Im gonna start playing pokemon platinum over the christmas break and i dont know how to start this introduction. So im just jumping straight in to team info:
Gyarados, because I feel like it.
Gyarados has a large weakness to Electric and a lesser one to Rocks. Torterra is able to take hits from both types and hit back with it's powerful STAB moves. Plus, it's available from the get-go.
Torterra's weaknesses can be covered by a Rock Type but as I don't care for any of the Rock-Types found within Platinum, I've chosen to use one of my favorites instead, Togekiss.
Since all of Togekiss' weaknesses are already covered by the previous two members, I've been given yet another free choice. This time, I've decided to use something that isn't seen all that often in IGRMT, a Rotom.
Rotom's main weaknesses are Dark and Ghost Types, so it was essential that I find a Pokemon that can hit both types for Super-Effective Damage. Lucario was the obvious choice as it's STAB moves can hit Darks, and has Crunch to hit the Ghosts. It's also one of the most overdone Pokemon in DPPt, but I really don't care.
With this, I've found my team has no other weaknesses, giving a me a third free choice. I've decided to use another Pokemon that gives me some extra coverage while not adding any major weaknesses and is relatively uncommon, Porygon-Z
Natures and IV's don't really matter to me. But I've decided to put preferred natures in-case.
In-Depth Team:
Gyarados @ Leftovers
Adamant Nature (+Atk -SpA)
Intimidate
~ Dragon Dance
~ Waterfall
~ Earthquake
~ Ice Fang
Standard Dragon Dance Gyarados. Dragon Dance lets Gyarados outspeed most thing after a single boost while also boosting it's already dangerous Attack. Waterfall is it's main STAB move that also gets it's Flinch rate increased thanks to Dragon Dance's Speed boost. Earthquake allows Gyarados to counter both of it's weaknesses while Ice Fang gives it terrific coverage. Leftovers is used as the held item to take advantage of Gyarados' natural bulk while Adamant is used for the extra damage.
Torterra @ Leftovers
Adamant Nature (+Atk -SpA)
Overgrow
~ Rock Polish
~ Wood Hammer
~ Earthquake
~ Rock Slide
Rock Polish Torterra is somewhat gimmicky, but it works well. A single Rock Polish gets Torterra to outspeed most things in the game. Wood Hammer is used as it's main Grass STAB move as it'll need the extra power. Earthquake is a general all-purpose STAB move and Rock Slide compliments it perfectly as it gets QuakeEdge coverage. Lefties is held to compensate for Wood Hammer's recoil to an extent.
Togekiss @ Leftovers
Timid Nature (+Spe -Atk)
Serene Grace
~ Nasty Plot
~ Fly
~ Aura Sphere
~ Flamethrower
Nasty Plot Togekiss is simply deadly. Nasty Plot essentially doubles Togekiss' already fearsome Special Attack stat, making it even more dangerous. Air Slash is it's main STAB move, benefiting from Serene Grace's effect. Aura Sphere lets it hit Rock and Ice Types that threaten it while also being an anti-hax move. I've decided to use Flamethrower against better judgement as the team will otherwise lack a Fire-Type move. Leftovers makes the turn used to setup Nasty Plot more bearable and Timid is used as Togekiss doesn't need the extra power, especially after a Nasty Plot boost.
Rotom @ Expert Belt
Timid Nature (+Spe -Atk)
Levitate
~ Thunderbolt
~ Will-O-Wisp
~ Shadow Ball
~ Pain Split
Pain Split for a Rotom, no explanation. Thunderbolt is Rotom's main STAB move and Will-O-Wisp gets some general team support while making Physical Pokemon relatively harmless. Shadow Ball provides a secondary STAB move. Expert Belt is being held to take advantage of it's great Super-Effective coverage.
Lucario @ Leftovers
Jolly Nature (+Spe -SpA)
Steadfast
~ Swords Dance
~ Close Combat
~ Crunch
~ Extremespeed
Swords Dance Lucario, the way it was meant to be played. Swords Dance lets Lucario destroy most things relatively easily after a single boost. Close Combat is it's main STAB move while Crunch gives it terrific neutral coverage. Extremespeed lets it pick off weakened foes. Jolly is used as opposed to Adamant because Extremespeed's priority will rarely see usage, making the extra Speed more welcome.
Porygon-Z @ Life Orb
Timid Nature (+Spe -Atk)
Adaptability
~ Tri Attack
~ Ice Beam
~ Thunderbolt
~ Shadow Ball
Tri Attack+Adaptability with a Life Orb Boost running off Porygon-Z's ridiculous base 135 Special Attack will deal enough damage in most cases. Ice Beam and Thunderbolt allows Porygon-Z BoltBeam coverage while Shadow Ball is used to hit Ghost types that resist it's STAB moves.
Final Look:
Gyarados, because I feel like it.
Gyarados has a large weakness to Electric and a lesser one to Rocks. Torterra is able to take hits from both types and hit back with it's powerful STAB moves. Plus, it's available from the get-go.
Torterra's weaknesses can be covered by a Rock Type but as I don't care for any of the Rock-Types found within Platinum, I've chosen to use one of my favorites instead, Togekiss.
Since all of Togekiss' weaknesses are already covered by the previous two members, I've been given yet another free choice. This time, I've decided to use something that isn't seen all that often in IGRMT, a Rotom.
Rotom's main weaknesses are Dark and Ghost Types, so it was essential that I find a Pokemon that can hit both types for Super-Effective Damage. Lucario was the obvious choice as it's STAB moves can hit Darks, and has Crunch to hit the Ghosts. It's also one of the most overdone Pokemon in DPPt, but I really don't care.
With this, I've found my team has no other weaknesses, giving a me a third free choice. I've decided to use another Pokemon that gives me some extra coverage while not adding any major weaknesses and is relatively uncommon, Porygon-Z
Natures and IV's don't really matter to me. But I've decided to put preferred natures in-case.
In-Depth Team:
Gyarados @ Leftovers
Adamant Nature (+Atk -SpA)
Intimidate
~ Dragon Dance
~ Waterfall
~ Earthquake
~ Ice Fang
Standard Dragon Dance Gyarados. Dragon Dance lets Gyarados outspeed most thing after a single boost while also boosting it's already dangerous Attack. Waterfall is it's main STAB move that also gets it's Flinch rate increased thanks to Dragon Dance's Speed boost. Earthquake allows Gyarados to counter both of it's weaknesses while Ice Fang gives it terrific coverage. Leftovers is used as the held item to take advantage of Gyarados' natural bulk while Adamant is used for the extra damage.
Torterra @ Leftovers
Adamant Nature (+Atk -SpA)
Overgrow
~ Rock Polish
~ Wood Hammer
~ Earthquake
~ Rock Slide
Rock Polish Torterra is somewhat gimmicky, but it works well. A single Rock Polish gets Torterra to outspeed most things in the game. Wood Hammer is used as it's main Grass STAB move as it'll need the extra power. Earthquake is a general all-purpose STAB move and Rock Slide compliments it perfectly as it gets QuakeEdge coverage. Lefties is held to compensate for Wood Hammer's recoil to an extent.
Togekiss @ Leftovers
Timid Nature (+Spe -Atk)
Serene Grace
~ Nasty Plot
~ Fly
~ Aura Sphere
~ Flamethrower
Nasty Plot Togekiss is simply deadly. Nasty Plot essentially doubles Togekiss' already fearsome Special Attack stat, making it even more dangerous. Air Slash is it's main STAB move, benefiting from Serene Grace's effect. Aura Sphere lets it hit Rock and Ice Types that threaten it while also being an anti-hax move. I've decided to use Flamethrower against better judgement as the team will otherwise lack a Fire-Type move. Leftovers makes the turn used to setup Nasty Plot more bearable and Timid is used as Togekiss doesn't need the extra power, especially after a Nasty Plot boost.
Rotom @ Expert Belt
Timid Nature (+Spe -Atk)
Levitate
~ Thunderbolt
~ Will-O-Wisp
~ Shadow Ball
~ Pain Split
Pain Split for a Rotom, no explanation. Thunderbolt is Rotom's main STAB move and Will-O-Wisp gets some general team support while making Physical Pokemon relatively harmless. Shadow Ball provides a secondary STAB move. Expert Belt is being held to take advantage of it's great Super-Effective coverage.
Lucario @ Leftovers
Jolly Nature (+Spe -SpA)
Steadfast
~ Swords Dance
~ Close Combat
~ Crunch
~ Extremespeed
Swords Dance Lucario, the way it was meant to be played. Swords Dance lets Lucario destroy most things relatively easily after a single boost. Close Combat is it's main STAB move while Crunch gives it terrific neutral coverage. Extremespeed lets it pick off weakened foes. Jolly is used as opposed to Adamant because Extremespeed's priority will rarely see usage, making the extra Speed more welcome.
Porygon-Z @ Life Orb
Timid Nature (+Spe -Atk)
Adaptability
~ Tri Attack
~ Ice Beam
~ Thunderbolt
~ Shadow Ball
Tri Attack+Adaptability with a Life Orb Boost running off Porygon-Z's ridiculous base 135 Special Attack will deal enough damage in most cases. Ice Beam and Thunderbolt allows Porygon-Z BoltBeam coverage while Shadow Ball is used to hit Ghost types that resist it's STAB moves.
Final Look:
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