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Rate My Team For The Elite Four

Discussion in '5th Gen In-Game RMT' started by boynamedfish, Apr 28, 2013.

  1. boynamedfish

    boynamedfish Master of Darkness

    CLOSED THREAD

    I need help with my team for the elite four. this is it:

    1.Axew(In Training) - Lv. 34
    Dragon Dance
    Slash
    False Swipe
    Dragon Claw
    Item - Lucky Egg
    Ability - Mold Breaker

    Emboar - Lv. 75
    Fire Pledge
    Head Smash
    Flare Blitz
    Blast Burn
    Item- Rocky Helmet
    Ability - Blaze

    Cobalion - Lv. 59
    Return
    Retaliate
    Iron Head
    Sacred Sword
    Item - Metal Coat
    Ability - Justified

    Mamoswine - Lv. 56
    Ice Beam
    Blizzard
    AncientPower
    Earthquake
    Item - None
    Ability - Oblivious

    Azumarill - Lv. 51
    Scald
    Waterfall
    Hydro Pump
    Surf
    Item - Shell Bell
    Ability - Huge Power

    Altaria - Lv. 57
    Ice Beam
    Flamethrower
    Fly
    Dragon Pulse
    Item - Dragon Fang
    Ability - Natural Cure

    If you can help then please reply!
     
    Last edited: May 7, 2013
  2. devondashla

    devondashla Well-Known Member

    Let me start off by pointing out that your Emboar is level 75. That is ridiculously high for your first time through the Elite Four--if you go in with it alone, you could probably have no problems except for the Psychic types.
     
  3. boynamedfish

    boynamedfish Master of Darkness

    Ya I know the only problem is Caitlin and Iris. They're the only ones i can't beat! I also need a place to get money since they took it all... out of revives and hyper potions...
     
  4. ~ DC ~

    ~ DC ~ Well-Known Member

    The reason you cannot beat them is that you are mainly using Fire Types Moves. You'd do better to extend your coverage.

    • Emboar @ Life Orb
    • Blaze
    • Mild / Lonely
    ~ Flamethrower ~
    ~ Wild Charge ~
    ~ Scald / Flame Charge ~
    ~ Brick Break / Hammer Arm ~

    • Haxorus @ Leftovers
    • Mold Breaker
    • Adamant / Jolly
    ~ Dragon Dance ~
    ~ Dragon Claw ~
    ~ Earthquake ~
    ~ Brick Break / Rock Slide ~
     
  5. boynamedfish

    boynamedfish Master of Darkness

    Ya thanks this will help. Haxorus is at level 48 so not too far away only about 12-14 levels away now
    Question - Where can i get Hammer Arm? Is it a TM? Same with Brick Break and Wild Charge. And where do i get Leftovers and Life Orb?
     
  6. boynamedfish

    boynamedfish Master of Darkness

    @~ DC ~ Do you think a level 58 Haxorus will be fine?
     
  7. KillerDraco

    KillerDraco The Enforcer Staff Member Super Mod

    Mamoswine wants physical attacks, not special ones. Ice Shard takes advantage of its high attack but modest speed with its priority, while Icicle Crash has more power and makes it good for things you outspeed. Stone Edge or Rock Slide can round off your coverage, but which you pick depends on power vs. accuracy. Unfortunately for you, Ice Shard is a pre-evolution move it can only learn as Swinub, and Icicle Crash can only be obtained via breeding. So you'd have to breed an entirely new Mamoswine to get those moves. If that's not an option for you, your only choice for a physical ice type move is Ice Fang, so use that. You could toss Superpower for the fourth move; it's got somewhat redundant coverage with Earthquake, but Mamoswine doesn't get many other viable physical options.

