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RMT #3--- Reviews appreciated, prize for most helpful =]

Flannery

Fire PkMn Trainer
I always post this, but I keep having some uncertainties. Hopefully they'll all be cleared up now and I can start training.
There IS a prize for the most helpful person. It's a nice prize. =] Surprise, though. ^^

Things I need you to get a special look at:
-My lead. WEAVILE or GENGAR?
-Starmie's and Foretress's EVs.
-Blissey in general.
-Garchomp's, Starmie's Weavile's natures.
-Items/Natures/movesets/EVs for all of them.
-Which means I need you to look at... everything.

TEAM:
dpmfa445.png
dpmfa094.png
dpmfa205.png
dpmfa121.png
dpmfa461.png
dpffa488.png

_______________________________



dpmfa445.png

Garchomp @ Yache Berry
Jolly Nature
EVs: 252 Atk/ 252 Speed/ 6HP
Moves:
-Swords Dance
-Dragon Claw
-Fire Fang
-Earthquake

Standard Stuff.... but useful. Jolly-natured to make it as fast as possible. Could be changed to Adamant too, though...
Swords Dance for extra power.
_______________________________
dpmfa094.png

Gengar @ Choice Scarf (Starter????)
Modest Nature
EVs: 252 Sp.Atk/ 252 Speed/ 6 HP
Moves:
-Destiny Bond
-Focus Blast
-Hypnosis
-Shadow Ball

The choice Scarf is there to boost it's speed because of the Modest nature. With maxed-out Special attack and boosted Speed, this one can cause tons of damage if used at the right time. It's already been trained by me. =]
_______________________________
dpmfa205.png

Forretress @ Leftovers
Relaxed Nature
EVs: 252 HP / 252 Def / 6 Atk
Moves:
-Gyro Ball
-Stealth Rock
-Earthquake
-Spikes

Physical wall, Spikes is a nuisance to the other team, other moves used for support. Unsure about EVs! This way, the 40 Sp.Def would help it resist eventual special attacks. But I don't know if it's worth it.

_______________________________
dpmfa121.png

Starmie @ Leftovers
EVs: 236 HP/ 56 S.Atk/ 216 Speed
Timid Nature/Natural Cure Ability
Moves:
-Rapid Spin
-Recover
-Thunderbolt
-Surf

I know it needs 132 EVs to KO regular Garchomp. Which is why I'm unsure about keeping those EVs. If you know which one can be etter, please explain.
_______________________________
dpmfa461.png

Weavile @ Choice Band (Starter????)
Jolly Nature
EVs: 252 Atk/ 252 Speed/ 6HP
Moves:
-Pursuit
-Ice Shard
-Brick Break
-Aerial Ace

They generally do well on a team, so I wanted to give it a try. Speed would be maxed out this way, but I'm unsure about giving it more speed power or more Attack power. Advice?

_______________________________
dpffa242.png

Blissey @ Leftovers
Calm Nature
EVs: 252 def, 176 SpD, 80 HP
Moves:
-ToxicThunder wave
-Softboiled
-Aromatherapy
-Seismic Toss

Wall. =]
Changed back...
_______________________________

That's it, again. A few things have been changed since the last time I posted a similar team. I NEED GOOD ADVICE! I'm tired of posting those topics, I want to get training. =] But before I get training, I have to be sure this team is as perfect as it could possibly be.
Thanks for helping me out.
 
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The Baron of Fate

Has seen the light
the entire team is unique team weak. i mean really, this is completely bog standard.

bliss needs bold, and more - max def. it has enough sp. def as is.

everything else looks cut and paste from smogon.

watch out for other weaviles. it can put a beating on all.
 

Zookie

Battle Tower Fanatic
Your team has a weakness to Blaziken/Infernape.
fire > Fortress
fight > weavile and blissey
Its very bad to have that kind of hole in your team

A smart opponent would wait to take down Starmie and Gengar with an Alakazam w/ Shadow Ball and would first finish off Garchomp without tempting you to take the rest into battle, and then sweep thru your now helpless team.

As far as leads go, Brick Break is a common possesion of sweepers, so leading with Weavile might be a risk. Lead with Starmie @ Choice Scarf and replace Recover with Flash Cannon. Common leads are Gengar and Weavile. Psychic > Gengar and Flash Cannon > Weavile. I've tried having recover before and it can't heal fast enough/enough HP to survive.

