Balanced Hackmons is FUN. It's something I decided to try COMPLETELY on a whim (temporarily halting my Monotype project, but oh well), but I'm glad I did. Anything can do anything! Well, almost anything anyway. Pure/Huge Power, Arena Trap, Shadow Tag, Wonder Guard and OHKO moves are illegal ('cause think about it. Deoxys-S, No Guard, Sheer Cold, Scarf. No Sturdy, next to no chance). This leads to some really cool possibilities that are obscenely fun to abuse. Like the aforementioned V-Create Reshiram. With Contrary. And Leaf Storm. And everything gets 252 EVs in all stats too. Which pretty much just makes everything a lot bulkier. Oh yeah, and the usual clauses do not exist, so Spore goes from being a great move to one of the best there is.
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Deoxys-S @ Lum Berry
Trait: Turboblaze
Jolly Nature (+Spe, -Atk)
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
- Spore
- Magic Coat
- Spikes
- Stealth Rock
Everyone leads some form of Deoxys-S or another and for good reason. If it can do anything you want it to, why not use the fastest Pokemon in the game? This set is complete Taunt bait but given most leads are Deoxys-S and they don't seem to run Taunt much, I win there. Lum Berry is by far the most popular item in Balanced Hackmons because Prankster Spore exists at least once on just about every team. Although Magic Coat's a kind of joke's-on-you for them. Deoxys's 3 most common abilities also form a kind of Rock/Paper/Scissors game in that Mold Breaker and its equivalents beat Magic Bounce, Magic Bounce beats Prankster and Prankster beats Mold Breaker. I've used Turboblaze because the message is not as clear as with Mold Breaker and because I like it better than Teravolt. No, I do not show favoritism to abilities in anyokaymaybeIdo=P. I learned after about two matches that hazards are practically a necessity in this tier. Most of the matches I've played thus far have been decided by hazards. Because of this, Deoxys carries Rocks and Spikes as well. It's pretty easy to get them up seeing as with 252 HP, Def and SpD EVs Deoxys is bulky enough to not get OHKOed by most things in the tier. It is 2HKOed by a lot, but I can still get some hazards up before that happens.
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Groudon @ Lum Berry
Trait: Prankster
Timid Nature (+Spe, -SpA)
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
- Heart Swap
- Nature Power
- Spore
- Recover
Remember how I said just about every team has a Prankster Spore user? Here's mine. Groudon's got one major role in Balanced Hackmons: checking Contrary abusers. I run one, and so do a lot of other people. They're seriously dangerous, but an Imposter blob (Chansey is 1.5 times better than Blissey for that, but I've seen both) can do that as well. Groudon can also check said Imposter blobs though - Priority Spore puts 'em to sleep (and only Blissey can carry a Lum Berry to counter it - Chansey needs Eviolite), Priority Heart Swap steals their boosts and Priority Nature Power (Read as: Priority Earthquake, which is completely awesome) destroys all non-Levitaters (which is pretty much everything) and non-Flying-types. It actually sweeps pretty often, if I can pull it off. Recover exists so Groudon can stick around longer. It's more or less the same as Roost, Moonlight and Morning Sun but Groudon with Roost seems completely bizarre to me and though weather isn't that common Rain and Sand are the most so, so Morning Sun and Moonlight aren't as reliable. And I like it better than Milk Drink (I'm allergic... Once again, I may discriminate somewhat...), Softboiled and all those.
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Reshiram @ Lum Berry
Trait: Contrary
Hasty Nature (+Spe, -Def)
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
- V-Create
- Superpower
- Overheat
- Draco Meteor
Ah, Reshiram, the shining star of Uber Sun. In Balanced Hackmons, Reshiram is even more staggeringly powerful. With Contrary, all stat changes are completely flipped. The given set allows me to boost any stat I need to and still attack with a very powerful move. 120/150 offensive stats is amazing, so even without boosts these moves hurt despite the bulk of the entire tier. V-Create smashes everything with STAB and boosts my Def, SpD and Spe stats, always great. Overheat gets STAB and doubles my SpA stat, meaning that if something survived the first hit nothing will be the second. At which point the Imposter blobs are about all that'll stop me if I have even one hazard up (Sturdy Shedinja can also be added to that list if I do not). Superpower is a nice little addition that I overlooked at first, but it boosts Reshiram's Atk which makes a stronger V-Create/Groudon. Draco Meteor breaks opposing Dragons and the Imposter blobs provided I win the Spe tie and have accumulated a couple of boosts. And if that fails, I have Groudon to deal with them.
