Over time humans have become more and more intricate with their computer designs. With brainwave reading technology the world, people could actually surf the net with their mind, no more using your hands to move a mouse or type anything in. You just think it and it's done (this will actually probably be available after about 20 nowadays haha). After mastering this aspect, technicians began combining brainwave technology with virtual reality. After several years of complicated study and integration, the internet was literally at your fingertips. Video games became rediculously realistic and you could literally be inside your favorite movies. It seemed the new technology had brought about a new age.
Several online games had sprung up from the new technology and several flourish. One in particular shined above most. PVR. You log in and take on the aspects of a Pokemon while playing in an online community. Battle with your friends, join clans, explore, this game had everything most could imagine.
Players wouldn't actually take the form of Pokemon, instead they would get clothing or armor that represented that Pokemon. Take for instance Skarmory. A player who is fashioned after Skarm would have workable metal wings that sprawled from their back, the player having full control over them. His forearms, legs, chest, shoulders, feet, hands, and head would be adorned with steel armor just like the Pokemon. On his hands would be claws and on his feet talons. A player based off a Pokemon such as Torchic would have red, yellow and orange clothing. Their hair would also be up in the same fashion as a Torchic's feather poof (look at a Torchic and you'll understand). Each type holds a specific look.
Each Pokemon can eventually become just as powerful as every other, meaning there is no best Pokemon. Pokemon that do not evolve start out slightly stronger than those who do, however after an evolution, the now more powerful evolved forms may be stronger than the non-evolution based ones. However, in the long run they will even out; giving every player an even chance.
Attacks on PVR have a much more limited use. Every player has an energy and health scale. The more powerful the attack, the more that is drained from the energy scale (ES). The more damage one takes racks up on the health scale (HS). Some moves even take power out of both scales, however their strength can be crippling to an opponent. Players DO NOT have to use attacks to damage opponents, however the damage they actually deal will be far less than with an attack. Top players use this far more than actual moves to set the opponent up for a hard attack.
To reacharge HS and ES, players must visit a Center where they are healed. There are several stations at each center where one can simply walk in, wait 10 seconds, and have their HS and ES completely restored. Items purchased from stores can also replenish these scales. Items, as with TM's and Berrys, are applied to the wristwatch like appliance called the Reader. Readers are no bigger than a common watch and are on every player's dominant wrist (right handed = right wrist). These tell you about your opponents, display player's ES and HS, and give general information about the game. Items, TM's, and Berrys are applied to Readers and are stored inside so players won't have to carry around all their items. Each player can equip one item for use during battle by choosing so on they're Reader. Items such as Focus Sash and Expert Belt are actually displayed on one's body while Berrys simply materialize when used.
The game has been up for 5 years and things have been going pretty well. Most new and intermediate players stick to their respective clans while expert players are fine on their own. Several clans have attempted to take down other clans, such as the Water Clan's recent outbreak with the Fire Clan which ended in a stalemate when the clan leaders, Groudon and Kyogre, could not defeat one another. Tension seems high and it seems as though PVR is on the verge of a clan war. With more and more new players, clans are eager to gain more recruits in preparation for what could be an epic battle. The only thing truely keeping things in order is the Clan of Legends, a clan of top players who have been on all five years and are essentially able to take out clans by themselves. However there has been little response and news from their clan recently and many consider it to be disbanning, which would only allow the war to begin.
Sign Ups~
A/N: Age and name
Pokemon: NO UBERS. Choose your favorite Pokemon at the lowest form (like Garchomp? Then list yourself as a Gible). Since they all become equal it will not matter if you choose the most powerful however the Ubers are already taken (I will let you know if you cannot use said Pokemon). Make sure you do not have the same poke as someone else.
