So here is my amazing (though highly unreliable) BP team. Hope you enjoy.
PLZ RATE!!!!
Ninjask @ Leftovers
Trait: Speed Boost
EVs: 252 HP / 252 Spd / 4 Def
Jolly Nature (+Spd, -SAtk)
- Substitute
- Protect
- Swords Dance
- Baton Pass
Basically the most amazing ninjask set ever. Don't know why noone else uses it. Hypothetically, this is a guaranteed +6 speed boost, just start with a sub. If they use stealth rock/spikes/non-damaging moves/unable to break sub, use swords dance, then once they start attacking, just switch between protect and sub. Unfortunately, in my hypothetic world, there are no taunters and pseudo-hazers. Usually if I see a thundurus coming, the most common taunter I see (who also has priority taunt), I send out my t-tar, but they usually just switch and taunt me later. If they send out hippowdon or skarmory, I usually send out rotom-W, but again they may switch and roar/whirlwind later.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Swords Dance
- Ice Fang
- Baton Pass
Due to it's many resistances and immunities, gliscor is very useful to baton pass to. Basically I Swords dance as much as possible then pass, unless I can take some pokes out with EQ or ice fang first, then pass later. EV's and nature are for a normal gliscor set, which I can run if I skip this step in the chain and pass straight to my receiver.
Rampardos @ Focus Sash
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Fire Punch
- Swords Dance
This is my receiver. A massive 165 attack stat, the highest in the game, barring Deoxys-A, plus around +5/+6 speed boost and probably +2/+6 atk boost = a Rampaging Monster. Mold breaker is useful so I can hit levitaters with EQ. Stone edge is for Ridiculously strong STAB, EQ is for Edgequake combo, fire punch is for annoying steels, especially ones like skarmory or baloondrill who avoid EQ. Focus sash is used to guarantee surviving first hit, but I found that the first hit usually does not go take it out, wasting the sash.
EDIT: With +6 Atk and +6 speed it gets: atk-1884, speed-860.
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 180 SAtk / 76 SDef
Sassy Nature (+SDef, -Spd)
- Fire Blast
- Ice Beam
- Stone Edge
- Crunch
Used as my weather controller, especially useful since sandstorm boosts Rampardos's sp. def. MixTar is a beast, able to take out skarm, and many other threats. FireBlast and Ice beam are for annoying steels and dragons respectively, Stone edge and Crunch are for STAB.
Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 252 Atk / 252 Spd/ 4 HP
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- X-Scissor
- Brick Break
Even If my BP fails, I'm not done yet. Excadrill is a beastly poke, outspeeding a ton of OU pokes in sandstorm. Earthquake is for deadly STAB, rockslide for coverage, same with X-scissor and Brick Break. I chose air Balloon, since it seemed to basically give excadrill one more life than usual, since an EQ usually meant OHKO.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W seemed to be the most convenient coverage poke for my team. It deals with both hippowdon and skarmory, two of the team's greatest threats due to their ability to just blow away all the stat boosts. Thunderbolt and Hydropump are for STAB, and as explained, cover the weaknesses well. will-O-wisp is for the attack drop and also just to generally spread status, especially when I expect a switch. Pain split is very useful to heal me and hurt the opponent, very convenient when I'm low on health and expect a healthy poe to switch in. also useful to take down Blissey/Chansey.
ok So that's basically all there is to it. My main problems are Taunters, Pseudo-hazers, and one that I forgot to mentionriority attackers. unfortunately Rampardos is weak to both bullet Punch and mach punch/vacuum wave (not to mention aqua jet). Overall, I made this team with that ninjask as a start and looking for the most powerful poke there is that was in need of major speed improvement which turned out to be Rampardos. Please comment and help me out! Thanks.
PLZ RATE!!!!
Ninjask @ Leftovers
Trait: Speed Boost
EVs: 252 HP / 252 Spd / 4 Def
Jolly Nature (+Spd, -SAtk)
- Substitute
- Protect
- Swords Dance
- Baton Pass
Basically the most amazing ninjask set ever. Don't know why noone else uses it. Hypothetically, this is a guaranteed +6 speed boost, just start with a sub. If they use stealth rock/spikes/non-damaging moves/unable to break sub, use swords dance, then once they start attacking, just switch between protect and sub. Unfortunately, in my hypothetic world, there are no taunters and pseudo-hazers. Usually if I see a thundurus coming, the most common taunter I see (who also has priority taunt), I send out my t-tar, but they usually just switch and taunt me later. If they send out hippowdon or skarmory, I usually send out rotom-W, but again they may switch and roar/whirlwind later.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Swords Dance
- Ice Fang
- Baton Pass
Due to it's many resistances and immunities, gliscor is very useful to baton pass to. Basically I Swords dance as much as possible then pass, unless I can take some pokes out with EQ or ice fang first, then pass later. EV's and nature are for a normal gliscor set, which I can run if I skip this step in the chain and pass straight to my receiver.
Rampardos @ Focus Sash
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Fire Punch
- Swords Dance
This is my receiver. A massive 165 attack stat, the highest in the game, barring Deoxys-A, plus around +5/+6 speed boost and probably +2/+6 atk boost = a Rampaging Monster. Mold breaker is useful so I can hit levitaters with EQ. Stone edge is for Ridiculously strong STAB, EQ is for Edgequake combo, fire punch is for annoying steels, especially ones like skarmory or baloondrill who avoid EQ. Focus sash is used to guarantee surviving first hit, but I found that the first hit usually does not go take it out, wasting the sash.
EDIT: With +6 Atk and +6 speed it gets: atk-1884, speed-860.
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 180 SAtk / 76 SDef
Sassy Nature (+SDef, -Spd)
- Fire Blast
- Ice Beam
- Stone Edge
- Crunch
Used as my weather controller, especially useful since sandstorm boosts Rampardos's sp. def. MixTar is a beast, able to take out skarm, and many other threats. FireBlast and Ice beam are for annoying steels and dragons respectively, Stone edge and Crunch are for STAB.
Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 252 Atk / 252 Spd/ 4 HP
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- X-Scissor
- Brick Break
Even If my BP fails, I'm not done yet. Excadrill is a beastly poke, outspeeding a ton of OU pokes in sandstorm. Earthquake is for deadly STAB, rockslide for coverage, same with X-scissor and Brick Break. I chose air Balloon, since it seemed to basically give excadrill one more life than usual, since an EQ usually meant OHKO.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W seemed to be the most convenient coverage poke for my team. It deals with both hippowdon and skarmory, two of the team's greatest threats due to their ability to just blow away all the stat boosts. Thunderbolt and Hydropump are for STAB, and as explained, cover the weaknesses well. will-O-wisp is for the attack drop and also just to generally spread status, especially when I expect a switch. Pain split is very useful to heal me and hurt the opponent, very convenient when I'm low on health and expect a healthy poe to switch in. also useful to take down Blissey/Chansey.
ok So that's basically all there is to it. My main problems are Taunters, Pseudo-hazers, and one that I forgot to mentionriority attackers. unfortunately Rampardos is weak to both bullet Punch and mach punch/vacuum wave (not to mention aqua jet). Overall, I made this team with that ninjask as a start and looking for the most powerful poke there is that was in need of major speed improvement which turned out to be Rampardos. Please comment and help me out! Thanks.
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