UlTRA!£PIC!
Steel Type Master
My teams are here for now
Sprites from Marriland
Please don't put down, use Constructive Criticism Nicely show my flaws
[Ex; I see that Sunny Day works good but that speed needs to be put up a bit more to beat (certain enemy).]
Do NOT;
[Ex; THAT SPEED SUX RISE IT UP!] or authority may be contacted... -_-
DON'T USE AS YOUR OWN! IF SOME ASKS ABOUT IT *PLEASE* GIVE CREDIT!
(This is part of a team, not a full one)
OU pokemon
Pokemon #1
Terakion @ Leftovers
Trait: Justice Heart
EVs: 44 HP / 108 Atk / 44 Def / 120 SDef / 192 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Holy Sword
- Substitute
- Knock Down
One thing to say about Terakion is his power. It's just has so much domination. Now, Earthquake is for a good STAB move as is Holy Sword. Substitute is there because you don't want people coming in there w/ a water pokemon or a pokemon that knows grass knot and destroying him before you can show off his moves. Knock Down is the final move. It can be used to knock down flying pokemon such as Zapdos and then wipe it out with Earthquake (the same thing can be done with Gengar and even Shibirudon) making it the best levitate pokemon destructor. Justice Heart is the standard ability; can't change.
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Birijion @ Leftovers
Trait: Justice Heart
EVs: 64 Atk / 48 Def / 204 SDef / 192 Spd
Adamant Nature (+Atk, -SAtk)
- Leaf Blade
- Holy Sword
- Reflect
- Stone Edge
~~~~~~~~~~~~~~~~~~~*~or~*~~~~~~~~~~~~~~~~~~~~~~~
Birijion @Choice Band
Trait: Justice Heart
EVs: 252 Attack 252 Speed 4 Defense
Adamant Nature (+Atk, -SAtk)
Item-Choice Band
- Leaf Blade
- Holy Sword
- Return
- Stone Edge
Set #1
Leaf Blade is for STAB can knock out Swampert with 2 or more hits. Holy Sword can take most Blissey. Reflect is for easy defense against flying or fire types. Stone Edge takes out Nasty Plot Infernape and can help with Shandera but not K.O. it usually. Justice Heart is the standard ability.
Set #2
Birijions massive attack plays a massive part in this set. This is a pure set. A pure set is when you have only two main stats being risen. The Choice Band maxes out the Speed EVs which means easy Speed Fire or Flying pokemon K.Os. Leaf Blade for STAB, a bit less accuracy but still can hit 92% of the time. Holy Sword is also STAB but more accuracy with this set it can take down most Blissey. Stone Edge has the same use as the other set (to take down Flying/Fire Pokemon & can now take down Shandera in at the most, 3 hits ). This set is more for those who want a direct approach. Justice Heart is the standard ability.
Pokemon #2
Urugamosu @ Heat Rock/Leftovers
Trait: Flame Body
EVs: 80 HP / 32 Def / 252 SAtk / 144 Spd
Timid Nature (+Spd, -Atk)
- Butterfly Dance
- Flame Dance
- Morning Sun/Flamethrower
- Sunny Day
This is the PERFECT set for Urugamosu. Butterfly Dance is the MAIN move of choice because of it's wide stats rise up. Speed, Sp. Def, and Sp. Atk are all upend. Flame Dance is there for STAB, it can also raise Sp. Atk and not to mention can cause burn effect. Sunny Day is used to rise up fire moves power. Morning Sun is for rising up health, it gains more HP if Sunny Day is in effect, but that doesn't mean to not use it when Sunny Say isn't in effect either. Flamethrower is and extra STAB move for more power and burn effect. I'd advise you to use Heat Rock when using Morning Sun and Leftovers when using Flamethrower. U chose Flame Body as an ability because of the burn effect. It will help you w/ opponents K.O.ing it.
!!!CAUTION!!! watch out for Heatran !!!CAUTION!!!
Pokemon #3
Shibirudon @ Expert Belt/Electric Jewel
Trait: Levitate
EVs: 100 HP / 252 SAtk / 100 SDef / 56 Spd
Hasty Nature (+Spd, -Def)
- Acid Bomb
- Charge Beam
- Grass Knot
- Thunderbolt
A good moveset but sometimes not a good choice. Acid Bomb ALWAYS lowers Sp. Def -2 making it worth something(and Acid Bomb is an attack also). Charge Beam rises up Sp. Atk and it's an attack making it very usable when acid bomb can't and it can cause Plyz. Grass Knot is for people who don't notice the Levitate ability and for heavy rocks. Thunderbolt is for STAB and can cause Plyz. Expert Belt is for extra effect on Grass Knot, Charge Beam, and Thunder Bolt making them more powerful against easy knock outs. Electric Jewel is for powering up Thunder Bolt and Charge Beam (but only making one of them more powerful; the first one you use). This set can usually take down Terakion. Levitate is standard; can't change.
