DX 2401PT
Monitor
Please rate my anger-inducting team, and give suggestions on how to make it more anger-inducing.
Team's overall purpose: to demolish rookie Pokemon players the most frustrating way imaginable.
Team's in-battle purpose: PP Drain
Members (in no particular order):
Suicune
Item: Leftovers
Ability: Pressure
Nature: Bold
EVs: 6 HP, 252 Def, 252 Sp. Def
- Protect
- Toxic
- Calm Mind
- Surf
Lugia
Item: Leftovers
Ability: Pressure
Nature: Bold
EVs: 6 HP, 252 Def, 252 Sp. Def
- Protect
- Calm Mind
- Extrasensory
- Aeroblast
Spiritomb
Item: Leftovers
Ability: Pressure
Nature: Bold
EVs: 6 HP, 252 Def, 252 Sp. Def
- Protect
- Will-o-Wisp
- Calm Mind
- Dark Pulse
Dusknoir
Item: Leftovers
Ability: Pressure
Nature: Careful
EVs: 252 HP, 6 Def, 252 Sp. Def
- Protect
- Will-o-Wisp
- Shadow Punch
- Brick Break
Giratina (Alternate)
Item: Leftovers
Ability: Pressure
Nature: Bold
EVs: 252 HP, 252 Def, 6 Sp. Def
- Protect
- Calm Mind
- Shadow Ball
- Aura Sphere
Deoxys (Defense)
Item: Leftovers
Ability: Pressure
Nature: Calm
EVs: 6 HP, 252 Def, 252 Sp. Def
- Protect
- Cosmic Power
- Psychic
- Charge Beam
Everybody has Leftovers, Pressure, and Protect for free PP draining recovery. They all have an attack move so they don't fall victims to Taunt. My EVing scheme is always 252/252 (so when I IV check, I don't have to make an effort to remember what Pokemon had what EV spread).
One Pressure-Wall does wonders against a rookie player. SIX Pressure-Walls will be VERY frustrating. Any suggestions on possible team member replacements, or how to make the team more frustrating?
Keep in mind, this team is NOT the best team I have, and it is NOT for competitive battling with Pokemon tiers and stuff like that.
Team's overall purpose: to demolish rookie Pokemon players the most frustrating way imaginable.
Team's in-battle purpose: PP Drain
Members (in no particular order):
Suicune
Item: Leftovers
Ability: Pressure
Nature: Bold
EVs: 6 HP, 252 Def, 252 Sp. Def
- Protect
- Toxic
- Calm Mind
- Surf
Lugia
Item: Leftovers
Ability: Pressure
Nature: Bold
EVs: 6 HP, 252 Def, 252 Sp. Def
- Protect
- Calm Mind
- Extrasensory
- Aeroblast
Spiritomb
Item: Leftovers
Ability: Pressure
Nature: Bold
EVs: 6 HP, 252 Def, 252 Sp. Def
- Protect
- Will-o-Wisp
- Calm Mind
- Dark Pulse
Dusknoir
Item: Leftovers
Ability: Pressure
Nature: Careful
EVs: 252 HP, 6 Def, 252 Sp. Def
- Protect
- Will-o-Wisp
- Shadow Punch
- Brick Break
Giratina (Alternate)
Item: Leftovers
Ability: Pressure
Nature: Bold
EVs: 252 HP, 252 Def, 6 Sp. Def
- Protect
- Calm Mind
- Shadow Ball
- Aura Sphere
Deoxys (Defense)
Item: Leftovers
Ability: Pressure
Nature: Calm
EVs: 6 HP, 252 Def, 252 Sp. Def
- Protect
- Cosmic Power
- Psychic
- Charge Beam
Everybody has Leftovers, Pressure, and Protect for free PP draining recovery. They all have an attack move so they don't fall victims to Taunt. My EVing scheme is always 252/252 (so when I IV check, I don't have to make an effort to remember what Pokemon had what EV spread).
One Pressure-Wall does wonders against a rookie player. SIX Pressure-Walls will be VERY frustrating. Any suggestions on possible team member replacements, or how to make the team more frustrating?
Keep in mind, this team is NOT the best team I have, and it is NOT for competitive battling with Pokemon tiers and stuff like that.