    Mamoswine
    -Ice Shard/Ice Fang
    -Icicle Crash/Superpower
    -Earthquake
    -Stone Edge/Rock Slide


    Likewise for Azumarill. Its Huge Power ability means its attack is doubled, but not its special attack; it needs to be using physical attacks. Furthermore you gave it an entirely water movepool! That just making it too one dimensional. Give it Ice Punch, and Brick Break or Superpower. Aqua Jet also works well on Azumarill since it has low speed but high attack due to Huge Power; unfortunately, that's another breeding move. Keep Waterfall for sure; drop every other attack. For the fourth move, you can always opt for Return.

    Azumarill
    -Aqua Jet/Return
    -Waterfall
    -Ice Punch
    -Brick Break/Superpower


    Cobalion could make use of Swords Dance to bolster its decent but unspectacular attack. Close Combat is preferable over Sacred Sword, but you won't get that until level 73 so it can wait. Stone Edge or Rock Slide will help it deal with flying types that otherwise give it trouble, and you can try X-Scissor for your fourth move for a little bit more coverage (against Psychics and Grass types especially, the former of which you said you had trouble with).

    Cobalion
    -Swords Dance
    -Sacred Sword/Close Combat
    -Stone Edge/Rock Slide
    -X-Scissor


    Altaria is fairly crappy and I'd suggest dropping her altogether; you already have Haxorus as a dragon type, and Altaria is probably the worst fully evolved Dragon type in my eyes. If you still want a flying type, you should try Yanmega or Sigilyph. Both give you a fairly good special attacker, and work well as anti-fighting types.

    Yanmega
    Speed Boost/Tinted Lens (both are viable)
    -Bug Buzz
    -Air Slash
    -Giga Drain
    -Psychic/Shadow Ball/whatever you want as a coverage move


    Sigilyph
    Magic Guard
    -Psychic
    -Air Slash
    -Shadow Ball
    -Energy Ball/Signal Beam


    Just my 2 cents.
     
  8. boynamedfish

    boynamedfish Master of Darkness

    OK thanks! I might do Yanmega but do you think Braviary would also work? If it would then please tell me what moves i should put on it. I have a Rufflet Lv. 47 atm
     
  9. KillerDraco

    KillerDraco The Enforcer Staff Member Super Mod

    Braviary is pretty good at what it does; I merely suggested a specially oriented flying type because your team is fairly physical heavy.
     
  10. boynamedfish

    boynamedfish Master of Darkness

    Ok because i was planing on Braviary for Marshel.
     
  11. Zhanton

    Zhanton le quant-à-soi

    ^ In that case,

    Braviary
    ~ Fly
    ~ Superpower
    ~ Rock Slide
    ~ Return / Shadow Claw / Hone Claws

    Fairly standard set. Fly is your STAB move of choice; it's powerful and reliable, and in-game the whole 'two-turn' thing isn't that important since your opponent isn't going to switch. Superpower to deal with Steel-types, and Rock Slide for more coverage, and a good move to use against other Flying-types. Return can be used for neutral coverage, Shadow Claw if you're having trouble with Shauntal, or Hone Claws if you feel Braviary isn't hitting as hard as it could.

    That said, given how many physical attackers you already have, I would be more inclined to run a Sigilyph (use KillerDraco's set, except use Heat Wave > Shadow Ball for Steel-types and Signal Beam as your last move) or Yanmega (again, KillerDraco's set is good).

    Also on KillerDraco's Azumarill set, given the fact that Azumarill isn't that fast, I would definitely run Aqua Jet for priority (and it's quite powerful as well given the Huge Power boost) and you can run Return > Waterfall if you want.
     
  12. boynamedfish

    boynamedfish Master of Darkness

    The only problem with this is to get Yanmega you have to beat the game.... I can't trade because im using a DS
     
  13. boynamedfish

    boynamedfish Master of Darkness

    Ok i might be able to get Yanmega to beat the elite four. Im getting a DSI or 3DS in about a week or two so i'll just wait for Yanmega.
     
  14. boynamedfish

    boynamedfish Master of Darkness

    I beat them with the same team except i changed up my moves a bit! Thank you Zhanton and KillerDraco! You 2 were helpful!
     

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