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Rate my (planned) team, please

Wheatley

New Member
Magnezone (Modest) @ Zap Plate
Ability: Magnet Pull
252 SAtk / 100 Def / 100 SDef / 58 Spd
- ThunderBolt
- Thunder Wave
- Flash Cannon
- Undecided (Currently Lock On as I have thunder in place of thunderbolt atm)

Mostly based on my SS Magnezone which seems pretty good at both taking and dealing hits.

Mamoswine (Adamant) @ Expert Belt
Ability: Snow Cloak
252 Atk / 252 Spd / 4 Def
- Ice Shard
- Superpower
- Earthquake
- Undecided (currently AncientPower)

Mostly taken from the 4th Gen POTW version, but no Stone Edge as Machamp has it.

Machamp (Adamant) @ Black Belt
Ability: No Guard
252 Atk / 252 Spd / 4 SDef
- DynamicPunch
- Bullet Punch
- Stone Edge
- Ice Punch

Copy/Paste from POTW again (5th this time). Ice Punch as among my RL friends, most of them have either Dragonite or Salamence, so I will definitely be dealing with one of those.

Ferrothorn (Relaxed) @ Quick Claw
Ability: Iron Barbs
252 Def / 252 SDef / 4 Atk
- Power Whip
- Iron Defense
- Payback
- Undecided (Currently Metal Claw)

Relatively defensive. Also a dark move so I have something to use against Psychic types other than the relatively fragile Chandelure.

Swampert (Relaxed) @ Mystic Water
Ability: Torrent
252 HP / 196 Def / 60 SAtk
- Earthquake
- Stealth Rock
- Ice Beam
- Surf

Another POTW based pokemon. Chosen because I needed a water type and I've always liked Swampert.

Chandelure (Modest) @ Charcoal
Ability: Flash Fire or Shadow Tag
252 SAtk / 252 Spd / 4 SDef
- Inferno
- Will O' Wisp
- Hex
- Psychic

I'll admit it, Chandelure was chosen because I like the look of it. Will O' Wisp and Hex because I've found that combination useful in the story playthrough, Inferno for a relatively powerful fire move, and Psychic because I need to counter Fighting types somewhere on my team.

This is my first team that I'm planning out, rather than just assembling through the story. I'm still not sure on the final move for some team members, and any suggestions would be appreciated.
 
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Zennyboiz

Herr Wailord
Magnezone (Modest) @ WiseGlasses / Leftovers
Ability: Magnet Pull
252 SAtk / 100 Def / 100 SDef / 58 Spd
- ThunderBolt
- Thunder Wave
- Flash Cannon
- Undecided (Currently Lock On as I have thunder in place of thunderbolt atm)

Mostly based on my SS Magnezone which seems pretty good at both taking and dealing hits.

Mamoswine (Adamant) @ Expert Belt
Ability: Snow Cloak
252 Atk / 252 Spd / 4 Def
- Ice Shard
- Superpower
- Earthquake
- Rock Slide/Stone Edge

Mostly taken from the 4th Gen POTW version, but no Stone Edge as Machamp has it.

Machamp (Adamant) @ Leftovers
Ability: No Guard
252 Atk / 252 Spd / 4 SDef
- DynamicPunch
- Bullet Punch/Substitute
- Stone Edge
- Ice Punch

Copy/Paste from POTW again (5th this time). Ice Punch as among my RL friends, most of them have either Dragonite or Salamence, so I will definitely be dealing with one of those.

Ferrothorn (Relaxed) @ Leftovers/Rocky Helmet
Ability: Iron Barbs
252 Def / 252 SDef / 4 Atk
- Power Whip
- Iron Defense
- Gyro Ball
- Leech Seed

Relatively defensive. Also a dark move so I have something to use against Psychic types other than the relatively fragile Chandelure.

Swampert (Relaxed) @ Leftovers
Ability: Torrent
252 HP / 196 Def / 60 Atk
- Earthquake
- Curse
- Ice Punch
- Waterfall

Another POTW based pokemon. Chosen because I needed a water type and I've always liked Swampert.

The Curse set is better in my opinion. Also, SR is useless in game.

Chandelure (Timid) @ WiseGlasses
Ability: Flash Fire or Shadow Tag
252 SAtk / 252 Spd / 4 SDef
- Flamethrower
- Will O' Wisp/Energy Ball
- Hex/Shadow Ball
- Psychic/ Calm Mind

I'll admit it, Chandelure was chosen because I like the look of it. Will O' Wisp and Hex because I've found that combination useful in the story playthrough, Inferno for a relatively powerful fire move, and Psychic because I need to counter Fighting types somewhere on my team.

This is my first team that I'm planning out, rather than just assembling through the story. I'm still not sure on the final move for some team members, and any suggestions would be appreciated.

Here you go.
 

Aurath8

Well-Known Member
Magnezone@Wise Glasses/Light Clay
Sturdy
-Thunderbolt
-Flash Cannon
-Thunder Wave/Reflect
-Hidden Power(Fire)/Explosion/Light Screen

HP(Fire) is your best bet in the last slot. If you aren't willing to breed then Explosion can get a free KO when your at low health, but it was heavily nerfed this gen meaning most pokemon will survive it at full health. This leaves you with the choice of Reflect and Light Screen to help support the team(which means T-Wave is sacrificed.)
Use Light Clay if you decide to use the screens. Sturdy is much better in-game as it acts like a Focus Sash by protecting you from OHKOs. The AI never switches anyway.
 
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