Blissey@leftovers
ability: natural cure
evs: 252 hp/252 Def/6 Def
Calm nature (+SDef -Atk)
-stealth rock
-thunderwave
-seismic toss
-softboiled
Lead. Start with a stealth rock, then t-wave unless immune. Seismic toss for consistant damage (especially with it's aweful attack)
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Ninjask@leftovers
ability:speed boost
evs:252 Hp / 136 Spe / 122 Atk
Jolly nature (+Spe -SpA)
-baton pass
-protect
-substitute
-x-scissor
I seriously hope for no stealth rock, because it just kills ninjask, but I'll take my chances. He baton passes speed, hopefully to my Heracross. If switched in to something weak to bug, x-scissor can do a little damage.
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Heracross@flame orb
ability:guts
evs:6 Hp / 252 Atk / 252 Spe
Adamant nature (+Atk -Spa)
-earthquake
-megahorn
-close combat
-stone edge
With guts and the flame orb, major attack power available with Heracross. Stone edge to cover flyers, megahorn and close combat for nice stabs. With speed boosts from ninjask, I can avoid using choice.
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Gengar@leftovers
ability:levitate
evs:6 Hp / 252 SpA / 252 Spe
Timid nature (+Spe -Atk)
-focus blast
-energy ball
-shadow ball
-destiny bond
A good special attacker in Gengar. Focus blast and Shadow ball cover most things, energy ball just in case of a need for something to go against rock and such. Destiny bond when times are hopeless, to at least take out one opposing poke.
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Gallade@choice scarf
ability:steadfast
evs:252 Atk/ 252 Spe / 6 Hp
Adamant nature (+Atk -SpA)
-close combat
-ice punch
-night slash
-psycho cut
Gallade is one of my favorite pokemon. I gave him a choice scarf to outspeed things so he can get in a hit with his decent attack power. Close combat and psycho cut for stabs, ice punch in case i run into any dragons. night slash for ghost and phsycic.
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Salamence@life orb
ability:intimidate
evs:252 Atk / 252 Spe / 6 Hp
adamant nature (+ Atk - SpA)
-outrage
-earthquake
-aerial ace
-flamethrower
Life orb is for an extra kick in power. I have outrage for the stab, along with aerial ace. Flamethrower is thrown in just to have a fire attack on my team, and it was chosen over fire blast for accuracy.
Well there is my team, hopefully i followed the right format this time... anyways, please rate, any and all comments are well appreciated
ability: natural cure
evs: 252 hp/252 Def/6 Def
Calm nature (+SDef -Atk)
-stealth rock
-thunderwave
-seismic toss
-softboiled
Lead. Start with a stealth rock, then t-wave unless immune. Seismic toss for consistant damage (especially with it's aweful attack)
----
Ninjask@leftovers
ability:speed boost
evs:252 Hp / 136 Spe / 122 Atk
Jolly nature (+Spe -SpA)
-baton pass
-protect
-substitute
-x-scissor
I seriously hope for no stealth rock, because it just kills ninjask, but I'll take my chances. He baton passes speed, hopefully to my Heracross. If switched in to something weak to bug, x-scissor can do a little damage.
-----
Heracross@flame orb
ability:guts
evs:6 Hp / 252 Atk / 252 Spe
Adamant nature (+Atk -Spa)
-earthquake
-megahorn
-close combat
-stone edge
With guts and the flame orb, major attack power available with Heracross. Stone edge to cover flyers, megahorn and close combat for nice stabs. With speed boosts from ninjask, I can avoid using choice.
----
Gengar@leftovers
ability:levitate
evs:6 Hp / 252 SpA / 252 Spe
Timid nature (+Spe -Atk)
-focus blast
-energy ball
-shadow ball
-destiny bond
A good special attacker in Gengar. Focus blast and Shadow ball cover most things, energy ball just in case of a need for something to go against rock and such. Destiny bond when times are hopeless, to at least take out one opposing poke.
-----
Gallade@choice scarf
ability:steadfast
evs:252 Atk/ 252 Spe / 6 Hp
Adamant nature (+Atk -SpA)
-close combat
-ice punch
-night slash
-psycho cut
Gallade is one of my favorite pokemon. I gave him a choice scarf to outspeed things so he can get in a hit with his decent attack power. Close combat and psycho cut for stabs, ice punch in case i run into any dragons. night slash for ghost and phsycic.
-----
Salamence@life orb
ability:intimidate
evs:252 Atk / 252 Spe / 6 Hp
adamant nature (+ Atk - SpA)
-outrage
-earthquake
-aerial ace
-flamethrower
Life orb is for an extra kick in power. I have outrage for the stab, along with aerial ace. Flamethrower is thrown in just to have a fire attack on my team, and it was chosen over fire blast for accuracy.
Well there is my team, hopefully i followed the right format this time... anyways, please rate, any and all comments are well appreciated