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Rate my Current Team

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Ohtachi

mia san mia
All the critism and advice accepted. I'll EDIT this list over time.

Cacturne @Smoke Ball
Lv50
Docile Nature
Toxic
Needle Arm
Sandstorm
Faint Attack

Jirachi @Soothe Bell
LV50
Bold Nature
Doom Desire
Shock Wave
Wish
Psychic

Swampert @Macho Brace
Lv50
Lax Nature
Waterfall
Mud Shot
Muddy Water
Earthquake

Exploud @Silk Scarf
Lv50
Calm Nature
Return
Secret Power
Hyper Beam
Supersonic

Shedinja @Focus Band
Lv23
Timid Nature
Solarbeam
Fury Swipes
Fury Cutter
Mind Reader
 
C

Carpetted!

Guest
BWAHAHAHA! YEAH! A CACTURNE FAN w00t
Hmmm, none of those useless items.
Cacturne cannot stall with Toxic+sandstorm, dies at the tip of a hat, and although cool, needle arm and faint attack are worthless.
Thunderbolt>ShockWave Jirachi anyday, and, well I know DD isn't great.
Swampert is bad bad bad. 2 same attacks are worthless, surf>fall, try Ice beam and rest.
Exploud is bad also, dies at the hands of ghosts. Try variety, flamethrower, shadow ball, etc.
Shedinja with focus band XD No need for mind reader or SB, or fury cutter, or fury swipes for that matter...
try shadow ball, wilverwind/HP bug, Return, other stuff.
Not sure about natures.
 
Changes/Suggestions in BOLD

Ohtachi said:
All the critism and advice accepted. I'll EDIT this list over time.

Cacturne @Leftovers...
Lv50
Docile Nature better off with something like Modest ingame..
Thunderpunch
Needle Arm
Leech Seed
Spikes/Destiny Bond

Meh. ¬_¬ This MS is cool. Leech Seed is a great attack imo

Jirachi @Soothe Bell Leftovers...
LV50
Bold Nature Modest is better.. but this is okay
Calm Mind
Thunderbolt
Wish
Psychic

Not too bad. Doom Desire is kinda a novelty move. Calm Mind is really fun. Charge up your Sp.Attack and Sp.Defense and you're ready to pummel! XD

Swampert @Macho Brace Leftovers...
Lv50
Lax Nature Brave/Sassy is better...
Surf
Ice Beam
Rest/Rock Slide
Earthquake

This is a MS if you don't want to breed. Otherwise, go with:
-Ice Beam
-EQ
-Curse
-Rest

You don't need Waterfall AND Muddy Water. (not to mention EQ AND Mud Shot). Don't teach a Pokemon 2 or more of the same types of attacks that damage on contact.


Exploud @Silk Scarf Leftovers...
Lv50
Calm Nature I think Lonely is better...
Return
EQ
Fire Blast/Extra Sensory
Shadow Ball

You don't need 3 Normal attacks. Especially Hyper Beam. When you recharge, you can't even switch out, so that could be a major problem. Supersonic has terrible accuracy

Shedinja @Focus Band .......Lum Berry..
Lv23
Timid Nature :/ I think Jolly is better
Grudge
Shadow Ball
Protect
Silver Wind

No Solar Beam. It only has 1 Hp, so that turn of charging up is basically suicide. :/

Wow. I hope this helps!
 

Prelude

Prelude
Ohtachi said:
All the critism and advice accepted. I'll EDIT this list over time.

Cacturne @Smoke Ball Leftovers/Shell Bell
Lv50
Docile Nature Modest/Impish
Toxic
Needle Arm
Spikes
Faint Attack

Jirachi @Soothe Bell Leftovers/Shell Bell
LV50
Bold Nature Modest
Calm Mind
Thunderbolt
Wish
Psychic

Swampert @Macho Brace Hard Rock//leftovers/Shell Bell
Lv50
Lax Nature Sassy
Ice Beam
Rock Slide
Surf
Earthquake

Exploud @Silk Scarf Leftovers/Shell Bell
Lv50
Calm Nature Naive
Return
Secret Power Earthquake
Hyper Beam Fire Blast
Supersonic Brick Break/Shadow Ball

Shedinja @Focus Band
Lv23
Timid Nature Adamant
Solarbeam Dig
Fury Swipes Shadow Ball
Fury Cutter Silver Wind
Mind Reader Aerial Ace

Just a few suggestions to make this team a real annoyer. As SapphireL said, no need for 3 normal attacks on Exploud.
 
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B

b-i-gaskme

Guest
Jolly shedinja please, adamant Exploud, usually impish Swampert. Dunno, your choice if you can't be bothered training them just stick with what saph told you
 
Ohtachi said:
All the critism and advice accepted. I'll EDIT this list over time.

Cacturne @Leftovers
Lv50
Mild Nature
Leech Seed
Focus Punch
Substitute/Encore
Needle Arm

Jirachi @Leftovers
LV50
Bold Nature
Calm Mind
Thunderbolt
Wish
Psychic

Swampert Leftovers
Lv50
Brave/Sassy Nature
Surf/Rest
Ice Beam
Curse
Earthquake

Exploud @Silk Scarf
Lv50
Calm Nature
Return
Secret Power
Hyper Beam
Supersonic

Ditch.

Shedinja @Choice Band
Lv23
Adamant/Naughty/Lonely Nature
Shadow Ball
Silver Wind
Aerial Ace
Return

Toxic can work over Return, as the AI will switch to a Pokemon that can hit Shedinja if you sent out Shedinja against a Pokemon the AI can't hit. I know I gave it Choice Band, but you'll be forced to switch out anyways...

10charlimit
 
I'm surprised no one has mentioned swords dance shedinja. I would say the swords dancing one would be more effective than CB version in-game.
 
Ohtachi said:
I like the Shedinja, chaos. A Swords Dance Shedinja sounds good. Give me a Swords Dance Shedinja, *Ryan*.

More like get it yourself you lazy **** :)

Get swords dance off FR/LG move tutor.
 
Try these:

Ohtachi said:
All the critism and advice accepted. I'll EDIT this list over time.

(Okay. NOT going to change natures cuz that's impossible without starting a new Pokemon, and NOT going to reccomend all those lefties people depend on all the time)

Cacturne @Leftovers
Docile Nature

Sandstorm
Leech Seed
Ingrain
Giga Drain

- Use for sheer annoyance, stalling, whatever. When used appropriately, should stick around for a decent while. Take advantage of it's ability

Jirachi OPTION A (Offensive, and probably the better one) @Nevermeltice (Don't listen to those who say "10% increase items suck!" It could be the difference between a 1HP survival and a faint)
Bold Nature
Calm Mind
Thunderbolt
Ice Punch (Since it can't learn Beam. Simulate the Bolt-Beam)
Psychic

Jirachi OPTION B (Defensive) @Brightpowder
Bold Nature
Cosmic Power/Calm Mind
Future Sight
Doom Desire
Wish

-I've never used Jirachi, but I think either should do fine. Option A is probably better.

Swampert @Quick Claw (Make up for lost speed)
Lax Nature

Surf
Ice Beam
Earthquake
Protect/Rest

- General attacker. Protect is a filler move that can be there when you need it.

DITCH EXPLOUD

Shedinja @Focus Band (Fine enough)
Timid Nature

Double Team
Sand Attack
Swords Dance

Fury Cutter

- A bit of a joke, but guaranteed to drive your in-game foes crazy. Max out the PP on Fury Cutter. If you aren't hit at all, Fury Cutter should be able to wipe out at least three Pokemon.

Please tell me what you think. These are geared toward more in-game than competetive.
 
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Ohtachi said:
Like a moveset and nature good for a Sword Dance Shedinja. I'm not asking you for one. Jeez......take chill pill. ;/

I am chilled. It is your incorrect assumption of the way in which you read my post that made you think I'm not "chilled" :l

Anyway-
Shadinja @ Lum berry?
-shadow ball
-hidden power bug
-swords dance
-protect

Thar we go. Very hard to get HP bug in-game though.

Please tell me what you think. These are geared toward more in-game than competetive.

No offence mate but I stopped reading after you suggested sandstorm cacturne ._.;
 
Don't use Double Team. That "strategy" is just luck.

Sandstorm Cacturne isn't that great either. ¬_¬ You're better off with another move. The only annoying move it should have is Leech Seed and Spikes. :/

oooohh... and don't use Sand Attack + Double Team. A switch out/switch in ruins your chain. (or a Haze :O)

Ingrain isn't all that great either. You can't switch out... and what if your opponent is something like a Fire type? ._.;
 
That's the whole point of an in-game team. Not too many people use haze. And you can normally be able to tell what kind of Pokemon people have. (i.e. Kindler, Swimmer, etc.) And two, Double Team works, if you know how to use it. With the exception of FR E4 and battle tower, I have never lost an in-game battle, and I win link-battles 36-to-1, often using double team.

I think if you don't want a Sandstorm Cacturne, toss it, since it's ability would be useless. I don't think spikes are very good. One hit from spikes = about 1 and 1/3 one hit from Sandstorm, which lasts five turns. If you're really good, you should be able to deal with your enemy without switching. (People think Double Team is cheap, then I think switching is cheap.) I guess you just have to figure out what works for you. We could keep arguing over what works and doesn't. Or we can just say that, in order to win, you have to predict what your opponent will do next and guess what moves they have. It will be much easier to predict if you know their style.
 
Last edited:
Good Eye said:
That's the whole point of an in-game team. Not too many people use haze. And you can normally be able to tell what kind of Pokemon people have. (i.e. Kindler, Swimmer, etc.) And two, Double Team works, if you know how to use it. With the exception of FR E4 and battle tower, I have never lost an in-game battle, and I win link-battles 36-to-1, often using double team.
-__-; so you rely on luck to win battles?
 
There is no luck. I utilize what moves best work with Pokemon. Shedinja has 1 HP. Shedinja doesn't need to get hit.

Trainer sends out Shedinja at right time
Enemy x uses move
Doesn't work
Shedinja uses Swords Dance
Enemy switches x
Trainer either switches and wastes, or attacks
Enemy y uses move
Shedinja fainted

OR

Trainer sends out Shedinja at right time
Enemy x uses move
Doesn't work
Shedinja uses Double Team
Enemy switches x
Shedinja uses Double Team
Enemy y uses move
Miss
Shedinja uses Double Team
Enemy y uses move
Miss
Shedinja uses Double Team
Enemy y uses move
Miss
Shedinja uses Swords Dance
Enemy y uses move
Miss
Shedinja repeadetly uses Fury Cutter
Enemies, x,y, and z eventually faint.

(That probably won't be the case, but it has better odds)
 
^._.;

seriously, Double Team is just a waste of turns. You're better off using Protect on Shedinja.

sure, getting 6 Double Teams in can be useful, but you're really just prolonging the opponent hitting you.
 
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