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Rate my Black 2 In-Game Team

Discussion in '5th Gen In-Game RMT' started by Ninja Eevee, Nov 9, 2012.

  1. Ninja Eevee

    Ninja Eevee Haunters Gonna Haunt

    Hello Team raters. i have been waiting to get Black 2 and i am getting it on sunday, so can you rate what i think my tea will be. I am not focusing on strategy. i am more for attacking power, but i do want some support move like spikes/toxic spikes, stealth rock, etc. Im not writing down the EV's because i dont EV train for the in-game experience. So, lets begin



    [​IMG]
    Serperior
    Overgrow
    Adamant/Modest
    - Coil/Calm Mind
    - Leech Seed
    - Toxic
    - Leaf Blade/Giga Drain

    [​IMG]
    Scolipede
    Swarm
    Jolly
    - Megahorn
    - Swords Dance
    - Earthquake
    - Rock Slide

    [​IMG]
    Magmortar
    Flame Body
    Modest
    - Thunderbolt
    - Fire Blast/Flamethrower
    - Focus Blast
    - Psychic

    [​IMG]
    Crawdaunt
    Hyper Cutter
    - Dragon Dance
    - Waterfall
    - Crunch
    -

    [​IMG]
    Espeon
    Synchronize
    Modest
    - Calm Mind
    - Psychic
    - Signal Beam
    - Morning Sun

    [​IMG]
    Flygon
    Levitate
    Jolly/Adamant
    - Dragon Claw
    - Earthquake
    - Fire Punch
    - U-Turn
     
    Last edited: Nov 10, 2012
  2. Shine

    Shine Psyched Up Staff Member Moderator

    Coil over Swords Dance on Serperior.

    Magmortar can't learn Shadow Ball. Either use Psychic, or check its Hidden Power.

    Brick Break for Crawdaunt's last move.

    Fire Punch for Flygon's last move.
     
  3. Aurath8

    Aurath8 Well-Known Member

    Earthquake > Poison Jab. Megahorn already covers everything Poison does, but hits harder. Also Swords Dance > Spikes/Toxic Spikes. Scolipede doesn't have good enough defences to get off multiple layers.
     
  4. edonub

    edonub Well-Known Member

    They're all solid sets, but for Crawdaunt, mind that you can't obtain it until after the Elite 4
    Serperior wants Coil as a setup move. Extra defense is good, and so is having 100% accurate Leech Seed/Toxic
    Spikes are useless ingame, as the opponent almost never switches. Toxic Spikes are okay for easy poisoning I guess
    For Espeon I'd rather go with Signal Beam over Shadow Ball. Psychic + Shadow Ball is walled by Dark types, Psychic + Signal Beam is not. (Ghosts are hit neutrally by Psychic anyway)
    Flygon wants either U-Turn or Fire Punch.
     

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