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Reocurring elements in games that you love/hate

Indy

WAT
In platformers...

Most desert levels having quicksand.

Throw in some damn "lighting" quicksand like in Mario 2/Doki Doki Panic and make you mash your buttons faster than ever.


I did like the whole rescue missions in Brave Fencer Musashi, not too mention the Minku hunting thing as well.
 

Clamps

Warning: Jokes!
Sliding in Megaman. Makes everything too easy.

Also, when a popular game series doesn't have certain installments released worldwide.
 

Dattebayo

Banned
Elements I hate:

- Characters are permanently killed when defeated
- Defeating a group of enemies before advancing to the next scene of the level

Elements I like:

- Cameos
- Side quests
- Filling out every missing spot of the map
- Killing random enemies that runs into you
 

lifesharker

Spring-Loaded Fish
Also: World maps. These suck royally. Why can't I have a FFX of FFXII type world where all the sections are linked by other sections, rather than by generic fields and mountains I can't walk over in a world map.
 

Cobalt_Latios

Well-Known Member

~Spacial_Rendation~

De Ibwis Twigga!
Hates
-Cheap ass ailments (Especially in Pokemon *fecking confusion*)
-Completely obvious foreshadowing events. (Eg. In SPM, they shouldn't of hinted Dimentio's plans)
-Overpowered enemies and Overweakend bosses (EG. I the Zelda CD-i games, it took a fopload of hits to kill an enemy and only one hit to kill a boss.)
-Escort Missions
-A bigizzle of random enemies coming out of nowhere and bombarding you (Only useful for grinding)
-Luigi'spurplecoinsLuigi'spurplecoinsLuigi'spurplecoinsLuigi'spurplecoinsLuigi'spurplecoinsLuigi'spurplecoins
(Actually, all the Purple Coins missions in SMG. Those boring Generic collect-a-thons really piss me off, especially the timed ones.)
-Getting lost in an adventure game
-Having to stick with a boring main character for the Entire game

Likes
-Enjoyable side-quests
-Unexpected cameos
-Exploration of a world
-Enticing playable characters
-Interesting NPCs
-Hidden surprises
 

Kabutopzilla

En Prócsem
I hate objectives that require you to protect Subject A while it is trying to do something. Especially when these missions require you to plow through gazillions of tough-as-steel enemies for a very long time.

The Gears of War series is guilty as charged on that. Throughout the second game, every other objective was a f**king protection mission.

I also hate games that have a nice plot going, but then lack a final boss. GoW2 can also be blamed for this, as the Lambent Brumak really shouldn't count. (your Hammers of Dawn have infinite ammunition and hit the monster down in less than ten seconds) Then there's also the Halo series, sans Halo 2, which had an actually half-decent boss. (Tartarus)

Oh, and I also despise collecting stuff for missions. The Metroid Prime games are known for this, but it was most annoying in Prime 2.
 
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Tiigon

I liek mudkipz
I love games which do not need an hour-long tutorial. (or at least do not force me to go through one)
I love games with clear graphics and sounds.
I love games with challenges; no matter if they're official or fan-made (such as solo runs through RPG games).
I hate games with long, forced cutscenes.
 

Electivirus

Not really, no.
Whenever the computer is a cheating b*stard.

Copy/paste from TvTropes:

In RPGs
.. enemies have higher Level, Stat and Damage Caps than you, or can just ignore them.
... enemies can always escape from you if they run, but you can't always escape from them if you run. (Cactuar, I'm looking at you.)
... enemies have either infinite MP or spells, or so much it would take weeks for them to run out.
... the ways stats relate to each other is different for the computer.
... everything on this list goes double for bosses.

In racing games, the computer ...
... will go to their full speed instantly, especially in older racing games.
.. possesses 'rubber band' capabilities, meaning that no matter how fast you go or what obstacles you place in their path, if you are in first place then second place will always be close enough to catch you if you make even the slightest mistake.
.. has a car which has superior performance to anything you can drive.

In First Person Shooters, the computer
... doesn't have to reload, or reloads instantly (assuming you do have to reload).
... knows where movable objectives like the flags in capture-the-flag are, even if nobody on their team have seen them.
can shoot so far and so accurately that they can kill you before you can even see them.

and then some. :/
 

foxyman1167

From Zero To Hero
-I hate in games when there is a love story involved, kind of like in the PoP games, especially the first one.
-When I can only fight one person at a time in PoP, the latest one.
-When someone tells you how to do something, even though you know how, and it is impossible to skip.
 

Cobalt_Latios

Well-Known Member
can shoot so far and so accurately that they can kill you before you can even see them.
I've had this happen a few times in Half-Life 2. Granted, it seemed ironed out enough that it wasn't a complete and utter pain.

*C_L*
 

Too Funk to Druck

I am America
I hate having to protect weak characters, especially when they walk up to the enemy. (Ex. Rafa from FFT who liked to go up to the ninja girls with stop and death. I HATE THAT MISSION! Gah!)
 

swalot=yes

<-Get in ma bella!
it seems like in rpg's, if you have only one partner, they are always annoying. Pikachu in pokemon yellow was really creepy, and really annoying.
 

Krake

Flabebe's Kids
I like:
- Multiple playable characters (ie Star Fox Command)
- Open-ended stories (Elder Scrolls IV)
- Co-op
- Humor cleverly put in.
- Side quests
- Sandbox games

I hate:
- steep difficulty curves (ie Donkey Kong Country 2, even though it was a good game)
- sequels that don't have the features in the preceding games (Pokemon Battle Revolution)
- repetitive gameplay (every Harvest Moon game I've played, even Rune Factory, despite it's cool additions)
 

Cruisercard

Well-Known Member
Really, really hard ecsort missions. Does anyone actually enjoy them? Ever?
 

Kabutopzilla

En Prócsem
Really, really hard ecsort missions. Does anyone actually enjoy them? Ever?

Sir, who doesn't hate these kind of missions? They are akin to the stupid f**king protection missions I mentioned earlier in this thread.

Something else I hate: When it takes a long time to get to the first boss, and as such, the first boss is f**king hard. Mario & Luigi: Partners in Time is a prime example, but then again I kinda suck at RPGs sans Pokemon.
 

Archimedes

Not Dead Yet
Every house in an RPG will always have only one room, one bed, and one wardrobe no matter how many people actually live there. This is becoming less so in more recent games, but it's still pretty evident.
Also: World maps. These suck royally. Why can't I have a FFX of FFXII type world where all the sections are linked by other sections, rather than by generic fields and mountains I can't walk over in a world map.

Oh well hello there.
 

Xashlei

probably elsewhere
Wow, I forgot about those stupid escort/protect missions... learn self-defense please, or at least assign more people on the job kthxbai.

There's also the deal when you have to find this one little object in a big map, especially if it's not in an obvious place like a treasure chest. It's not common in games, thank goodness. But when it's there, it tends to aggravate me.

In Phoenix Wright, when you present the evidence in the wrong statement, but you have the right idea and track. Case-sensitive indeed.
 
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