First off, Yami isn't just *****ing about stuff, she's trying to help you. You could improve a lot if you listen, because she knows what she is talking about. This forum is NOT the place to be if you just want constant praise.
Well, I'm not that good at crits, hence my lack of presence at the forums.
So i made you a visual to make it easier on both you and myself. I'll try to make everything as clear as possible.
This was done quickly, so it's not perfect, but it should get the message across.
Frankly, your original was just not good at all. You don't have any perception of anatomy, and I couldn't even tell what the head was supposed to be (which is why I didn't change it).
First off, I want to emphasize the smoothness of the lineart. Now, don't go off at me and say it's a WIP; Your other scratches are like this, too. Even if the sprite is not drawn well, smooth lineart can make it look much, much better. This is not a talent. This takes practice. and practice is the only thing that will make it better.
Alright, now anatomy. I assumed this to be something like a bear, so that is what I based it off of. Apologies if that was not what you intended it to be.
The shoulders are way too high. NEVER should anything have shoulders higher than it's head. It's unnatural, as everything has somewhat of a neck. The arms are oddly attached.. you have them thinner at the base, while they should either be thicker or about the same thickness as the rest of the arm. The torso is.. oddly shaped. It's shaped like a cone. While the torso on many things may get thinner as it goes down, that is way too extreme. Notice on mine that the torso is pretty much uniform length all the way down.
The legs are much, much, too close together. A result of the torso being to thin at the bottom. They are also too straight- legs are supposed to bend. So are arms, actually, but since this is pokemon it's easy to just make them curve a bit- it will still look fine. The way the tail attaches to the body makes this thing look like a lizard. Notice I have a line connecting the two legs.. You should do that too. The feet positioning is awkward. I don't know how to really explain this.. looks like he's twisted, I guess. I wouldn't copy/paste absol's feet, if I were you. Try drawing your own, good scratch practice.
Alright, that's all. Just practice a bit more.
I suggest figuring out what kind of animal your pokemon is going to look like, and then searching up pictures of that animal for pose reference, or using actual pokemon sprites.
And this is the beginning of an absol evolution. I've only done the outline.
Well, I'm not that good at crits, hence my lack of presence at the forums.
So i made you a visual to make it easier on both you and myself. I'll try to make everything as clear as possible.
This was done quickly, so it's not perfect, but it should get the message across.
Frankly, your original was just not good at all. You don't have any perception of anatomy, and I couldn't even tell what the head was supposed to be (which is why I didn't change it).
First off, I want to emphasize the smoothness of the lineart. Now, don't go off at me and say it's a WIP; Your other scratches are like this, too. Even if the sprite is not drawn well, smooth lineart can make it look much, much better. This is not a talent. This takes practice. and practice is the only thing that will make it better.
Alright, now anatomy. I assumed this to be something like a bear, so that is what I based it off of. Apologies if that was not what you intended it to be.
The shoulders are way too high. NEVER should anything have shoulders higher than it's head. It's unnatural, as everything has somewhat of a neck. The arms are oddly attached.. you have them thinner at the base, while they should either be thicker or about the same thickness as the rest of the arm. The torso is.. oddly shaped. It's shaped like a cone. While the torso on many things may get thinner as it goes down, that is way too extreme. Notice on mine that the torso is pretty much uniform length all the way down.
The legs are much, much, too close together. A result of the torso being to thin at the bottom. They are also too straight- legs are supposed to bend. So are arms, actually, but since this is pokemon it's easy to just make them curve a bit- it will still look fine. The way the tail attaches to the body makes this thing look like a lizard. Notice I have a line connecting the two legs.. You should do that too. The feet positioning is awkward. I don't know how to really explain this.. looks like he's twisted, I guess. I wouldn't copy/paste absol's feet, if I were you. Try drawing your own, good scratch practice.
Alright, that's all. Just practice a bit more.
I suggest figuring out what kind of animal your pokemon is going to look like, and then searching up pictures of that animal for pose reference, or using actual pokemon sprites.