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Regigigas @ Lum Berry
Trait: Rock Head
Jolly Nature (+Spe, -SpA)
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
- Extremespeed
- Head Smash
- Hi Jump Kick
- Flare Blitz
Let me tell you a story. It's a story about a Legendary Pokemon. It was a colossal being with frightening base stats. Leading up to the release of Diamond and Pearl, people saw its base stats and immediately declared it broken. That is, until its ability was revealed... Slow Start was to be this legend's downfall, cutting its two most important stats in half for the first five turns of the match. This behemoth became the butt of many jokes. All was lost, it seemed. But then the Hackmons tiers were created, and this monster could once again see the light of day not only without its hindering Slow Start, but with an ability that could turn it into a true horror on the battlefield. Quiver in fear Hackmons, Regigigas has awoken...
I debated for a long time about what set to give this Regigigas. I started with Adaptability, then quickly changed it to Sap Sipper for absorbing Spores. I nearly went for Sap Sipper, but then I realized how many truly powerful recoil moves there were in the world of Pokemon. Regigigas's Spe stat is at a not-so-terrible Base 100, it has considerable bulk (110/110/110 is actually really solid), and it has a whopping Base 160 Atk stat capping at 419 with a neutral nature. Coming off that, Extremespeed hurts a lot with STAB and Priority. Head Smash is my theory on the real cause of dinosaur extinction. Hi Jump Kick is just a brutal Fighting move with no recoil chance with Rock Head and Flare Blitz round out the set with nice coverage and burnhax. I considered Rampardos after deciding on this set, but I decided it was just too slow and frail, even with the Hackmons EVs. Regigigas may not have the earth-shattering power of Rampardos's Head Smash, but it isn't far behind Atk-wise at all.
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Giratina @ Leftovers
Trait: Magic Bounce
Jolly Nature (+Spe, -SpA)
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
- Rapid Spin2
- Toxic Spikes
- Dragon Tail
- Recover
I seem to remember a Giratina very similar to this one on Jesusfreak's BH team and I can certainly see why he uses it. It is literally the king of hazard control. It's got Rapid Spin to deal with existing hazards, it's got Toxic Spikes (another fantastic move in the BH metagame due to the lack of Poison-types) to throw down its own, it has Magic Bounce to reflect incoming hazards and Spore, which is very handy, and it has Dragon Tail for phazing. I've used it over Roar for the damage and because I'm not abusing Prankster (one of the most popular Giratinas I've seen is a Copycat/Roar set with Prankster). Recover is here to add to Giratina's INSANE bulk and to be generally annoying. Especially as this set laughs at all forms of status and Leech Seed courtesy of Magic Bounce. Timid because it makes me faster while leaving Dragon Tail with its maximum possible power. The main reason I went for this set over the Prankster one is that I wanted a Magic Bouncer. They're such trolls.
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Lugia @ Leftovers
Trait: Prankster
Timid Nature (+Spe, -Atk)
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
- Magic Coat
- Substitute
- Leech Seed
- Spore
Prankster Lugia is a TROLL. I learned that the hard way. I used to run a Chansey here but I've never been a huge fan of Imposter users and I have Groudon to mess with set-up sweepers and Contrary abusers, so I decided to use the thing that gave me such headaches. Whimsicott has Priority SubSeed, which can be annoying.. Now add Priority Spore to the picture, and remove the Sleep Clause. And give the SubSeeder insane bulk on both ends of the spectrum. And Magic Coat, so no Spore for the opponent. They do my work for me half the time. I think we all know what SubSeed does, so I'm pretty sure I don't need to go into more detail about how this flippin' TROLL works. Recovery in any form isn't really necessary since by the time something awake is in, I've recovered the Sub damage from Leech Seed and Lefties. It only takes 2 turns. The biggest thing is to make sure I Spore before they Sub. If I don't, I have to break it with something else first. I also have to be pretty sure their Magic Bouncer (if they have one, or two, or three....) is gone, since it laughs in Lugia's face. This also has the added bonus of destroying Safeguard Shedinja.
