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Rate my OU team please.

Azure Flame

Well-Known Member
This is an OU team I'm working on. I got the movesets from the 4th gen Pokemon of the Week on the main site and put them together based on their functionality. This is my first time actually setting up a competitive team and feedback is much appreciated.

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Yanmega @ Focus Sash
Ability: Speed Boost
Nature: Timid
EVs: 4 Defense, 252 Sp Attack, 252 Speed
IVs: 18 HP, 10 Attack, 22 Defense, 31 Sp Attack, 6 Sp Defense, 26 Speed
- Bug Buzz
- Air Slash
- Protect
- Hidden Power (Ground)

Just a typical LeadMega to start off with. I went with Timid instead of Modest so I could boost it's speed even more. Bug Buzz and Air Slash for STAB. Protect for free speed boost. Hidden Power (Ground) for Steel Types like Heatran.

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Weavile @ Expert Belt
Ability: Pressure
Nature: Jolly
EVs: 4 HP, 252 Attack, 252 Speed
IVs: 29 HP, 22 Attack, 15 Defense, 17 Sp Attack, 25 Sp Defense, 28 Speed
- Pursuit
- Brick Break
- Ice Punch
- Night Slash

A typical Physical Sweeping Weavile. Pursuit for those that flee, or to pick off weaker Pokemon. Brick Break for Steel and Dark. Ice Punch and Night Slash for STAB.

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Rhyperior @ Leftovers
Ability: Solid Rock
Nature: Adamant
EVs: 252 HP, 80 Attack, 176 Defense
IVs: 27 HP, 27 Attack, 31 Defense, 19 Sp Attack, 15 Sp Defense, 30 Speed
- Earthquake
- Stone Edge
- Megahorn
- Avalanche

A Physical Attacker and Defensive Wall. I got lucky when I bred this shiny. Earthquake and Stone Edge for STAB. Megahorn for those resistant to Earthquake and Stone Edge. Avalanche to take down Dragons.

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Swampert @ Leftovers
Ability: Torrent
Nature: Relaxed
EVs: 252 HP, 196 Defense, 60 Sp Attack
IVs: 27 HP, 15 Attack, 30 Defense, 30 Sp Attack, 15 Sp Defense, 31 Speed
- Earthquake
- Stealth Rock
- Ice Beam
- Surf

A Stealth Rocking MixPert. Earthquake and Surf for STAB. Stealth Rock for support. Ice Beam to take down it's one weakness, Grass Types.

sugimoris376.png

Metagross @ Leftovers
Ability: Clear Body
Nature: Adamant
EVs: 152 HP, 252 Attack, 104 Speed
IVs: 22 HP, 26 Attack, 25 Defense, 17 Sp Attack, 15 Sp Defense, 29 Speed
- Meteor Mash
- Earthquake
- Agility
- Thunderpunch

Typical Agility-Gross. Another lucky shiny breed. Meteor Mash for STAB. Earthquake for those that resist Meteor Mash. Agility for it's problem with speed. And Thunderpunch to take down Water types that wall Meteor Mash.

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Infernape @ Expert Belt
Ability: Blaze
Nature: Hasty
EVs: 128 Attack, 128 Sp Attack, 252 Speed
IVs: 30 HP, 23 Attack, 22 Defense, 27 Sp Attack, 3 Sp Defense, 31 Speed
- Close Combat
- Flamethrower
- Grass Knot
- Hidden Power (Ice)

A mixed sweeping Infernape. Close Combat and Flamethrower for STAB. Grass Knot for Water and Rock types. Hidden Power (Ice) to take down Dragons.
 
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