There was something similiar for HM moves, but not for TM's. Every generation has introduced some new TM's, but retained a few from before. There are the classics such as Blizzard, Solarbeam, Double Team, Thunder, etc. Then there are a few G/S/C TM's that made it into R/S/E (i.e. Return, Shadowball, Iron Tail). Which do you hope return for the fourth gen and which ones are you willing to leave behind.
Personally, I'm pulling for Earthquake to shuffle off this mortal coil. While I do so love it on my Sandslash, it renders almost everything else in 2v2 useless. Some of the 3rd gen TM's I don't expect to see return are Bullet Seed and Water Pulse. Water Pulse has it's uses, but the same can hardly be said of Bullet Seed. I always wondered how it made the cut in the first place.
Anyway, discuss amongst yourselves...
Personally, I'm pulling for Earthquake to shuffle off this mortal coil. While I do so love it on my Sandslash, it renders almost everything else in 2v2 useless. Some of the 3rd gen TM's I don't expect to see return are Bullet Seed and Water Pulse. Water Pulse has it's uses, but the same can hardly be said of Bullet Seed. I always wondered how it made the cut in the first place.
Anyway, discuss amongst yourselves...