The introduction post will be posted soon. Now, some specific explanations about the battle system used in the RPG...
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First, the battle begins with an Initiative. The circumstances of the fight determine which side get the initiative.
Then, whoever has the Initiative begin the fight. If it's the enemy, then skip this part.
Each user will post ONCE. In their post, their character has the right to do ONE action and only ONE. This action can be anything ; positionning your characters on the field, reloading/recharging, unleashing a technique, using attacks, attempting a combo, taking a defensive stance, charge up for an attack, using an item... you can do almost anything.
Once every user has posted what his characters shall do, the actions are carried out in MY post. Unless the users specify it, ALL CHARACTERS OF A SINGLE SIDE ACT AT THE SAME TIME. The order at which the actions are posted doesn't matter.
In my post, I will specify what is the enemy's Reaction... in short, what they do with the attacks going toward them. Keep in mind that you have the right, during Reaction phase, to execute only ONE action, may it be an evasive maneuver, blocking, countering, using a tech, using an item, whatever you want. But keep in mind that even if there are several attacks are all coming for your character, you have the right to only ONE action. The first strategic element is there ; it's hard to avoid (both for you and the enemy) several simultaneous attacks with only one action.
Once you're done writting the Reaction, you must writte your characters' Action in the SAME post. The Action is actually the same thing that when your characters had the initiative.
Both sides continue on taking turns with Actions and Reactions until either one side is eliminated completely or until an event interrupt the fight.
There is no experience managment ; I'll simply mention at the end of the battle according to how well the characters did during battle if the characters have the right to receive upgrades. Upgrades come in those forms:
-increase in HP and other stats (HP boosts are given automatically but when other stats are increased, you must confirm to me if you want your character's stats to increase and must select a single stat to increase among those three: offense, defense, speed, agility. Offense is in both physical and special attack. Defense is the same but for the defensive value. Speed is the character's speed and me allowing you to make longer combos. Agility is your character's reflexes and ability to react quickly.)
-Learn new moves (you choose which move you learn. Note that the 4 moves limit can and will be breached)
-You are given the permission to evolve a trained Pokemon (you can use it whenever you want... like you can choose to make your character remains in it's current form forever)
Regarding combos... you must make sure, when you make your characters execute combos, that you also specify how your character will act if one or more strikes miss (may it be in an alternate way the combo is carried out or specifying that your character will stumble, trip, and fall down if the combo fails).
Well, that's pretty much it. If you have any questions, do not hesitate to ask.
...
First, the battle begins with an Initiative. The circumstances of the fight determine which side get the initiative.
Then, whoever has the Initiative begin the fight. If it's the enemy, then skip this part.
Each user will post ONCE. In their post, their character has the right to do ONE action and only ONE. This action can be anything ; positionning your characters on the field, reloading/recharging, unleashing a technique, using attacks, attempting a combo, taking a defensive stance, charge up for an attack, using an item... you can do almost anything.
Once every user has posted what his characters shall do, the actions are carried out in MY post. Unless the users specify it, ALL CHARACTERS OF A SINGLE SIDE ACT AT THE SAME TIME. The order at which the actions are posted doesn't matter.
In my post, I will specify what is the enemy's Reaction... in short, what they do with the attacks going toward them. Keep in mind that you have the right, during Reaction phase, to execute only ONE action, may it be an evasive maneuver, blocking, countering, using a tech, using an item, whatever you want. But keep in mind that even if there are several attacks are all coming for your character, you have the right to only ONE action. The first strategic element is there ; it's hard to avoid (both for you and the enemy) several simultaneous attacks with only one action.
Once you're done writting the Reaction, you must writte your characters' Action in the SAME post. The Action is actually the same thing that when your characters had the initiative.
Both sides continue on taking turns with Actions and Reactions until either one side is eliminated completely or until an event interrupt the fight.
There is no experience managment ; I'll simply mention at the end of the battle according to how well the characters did during battle if the characters have the right to receive upgrades. Upgrades come in those forms:
-increase in HP and other stats (HP boosts are given automatically but when other stats are increased, you must confirm to me if you want your character's stats to increase and must select a single stat to increase among those three: offense, defense, speed, agility. Offense is in both physical and special attack. Defense is the same but for the defensive value. Speed is the character's speed and me allowing you to make longer combos. Agility is your character's reflexes and ability to react quickly.)
-Learn new moves (you choose which move you learn. Note that the 4 moves limit can and will be breached)
-You are given the permission to evolve a trained Pokemon (you can use it whenever you want... like you can choose to make your character remains in it's current form forever)
Regarding combos... you must make sure, when you make your characters execute combos, that you also specify how your character will act if one or more strikes miss (may it be in an alternate way the combo is carried out or specifying that your character will stumble, trip, and fall down if the combo fails).
Well, that's pretty much it. If you have any questions, do not hesitate to ask.