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Erufuun (M) @ Leftovers
Trait: Slip Through
EVs: 120 Atk / 136 SAtk / 252 Spd
Lonely Nature (+Atk, -Def)
- Growth
- U-turn
- Energy Ball
- GrassWhistle
~~~~~~~~~~~~~~~~~~~*~or~*~~~~~~~~~~~~~~~~~~~~~~~
Erufuun (M) @ Leftovers
Trait: Chlorophyll
EVs: 252 SAtk / 4 SDef / 252 Spd
Mild Nature (+SAtk, -Def)
- U-turn
- Sunny Day
- SolarBeam
- Substitute
[Info coming soon]
Pokemon #4
Abagoora (M) @ Leftovers/Damp Rock
Trait: Swift Swim
EVs: 24 HP / 64 Atk / 20 Def / 60 SAtk / 88 SDef / 252 Spd
Hasty Nature (+Spd, -Def)
- Aqua Jet
- Ice Beam
- Rain Dance
- Earthquake
~~~~~~~~~~~~~~~~~~~*~or~*~~~~~~~~~~~~~~~~~~~~~~~
Abagoora (M) @ Life Orb
Trait: Sturdy
EVs: 112 HP / 112 Atk / 252 SDef / 32 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Tail
- Curse
- Stone Edge
- Wide Guard
Set #1
Speed is what i want with this, with Swift swim speed rises up half and the Ev speed is going to make this set more effective then the rest of them. Aqua Jet is there just in case you haven't got a chance to use Rain Dance. Ice Beam can beat those heavy ground/grass pokemon (Venusaur, Rhyperior, etc.) but still being able to power them is the issue. Rain Dance is obvious. Earthquake is there just to be there for fast Fighting pokemon or should I say, Infernape (Aqua Jet can also do this but it take more time to do so.)
Set #2
This turtle Curses like a sailor for maximum Attack and Defense. More power means less speed but it is still a good set. Aqua Tail is an obvious STAB and can take down Infernape in 2 hits or more (luckily 1). Stone Edge is for STAB but less accuracy means less reliability but also can take down Infernape.
Now for Wide Guard, this is used in a double/triple battle to set up a Wish set for other teammates/or just to protect you from certain attacks. Since sturdy acts like Focus Sash now, it's a good ability.
Pokemon #5
Tsunbeaa (M) @ Ice Jewel
Trait: Snow Cloak
EVs: 68 Atk / 180 Def / 52 SAtk / 196 SDef / 12 Spd
Modest Nature (+SAtk, -Atk)
- Icicle Drop
- Ice Breath
- Surf
- Superpower
Icicle Drop is for a power move use to knock out most flying/ground Pokemon. It can flinching also. Ice Breath is for STAB, even with 40 power. One thing is that it's ALWAYS critical. Surf can knock out fire Pokemon. Superpower is for STAB even though the 1- Attack every time. Snow Cloak is there, to be there...
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Sazandora (M) @ Life Orb
Trait: Levitate
EVs: 28 HP / 140 Atk / 156 SAtk / 84 SDef / 100 Spd
Modest Nature (+SAtk, -Atk)
- Dark Pulse
- Dragon Pulse
- Flamethrower
- Tri Attack
Dark Pulse is for STAB, with the Sp. Atk EVs it can take out most psychic Pokemon. Dragon Pulse is also for STAB, (adding the EVs) it knock out most Dragon especially Ononokusu. Flamethrower is also for STAB, knocking out those ice opponents is the meaning for this move. Tri Attack can be used for Pokemon you can't/won't hit with other moves (and it's powerful-ish).
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Oobemu (M) @ Leftovers
Trait: Synchronize
EVs: 52 HP / 84 Def / 120 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Barrier
- Light Screen
- Calm Mind
Psychic is the most powerful move is learns (STAB). Barrier & Light Screen can protect him from threats. Then Calm Mind is for setting up a more powerful Psychic. Synchronize can be used to for if Toxic is in effect and can poison your opponent also. Speed Evs can out speed more or less opponents.