Anyway, this is my first Balanced Hackmons team. It's probably pretty imbalanced, but it's done alright to start. Rate away!
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Deoxys-S @ Lum Berry
Trait: Turboblaze
Jolly Nature (+Spe, -Atk)
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
- Spore
- Magic Coat
- Spikes
- Stealth Rock
Everyone leads some form of Deoxys-S or another and for good reason. If it can do anything you want it to, why not use the fastest Pokemon in the game? This set is complete Taunt bait but given most leads are Deoxys-S and they don't seem to run Taunt much, I win there. Lum Berry is by far the most popular item in Balanced Hackmons because Prankster Spore exists at least once on just about every team. Although Magic Coat's a kind of joke's-on-you for them. Deoxys's 3 most common abilities also form a kind of Rock/Paper/Scissors game in that Mold Breaker and its equivalents beat Magic Bounce, Magic Bounce beats Prankster and Prankster beats Mold Breaker. I've used Turboblaze because the message is not as clear as with Mold Breaker and because I like it better than Teravolt. No, I do not show favoritism to abilities in anyokaymaybeIdo=P. I learned after about two matches that hazards are practically a necessity in this tier. Most of the matches I've played thus far have been decided by hazards. Because of this, Deoxys carries Rocks and Spikes as well. It's pretty easy to get them up seeing as with 252 HP, Def and SpD EVs Deoxys is bulky enough to not get OHKOed by most things in the tier. It is 2HKOed by a lot, but I can still get some hazards up before that happens.
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Groudon @ Lum Berry
Trait: Prankster
Timid Nature (+Spe, -SpA)
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
- Heart Swap
- Nature Power
- Spore
- Recover
Remember how I said just about every team has a Prankster Spore user? Here's mine. Groudon's got one major role in Balanced Hackmons: checking Contrary abusers. I run one, and so do a lot of other people. They're seriously dangerous, but an Imposter blob (Chansey is 1.5 times better than Blissey for that, but I've seen both) can do that as well. Groudon can also check said Imposter blobs though - Priority Spore puts 'em to sleep (and only Blissey can carry a Lum Berry to counter it - Chansey needs Eviolite), Priority Heart Swap steals their boosts and Priority Nature Power (Read as: Priority Earthquake, which is completely awesome) destroys all non-Levitaters (which is pretty much everything) and non-Flying-types. It actually sweeps pretty often, if I can pull it off. Recover exists so Groudon can stick around longer. It's more or less the same as Roost, Moonlight and Morning Sun but Groudon with Roost seems completely bizarre to me and though weather isn't that common Rain and Sand are the most so, so Morning Sun and Moonlight aren't as reliable. And I like it better than Milk Drink (I'm allergic... Once again, I may discriminate somewhat...), Softboiled and all those.
[IMG200]https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTa3E0Q_wUDZNHX94VMtNVIHc1nYMhQBMtYfPeubcrDOX3FA_IHpA[/IMG200]
Reshiram @ Lum Berry
Trait: Contrary
Hasty Nature (+Spe, -Def)
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
- V-Create
- Superpower
- Overheat
- Draco Meteor
Ah, Reshiram, the shining star of Uber Sun. In Balanced Hackmons, Reshiram is even more staggeringly powerful. With Contrary, all stat changes are completely flipped. The given set allows me to boost any stat I need to and still attack with a very powerful move. 120/150 offensive stats is amazing, so even without boosts these moves hurt despite the bulk of the entire tier. V-Create smashes everything with STAB and boosts my Def, SpD and Spe stats, always great. Overheat gets STAB and doubles my SpA stat, meaning that if something survived the first hit nothing will be the second. At which point the Imposter blobs are about all that'll stop me if I have even one hazard up (Sturdy Shedinja can also be added to that list if I do not). Superpower is a nice little addition that I overlooked at first, but it boosts Reshiram's Atk which makes a stronger V-Create/Groudon. Draco Meteor breaks opposing Dragons and the Imposter blobs provided I win the Spe tie and have accumulated a couple of boosts. And if that fails, I have Groudon to deal with them.
