Archstaraptor
Team Builder / RMT
I've always been a fairly mediocre battler,particularly when it comes down to wifi single battles.
Recently I've been fighting to change that,but I'm still stuck over deciding how to round off my team:
;398;Staraptor
@Normal Gem
#Intimidate
#252Speed,attack+defence investment
-Brave Bird
-Roost
-Close Combat
-Retaliate
Mainly for revenge killing,since retaliate has a massive kick behind it with no drawbacks.Close Combat is used to deal with steels and Brave bird is a great attack overall.Roost can be used against an intimidated physical attacker as an effective method of recovering damage.
;445;Garchomp@Persim Berry
#Sand Veil
#252 Attack+Speed
-Sword Dance
-Outrage
-Earthquake
-Dragon claw
I use him purely because he's one of few lv100s I have; I've been considering testing a DW Druddigon,as I can breed for decent natures.
The set's a simple OU battering ram-Garchomp really isn't my style,but hey,it works on occasion.
;346;Cradily@Leftovers
#Storm Drain
#Defensive inclination;some Sp.attack investment.
-Giga Drain
-Ancient Power
-Stockpile
-Recover
Cradily can be a monster once set up.Giga Drain restores HP and is relatively powerful after some boosts from storm drain or ancient power.Ancient power also helps to deal with Ice,Fire and Flying type foes which would have the capability of countering it.
;291;Ninjask@Liechi Berry
#Speed Boost
#No EV training(Unnecessary)
-Protect
-Substitute
-Mud-slap
-Baton Pass
This is where the team starts to appear shaky:4 ice weaknesses.
My Ninjask focuses on baton passing speed boosts:mud-slap prevents set-up sweepers from getting too carried away.I've been considering replacing protect with X-scissor to threaten its foes a bit more.
;359;Absol@Dark Gem
#Super Luck
#252 Attack,252 HP(Don't know why this is more useful than defensive investment)
-Substitute
-Swords Dance
-Sucker Punch
-???
Strong priority to end opposing sweepers that fly out of hand.This one's all about prediction,or super luck
His presence normally pays off,saving games normally beyond saving.
What I really need currently is something that can fend off/counter ice type attackers.I've been contemplating a fire or water to deal with this:
;395;?Empoleon?@???
-Surf
-Roar
-Ice Beam
-Toxic
I would really appreciate some suggestions for these two in particular,but the general plan is to switch in on an ice type and deal with them somehow.Empoleon could spread toxic across the opponent's team and theoretically deal with dragons and special sweepers(which the team is currently weak against.
Alternatively,
;078;?Rapidash?@Life Orb
-Morning Sun
-Sunny Day
-Solar Beam
-Flamethrower/Fire blast
A fast fire type which -with some defensive investment-could take a couple of water hits in the sun.I like the look of both,but would I would appreciate your opinion.
Thank you for your time ^ ^
As a side note,the less OU replacements(top-end titans), the better.Please bear that in mind:it's how I roll
Recently I've been fighting to change that,but I'm still stuck over deciding how to round off my team:
;398;Staraptor
@Normal Gem
#Intimidate
#252Speed,attack+defence investment
-Brave Bird
-Roost
-Close Combat
-Retaliate
Mainly for revenge killing,since retaliate has a massive kick behind it with no drawbacks.Close Combat is used to deal with steels and Brave bird is a great attack overall.Roost can be used against an intimidated physical attacker as an effective method of recovering damage.
;445;Garchomp@Persim Berry
#Sand Veil
#252 Attack+Speed
-Sword Dance
-Outrage
-Earthquake
-Dragon claw
I use him purely because he's one of few lv100s I have; I've been considering testing a DW Druddigon,as I can breed for decent natures.
The set's a simple OU battering ram-Garchomp really isn't my style,but hey,it works on occasion.
;346;Cradily@Leftovers
#Storm Drain
#Defensive inclination;some Sp.attack investment.
-Giga Drain
-Ancient Power
-Stockpile
-Recover
Cradily can be a monster once set up.Giga Drain restores HP and is relatively powerful after some boosts from storm drain or ancient power.Ancient power also helps to deal with Ice,Fire and Flying type foes which would have the capability of countering it.
;291;Ninjask@Liechi Berry
#Speed Boost
#No EV training(Unnecessary)
-Protect
-Substitute
-Mud-slap
-Baton Pass
This is where the team starts to appear shaky:4 ice weaknesses.
My Ninjask focuses on baton passing speed boosts:mud-slap prevents set-up sweepers from getting too carried away.I've been considering replacing protect with X-scissor to threaten its foes a bit more.
;359;Absol@Dark Gem
#Super Luck
#252 Attack,252 HP(Don't know why this is more useful than defensive investment)
-Substitute
-Swords Dance
-Sucker Punch
-???
Strong priority to end opposing sweepers that fly out of hand.This one's all about prediction,or super luck
His presence normally pays off,saving games normally beyond saving.
What I really need currently is something that can fend off/counter ice type attackers.I've been contemplating a fire or water to deal with this:
;395;?Empoleon?@???
-Surf
-Roar
-Ice Beam
-Toxic
I would really appreciate some suggestions for these two in particular,but the general plan is to switch in on an ice type and deal with them somehow.Empoleon could spread toxic across the opponent's team and theoretically deal with dragons and special sweepers(which the team is currently weak against.
Alternatively,
;078;?Rapidash?@Life Orb
-Morning Sun
-Sunny Day
-Solar Beam
-Flamethrower/Fire blast
A fast fire type which -with some defensive investment-could take a couple of water hits in the sun.I like the look of both,but would I would appreciate your opinion.
Thank you for your time ^ ^
As a side note,the less OU replacements(top-end titans), the better.Please bear that in mind:it's how I roll