Appearance: What does your character look like? A quick run down of specific looks that are accustom to types:
~Psychic and Dark: Cloaks, capes
~Dragon: Small sections of armor
~Electric: Tight clothing, jumpsuits
~Flying: Wings
~Rock and Steel: Body armor
~Poison: Underarmor that covers their body (from wrist, neck, ankles)
~Ground: Thick, heavy boots
~Water: Loose, flowing clothing
~Fire: Spiky clothes/hairstyles
The other types simply have clothing that is similar to how the poke looks.
Attitude: How does your character act? I want some detail peeps.
Side Info: is your character specifically good at anything? What do they like to do?
Attacks: Since everyone here is going to be starting out new, you can start with three attacks. You can have ONE breed move of the specific poke as long as it is not overpowered (ex: no Flare Blitz or Outrage on a Charmander). The two others can be moves they learn within the first 5 levels (if you have a request for one, just ask and I will let you know). After the main three, list moves you want your character to learn over time, be it TM's or leveling up. Each player should only have about 6 or 7 late moves they learn over time. After your post, I will reply with what each move does. You are free to mix and match, ask, and redo your moves as much as you like before the RPG actually starts.
Ability: If your poke has more than one ability, choose one. I will list what each one does in PVR (pretty similar, minor tweakage).
Combat: How does your player fight? Are they defensive opportunists? Are they all out attack? Give a brief desription and have two main defining words for their style.
Side Notes: Anything else I should know about the character.
I look forward to your sign ups. Feel free to ask questions.
~How Attacks Work:
In PVR, there are many different attacks that function in a different way. If any of you have played Fire Emblem 1) You're awesome and those games are awesome and 2) You will understand this a bit easier. Instead of the basic physical and special attacks, like in the game, there are now three types of attacking moves: Energy, Substance, and Physical. With this is a basic effectiveness triangle of what has the advantage over the other attacks: Energy>Substance>Physical>Energy. Many will remember this as the weapons triangle from Fire Emblem. It is not as prominent however it is something to make sure you know about while in PVR. Types with moves that are common in a category are as so:
Energy - Electric, Psychic, Ice, Fire, Ghost
Substance - Water, Grass, Poison, Ground, Rock
Physical - Normal, Fighting, Flying, Bug, Dragon, Dark, Steel
Keep in mind these things when you are choosing which Pokemon to model your character after and what kind of players you should watch out for. So a player that is representing Skarmory would probably want an Energy attack so it can deal with Substance users easier. Here is a quick run down of how the types of players/moves work:
Energy - These attacks take a little bit to charge up which costs them at close range. However, these attacks are powerful and crippling when released. They also take less SE than most other moves would. Staying at medium to long range combat, these players are usually stationed at the back of parties during battle since they aren't going to have a great time with Physical users who will just chain up on them. Their attacks are meant to finish an opponent or several opponents off with single blows. Their attacks are powerful to cut straight throw matter so they have an advantage over Substance users.
Substance - These players need specific materials in order to perform their attacks. Taking more energy to summon the materials makes combat hard at first, however with the materials created from the first attack all moves that require that much of a specific matter have a sharp cut in their SE cost. The main example is that you never want to fight a Water type Substance user when you're near any body of water since it can launch devistating attacks for little SE. Since Physical users have to run around these attacks, they are hindered by Substance attacks while Energy attacks cut right throw the matter.
Physical - Obviously the main players at the front lines. These guys are meant to deal damage fast with support from their teammates and are the most essential part to any team. They usually stick with punching and kicking to stop attacks while attempting to set up a combination moves to tear an enemy down. Good on a team, however having a strictly Physical set is usually a poor choice for going it alone or when in a tight spot. These guys need to get behind the other Physical and Substance enemies to strike at their main target: Energy users.
Now that you know what these attacks are, you are probably wondering about how to figure out what attack is what? Energy moves are attacks that release any form of, well, energy or power, a good example being Thunderbolt that looses Electric energy at an opponent. Substance moves are attacks that require materials, such as Surf needs water in order to use. Physical attacks are anything that would make actual contact with an opponent such as Focus Punch. Using this you can figure out basically what attack a move will be.