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Regigigas @ Lum Berry
Trait: Rock Head
Jolly Nature (+Spe, -SpA)
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
- Extremespeed
- Head Smash
- Hi Jump Kick
- Flare Blitz
Let me tell you a story. It's a story about a Legendary Pokemon. It was a colossal being with frightening base stats. Leading up to the release of Diamond and Pearl, people saw its base stats and immediately declared it broken. That is, until its ability was revealed... Slow Start was to be this legend's downfall, cutting its two most important stats in half for the first five turns of the match. This behemoth became the butt of many jokes. All was lost, it seemed. But then the Hackmons tiers were created, and this monster could once again see the light of day not only without its hindering Slow Start, but with an ability that could turn it into a true horror on the battlefield. Quiver in fear Hackmons, Regigigas has awoken...
I debated for a long time about what set to give this Regigigas. I started with Adaptability, then quickly changed it to Sap Sipper for absorbing Spores. I nearly went for Sap Sipper, but then I realized how many truly powerful recoil moves there were in the world of Pokemon. Regigigas's Spe stat is at a not-so-terrible Base 100, it has considerable bulk (110/110/110 is actually really solid), and it has a whopping Base 160 Atk stat capping at 419 with a neutral nature. Coming off that, Extremespeed hurts a lot with STAB and Priority. Head Smash is my theory on the real cause of dinosaur extinction. Hi Jump Kick is just a brutal Fighting move with no recoil chance with Rock Head and Flare Blitz round out the set with nice coverage and burnhax. I considered Rampardos after deciding on this set, but I decided it was just too slow and frail, even with the Hackmons EVs. Regigigas may not have the earth-shattering power of Rampardos's Head Smash, but it isn't far behind Atk-wise at all.
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Giratina @ Leftovers
Trait: Magic Bounce
Jolly Nature (+Spe, -SpA)
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
- Rapid Spin2
- Toxic Spikes
- Dragon Tail
- Recover
I seem to remember a Giratina very similar to this one on Jesusfreak's BH team and I can certainly see why he uses it. It is literally the king of hazard control. It's got Rapid Spin to deal with existing hazards, it's got Toxic Spikes (another fantastic move in the BH metagame due to the lack of Poison-types) to throw down its own, it has Magic Bounce to reflect incoming hazards and Spore, which is very handy, and it has Dragon Tail for phazing. I've used it over Roar for the damage and because I'm not abusing Prankster (one of the most popular Giratinas I've seen is a Copycat/Roar set with Prankster). Recover is here to add to Giratina's INSANE bulk and to be generally annoying. Especially as this set laughs at all forms of status and Leech Seed courtesy of Magic Bounce. Timid because it makes me faster while leaving Dragon Tail with its maximum possible power. The main reason I went for this set over the Prankster one is that I wanted a Magic Bouncer. They're such trolls.
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Lugia @ Leftovers
Trait: Prankster
Timid Nature (+Spe, -Atk)
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
- Magic Coat
- Substitute
- Leech Seed
- Spore
Prankster Lugia is a TROLL. I learned that the hard way. I used to run a Chansey here but I've never been a huge fan of Imposter users and I have Groudon to mess with set-up sweepers and Contrary abusers, so I decided to use the thing that gave me such headaches. Whimsicott has Priority SubSeed, which can be annoying.. Now add Priority Spore to the picture, and remove the Sleep Clause. And give the SubSeeder insane bulk on both ends of the spectrum. And Magic Coat, so no Spore for the opponent. They do my work for me half the time. I think we all know what SubSeed does, so I'm pretty sure I don't need to go into more detail about how this flippin' TROLL works. Recovery in any form isn't really necessary since by the time something awake is in, I've recovered the Sub damage from Leech Seed and Lefties. It only takes 2 turns. The biggest thing is to make sure I Spore before they Sub. If I don't, I have to break it with something else first. I also have to be pretty sure their Magic Bouncer (if they have one, or two, or three....) is gone, since it laughs in Lugia's face. This also has the added bonus of destroying Safeguard Shedinja.
Anyway, this is my first Balanced Hackmons team. It's probably pretty imbalanced, but it's done alright to start. Rate away!
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