Sprites from Marriland
Sprites from Marriland
Please don't put down, use Constructive Criticism Nicely show my flaws
[Ex; I see that Sunny Day works good but that speed needs to be put up a bit more to beat (certain enemy).]
Do NOT;
[Ex; THAT SPEED SUX RISE IT UP!] or authority may be contacted... -_-
DON'T USE AS YOUR OWN! IF SOME ASKS ABOUT IT *PLEASE* GIVE CREDIT!
(This is part of a team, not a full one)
OU pokemon
Pokemon #1
Terakion @ Leftovers
Trait: Justice Heart
EVs: 44 HP / 108 Atk / 44 Def / 120 SDef / 192 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Holy Sword
- Substitute
- Knock Down
One thing to say about Terakion is his power. It's just has so much domination. Now, Earthquake is for a good STAB move as is Holy Sword. Substitute is there because you don't want people coming in there w/ a water pokemon or a pokemon that knows grass knot and destroying him before you can show off his moves. Knock Down is the final move. It can be used to knock down flying pokemon such as Zapdos and then wipe it out with Earthquake (the same thing can be done with Gengar and even Shibirudon) making it the best levitate pokemon destructor. Justice Heart is the standard ability; can't change.
///////////////////////////*\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Birijion @ Leftovers
Trait: Justice Heart
EVs: 64 Atk / 48 Def / 204 SDef / 192 Spd
Adamant Nature (+Atk, -SAtk)
- Leaf Blade
- Holy Sword
- Reflect
- Stone Edge
~~~~~~~~~~~~~~~~~~~*~or~*~~~~~~~~~~~~~~~~~~~~~~~
Birijion @Choice Band
Trait: Justice Heart
EVs: 252 Attack 252 Speed 4 Defense
Adamant Nature (+Atk, -SAtk)
Item-Choice Band
- Leaf Blade
- Holy Sword
- Return
- Stone Edge
Set #1
Leaf Blade is for STAB can knock out Swampert with 2 or more hits. Holy Sword can take most Blissey. Reflect is for easy defense against flying or fire types. Stone Edge takes out Nasty Plot Infernape and can help with Shandera but not K.O. it usually. Justice Heart is the standard ability.
Set #2
Birijions massive attack plays a massive part in this set. This is a pure set. A pure set is when you have only two main stats being risen. The Choice Band maxes out the Speed EVs which means easy Speed Fire or Flying pokemon K.Os. Leaf Blade for STAB, a bit less accuracy but still can hit 92% of the time. Holy Sword is also STAB but more accuracy with this set it can take down most Blissey. Stone Edge has the same use as the other set (to take down Flying/Fire Pokemon & can now take down Shandera in at the most, 3 hits ). This set is more for those who want a direct approach. Justice Heart is the standard ability.
Urugamosu @ Heat Rock/Leftovers
Trait: Flame Body
EVs: 80 HP / 32 Def / 252 SAtk / 144 Spd
Timid Nature (+Spd, -Atk)
- Butterfly Dance
- Flame Dance
- Morning Sun/Flamethrower
- Sunny Day
This is the PERFECT set for Urugamosu. Butterfly Dance is the MAIN move of choice because of it's wide stats rise up. Speed, Sp. Def, and Sp. Atk are all upend. Flame Dance is there for STAB, it can also raise Sp. Atk and not to mention can cause burn effect. Sunny Day is used to rise up fire moves power. Morning Sun is for rising up health, it gains more HP if Sunny Day is in effect, but that doesn't mean to not use it when Sunny Say isn't in effect either. Flamethrower is and extra STAB move for more power and burn effect. I'd advise you to use Heat Rock when using Morning Sun and Leftovers when using Flamethrower. U chose Flame Body as an ability because of the burn effect. It will help you w/ opponents K.O.ing it.
!!!CAUTION!!! watch out for Heatran !!!CAUTION!!!
Shibirudon @ Expert Belt/Electric Jewel
Trait: Levitate
EVs: 100 HP / 252 SAtk / 100 SDef / 56 Spd
Hasty Nature (+Spd, -Def)
- Acid Bomb
- Charge Beam
- Grass Knot
- Thunderbolt
A good moveset but sometimes not a good choice. Acid Bomb ALWAYS lowers Sp. Def -2 making it worth something(and Acid Bomb is an attack also). Charge Beam rises up Sp. Atk and it's an attack making it very usable when acid bomb can't and it can cause Plyz. Grass Knot is for people who don't notice the Levitate ability and for heavy rocks. Thunderbolt is for STAB and can cause Plyz. Expert Belt is for extra effect on Grass Knot, Charge Beam, and Thunder Bolt making them more powerful against easy knock outs. Electric Jewel is for powering up Thunder Bolt and Charge Beam (but only making one of them more powerful; the first one you use). This set can usually take down Terakion. Levitate is standard; can't change.
