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Random Matchup Metagame

Discussion in 'Older Gens' started by fschulze47, Jul 20, 2011.

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  1. fschulze47

    fschulze47 Mighty Marvo

    With the advent of Pokemon Black and White, an option has been created for players around the world to be randomly assigned an opponent. This metagame has very few rules compared to Smogon's metagame. While many prefer the set tiers established by Smogon, random matchup is a place to show off more unique Pokemon and sets and has a host of threats and rules to prepare for. This topic is created primarily for the discussion of the singles metagame.

    Random Matchup Rules

    As stated, the rules of Random Matchup are fairly few compared to the Standard Metagame. Many players already know them, but I might as well review them here.

    Team Rules: You may have as many as six Pokemon with you, as always, but you will only select three after viewing a preview of your opponent's team. All Pokemon on your team will be autoleveled down to level 50 (not leveled up) and species clause is active, you cannot have more than two of the same Pokemon species on your team. No two of the same items are allowed on your team (Item Clause).

    Banned Pokemon/ Moves/ Items:

    ;150;Mewtwo
    ;151;Mew
    ;249;Lugia
    ;250; Ho-Oh
    ;251; Celebi
    ;382; Kyogre
    ;383; Groudon
    ;384; Rayquaza
    ;385; Jirachi
    ;386; Deoxys
    ;441; Chatot
    ;483; Dialga
    ;484; Palkia
    ;487; Giratina
    ;489; Phione
    ;490; Manaphy
    ;491; Darkrai
    ;492; Shaymin
    ;493; Arceus
    :494: Victini
    :643: Reshiram
    :644: Zekrom
    :646: Kyurem
    :647: Keldeo
    :648: Meloetta
    :649: Genesect
    Sky Drop (Move)
    Soul Dew (Item)

    **Other than the aforementioned things, anything goes. That means Double Team. One-hit KO moves. Speed Boost Blaziken. Dizzle+Swift Swim. Moody. Garchomp. Multiple Sleeping Pokemon. You name it. While this metagame may seem broken (and at time it definitely is), it present an extra challenge of overcoming more threats.

    Random Matchup Strategies
    Several things work better in random matchup than standard play, some just as well. I'll go over a few, explaining why they are especially good in random matchup. Here are a few:

    Crippling Status: When you have three Pokemon, having any one of them become a dead weight is a huge issue. Any status that slows down, weakens, or otherwise completely stops an opponent is a huge advantage. I'm talking specifically about sleep, paralyze, and burn. Effective moves are Spore, Sleep Powder, Lovely Kiss, Hypnosis, Will-o-wisp, Glare, Thunder Wave, and Stun Spore.

    Shuffling: Despite the unfortunate negative priority that comes with these moves, knowing what three Pokemon your opponent has in an amazing advantage. It allows you to better use Choice Users, and status is much more advantageous when you can Paralyze, Sleep, or Burn the entire opposing team with one Pokemon.

    Choice Users: While bad in theory (in 3v3), they are somewhat unpredictable. They almost always take another Pokemon down with them, and are much harder to revenge kill because at most only two other Pokemon are left standing to oppose them. Knowing is half the battle, and with only three Pokemon in the game, it's much easier to decide when Garchomp should spam Outrage or hold back, for example.

    Frisk/ Trick: Because item clause is in play, good players will find the best ways to use uncommon items to their advantage. You can only have one choice band, one focus sash, one life orb, one choice scarf, etc. Finding out what item the opponent has again grants a much more pertinent advantage in random matchup. Trick is especially useful when used with a scarf, because it again makes an opponent more predictable.

    Screens: Battles only tend to last 5-8 turns. Why deny yourself protection for the whole battle? These can be especially useful for offense or bulky offense teams trying to counter the big threats, like Garchomp or Blaziken.

    Set-up Sweepers: These can be used earlier in the game, because you only have to sweep three Pokemon to win, and they're even more so useful when you know the opponent's team.

    Priority moves: If you keep running into specific threats, keeping priority moves on a team is useful, as you can see, revenging things is difficult.

    Notes
    If you can think of anymore, post. I know that random matchup is ridden with broken strategies and DCers, but I've found it to be an enjoyable metagame and I'd rather this discussion be about that metagame than any issues you might have with it. Post useful sets/ strategies and cool stuff you might have run into, and if I forgot anything, let me know.

    Discuss.
     
  2. asterat

    asterat Banned

    Why is chatot banned?
     