Now how should you make your move sets? 1) Make sure you have a move or two for Pokemon you're weak against and 2) Have a move to combat your weakness on the attack triangle.
That is all for now, please PM me if you have questions.
Several online games had sprung up from the new technology and several flourish. One in particular shined above most. PVR. You log in and take on the aspects of a Pokemon while playing in an online community. Battle with your friends, join clans, explore, this game had everything most could imagine.
Players wouldn't actually take the form of Pokemon, instead they would get clothing or armor that represented that Pokemon. Take for instance Skarmory. A player who is fashioned after Skarm would have workable metal wings that sprawled from their back, the player having full control over them. His forearms, legs, chest, shoulders, feet, hands, and head would be adorned with steel armor just like the Pokemon. On his hands would be claws and on his feet talons. A player based off a Pokemon such as Torchic would have red, yellow and orange clothing. Their hair would also be up in the same fashion as a Torchic's feather poof (look at a Torchic and you'll understand). Each type holds a specific look.
Each Pokemon can eventually become just as powerful as every other, meaning there is no best Pokemon. Pokemon that do not evolve start out slightly stronger than those who do, however after an evolution, the now more powerful evolved forms may be stronger than the non-evolution based ones. However, in the long run they will even out; giving every player an even chance.
Attacks on PVR have a much more limited use. Every player has an energy and health scale. The more powerful the attack, the more that is drained from the energy scale (ES). The more damage one takes racks up on the health scale (HS). Some moves even take power out of both scales, however their strength can be crippling to an opponent. Players DO NOT have to use attacks to damage opponents, however the damage they actually deal will be far less than with an attack. Top players use this far more than actual moves to set the opponent up for a hard attack.
To reacharge HS and ES, players must visit a Center where they are healed. There are several stations at each center where one can simply walk in, wait 10 seconds, and have their HS and ES completely restored. Items purchased from stores can also replenish these scales. Items, as with TM's and Berrys, are applied to the wristwatch like appliance called the Reader. Readers are no bigger than a common watch and are on every player's dominant wrist (right handed = right wrist). These tell you about your opponents, display player's ES and HS, and give general information about the game. Items, TM's, and Berrys are applied to Readers and are stored inside so players won't have to carry around all their items. Each player can equip one item for use during battle by choosing so on they're Reader. Items such as Focus Sash and Expert Belt are actually displayed on one's body while Berrys simply materialize when used.
The game has been up for 5 years and things have been going pretty well. Most new and intermediate players stick to their respective clans while expert players are fine on their own. Several clans have attempted to take down other clans, such as the Water Clan's recent outbreak with the Fire Clan which ended in a stalemate when the clan leaders, Groudon and Kyogre, could not defeat one another. Tension seems high and it seems as though PVR is on the verge of a clan war. With more and more new players, clans are eager to gain more recruits in preparation for what could be an epic battle. The only thing truely keeping things in order is the Clan of Legends, a clan of top players who have been on all five years and are essentially able to take out clans by themselves. However there has been little response and news from their clan recently and many consider it to be disbanning, which would only allow the war to begin.
Sign Ups~
A/N: Age and name
Pokemon: NO UBERS. Choose your favorite Pokemon at the lowest form (like Garchomp? Then list yourself as a Gible). Since they all become equal it will not matter if you choose the most powerful however the Ubers are already taken (I will let you know if you cannot use said Pokemon). Make sure you do not have the same poke as someone else.
Appearance: What does your character look like? A quick run down of specific looks that are accustom to types:
~Psychic and Dark: Cloaks, capes
~Dragon: Small sections of armor
~Electric: Tight clothing, jumpsuits
~Flying: Wings
~Rock and Steel: Body armor
~Poison: Underarmor that covers their body (from wrist, neck, ankles)
~Ground: Thick, heavy boots
~Water: Loose, flowing clothing
~Fire: Spiky clothes/hairstyles
The other types simply have clothing that is similar to how the poke looks.
