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Review of Wii Games

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Excite Truck: 6.8 (Gamestop)

Excite Truck is a spiritual successor of sorts to the classic NES motorcycle racing game, Excitebike. This fast-paced Wii truck racing game takes a few of the mechanics from the original game, but it largely strikes out on its own. What it gives you is a solid sense of speed and the often-thrilling feeling that you're just about to lose control of the truck and go flying off the course or slam into a tree. What it doesn't give you is a lasting sense of value, because unless you're bent on tracking down every single unlockable truck and racing against your previous scores to improve your rank, Excite Truck doesn't offer enough variety to keep you playing for very long.



Much like Excitebike, you need to pound a button after you crash.
The interesting part about Excite Truck is how it controls. You'll hold the Wii remote sideways, with the D pad accessible by your left thumb and the 1 and 2 buttons near your right. The 1 and 2 buttons serve as your gas and brake, and you steer by tilting the controller left and right. Hitting any direction on the D pad kicks in your turbo boost. If you hit the turbo as you leave a jump, you'll catch more air. In the air, you have pitch control over your truck by tilting the controller forward and back. If you lean the truck back, you'll go higher and longer. If you pitch forward, you'll come down sooner. You can also steer yourself around a bit in midair. The controls are easy to wrap your mind around, but they never feel very responsive. That leads to the game's over-the-top, out-of-control feel, which is exciting at times, but the stunt controls feel positively dead, and the handling for mid-air turns doesn't feel consistent from jump to jump. The main idea is to turbo jump, fly through the air like a maniac, and then come down on all four tires, which gives you a landing bonus--more free boost. While you can boost at any time, if you ride the boost too much, your truck overheats, slowing it down while it recovers. Flying through the air and driving through water cool down your engine, so the idea is to stay in the air a lot to keep cool and land properly for more boost. But your overall goal is to earn stars.

Your finishing place comes secondary to the number of stars you earn, but they're linked, as a higher-place finish nets you more bonus stars at the end of the race. In the main single-player mode, you go through four different sets of races, each with four or five tracks in them. Each track has a minimum number of stars you must earn to clear it. When you clear all of the races in a set, the next set opens up. You earn stars by doing just about anything. Catching air, drifting around corners, smashing hard into other trucks, slaloming through sets of trees on the sides of the course, and so on will all work. Just hitting the star limit will net you a B ranking, but you'll need to go above and beyond to earn the S rank, which is the only way to unlock the game's harder difficulty setting. Getting S rank in every track is a bit of a chore, one that's so repetitive that it doesn't feel worthwhile.

The tracks you'll drive on throughout the racing modes have icons that you can collect to terraform different parts of the environment, usually so that you can cause huge jumps to rise up right in front of you, though some of them also cause obstacles to drop, ideally right on top of anyone that's up ahead. If you're racing on a patch of land that gets altered, you'll be thrown up into the air and sent tumbling, but since the computer-controlled trucks can't collect those icons, this only happens in multiplayer races.

In addition to the main mode, there's a separate challenge mode that gives you a few extra tasks to perform. One has you launching through scoring rings in an attempt to get as many points as possible. Another puts a bunch of constantly narrowing gates on the course that you have to drive through to continue the challenge. The smash event is probably the most satisfying. It lets you drive anywhere as you chase down other trucks and attempt to slam them. Like the main mode, the challenge mode has more waiting when you clear the stages. But the core action is the same regardless of the mode, and additional difficulties don't add much to the game. There's a multiplayer mode, but it's limited to a two-player split-screen. Four-player, obviously, would have been more interesting, but given that the Wii does have some sort of online capabilities, it's disappointing that you can't take Excite Truck onto the Internet and find more competition there.