  3. Porgon-XYZ

    Porgon-XYZ Wut are you saying?

    Because of Chatter.(It let's people here your voice)

    Random Matchup is alot harder than regular metagames. I've been swept with sleep, Drizzle=swift swim, and Garchomp. It's hard, yet you can try cool strategies with it.
     
  4. asterat

    asterat Banned

    Oh, hen why don't they just ban chatter like sky drop... Cuz technically smeargle could have it right?
     
  5. Excitable Boy

    Excitable Boy is a metaphor

    Smeargle can't have Chatter.
     
  6. Blue Harvest

    Blue Harvest Banned

    Well Chatter not only changes its sound, it also changes Chatot's cry. So the complications start like this..

    Blue Harvest sent out Skarmory! "Brrrrooocheeee!!!"
    Opponent sent out Chatot! "N***** S*** C***!!!"
     
  7. TM0verlord

    TM0verlord PSN ID is on sig

    I must ask, how come Sky Drop is banned in Random Matchup?
     
  8. kaiser soze

    kaiser soze Reading ADWD

    Im thinking of using moody smeargle to BP shell smash to someone next time I try it. also minimize brightpowder statmie
     
  9. Excitable Boy

    Excitable Boy is a metaphor

    Sky Drop + Gravity = No movement

    Youtube "Sky Drop glitch"
     
  10. waffle_x_v

    waffle_x_v Fun stuff

    I think this metagame is tons of fun. I face very unique teams, surprisingly. I win most of my battles because no one expects half the pokemon on my team to show up. I have to say that weather teams are crazy strong. I've faced four sand teams, lost twice, two sun teams lost, and two rain teams, and I actually beat both. Rain is underwhelming. I use Sub-CM virizion and it does an excellent job at walling politoad, setting up, and then sweeping. I've also found that rotom-w and rotom-c are excellent counters to rain and sand. Sun I have trouble with. Bulky waters don't do much good seeing as how solarbeam is prevalent. My best counter for sun teams are fire/dragon types with stone edge/EQ. I prefer to use entei as no one sees it coming.
     
  11. A.J.

    A.J. Wobba wobba wobba!

    Random matchup is very challenging, and that's why I like it.

    The only thing I wish Random Matchup would do is enable 6 on 6 battles instead of 3 on 3.
     
  12. irock245

    irock245 She wants it

    This looks very interesting. I'll have to try it once I get a team up and running.
     
  13. fschulze47

    fschulze47 Mighty Marvo

    This. It's much easier to understand why Smogon banned Drizzle/Swift Swim when you see how broken it is. Rain teams also have a knack for sleep support with Politoad's Hypnosis and Kingdra's Yawn.
     
  14. Poke_Cannon

    Poke_Cannon Beck is my boy'

    While this metagame may seem broken

    it is.
     
  15. Kerosene

    Kerosene Super Palkia

    ^Agreed.

    It is fun, but less fun when someone abuses Evasion/OHKO moves or uses the classic Politoed+Kingdra strategy.
     
  16. Zekromaster826

    Zekromaster826 Casual Shiny Hunter

    It's not even funny how TRUE that sentence is
     
  17. fschulze47

    fschulze47 Mighty Marvo

    Pretty sure I made it obvious that I know how broken this metagame is.

    I'm also pretty sure I made it obvious that wasn't what this topic was about.
     
  18. poopoop

    poopoop SPPF STAFF

    speed boost blaziken kinda sucks in random matchup. its so
    predictable and easy to counter when you get see your opponent has one
     
  19. kaiser soze

    kaiser soze Reading ADWD

    Ive noticed entry hazards are quite uncommon. half of that probably comes from not everyone reading smogon guides, but you dont get that much bang for your buck when they only have 3 pokemon, and there is less switching. so rocks & spikes isnt as viable unless youre going to make a team devoted to phazing, so adding an attack for extra coverage might be better.. this also makes the 4x rock weakness pokes (like charizard, volcarona, and yanmega) more viable
     
  20. 3.14kachu

    3.14kachu 2.72pic √(-1)nventor

    Speed Boost Blaziken passes speed boosts to a Moody Smeargle, which puts every pokemon on the foe's team to sleep with Spore, uses Belly Drum, and Baton Passes to Garchomp. If only I had a Latios with Soul Dew, or maybe a Simple Swoobat that used Double Team over and over...

    That would be awful to fight against, but so much fun to use. I just want to see how many of Smogon's rules can be broken in this medium.
     
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