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Rate my Metronome team

eonteam123456

Codenumber 242
Clefairy Lv. 31@Silk Scarf
Minimize
Cosmic Power
Metronome
Water Pulse

Clefable Lv. 54@Silk Scarf
Metronome
Hyper Beam
Softboiled
Sing

Mew Lv. 36@Twistedspoon
Bullet Seed
Skill Swap
Mega Punch
Metronome

Togepi Lv. 6@Silk Scarf
Growl
Charm
Metronome
Frustration

Togetic Lv. 49@Metal Coat
Metronome
Steel Wing
Aerial Ace
Double-edge

Hitmonchan Lv. 41@Magnet
Fire Punch
Ice Punch
Thunderpunch
Metronome

EDIT: Please do not delete any Metronomes!!
 
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aragornbird

(。◕‿‿◕。)
This isn’t a real Metronome team. A true Metro team ONLY uses Metronome and no other moves.

Using other moves besides Metronome defeats the whole purpose and makes it not fun. =[
 

UnskilledBreed

Well-Known Member
This isn’t a real Metronome team. A true Metro team ONLY uses Metronome and no other moves.

Using other moves besides Metronome defeats the whole purpose and makes it not fun. =[

Swords Dance + Calm Mind + Metranome is pretty fun.

...Guess that would mean just Mew, but YOU NEVER KNOW WHAT YOU'LL GET, EH?!
 

aragornbird

(。◕‿‿◕。)

I also don’t get what’s with all the crappy attacks (Hyper Beam?!? BULLET SEED?!?) as well as the crappy items. Leftovers/Leppa Berries are the only items you need for Metro teams.
 

Icosahedron

レミオロメン♪
Heh, I've never tried a Metronome team before, but still. Hitmonchan with Magnet and the elemental punches? What, are you hoping to get a Tail Glow or something? This, my friend, is not the 4th Gen, and Hitmonchan shouldn't really be used anyways. If Togetic is going to be offensive, by all means make it a Special Attacker, as it has a measly base Attack of 40. And haha, your moveset for Mew honestly makes me laugh. Imo though, you should use better Metronomers like Machamp, Medicham, Snorlax, or Granbull instead of Togepi and Clefairy; they won't last a second in a serious battle. Provided you have enough move tutors, that is, although I suppose a move as worthless as Metronome should only be used on Pokemon like Togepi and Clefairy.
 

eonteam123456

Codenumber 242
Magnet is for boosting Electric moves. So it's for Thunderpunch. Aragornbird, my full team needs to learn SOME moves, other than Metronome. And I'm considering to replace Bullet Seed for Fly (weird.)
 

aragornbird

(。◕‿‿◕。)

You really need to learn not to use items that only boost one type. This includes Magnet, Charcoal, Mystic Water, Sea Incense, Nevermeltice, Miracle Seed, Hard Rock, Sharp Beak, Poison Barb, Metal Coat, Dragon Fang, Soft Sand, Silver Powder, Blackbelt, Blackglasses, Silk Scarf, etc.

They all suck. DON’T use them. Ever.
 

Icosahedron

レミオロメン♪
I know Magnet is for Thunderpunch, but my point is that Special attacks are useless on Hitmonchan. Until D/P come out, Hitmonchan shouldn't have any of the elemental punches, his Sp. Atk is just that bad at base 35. That's the Sp. Atk stat of a PIDGEY!
 
I know Magnet is for Thunderpunch, but my point is that Special attacks are useless on Hitmonchan. Until D/P come out, Hitmonchan shouldn't have any of the elemental punches, his Sp. Atk is just that bad at base 35. That's the Sp. Atk stat of a PIDGEY!

And a Sneasal lol. The 10% boost items can only be used incompetitive play when you know that with the 10% boost you can 1 or 2HKO another Standard unexpectedly.
 
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