///////////////////////////*\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Erufuun (M) @ Leftovers
Trait: Slip Through
EVs: 120 Atk / 136 SAtk / 252 Spd
Lonely Nature (+Atk, -Def)
- Growth
- U-turn
- Energy Ball
- GrassWhistle
~~~~~~~~~~~~~~~~~~~*~or~*~~~~~~~~~~~~~~~~~~~~~~~
Erufuun (M) @ Leftovers
Trait: Chlorophyll
EVs: 252 SAtk / 4 SDef / 252 Spd
Mild Nature (+SAtk, -Def)
- U-turn
- Sunny Day
- SolarBeam
- Substitute
[Info coming soon]
Pokemon #4
Abagoora (M) @ Leftovers/Damp Rock
Trait: Swift Swim
EVs: 24 HP / 64 Atk / 20 Def / 60 SAtk / 88 SDef / 252 Spd
Hasty Nature (+Spd, -Def)
- Aqua Jet
- Ice Beam
- Rain Dance
- Earthquake
~~~~~~~~~~~~~~~~~~~*~or~*~~~~~~~~~~~~~~~~~~~~~~~
Abagoora (M) @ Life Orb
Trait: Sturdy
EVs: 112 HP / 112 Atk / 252 SDef / 32 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Tail
- Curse
- Stone Edge
- Wide Guard
Set #1
Speed is what i want with this, with Swift swim speed rises up half and the Ev speed is going to make this set more effective then the rest of them. Aqua Jet is there just in case you haven't got a chance to use Rain Dance. Ice Beam can beat those heavy ground/grass pokemon (Venusaur, Rhyperior, etc.) but still being able to power them is the issue. Rain Dance is obvious. Earthquake is there just to be there for fast Fighting pokemon or should I say, Infernape (Aqua Jet can also do this but it take more time to do so.)
Set #2
This turtle Curses like a sailor for maximum Attack and Defense. More power means less speed but it is still a good set. Aqua Tail is an obvious STAB and can take down Infernape in 2 hits or more (luckily 1). Stone Edge is for STAB but less accuracy means less reliability but also can take down Infernape.
Now for Wide Guard, this is used in a double/triple battle to set up a Wish set for other teammates/or just to protect you from certain attacks. Since sturdy acts like Focus Sash now, it's a good ability.
Pokemon #5
Tsunbeaa (M) @ Ice Jewel
Trait: Snow Cloak
EVs: 68 Atk / 180 Def / 52 SAtk / 196 SDef / 12 Spd
Modest Nature (+SAtk, -Atk)
- Icicle Drop
- Ice Breath
- Surf
- Superpower
Icicle Drop is for a power move use to knock out most flying/ground Pokemon. It can flinching also. Ice Breath is for STAB, even with 40 power. One thing is that it's ALWAYS critical. Surf can knock out fire Pokemon. Superpower is for STAB even though the 1- Attack every time. Snow Cloak is there, to be there...
///////////////////////////*\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Sazandora (M) @ Life Orb
Trait: Levitate
EVs: 28 HP / 140 Atk / 156 SAtk / 84 SDef / 100 Spd
Modest Nature (+SAtk, -Atk)
- Dark Pulse
- Dragon Pulse
- Flamethrower
- Tri Attack
Dark Pulse is for STAB, with the Sp. Atk EVs it can take out most psychic Pokemon. Dragon Pulse is also for STAB, (adding the EVs) it knock out most Dragon especially Ononokusu. Flamethrower is also for STAB, knocking out those ice opponents is the meaning for this move. Tri Attack can be used for Pokemon you can't/won't hit with other moves (and it's powerful-ish).
///////////////////////////*\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Oobemu (M) @ Leftovers
Trait: Synchronize
EVs: 52 HP / 84 Def / 120 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Barrier
- Light Screen
- Calm Mind
Psychic is the most powerful move is learns (STAB). Barrier & Light Screen can protect him from threats. Then Calm Mind is for setting up a more powerful Psychic. Synchronize can be used to for if Toxic is in effect and can poison your opponent also. Speed Evs can out speed more or less opponents.
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