Raikou_fan
Well-Known Member
Hey, pplz. I tried to make this as well-balanced as I could. Some are all ready there, but all of them are on their way to being lvl 100. Please tell me what u think, and if u have any suggestions let me know!
;382; Kyogre, lvl 100, Leftovers
Nature: Gentle
Move1: Sheer Cold
Move2: Hydro Pump
Move3: Water Spout
Move4: Surf
;243; Raikou, lvl 100, shell bell
Nature: Calm
Move1: Discharge
Move2: Thunderbolt
Move3: Crunch
Move4: Thunder
;006; Charizard, lvl 97, charcoal
Nature: Sassy
Move1: Earthquake
Move2: Flamethrower
Move3: Blast Burn
Move4: Heat Wave
;448; Lucario, lvl 100, leftovers
Nature: Lonely
Move1: Aura Sphere
Move2: Earthquake
Move3: Psychic
Move4: Dragon Pulse
;445; Garchomp, lvl 96, Quick claw
Nature: Gentle
Move1: Flamethrower (used 2 be fire blast, traded power for accuracy)
Move2: Earthquake
Move3: Draco Meteor
Move4: Dragon Rush
;442; Spiritomb, lvl 65, spell tag
Nature: Hardy
Move1: Dark Pulse
Move2: Hypnosis
Move3: Shadow Ball
Move4: Psychic
Like I said, the lvls are still a work in progress. With Spiritomb I also have a Lugia or Mewtwo I could use. I just liked how it doesn't have any weaknesses
Please let me know what u think! Thankyou.
P.S. Should I switch Lucario for this Gallade?
;475; Gallade, lvl 51(on its way to 100), leftovers
Nature: Careful
Move1: Leaf Blade
Move2: Psychic
Move3: Aura sphere (currently night slash but I plan to change)
Move4: Earthquake
;382; Kyogre, lvl 100, Leftovers
Nature: Gentle
Move1: Sheer Cold
Move2: Hydro Pump
Move3: Water Spout
Move4: Surf
;243; Raikou, lvl 100, shell bell
Nature: Calm
Move1: Discharge
Move2: Thunderbolt
Move3: Crunch
Move4: Thunder
;006; Charizard, lvl 97, charcoal
Nature: Sassy
Move1: Earthquake
Move2: Flamethrower
Move3: Blast Burn
Move4: Heat Wave
;448; Lucario, lvl 100, leftovers
Nature: Lonely
Move1: Aura Sphere
Move2: Earthquake
Move3: Psychic
Move4: Dragon Pulse
;445; Garchomp, lvl 96, Quick claw
Nature: Gentle
Move1: Flamethrower (used 2 be fire blast, traded power for accuracy)
Move2: Earthquake
Move3: Draco Meteor
Move4: Dragon Rush
;442; Spiritomb, lvl 65, spell tag
Nature: Hardy
Move1: Dark Pulse
Move2: Hypnosis
Move3: Shadow Ball
Move4: Psychic
Like I said, the lvls are still a work in progress. With Spiritomb I also have a Lugia or Mewtwo I could use. I just liked how it doesn't have any weaknesses
Please let me know what u think! Thankyou.
P.S. Should I switch Lucario for this Gallade?
;475; Gallade, lvl 51(on its way to 100), leftovers
Nature: Careful
Move1: Leaf Blade
Move2: Psychic
Move3: Aura sphere (currently night slash but I plan to change)
Move4: Earthquake