Attitude: How does your character act? I want some detail peeps.
Side Info: is your character specifically good at anything? What do they like to do?
Attacks: Since everyone here is going to be starting out new, you can start with three attacks. You can have ONE breed move of the specific poke as long as it is not overpowered (ex: no Flare Blitz or Outrage on a Charmander). The two others can be moves they learn within the first 5 levels (if you have a request for one, just ask and I will let you know). After the main three, list moves you want your character to learn over time, be it TM's or leveling up. Each player should only have about 6 or 7 late moves they learn over time. After your post, I will reply with what each move does. You are free to mix and match, ask, and redo your moves as much as you like before the RPG actually starts.
Ability: If your poke has more than one ability, choose one. I will list what each one does in PVR (pretty similar, minor tweakage).
Combat: How does your player fight? Are they defensive opportunists? Are they all out attack? Give a brief desription and have two main defining words for their style.
Side Notes: Anything else I should know about the character.
I look forward to your sign ups. Feel free to ask questions.
~How Attacks Work:
In PVR, there are many different attacks that function in a different way. If any of you have played Fire Emblem 1) You're awesome and those games are awesome and 2) You will understand this a bit easier. Instead of the basic physical and special attacks, like in the game, there are now three types of attacking moves: Energy, Substance, and Physical. With this is a basic effectiveness triangle of what has the advantage over the other attacks: Energy>Substance>Physical>Energy. Many will remember this as the weapons triangle from Fire Emblem. It is not as prominent however it is something to make sure you know about while in PVR. Types with moves that are common in a category are as so:
Energy - Electric, Psychic, Ice, Fire, Ghost
Substance - Water, Grass, Poison, Ground, Rock
Physical - Normal, Fighting, Flying, Bug, Dragon, Dark, Steel
Keep in mind these things when you are choosing which Pokemon to model your character after and what kind of players you should watch out for. So a player that is representing Skarmory would probably want an Energy attack so it can deal with Substance users easier. Here is a quick run down of how the types of players/moves work:
Energy - These attacks take a little bit to charge up which costs them at close range. However, these attacks are powerful and crippling when released. They also take less SE than most other moves would. Staying at medium to long range combat, these players are usually stationed at the back of parties during battle since they aren't going to have a great time with Physical users who will just chain up on them. Their attacks are meant to finish an opponent or several opponents off with single blows. Their attacks are powerful to cut straight throw matter so they have an advantage over Substance users.
Substance - These players need specific materials in order to perform their attacks. Taking more energy to summon the materials makes combat hard at first, however with the materials created from the first attack all moves that require that much of a specific matter have a sharp cut in their SE cost. The main example is that you never want to fight a Water type Substance user when you're near any body of water since it can launch devistating attacks for little SE. Since Physical users have to run around these attacks, they are hindered by Substance attacks while Energy attacks cut right throw the matter.
Physical - Obviously the main players at the front lines. These guys are meant to deal damage fast with support from their teammates and are the most essential part to any team. They usually stick with punching and kicking to stop attacks while attempting to set up a combination moves to tear an enemy down. Good on a team, however having a strictly Physical set is usually a poor choice for going it alone or when in a tight spot. These guys need to get behind the other Physical and Substance enemies to strike at their main target: Energy users.
Now that you know what these attacks are, you are probably wondering about how to figure out what attack is what? Energy moves are attacks that release any form of, well, energy or power, a good example being Thunderbolt that looses Electric energy at an opponent. Substance moves are attacks that require materials, such as Surf needs water in order to use. Physical attacks are anything that would make actual contact with an opponent such as Focus Punch. Using this you can figure out basically what attack a move will be.
Now how should you make your move sets? 1) Make sure you have a move or two for Pokemon you're weak against and 2) Have a move to combat your weakness on the attack triangle.
That is all for now, please PM me if you have questions.
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