So I asked for a Scramble Challenge because, well, that's how I roll. Also, Taylor Swift's album Red came out roughly a month ago so yeah.
I can't change any of the Pokemon as they were given to me by others. The theme, if you haven't figured it out, is Red.
Blaziken @ Wide Lens
Adamant Nature
Trait: Speed Boost
EVs: 252 Atk / 200 Spe / 56 HP
~ Swords Dance
~ High Jump Kick
~ Blaze Kick
~ Thunderpunch
Fairly standard, and yes it's the same set I used in one of my previous RMTs. Swords Dance for boosting and activating Speed Boost, and then sweep with HJK and Blaze Kick. Thunderpunch for Water- and Flying-types.
Seaking @ Leftovers
Adamant Nature
Trait: Lightningrod / Water Veil
EVs: 252 Atk / 252 HP / 4 SpD
~ Waterfall
~ Megahorn
~ Drill Run
~ Toxic
I honestly never realised how lackluster Seaking's movepool is. Waterfall for STAB. Megahorn and Drill Run to cover its Grass- and Electric-type weaknesses, and Toxic mainly to hit water-types. Seaking's slow so I don't think there's much use in investing in Speed. Also not sure whether to run Lightningrod for the Electric immunity or just run Water Veil, though I'll probably stick with the former.
Magmortar @ Wise Glasses
Mild Nature
Trait: Flame Body
EVs: 252 SpA / 252 Spe / 4 HP
~ Flamethrower
~ Thunderbolt
~ Flame Charge
~ Focus Blast
Flamethrower for STAB, Thunderbolt to hit Water-types and Focus Blast for Rock-types. Mild > Timid for more power (it'll probably need it). Flame Charge for boosting its speed, which will be helpful alongside max Speed EVs.
Rotom-F @ Leftovers
Timid Nature
Trait: Levitate
EVs: 252 SpA / 252 Spe / 4 HP
~ Substitute
~ Pain Split
~ Blizzard
~ Thunderbolt
Lucky me, the worst of the Rotom formes. Blizzard and Thunderbolt for yay STAB BoltBeam. He doesn't really have any other useful moves, so Substitute so he can survive longer, and Pain Split for healing.
Scizor @ Choice Band
Adamant Nature
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SpD
~ Bullet Punch
~ Bug Bite
~ Superpower
~ Aerial Ace
Pretty standard Choice Band Scizor. Bullet Punch for priority and Bug Bite > U-turn since it's boosted by Technician. Superpower for a hard-hitting move against Steel-types, and Aerial Ace to hit Fighting-types.
Krookodile @ Leftovers
Jolly Nature
Trait: Moxie
EVs: 252 Atk / 252 Spe / 4 HP
~ Outrage
~ Earthquake
~ Crunch
~ Rock Slide
edonub pointed out that Krookodile shares a lot of weaknesses with the rest of my team, so chances are it won't get the chance to boost with Bulk Up, so I'll run a Moxie set. Earthquake + Rock Slide for QuakeSlide coverage, and Crunch for STAB. Outrage for power, and another option to use against Dragon-types since Rotom-F's Blizzard isn't extremely reliable.
Rate away. As usual, changes will be made in bold. Thanks!
I can't change any of the Pokemon as they were given to me by others. The theme, if you haven't figured it out, is Red.
Blaziken @ Wide Lens
Adamant Nature
Trait: Speed Boost
EVs: 252 Atk / 200 Spe / 56 HP
~ Swords Dance
~ High Jump Kick
~ Blaze Kick
~ Thunderpunch
Fairly standard, and yes it's the same set I used in one of my previous RMTs. Swords Dance for boosting and activating Speed Boost, and then sweep with HJK and Blaze Kick. Thunderpunch for Water- and Flying-types.
Seaking @ Leftovers
Adamant Nature
Trait: Lightningrod / Water Veil
EVs: 252 Atk / 252 HP / 4 SpD
~ Waterfall
~ Megahorn
~ Drill Run
~ Toxic
I honestly never realised how lackluster Seaking's movepool is. Waterfall for STAB. Megahorn and Drill Run to cover its Grass- and Electric-type weaknesses, and Toxic mainly to hit water-types. Seaking's slow so I don't think there's much use in investing in Speed. Also not sure whether to run Lightningrod for the Electric immunity or just run Water Veil, though I'll probably stick with the former.
Magmortar @ Wise Glasses
Mild Nature
Trait: Flame Body
EVs: 252 SpA / 252 Spe / 4 HP
~ Flamethrower
~ Thunderbolt
~ Flame Charge
~ Focus Blast
Flamethrower for STAB, Thunderbolt to hit Water-types and Focus Blast for Rock-types. Mild > Timid for more power (it'll probably need it). Flame Charge for boosting its speed, which will be helpful alongside max Speed EVs.
Rotom-F @ Leftovers
Timid Nature
Trait: Levitate
EVs: 252 SpA / 252 Spe / 4 HP
~ Substitute
~ Pain Split
~ Blizzard
~ Thunderbolt
Lucky me, the worst of the Rotom formes. Blizzard and Thunderbolt for yay STAB BoltBeam. He doesn't really have any other useful moves, so Substitute so he can survive longer, and Pain Split for healing.
Scizor @ Choice Band
Adamant Nature
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SpD
~ Bullet Punch
~ Bug Bite
~ Superpower
~ Aerial Ace
Pretty standard Choice Band Scizor. Bullet Punch for priority and Bug Bite > U-turn since it's boosted by Technician. Superpower for a hard-hitting move against Steel-types, and Aerial Ace to hit Fighting-types.
Krookodile @ Leftovers
Jolly Nature
Trait: Moxie
EVs: 252 Atk / 252 Spe / 4 HP
~ Outrage
~ Earthquake
~ Crunch
~ Rock Slide
edonub pointed out that Krookodile shares a lot of weaknesses with the rest of my team, so chances are it won't get the chance to boost with Bulk Up, so I'll run a Moxie set. Earthquake + Rock Slide for QuakeSlide coverage, and Crunch for STAB. Outrage for power, and another option to use against Dragon-types since Rotom-F's Blizzard isn't extremely reliable.
Rate away. As usual, changes will be made in bold. Thanks!
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