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PungentFruit's RMT (VGC 2011)

Discussion in 'Older Gen RMT' started by PungentFruit, Feb 11, 2011.

  1. PungentFruit

    PungentFruit Quest to be a Master

    With the Pokemon Video Game Championships' rules out I have been testing teams
    for a long time now on Pokemon Online. Rules are http://skarmbliss.com/forum/index.php?topic=756.0
    here if you did not know them already. Only four Pokemon are needed because
    this is VGC 2011 and there is not team preview.

    Pure Haxx (Ononokusu) (M) @ Choice Scarf
    Trait: Mold Breaker
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Double Chop
    - Rock Slide
    - Outrage

    Haxorus or "Pure Haxx" is good to really damage my opponent's team. His max
    attack + Adamant nature gives him a whopping 218 Attack, enough to take out
    many common leads. Earthquake is good for sheer damage, Dragon Claw for a controllable
    Dragon and STAB attack, Rock Slide for the flinch and Flying, Bug, etc. types,
    and Outrage for a sheer OHKO to almost every Pokemon. His main goal is to cripple the opposing
    team and he sure gets the job done. The EVs are pretty obvious here. Nothing needed to be explained.

    P!NK (Mushaana) (M) @ Mental Herb
    Trait: Telepathy
    EVs: 252 HP / 100 Def / 156 SDef
    Sassy Nature (+SDef, -Spd)
    - Helping Hand
    - Shadow Ball
    - Moonlight
    - Trick Room

    Musharna or "P!NK" is your common supporter here. His main job is to help Haxx
    with his attacks to almost ensure his attacks to OHKO with Helping Hand. I like Shadow Ball
    here instead of Psychic just because of the good amount of Dark types in the
    VGC 2011 metagame. Yes I know it doesnt do a whole lot of damage but it is still
    damage and may be needed in crucial situations. It also provides good coverage
    against other Mushaanas and Ghost and Psychic types. Moonlight is good to have if
    Mushy takes a beating and needs some HP to support the rest of my team. You
    are probably wondering "Why Trick Room?". Well to explain why TR is good is because it
    counters TR teams. If I know they are going to set up TR or have it up, I can just
    reverse the field so my Pokemon are not attacking last. His EVs are to survive many attacks.
    The only problem with handling attacks is with double hits. The Sassy nature because speed really does
    not mater here and so he may be able to handle problems in a TR scenario.

    Tornelos (Torunerosu) (M) @ Flight Jewel
    Trait: Mischievous Heart
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Acrobat
    - Substitute
    - Tailwind
    - Hammer Arm

    Tornelos is a great Pokemon to have in the back. He can take care of
    many common Pokemon and OHKO them if they do not use the super effective weakening
    berries. Tornelos is also gifted with the ability of Mischivous Heart whic allows him to
    use non-attacking moves with a priority of +1. Acrobat + Flight Jewel makes a great
    combintation. With a base power of 165 with the Flight Jewel it can take care of all
    Fighting, Grass, etc. Pokemon and do a lot of damage to Pokemon that its not
    supereffective to. Tailwind is good to have so Jellicent in the back can take care of all
    problems. Substitute is for avoiding moves such as Spore and Thunderwave, and
    Hammer Arm is good for an all around good moveset to handle Steel and Dark Pokemon.
    I think Jolly Nature is the best here because it allows him to outspeed a lot of Pokemon
    outside of Tailwind. I also like 252 Speed EVs because of that.

    Monopolized (Burungeru) (M) @ Sitrus Berry
    Trait: Water Absorb
    EVs: 156 HP / 252 SAtk / 100 Spd
    Modest Nature (+SAtk, -Atk)
    - Water Spout
    - Will-O-Wisp
    - Shadow Ball
    - Ice Beam

    PringleFish is very good on this team. It can work in Tailwind and TR (if decide
    to set it up knowing I'm slower than my opponent). His moveset is very balanced and
    can handle a lot in battle. Water Spout is definitely nice with its 150 base attack,
    Will-O-Wisp comes in handy a lot against Sucker Punchers often such as Bisharp,
    Shadow Ball is good for STAB, and Ice Beam for many Dragons and Ice types. Its main
    weakness is Bisharp but it can be handled with the rest of my team. I like 100 Speed EVs
    here because it gives it enough speed in Tailwind to outspeed anything without a scarf or
    not in Tailwind. Modest Nature is pretty obvious here.

    Thank you for reading and please rate!
    Last edited: Feb 13, 2011
  2. NidokingJ

    NidokingJ Addicted2Pokemon

    Wheres the other two??
  3. PungentFruit

    PungentFruit Quest to be a Master

    Maybe if you would have read it.
  4. Human Being

    Human Being Well-Known Member

    ^ I was going to quote that.

    Mushaana and Tornelos seem to be contradicting each other, you're only using Mushaana for the Helping Hand boost. I think that Erufuun will be a better option seeing it can do what both Tornelos and Mushaana do, set up Tailwind and use Helping Hand. Even though you might have a Tornelos weakness if you do that you will need a way to KO Tornelos beyond Rock Slide spam even though it might work sometimes. Kirizikan might work due to the flying resistance, so I personally think it is worth the test.

    YOOMTAH Let's dance~

    Doesn't Acrobat only have a good BP when you're not wearing an item?
  6. PungentFruit

    PungentFruit Quest to be a Master

    Thanks for the help Human. Will definitely try that.
  7. PungentFruit

    PungentFruit Quest to be a Master

    Why did I post this on Serebii? The Jewel is consumed before Acrobat is used.

    And sorry for the double post.
  8. Blue Harvest

    Blue Harvest Banned

    Hey you got one good rate out of three, thats pretty good here.

    I can't add much as I don't play VGC but have you considered Double Chop on Ononokusu? Helping Handed Double Chop will OHKO pretty much anything frail enough for run a Focus Sash and it has overall the same base power as Dragon Claw (but with 90% accuracy). I don't know how many Pokemon run Focus Sash in VGC11 this gen so.. sorry if its outclassed or something.
  9. Human Being

    Human Being Well-Known Member

    That is actually a really good idea Blue Harvest. Against Shandera, which often runs Focus Sash and is a lead it will probably get KOd and keeps them from getting Trick Room up.
    So I second Double Chop > Dragon Claw, it sadly does not OHKO Scarf Terakion though, but it does KO Torenlos and Voltolos which often use Substitute so you can get it so they only use Substitute for one turn and only can get one offensive move, assuming they don't use any EVs for added bulk.
  10. PungentFruit

    PungentFruit Quest to be a Master

    Tried Double Chop and it is definitely better than Dragon Claw EXCEPT that its 90 accuracy has lost me a few matches so far. Not really sure what to use now but I will stick to Double Chop for a little bit.
  11. GarSlizer

    GarSlizer Earthshaker

    Of note, Musharna CANNOT evade EQs from Haxorus b/c of mold breaker. Correct me if I am wrong, but doesn't it negate abilities of whomever Haxorus attacks?
  12. NidokingJ

    NidokingJ Addicted2Pokemon

    I think it only negates opponents abilitiess
  13. PungentFruit

    PungentFruit Quest to be a Master

    Unfortunately Mushaana does not block the EQs because of Mold Breaker.

    But that is a small price to pay for his massive attack.

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