PsychedelicJellyfish
formerly R. New
After my old teams with things such as:
;006; Charizard @ Charcoal
Nature: Sassy
EVs: God knows
- Blast Burn
- Fire Blast
- Flamethrower
- Heat Wave
...I think this is a refreshing change (Note that this Charizard is NOT part of my team. It's an example of how useless my teams used to be)
Here it is, in alphabetical order:
;466; Electivire @ Expert Belt
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spd
- Thunderpunch
- Earthquake
- Cross Chop
- Ice Punch
Fairly standard set, but it works nicely.
;445; Garchomp @ Focus Sash
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spd
- Earthquake
- Dragon Claw
- Fire Fang
- Swords Dance
Another standard set. Focus Sash works quite well, as it allows him to Swords Dance without fear of being knocked out.
;467; Magmortar @ ?
Nature: Modest
EVs: 4 HP / 252 SAtk / 252 Spd
- Flamethrower
- Focus Blast
- Thunderbolt
- Psychic
Powerful, and takes hits reasonably well. Not sure on the item, though, and Psychic needs replacing (NOT with HP).
;121; Starmie @ Life Orb
Nature: Timid
EVs: 4 HP / 252 SAtk / 252 Spd
- Surf
- Psychic
- Thunderbolt
- Ice Beam
My pride and joy. 31 SAtk IVs, 30 Speed. Basically a slightly tweaked SpecStar, Life Orb works very well.
;461; Weavile @ Expert Belt
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spd
- Ice Punch
- Night Slash
- Brick Break
- Aerial Ace
Again, pretty standard. I am aware that it's holding the same item as Electivire. Maybe a Choice Band, to fit with the hit-and-run kind of strategy?
Then there's an empty space. I'm considering a Metagross, to make the team a type hexagon (Fire --> Water --> Electric --> Ground --> Ice --> Steel). Any other suggestions?
Thanks in advance.
;006; Charizard @ Charcoal
Nature: Sassy
EVs: God knows
- Blast Burn
- Fire Blast
- Flamethrower
- Heat Wave
...I think this is a refreshing change (Note that this Charizard is NOT part of my team. It's an example of how useless my teams used to be)
Here it is, in alphabetical order:
;466; Electivire @ Expert Belt
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spd
- Thunderpunch
- Earthquake
- Cross Chop
- Ice Punch
Fairly standard set, but it works nicely.
;445; Garchomp @ Focus Sash
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spd
- Earthquake
- Dragon Claw
- Fire Fang
- Swords Dance
Another standard set. Focus Sash works quite well, as it allows him to Swords Dance without fear of being knocked out.
;467; Magmortar @ ?
Nature: Modest
EVs: 4 HP / 252 SAtk / 252 Spd
- Flamethrower
- Focus Blast
- Thunderbolt
- Psychic
Powerful, and takes hits reasonably well. Not sure on the item, though, and Psychic needs replacing (NOT with HP).
;121; Starmie @ Life Orb
Nature: Timid
EVs: 4 HP / 252 SAtk / 252 Spd
- Surf
- Psychic
- Thunderbolt
- Ice Beam
My pride and joy. 31 SAtk IVs, 30 Speed. Basically a slightly tweaked SpecStar, Life Orb works very well.
;461; Weavile @ Expert Belt
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spd
- Ice Punch
- Night Slash
- Brick Break
- Aerial Ace
Again, pretty standard. I am aware that it's holding the same item as Electivire. Maybe a Choice Band, to fit with the hit-and-run kind of strategy?
Then there's an empty space. I'm considering a Metagross, to make the team a type hexagon (Fire --> Water --> Electric --> Ground --> Ice --> Steel). Any other suggestions?
Thanks in advance.
Last edited: