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Rate My Team

Discussion in '3rd Gen RMT' started by Dew Watatsumi, Mar 19, 2013.

  1. Dew Watatsumi

    Dew Watatsumi Water Type E-3

    Hey everyone. I've recently got back into playing 3rd gen (Emerald), but I want to know what do you think about this team so far and what could I do to improve it. Oh yes, I've Just beaten Team Magma in Mossdeep so my team is in the high 30's in level. I know some of the natures may not be the best, but just tell me what you think of it.
    -Mild Nature
    Rock Tomb
    Take Down
    Mud Shot

    -Quiet Nature
    Calm Mind
    Shadow Ball
    Flash (Will be glad to find a move deletor to replace it with Thunder or something)

    -Hasty Nature
    Mega Drain
    Sky Uppercut
    Mach Punch
    Rock Smash

    -Modest Nature
    Shadow Ball
    Mind Reader
    Fury Cutter

    -Mild Nature
    Slack Off

    -Hardy Nature
  2. Quilava42

    Quilava42 Blazing Flowers

    My suggestion is to put Brick Break and Hyper Beam on Slaking, to counter Rock Types and Steel types in its way, and Hyper Beam is like its ability. Yeah, Gardevoir needs Thunderbolt in place of Flash. You could have put Leech Seed on Breloom if you had an HM Slave that can learn Rock Smash. And I recommend replacing Shedinja for a Ninetales:

    Confuse Ray/Toxic
    Dig/Toxic/Hidden Power/Fire Blast
  3. Dew Watatsumi

    Dew Watatsumi Water Type E-3

    Kinda ironic, I was actually planning on capturing a Vulpix
  4. Ana_Julía

    Ana_Julía The Girl You Want!

    ~Ice Beam/Rock

    No need for Mud Shot in Swampert. Its a bad, bad, move. No need for your set on Swampert...actually :p

    Anyway, set is easy to obtain. With his current Nature (Mild) you can run Special ATKs on him. And that is something good, since its allow him to be a mixed sweeper (and theres few Mixed Sweepers in this Gen).
    Each move cover it other. For example:
    Surf hits Ground/Fire/Rock for SE Damage. Grass/Steel/Flying doesnt care or resist Surf. Which doesnt matter, since Earthquake will deal with Rock/Steel and Fire Types, too. Ice Beam will take out all Grass/Ice/Flying/Ground Pokes that (randomly) appears. Wait...what about Ice-types? Again, no problem, Return hits them for neutral damage already and it packs well alongside Swampert above than average ATK.

    ~Ice Punch
    ~Calm Mind

    The best Gardevoir Set out there. Ice+Electric have wonderful coverage all by itself, its resisted by few, very, few pokes and, the greatest thing about that is; this pokemon is Lanturn and its evolution and rarely appears in-game. Theres no need to explain more. Psychic is her powerful STAB, and itll do plenty of damage to anything all by itself, if you look at her Special ATK stat (a terrific 125).
    Calm Mind is for setting up. After 2/4 CMs, nothing will resist a STABed Psychic or a Neutral Thunderbolt/Ice Pawnch.

    All the best!

    PS: you dont have to run 2 Lefties. Its all by your choice!
  5. ((JAWS))

    ((JAWS)) Johto Trainer

    -Shadow Ball
    -Mind Reader
    -Aerial Ace (Coverage)
  6. Emeraldfan

    Emeraldfan Well-Known Member

    ~ Surf
    ~ Ice Beam
    ~ Earthquake
    ~ Return

    Hits everything bar Shedinja. Quiet'd be a better nature, but Mild is fine, it at least boosts Special Attack.

    ~ Calm Mind
    ~ Psychic
    ~ Thunderbolt
    ~ Filler / Ice Punch (after E4)

    Quiet is actually quite bad, it lowers Speed. Timid is better since it boosts Speed. Psychic and Thunderbolt hit most Pokémon, combined with Ice Punch Gardevoir only fails to hit Magnemite/Magneton and Shedinja.

    ~ Leech Seed
    ~ Sky Uppercut
    ~ Sludge Bomb
    ~ Return

    Grass moves are special, and Breloom's Special Attack is only 60...

    ~ Silver Wind (breeding)
    ~ Shadow Ball
    ~ Aerial Ace
    ~ Dig

    Modest lowers Attack, by far Shedinja's best stat. Adamant is the opposite, and therefore a better nature.

    ~ Hyper Beam
    ~ Brick Break
    ~ Shadow Ball
    ~ Slack Off

    Hyper Beam is okay on Slaking. Brick Break and Shadow Ball get unresisted coverage. Slack Off to heal.

    Mild / Rash
    ~ Dragon Claw
    ~ Earthquake
    ~ Flamethrower
    ~ Filler (Fly if you want to)

    Though Special Attack is not as high as Attack, it can still run mixed. Mild/Rash boosts Special Attack. Earthquake is powerful as it is. Those first three hit everything in the game for at least neutral damage, so you could run Fly for utility.

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