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Rate my/help me with my white 2 team

Discussion in '5th Gen In-Game RMT' started by chives989, Jun 26, 2013.

  1. chives989

    chives989 New Member

    Ferrothorn @ Rocky Helmet
    ability: Iron Barbs
    EV's: 252 Hp, 100 Def, 152 spDef
    Nature: (+def, -spd)
    -Spikes
    -Stealth Rocks
    -Leach Seed
    -Gyro Ball


    Starmie @Life Orb
    ability: Natural Cure
    EV's: 252 spAtk, 252 Spd, 4 Hp
    Nature: (+Spd, -Atk)
    -Psychic
    -Scald
    -Rapid Spin
    -Recover


    Jolteon @Choice Specs
    ability: Volt Absorb
    EV's: 252 spAtk, 252 Spd, 4Hp
    Nature: (+spAtk, -Atk)
    -Volt Switch
    -Thunder Bolt
    -Signal Beam
    -Shadow Ball


    Dragonite @Dragon Fang
    ability: Multiscale
    EV's: 252 Atk, 100spDef, 152 Spd
    Nature: (+Atk, -spAtk)
    -Dragon Dance
    -Roost
    -Dragon Claw
    -Fire Punch


    Krookodile @Expert Belt
    ability: Moxy
    Ev's: 252 Atk, 252 Spd, 4Hp
    Nature: (+Atk, - spAtk)
    -Crunch
    -Earthquake
    -Dragon Claw
    -Shadow Claw


    Blissey @Leftovers
    ability: Natural Cure
    Ev's: 252 HP, 200 Def, 56 spDef
    Nature: (+Def, -Atk)
    -Soft Boiled
    -Toxic
    -Flamethrower
    -Protect
     
  2. Shine

    Shine Psyched Up Staff Member Moderator

    Rock Slide over Shadow Claw on Krookodile, for more coverage.


    Also, Rapid Spin is useless in-game. Go with Ice Beam instead.
     
  3. Zhanton

    Zhanton le quant-à-soi

    Entry hazards aren't that great in-game since the opponent very rarely switches. You'll be better off going with Curse and Power Whip > Spikes and Stealth Rock on Ferrothorn imo. Curse boosts Ferrothorn's Attack and Defence, allowing it to dish out more powerful attacks and tank more, while the drop in Speed helps to keep Gyro Ball as powerful as possible. Power Whip provides some coverage.

    On Dragonite, go with Leftovers > Dragon Fang since you already have max attack and Dragon Dance to boost the power of your moves, and Dragon Fang only boosts the power of Dragon Claw. Leftovers provides some nice recovery and could help you get back to max HP while you boost/sweep, thus allowing Multiscale to set in again. If you don't have access to another Leftovers, you could go with a Lum Berry to protect you from status, though it could get annoying having to constantly replace the Lum Berry if this is strictly in-game (and not being taken on random match-up).

    If you're able to get Wish on Blissey, then run that > Softboiled, as Wish pairs up nicely with Toxic + Protect, and also allows you to heal your teammates.
     
  4. noob21

    noob21 3 sum!!!

    Ok don't listen to the guy who said "get rid of rapid spin its useless in battle" lol I would change flamethrower for seismic toss as you have no ev investment in sp.att and your ability is naturel cure and not serene grace so if your looking for the burn your not going to get it. Add choice scarf to krookodile because its not fast enough in OU and replace dragon claw with outrage and replace crunch with foul play and shadow claw with stone edge to hit flying types more effectively. Life orb on dragonite and other than that happy sailing!
     
  5. KillerDraco

    KillerDraco The Enforcer Staff Member Super Mod

    ...I don't think you realize that this is for in-game, not competitive. Shine specifically said Rapid Spin is useless IN-GAME, not in battle. Rapid Spin is undoubtedly useful for competitive matches, but in-game opponent rarely if ever use entry hazards, so it is in fact nearly useless in-game.

    Which basically means "OU" doesn't apply. A choice scarf for in-game purposes is pretty silly. Foul Play is also silly on something with as much Attack as Krookodile. Most Ghosts and Psychics (which you'd be using your dark STAB on in-game) tend to have low attack; Krookodile's respectable 117, while not the best in the game, is more than enough to make Foul Play a waste compared to Crunch.

    Context is important.
     
  6. noob21

    noob21 3 sum!!!

    Yes I didnt see that in the paragraph my apologies
     

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