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Rate My Decks - Yu-Gi-Oh!

Steven Apprentice

Steel Enthusiast
These are some Decks I though of, tell me what you think, their a little iffy, but try and be nice, THANX! :)

Notes - Under each deck is the percent rates of me getting a certain group of cards.

Shadow of Life x45

Based on the Scourges and any light and dark cards that are each others counter-part. It basically has three combos, Zerra, Scourge, and the Oblivion/Demise Emperor(ess). I think I loaded it a bit much, but it should work out cause there is gonna be a lot going on in the grave. The Faries take over I think.

Monster x25
Light x12
Sky Scourge Enrise
Ruin, Queen of Oblivion
Archlord Zerato
Tethys the Goddess of Light
The Splendid VENUS
Zeradias, Herald of Heaven
The Agent of Force, Mars
Meltiel, Sage of the Sky
Nova Summoner x3
Mudora x2
Dark x9
Sky Scourge Norleras
Demise, King of Amageddon
Mazera Deville
Archfiend General
Messenger of Hades, Gor
Archfiend Soldier x2
Chaos Necromancer x2
Earth x5
Sky Scourge Invicil x2
Warrior of Zerra x3

Spell x13
Sanctuary in the Sky
Pandamonium
Celestial Transformation x3
End of the World x2
Cost Down x3
Magical Mallet x3

Trap x6
Magic Cylinder
Mirror Force
Security Orb
Radiant Mirror Force
Widespread Ruin
Beckoning of the Light

2 Offerings: 2 - 4%
1 Offerings: 3 - 6%
Special Offerings: 6 - 13%
All Offerings: 11 - 24%
No Offerings: 15 - 33%
Monster: 26 - 57%
Spell: 13 - 30%
Trap: 6 - 13%

Full-Throttle Gemini x45

What else can I say, it's a Gemini deck. It more focuses on just getting the opponent down quickly and without worry. But when most of the cards are second summoned, it's gonna be a battle field that will most likely go to us.

Monster x28
Gemini Summoner x3
Aquarian Alessa x3
Blazewing Butterfly x3
Chthonian Emperor Dragon
Dawnbreak Gardna x3
Doom Shaman
Goggle Golem x3
Grasschopper
Lucky Pied Piper x3
Shadow Delver x3
Necro Gardna x3

Spell x10
Delta Attacker x2
Double Summon x3
Super Double Summon x3
Fusion Gate x2

Trap x6
Ultimate Offering
Birthright x3
Mirror Force
Radian Mirror Force

Fusion
Superalloy Beast - Raptinus x3

1 Offering: 3 - 6%
No Offering: 25 - 57%
Monster: 28 - 62%
Spell: 10 - 22%
Trap: 6 -13%

Gladiator Induction x45

Here is a Gladiator Beast deck, it has the Phantom beasts in there for open slots, and its not too hard to say that I'll be switching out one or two Gladiator Beasts at a time. But with Wild Nature Release, I'm gonna be laying a whole lot of damage to the opponent. And seeing that after battle my Gladiators switch out, it can't be destroyed, I found that to be the greatest combo I've ever thought of, yeah, I'm not too good at them...

Monster x25
Gladiator Beast Alexander
Gladiator Beast Sparticus
Gladiator Beast Hoplomus x2
Gladiator Beast Diamcari x2
Gladiator Beast Beastari
Gladiator Beast Laquari x3
Gladiator Beast Secutor x3
Gladiator Beast Octavius x2
Test Ape x3
Test Tiger x3
Phantom Beast Cross Wing
Phantom Beast Wild-Horn
Phantom Beast Thunder Pegasus
Phantom Beast Rock-Lizard

Spell x14
Colosseum - Cage of the Gladiator Beast x3
Gladiator Beasts Battle Halberd
Gladiator Beasts Battle Gladius
Gladiator Beasts Battle Manica x2
Gladiator Beasts Respite
Gladiators Return
Future Fusion
Magical Mallet
Wild Nature’s Release x3

Trap x6
Parry
Disarm
Defensive Tactics
Ultimate Offering
Damage Condenser x2

Fusion
Gladiator Beast Gaiodiaz
Gladiator Beast Helalenos

2 Offering: 3 - 6%
1 Offering: 2 - 4%
No Offering: 20 - 44%
Monster: 25 - 57%
Spell: 14 - 30%
Trap: 6 - 13%


THANX Tell me what you think I should add or do with the decks, I appreciate it! :)
 
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