to poison with Toxic, which is guaranteed due to Sturdy. After this is completed, two options are available. If you have a strong weakness to the opposing Pokemon, then alternate Endure and Protect until the Pokemon faints. If you have a strong resistance to the opposing Pokemon, use Venoshock for 130 Base Power (although Forretress has only 60 base Special Attack… I don’t know how well this would work). Hopefully, the opposing Pokemon is already poisoned from Serperior.
I feel that this is guaranteed to get at least one or, quite possibly, even two kills. Ideas?
Chandelure/ Darmanitan
Chandelure @ Shell Bell
Flame Body
Modest Nature
EVs: Unknown? Should be heavily focused in Speed and HP/Special Attack
- Flamethrower
- Shadow Ball
- Psychic
- Energy Ball/ Calm Mind
Type Advantages (Parentheses indicate type advantages when Energy Ball is used): (Water,) Grass, Ice, Fight, Poison, (Ground,) Psychic, Bug, (Rock,) Ghost, Steel
Purpose: This isn’t necessarily supposed to be a sweeper, but it is meant to deal a powerful punch to a, hopefully, somewhat already crippled team. This should be able to finish the job, or, if used near the beginning, it should make a huge dent in the team. With possibly 11 type advantages, this could be a powerful force on the field.
So…. How could I make this better? This is the first team I’ve built, so I’m kind of new to it, so I’m open to criticism.
Thanks!
Last edited: