Sweep Freak
10char
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 202 Def / 56 SDef
Nature: Impish
Moves
- Thunder Wave
- Roar
- Earthquake
- Stealth Rock
Since a Reshiram based team is difficult without sun, I slapped in a Groudon Lead. *Thunder Wave is awesome in it's respect that nothing without a Scarf can outrun Reshiram. *I prefer Roar over Dragon Tail, since I can break subs. *Earthquake equals godly STAB, Stealth Rock ensures bonus *OHKOs for my team, which would be needed in a fast paced team.
Reshiram @ Choice Specs
Ability: Turbo Blaze
EVs: 4 HP / 252 SAtk / 252 Spe*
Nature: Timid
Moves
- Blue Flare
- Draco Meteor
- Flamethrower
- Dragon Pulse
Baha. *This thing is evil. *Average speed but a Lightning quick evil dragon ninja. Thing. *With, you know, Thunder Wave.**But really, 180 power Blue Fire in the SUN, coming from around 598 SpA, this is evil. *Not to mention PERFECT coverage in STAB alone. *Draco Meteor can demolish Fire Types, and does considerable damage to Kyogre. *Their lesser forms, Dragon Pulse and Flamethrower, is to save the Beastly Moves PP up. *And he can do considerable damage with those two anyway. *Why Flamethrower instead of Fusion Flare? *Since the second two moves are supposed to make his PP last longer, I preffered it.
Latias @ Soul Dew
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Nature: Timid
Moves
- Wish
- Protect
- Thunder Wave
- Dragon Pulse
I love this cute, adorable thing. *My Kyogre Substitue, she can give Reshiram Wish Support, AND covers his Ground weakness. *Thunder Wave since Groudon can't last forever, Protect to scout, Dragon Pulse for STAB. *But how can you not look at her and say "awww"?*
Arceus @ Dread Plate
Ability: Multitype
EVs: 252 HP / 252 Def / 4 SDef
Nature: Bold
Moves
- Judgement
- Recover
- Calm Mind
- Substitute
He may not cover many weaknesses, but he can make it so Reshiram doesn't even need out. Judgement Dark for a Kyogre-Esque attack, Recover and Sub to tank longer, Calm Mind to increase his ability by alot.
Forretress @ Shed Shell
Ability: Sturdy**
EVs: 252 HP / 4 Def / 252 SDef
Nature: Sassy *
Moves
- Rapid Spin *
- Gyro Ball*
- Spikes *
- Toxic Spikes
Forretress, not Ferrothorn? "But hey, Ferothorn resists all types used in Ubers but Ice and Fire, nyeh," you said in a stupid voice. *Screw Ferrothorn, I need Rapid Spin support. *It may seem bad in a sun team, but most Fire attacks KO him anyway. *Sturdy is a great help, though. *Spikes will guarantee I kill everything (Except Blissey or Kyogre who are 2HKOd by Blue Flare and Draco Meteor, respectively) in one hit. *Gyro Ball because Smogon told me to. Toxic Spikes would equal all 3 hazards, along with bringing the chance to OHKO Kyogre up. Bonus.
Chandelure @ Choice Scarf
Ability: Shadow Tag
EVs: 4 HP / 252 SAtk / 252 Spe
Nature: Timid
Moves
- Fire Blast / Hidden Power [Ground]
- Shadow Ball
- Energy Ball
- Overheat*
I. *Love. *Chandelure. *Both competitively and design-wise. *Makes an epic Spinblocker and Revenge Killer, thanks to Shadow Tag. *Fire Blast hits hard, but HP Ground can help me kill Tentacruel, who I've actually seen a few times and lost. *Shadow Ball for STAB and the anhilation of Psychics. *Energy Ball for waters, though not too helpful with Kyogre, Overheat for the lols you get from your opponent freaking out.
As you can tell, this team is based around Specs Reshiram.
***
Can't add pictures now, so if anybody can help, it'd be appreciated.