You can, and probably will, finish the game's main difficulty in around four hours. How much more you get out of it depends on how much repetition you can handle.
The visuals in Excite Truck aren't very pretty up close. The road textures are poorly defined, and the truck models are decent without really standing out. Additionally, when you're playing at 480p resolution, the game actually looks a little worse. Everything gets too sharp, making jagged edges really stick out and causing some weird horizontal banding to show up on smoke and a few other objects. What this game does have, though, is a great sense of speed. You'll be moving at a breakneck pace throughout most of this game, and it runs smoothly, which is nice. The truck audio is OK, and the tinny Wii remote speaker is used here and there, most notably for an explosion noise when you overheat your truck. There's also a nice wind effect, where the music fades out when you catch a particularly mammoth amount of air. The game's music is an avalanche of cheesy guitar rock and generic funk, like someone locked G.E. Smith into a room and told him to overplay his guitar for a few hours. Once the soundtrack drives you mental, you'll be happy to know that Excite Truck lets you put MP3 files onto an SD card and use those for the soundtrack.

Excite Truck's control and speed give it a good amount of potential, but there just isn't enough of a game here to keep you excited for very long. Ultimately, it feels more like a tech demo than a full-fledged game.

Ugh I was actually looking foward to it when announced, but after a hands on, and the various reviews it looks like a rental.
 
Closing Comments
Super Monkey Ball: Banana Blitz is a great Wii launch title and I highly recommend picking it up if you at all liked the previous games (discounting Adventure, which was an unfortunate departure). This is also an ideal choice for casuals looking to play Wii with friends or family. The title's easy-to-learn controls make it immediately accessible to newcomers or the uncoordinated among us. However, like with all solid Monkey Ball games, the puzzle arenas grow increasingly more difficult and later stages are downright insane – hence, although everybody can enjoy the experience on some level, only the skilled and dedicated will beat the title.

If you've been on the fence about the Wii controls, put those fears to rest. True, there is a different technique involved, but once you get the hang of it you will be flying through levels with precision and speed. Now that I've played through Banana Blitz, I would not want to go back to the older control configurations.

The single-player affair is engaging and rewarding, but although 100 levels seem like a lot, some of the previous outings actually included more. Given that some of Banana Blitz's 50 mini-games are throwaways, I'd have preferred that the developer spent more time making the single-player mode bigger and better and less time upping the mini-game count. All of that noted, there are still quite a few minis that are worth playing, such as Monkey Target, and they are also four-player-compatible.

IGN Ratings for Super Monkey Ball: Banana Blitz (Wii)
Rating Description
out of 10 click here for ratings guide
8.0 Presentation
100 main puzzles and 50 mini-games, all brought together via quick-loading, easily navigated menus.
7.0 Graphics
Crisp, clean, colorful cel-shaded visuals are a natural fit for the franchise. Runs at 60 frames in pro-scan and 16:9 widescreen. Still, the graphics are very simple.
8.0 Sound
There are still the over-baked monkey sound effects, but the music is much improved over previous games. It's very moody.
8.0 Gameplay
Very fun with the Wii remote. Playing the game feels natural after only a few minutes. New jump mechanic is a welcomed addition. Big selection of levels and minis.
8.0 Lasting Appeal
100 main levels -- many of which are incredibly hard to beat. Another 50 mini-games on top. And you'll keep coming back to master shortcuts, too.
8.4
Impressive OVERALL

Not too bad guys, a def consideration as a secondary Wii title for me.

Scored BETTER than the original!
 
Wii Sports: 7.5 (IGN)

Closing Comments
Wii Sports is a successful showpiece for Nintendo's new hardware and a fantastic means to get non-gamers talking about Wii. Not all of the games are spectacular. Given the choice, I'd prefer not to play either boxing or golf, which is disappointing because both sports seem like a fine fit for the remote. But the games that do work really work. Baseball is good in short bursts. Tennis is a lot of fun, especially with two or more. And bowling is fantastic – I can't wait for Nintendo to use these mechanics and release the inevitable (and much deeper) Mario Bowling.

What you're going to find in Wii Sports is a title that demonstrates the potential of the Wii remote, but comes up short in depth and visuals. Play it for an hour with friends and you'll love it. Your non-gamer friends will be dazzled by the immediately intuitive controls and the imported Miis. But the title sacrifices incredible depth and visuals for an immediately accessible experience.

