Cheshire_Cat
Ace Trainer
Flygon @ Levitate / Choice scarf
Jolly: 252 Atk / 252 Spe / 4 HP
~ Earthquake
~ Outrage
~ U-turn
~ Stone edge
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Ice > Metagross, Swampert. Dragon > Metagross.
Not only is he my lead but Flygon is also a great team player; taking earthquakes and thunderbolts and then U-turning away if he's at risk. The Jolly nature is just an insurance policy, tipping the balance in his favor against other scarf-ed things.
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Tangrowth @ Chlorophyll / Leftovers
Impish: 252 HP / 228 Def / 28 Spe
~ Power whip
~ Sleep powder
~ Stun Spore
~ Earthquake
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Fire > Swampert, Flygon. Ice > Metagross, Swampert. Poison > Metagross, Swampert.
Very much a support doing exactly what his move set suggests, sending someone to sleep and then paralyzing the next in, aiming specifically for threats to my Infernape. He can also end would-be sweeps by being able to take and insane amount of physical damage and then retaliating with a conclusive power whip/earthquake.
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Metagross @ Clear body / Leftovers
Adamant: 112 HP / 252 Atk / 12 Def / 132 Spe
~ Bullet punch
~ Thunderpunch
~ Ice punch
~ Pursuit
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Fire > Swampert, Flygon. Ground > Flygon, Tangrowth.
An aggressive tank, Bullet punch is for stab, mainly used as a finishing move, I have him destroy psychic types by switching in on them when they go for Ape and use Pursuit when they try to switch. Even if they say in his massive attack means it will usually still do enough for Bullet punch do its job.
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Infernape @ Blaze / Life Orb
Hasty: 64 Atk / 252 SpA / 192 Spe
~ Close combat
~ Flamethrower
~ Grass knot
~ Hidden power ice
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Water > Swampert, Tangrowth. Psychic > Metagross, Alakazam. Flying > Metagross. Ground > Flygon, Tangrowth.
My main Sweeper. I usually only send him out once I know it’s safe to try and sweep but sometimes I can use Infernape as bait to lure out psychics like Galade or Alakazam and then switch to Metagross who can hunt them down with Pursuit. Swampert’s stealth rock also really helps him sweep.
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Alakazam @ Synchronize / Choice Specs
Timid: 252 SpA / 4 SpD / 252 Spe
~ Psychic
~ Focus blast
~ Shadow ball
~ Trick
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Ghost > Metagross, Swampert. Dark > Infernape, Tangrowth. Bug > Swampert, Metagross.
With his hilariously high speed and Special attack he works very well as a revenge killer and if given the opportunity can use trick to cripple things that want to set up like Kingdra or Gyrados.
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Swampert @ Torrent / Leftovers
Impish: 250 HP / 10 Atk / 46 Def / 200 SpD
~ Earthquake
~ Avalanche
~ Waterfall
~ Stealth rock
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Grass > Metagross, Tangrowth.
Created when I was thinking of a way to counter a Zapdos running Thunderbolt, HP Ice and Heat wave, something that would otherwise devastate my team. I have Flygon U-turn to Metagross so I can figure out if they are running Ice or Grass. His main job is to set Stealth rock up but with his good coverage he can fight off most things himself. I haven’t put any EVs into speed so I can often rely on double damage with avalanche.
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Someone pointed out to me, when this team was in it’s early stages, that a Mixed Infernape only reaches it’s potential when It’s team supports it, Something I have taken to heart having found undisputedly true. So now my squad’s main purpose is to set him up for a sweep.
Tangrowth paralyzes and puts to sleep things I see as big threats to Infernape, namely things that I know are either faster than him of scarf-ed. Alakazam can trick stallers and Swampert can set up stealth rock, which also helps Tangrowth whose counters are all vulnerable to it.
I keep Infernape safe by having lots of people ready to take attacks for him and not using him to take attacks for other people. I also keep life orb damage to a minimum by only sending him in when it’s time to sweep.
I’ve tried to cover this team from all the games biggest threats; Flygon, Infernape, Swampert and Metagross can all counter dragons. Alakazam and Metagross counter Cresslia and Azelf. Swampert Means I’m not vulnerable to a Zapdos running Thunderbolt, HP Ice and Heat wave, Alakazam and Metagross can handle Blissy. I have 3 people who can OHKO Heatran with earthquake, Flygon is particularly good as he gets stab and will out speed a scarf-ed Heatran.
Alakazam hits ghosts like Gengar hard with choice specs (though I have to be careful about shadow rush!). If I predict right he can take a lot of things down. Flygon can take Gyrados and Zapdos with stone edge; the former also gets thunderpunched by Metagross (if Zapdos has hidden power Ice then it’s Swampert’s problem, I check by U-turning to Metagross).
This squad is the product of lots of online testing and advice from people here on Serebii. I look forward to getting even more advice and thanks to the people whose suggestions got my team the way it is now - you’re much friendlier than GFAQ’s!