Ability: Drought
EVs: 252 HP / 202 Def / 56 SDef
Nature: Impish
Moves
- Thunder Wave
- Roar
- Earthquake
- Stealth Rock
Since a Reshiram based team is difficult without sun, I slapped in a Groudon Lead. *Thunder Wave is awesome in it's respect that nothing without a Scarf can outrun Reshiram. *I prefer Roar over Dragon Tail, since I can break subs. *Earthquake equals godly STAB, Stealth Rock ensures bonus *OHKOs for my team, which would be needed in a fast paced team.
Reshiram @ Choice Specs
Ability: Turbo Blaze
EVs: 4 HP / 252 SAtk / 252 Spe*
Nature: Timid
Moves
- Blue Flare
- Draco Meteor
- Flamethrower
- Dragon Pulse
Baha. *This thing is evil. *Average speed but a Lightning quick evil dragon ninja. Thing. *With, you know, Thunder Wave.**But really, 180 power Blue Fire in the SUN, coming from around 598 SpA, this is evil. *Not to mention PERFECT coverage in STAB alone. *Draco Meteor can demolish Fire Types, and does considerable damage to Kyogre. *Their lesser forms, Dragon Pulse and Flamethrower, is to save the Beastly Moves PP up. *And he can do considerable damage with those two anyway. *Why Flamethrower instead of Fusion Flare? *Since the second two moves are supposed to make his PP last longer, I preffered it.
Latias @ Soul Dew
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Nature: Timid
Moves
- Wish
- Protect
- Thunder Wave
- Dragon Pulse
I love this cute, adorable thing. *My Kyogre Substitue, she can give Reshiram Wish Support, AND covers his Ground weakness. *Thunder Wave since Groudon can't last forever, Protect to scout, Dragon Pulse for STAB. *But how can you not look at her and say "awww"?*
Arceus @ Dread Plate
Ability: Multitype
EVs: 252 HP / 252 Def / 4 SDef
Nature: Bold
Moves
- Judgement
- Recover
- Calm Mind
- Substitute
He may not cover many weaknesses, but he can make it so Reshiram doesn't even need out. Judgement Dark for a Kyogre-Esque attack, Recover and Sub to tank longer, Calm Mind to increase his ability by alot.
Forretress @ Shed Shell
Ability: Sturdy**
EVs: 252 HP / 4 Def / 252 SDef
Nature: Sassy *
Moves
- Rapid Spin *
- Gyro Ball*
- Spikes *
- Toxic Spikes
Forretress, not Ferrothorn? "But hey, Ferothorn resists all types used in Ubers but Ice and Fire, nyeh," you said in a stupid voice. *Screw Ferrothorn, I need Rapid Spin support. *It may seem bad in a sun team, but most Fire attacks KO him anyway. *Sturdy is a great help, though. *Spikes will guarantee I kill everything (Except Blissey or Kyogre who are 2HKOd by Blue Flare and Draco Meteor, respectively) in one hit. *Gyro Ball because Smogon told me to. Toxic Spikes would equal all 3 hazards, along with bringing the chance to OHKO Kyogre up. Bonus.
Chandelure @ Choice Scarf
Ability: Shadow Tag
EVs: 4 HP / 252 SAtk / 252 Spe
Nature: Timid
Moves
- Fire Blast / Hidden Power [Ground]
- Shadow Ball
- Energy Ball
- Overheat*
I. *Love. *Chandelure. *Both competitively and design-wise. *Makes an epic Spinblocker and Revenge Killer, thanks to Shadow Tag. *Fire Blast hits hard, but HP Ground can help me kill Tentacruel, who I've actually seen a few times and lost. *Shadow Ball for STAB and the anhilation of Psychics. *Energy Ball for waters, though not too helpful with Kyogre, Overheat for the lols you get from your opponent freaking out.
As you can tell, this team is based around Specs Reshiram.
***
Can't add pictures now, so if anybody can help, it'd be appreciated.
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