IGN Ratings for Wii Sports (Wii)
Rating Description
out of 10 click here for ratings guide
7.0 Presentation
A solid compilation of sports games, great use of Mii characters, and slick interfaces that make navigating with the Wii remote easy.
4.0 Graphics
We realize it's a style choice, but the visuals powering Wii Sports are both generic and so simple that they're archaic. The Mii characters add color. It runs in 16:9 and pro-scan at 60 frames.
7.0 Sound
Charming background music and good sound effects drive home the crashing strikes in bowling and the smashing home runs in baseball.
8.0 Gameplay
Fun. Best as a multiplayer affair and in short bursts. Bowling is amazing. Baseball and tennis are good. And the others need work. All the modes lack depth.
7.0 Lasting Appeal
Despite being a shallow affair, the simple controls work well with the games and nurture return multiplayer bouts.
7.5
Good OVERALL
(out of 10 / not an average)

sounds like it's a hit and miss in some aspects...
 

RedStarWarrior

Forum Tsar
Of course IGN is going to grade hard on the graphics. It was meant to be graphically simplistic so it doesn't matter really what they think.
 

azurill

Well-Known Member
Well,from my own experience I've learnt not to quite rely on IGN for reviews.But meh...in 4 days we will know.
 

PUrEHearT

Hyper Coordinator
Wii Sports wasn't about graphics. It was about the Wii-mote play. That's why it comes with the Wii... Geez
 

Chris

Old Coot
It should be noted that one shouldn't really listen to the opinions of IGN and Gamespot. One charges you money for content and news you can find online for FREE and judges games harshly, while the other provides videos of themselves clumsily playing games without even really knowing how the hell to play them.
 
Wii Sports wasn't about graphics. It was about the Wii-mote play. That's why it comes with the Wii... Geez

how about you read the review? That would help.

It should be noted that one shouldn't really listen to the opinions of IGN and Gamespot. One charges you money for content and news you can find online for FREE and judges games harshly, while the other provides videos of themselves clumsily playing games without even really knowing how the hell to play them.

So you shouldn't listen to them because they try to run a business? A successful one at that...what? Their paid jounralist, I think they know a thing or two when reviewing games chris.

Latios I thoght the review thread(s) could have been used as a sorta updated "offical" thread too with things coming out.
 

Chris

Old Coot
Yes, paid journalism is fine and all, but not from those two particular sites. As I said, one's known for judging games too harshly and trying to make a quick buck off of people while the other shows off videos of them being unable to actually play most game correctly and use that as a part of their "review."

Why, let's take Gamespot's reviews for the Pokemon Mystery Dungeon series. Both games are pretty much the exact same thing, minus a few Pokemon being different. The DS version somehow manages to get a LOWER grade (5.2) than the GBA version (5.4). Primarily because of the fact that the graphics are "ancient."

Let's further look at the review.

Nintendo, of course, would prefer that you pick up both versions or convince one of your friends to pick up the version that you passed on.
Which is downright incorrect as Nintendo clearly states on the box cover that you only need ONE game. That and the writer seems to forget what he's writing on: the internet. A password system exists for a reason.

The only way to recruit all 387 pocket monsters is to trade between the two versions.
Which they count as a negative, despite the fact that you don't need both versions as there are passwords to obtain said missing Pokemon.

Journalism reports like that are frowned upon. Usually if someone who's writing a review has absolutely no idea what they're talking about and gives a game a poor review due to lack of knowledge or interest in a game, they're not considered professionals.

IGN and Gamespot are to the US as Famitsu is to Japan. Obviously some favoritism and blunders are bound to occur.
 

EmberStar the Blaziken

Kung-Pow Chicken
MEEP! Wii be losing in the ratings! Anyway, I wish someone would get the Zelda Review in already. Anyway, IGN blunders every now and then like Shadow and Riders should have been 7's. Also, 6.8? Wow, thats not good.
 
Shadow should have been a 0 with riders at a close 1. Although I suppose Riders has decent gameplay for what it is...
 
Honestly, am I the only one who thought it was obvious that Excitetruck was going to be extremely lackluster?

I mean, just look at it. It just screams out "Crappy Generic Racing Game!"
 

Chris

Old Coot
Honestly, am I the only one who thought it was obvious that Excitetruck was going to be extremely lackluster?

I mean, just look at it. It just screams out "Crappy Generic Racing Game!"
The very fact that it involves trucks does not interest me one bit. I thought everyone should have learned by now from that ridiculous Sega truck game that was everywhere.
 
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