SlowPokeBroKing
Future Gym Leader
I've never battled competitively, but I thought I'd try my luck at building a team for the Battle Maison (hopefully that doesn't disqualify this thread).
Battle Maison Super Triples
I already made it through Triples with this team but can't seem to get past a 15-20 streak in Super Triples. Any help or criticism would be geatly appreciated.
Skarmory (Leftovers)
Sturdy
-Tailwind
-Spikes
-Whirlwind
-Steel Wing
I start with Skarmory on the left using Tailwind on the first turn and Spikes on the second turn. Whirlwind for annoying non-Poison/non-Steel types that lead opposing teams that I don't have effective attacks against.
Tyranitar (Smooth Rock)
Sand Stream
-Stealth Rock
-Crunch
-Stone Edge
-Fire Punch/Brick Break/Thunder Punch (I can't decide between the 3)
Not sure if Stealth Rock is the best choice for Tyranitar because it gets OHKO'd a lot in the middle like that, but I have it in the middle because it's the only real attacker I have of my leads if it makes it to a second turn. Fire Punch for Grass types as I have nothing else to stop them or Thunder Punch for Water types for the same reason.
Forretress (Custap Berry)
Sturdy
-Toxic Spikes
-Gravity
-Sandstorm
-Explosion
Sandstorm in case a Hail/Rain/Sun user comes in. Not really sure why I have Explosion over Gyro Ball. I guess I just feel like I'm set on Steel type attacks and Explosion is powerful once I'm done setting up. Gravity sometimes creates a vulnerable Skarmory, especially with all the powerful Earthquakes I use, but it works so well in conjunction with Toxic Spikes/Spikes against Flying types and Levitators.
Garchomp (Garchompite)
Sand Veil (Sand Force)
-Dragon Claw
-Shadow Claw
-Earthquake
-Stone Edge
Not sure if I have to explain this. Criticize away if you see an issue.
Excadrill (Focus Sash)
Sand Rush
-Iron Head
-Earthquake
-Aerial Ace
-Rock Slide
Aerial Ace for coverage against Fighting and Grass types that would be a threat otherwise and for its reach.
Durant (Wide Lens)
Hustle
-Iron Head
-X Scissor
-Shadow Claw
-Stone Edge
Seems like an odd choice to most competitive players, I'm sure. Durant is actually my trustiest late-game sweeper. It's speed and power are so helpful overall.
My overall assessment of my team:
It works in a lot of ways but falls short in others. Little coverage sucks and heavy Fire/Fighting weaknesses cause problems every now and again. I also see how bad it is that my team is entirely physical. I've considered M-Lucario over M-Garchomp but it is much more frail. A random Ice type attack from an unexpected opponent is really annoying but doesn't happen often enough to be a deal-breaker. My greatest opponent thus far was the Ferrothorn that ended my streak yesterday. The physicality of my team and lack of good coverage really screwed me in that regard.
Like I said, fire away. Any help is appreciated. Don't hold back.
Battle Maison Super Triples
I already made it through Triples with this team but can't seem to get past a 15-20 streak in Super Triples. Any help or criticism would be geatly appreciated.
Skarmory (Leftovers)
Sturdy
-Tailwind
-Spikes
-Whirlwind
-Steel Wing
I start with Skarmory on the left using Tailwind on the first turn and Spikes on the second turn. Whirlwind for annoying non-Poison/non-Steel types that lead opposing teams that I don't have effective attacks against.
Tyranitar (Smooth Rock)
Sand Stream
-Stealth Rock
-Crunch
-Stone Edge
-Fire Punch/Brick Break/Thunder Punch (I can't decide between the 3)
Not sure if Stealth Rock is the best choice for Tyranitar because it gets OHKO'd a lot in the middle like that, but I have it in the middle because it's the only real attacker I have of my leads if it makes it to a second turn. Fire Punch for Grass types as I have nothing else to stop them or Thunder Punch for Water types for the same reason.
Forretress (Custap Berry)
Sturdy
-Toxic Spikes
-Gravity
-Sandstorm
-Explosion
Sandstorm in case a Hail/Rain/Sun user comes in. Not really sure why I have Explosion over Gyro Ball. I guess I just feel like I'm set on Steel type attacks and Explosion is powerful once I'm done setting up. Gravity sometimes creates a vulnerable Skarmory, especially with all the powerful Earthquakes I use, but it works so well in conjunction with Toxic Spikes/Spikes against Flying types and Levitators.
Garchomp (Garchompite)
Sand Veil (Sand Force)
-Dragon Claw
-Shadow Claw
-Earthquake
-Stone Edge
Not sure if I have to explain this. Criticize away if you see an issue.
Excadrill (Focus Sash)
Sand Rush
-Iron Head
-Earthquake
-Aerial Ace
-Rock Slide
Aerial Ace for coverage against Fighting and Grass types that would be a threat otherwise and for its reach.
Durant (Wide Lens)
Hustle
-Iron Head
-X Scissor
-Shadow Claw
-Stone Edge
Seems like an odd choice to most competitive players, I'm sure. Durant is actually my trustiest late-game sweeper. It's speed and power are so helpful overall.
My overall assessment of my team:
It works in a lot of ways but falls short in others. Little coverage sucks and heavy Fire/Fighting weaknesses cause problems every now and again. I also see how bad it is that my team is entirely physical. I've considered M-Lucario over M-Garchomp but it is much more frail. A random Ice type attack from an unexpected opponent is really annoying but doesn't happen often enough to be a deal-breaker. My greatest opponent thus far was the Ferrothorn that ended my streak yesterday. The physicality of my team and lack of good coverage really screwed me in that regard.
Like I said, fire away. Any help is appreciated. Don't hold back.