Charizard_Propaganda
Member
I recently tried out a monofire team on ladder and got to top 500 with it!
Team
Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Body Press
- Lava Plume
- Stealth Rock
- Rapid Spin
Torkoal is a must for any monofire team. It can setup rocks, spin rocks, a great defensive tank but most importantly a good sun setter. Body press kills Tyranitar on switch, let it win the weather war. Although, it could be replaced with Earthquake for three reasons- 1) Outright OHKO Heatran 2) Deny Dragapult a free Substitute 3) Hit opposing Torkoal hard.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Reflect
- Light Screen
My special wall + Screen setter. Volt Switch is useful for bringing frailer mons such as Charizard or Darmanitan safely. It performs great against mono electric and mono ground (watch out for mold breaker Excadrill!)
Charizard @ Choice Specs
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball / Flamethrower
- Overheat
- Focus Blast / Scorching Sands
- Hurricane
Its not a real sun team if you don't have Charizard lol. Specs solarzard is a nuke. Nothing is safe from its Overheat other than Tyranitar, Pelipper and Flash Fire mons. Zard has ideal coverage for those as well. Can't count how many Pelipper I have killed turn 1 with specs Hurricane. I used weather ball in low ladder but then replaced with Flamethrower as it is useful outside sun (extra 10 bp don't really matter much). Focus Blast is great for dealing with Tyranitar and Air Balloon Heatran while Scorching Sands is great for spreading burns
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Fire Punch
- Earthquake
- U-turn
The best revenge killer a monofire team could have. It has two fire stabs for different reasons. Flare Blitz is when it needs to as much damage as possible in early/mid game. Fire Punch is better for sweeping late game. Earthquake kills Heatran, letting Volcarona sweep with ease. U-turn is great for keeping momentum and useful against Psychic/Dark type
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Psychic
- Fiery Dance
- Bug Buzz
The sweeper! It has modest nature because it can get two QD boost with screen support. It has Fiery Dance instead of Fire Blast because it hits hard in sun anyway. Psychic kills Toxapex. Bug Buzz kills bulky waters such as Slowbro, Slowking etc
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- Sucker Punch
- Bulk Up / Gunk Shot
Cinderace is the extra wallbreaker of this team. Although, it could be replaced with Incineroar for more defensive utility. Sucker Punch lets it deal with Dragapult and Spectrier. Bulk Up is the best boosting move it can have. But I swapped it with Gunk Shot to give it an edge against mono fairy teams
Team
Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Body Press
- Lava Plume
- Stealth Rock
- Rapid Spin
Torkoal is a must for any monofire team. It can setup rocks, spin rocks, a great defensive tank but most importantly a good sun setter. Body press kills Tyranitar on switch, let it win the weather war. Although, it could be replaced with Earthquake for three reasons- 1) Outright OHKO Heatran 2) Deny Dragapult a free Substitute 3) Hit opposing Torkoal hard.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Reflect
- Light Screen
My special wall + Screen setter. Volt Switch is useful for bringing frailer mons such as Charizard or Darmanitan safely. It performs great against mono electric and mono ground (watch out for mold breaker Excadrill!)
Charizard @ Choice Specs
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball / Flamethrower
- Overheat
- Focus Blast / Scorching Sands
- Hurricane
Its not a real sun team if you don't have Charizard lol. Specs solarzard is a nuke. Nothing is safe from its Overheat other than Tyranitar, Pelipper and Flash Fire mons. Zard has ideal coverage for those as well. Can't count how many Pelipper I have killed turn 1 with specs Hurricane. I used weather ball in low ladder but then replaced with Flamethrower as it is useful outside sun (extra 10 bp don't really matter much). Focus Blast is great for dealing with Tyranitar and Air Balloon Heatran while Scorching Sands is great for spreading burns
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Fire Punch
- Earthquake
- U-turn
The best revenge killer a monofire team could have. It has two fire stabs for different reasons. Flare Blitz is when it needs to as much damage as possible in early/mid game. Fire Punch is better for sweeping late game. Earthquake kills Heatran, letting Volcarona sweep with ease. U-turn is great for keeping momentum and useful against Psychic/Dark type
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Psychic
- Fiery Dance
- Bug Buzz
The sweeper! It has modest nature because it can get two QD boost with screen support. It has Fiery Dance instead of Fire Blast because it hits hard in sun anyway. Psychic kills Toxapex. Bug Buzz kills bulky waters such as Slowbro, Slowking etc
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- Sucker Punch
- Bulk Up / Gunk Shot
Cinderace is the extra wallbreaker of this team. Although, it could be replaced with Incineroar for more defensive utility. Sucker Punch lets it deal with Dragapult and Spectrier. Bulk Up is the best boosting move it can have. But I swapped it with Gunk Shot to give it an edge against mono fairy teams