Garchomp

-Swords Dance
-Dragon Rush = Dragon Rush is stronger than Dragon Claw
-Fire Fang = If your trying to counter ice types then go with either Brick Break or Stone Edge since most ice users are water types aswell. These two attacks will go farther.
-Earthquake

Gengar
-Go with Destiny Bond, its so worth it ;3

Weavile = Great, even tho I'm not very fond of Aerial Ace

Blissey = Perfect
 

Kebilito

WHAAAAAAT!?
^Don't listen to that.

Garchomp's fine.

Consider Hidden Power Ice, as ScarfChomp ruins your whle team.

Starmie's fine. If you find you need more power, relocate them from HP.

Keep Blissey.
 

Nenäpää

Well-Known Member
I always post this, but I keep having some uncertainties. Hopefully they'll all be cleared up now and I can start training.
There IS a prize for the most helpful person. It's a nice prize. =] Surprise, though. ^^

Things I need you to get a special look at:
-My lead. WEAVILE or GENGAR?
Weavile lead is great at threatening dragons, but really, most Gengars and Azelfs you'll see as lead are "anti-Weaviles", which basically means that they have Focus sash/Choice scarf so they can kill Weavile. So I'd say Gengar. Hypnosis also ruins some Stealth rocker leads, while Weavile would have to switch out.
-Starmie's and Foretress's EVs.
-Blissey in general.
-Garchomp's, Starmie's Weavile's natures.
-Items/Natures/movesets/EVs for all of them.
-Which means I need you to look at... everything.
See below.

TEAM:
dpmfa445.png
dpmfa094.png
dpmfa205.png
dpmfa121.png
dpmfa461.png
dpffa242.png

_______________________________



dpmfa445.png

Garchomp @ Yache Berry
Jolly Nature
EVs: 252 Atk/ 252 Speed/ 6HP
Moves:
-Swords Dance
-Dragon Claw
-Fire Fang
-Earthquake

Standard Stuff.... but useful. Jolly-natured to make it as fast as possible. Could be changed to Adamant too, though...
Swords Dance for extra power.

Usually in RMTs lead is the one that's introduced first. But that doesn't matter.

Jolly is usually better, as you'll outspeed all Mences, etc. Adamant could be better with Outrage, but since you don't run it, use jolly. Otherwise standard, so I've nothing else to say.

_______________________________
dpmfa094.png

Gengar @ Choice Scarf (Starter????)
Modest Nature
EVs: 252 Sp.Atk/ 252 Speed/ 6 HP
Moves:
-Hypnosis/Destiny Bond
-Focus Blast
-Thunderbolt/Destiny bond
-Shadow Ball

The choice Scarf is there to boost it's speed because of the Modest nature. With maxed-out Special attack and boosted Speed, this one can cause tons of damage if used at the right time. It's already been trained by me. =]

Again, standard. I'd use this as lead. You can use Destiny bond over Thunderbolt if you want to use this as kamikaze. It can kill some bulkier sweepers if they think that they can absorb your Shadow ball/etc. and attack you.
_______________________________
dpmfa205.png

Forretress @ Leftovers
Relaxed Nature
EVs: 252 HP / 216 Def / 40 SDef
Moves:
-Gyro Ball
-Stealth Rock
-Earthquake
-Spikes

Physical wall, Spikes is a nuisance to the other team, other moves used for support. Unsure about EVs! This way, the 40 Sp.Def would help it resist eventual special attacks. But I don't know if it's worth it.

It would benefit more if you'd dump those EVs to attack or defense, since Forretress shouldn't face any special hits. Some sweepers are using fire attacks (like Fire blast, Flamethrower) for Forry and other steels, so those sp. defense EVs won't save you because of that 4x weakness. Otherwise looks like ok to me.
_______________________________
dpmfa121.png

Starmie @ Leftovers
EVs: 236 HP/ 56 S.Atk/ 216 Speed
Timid Nature/Natural Cure Ability
Moves:
-Rapid Spin
-Recover
-Thunderbolt
-Surf

I know it needs 132 EVs to KO regular Garchomp. Which is why I'm unsure about keeping those EVs. If you know which one can be etter, please explain.

Since you don't even use Ice beam, I don't see why would you use 132 EVs. EVs are for maximum Leftovers recovery, right? Looks like ok to me. You can always add one speed EV (from sp. att) to outspeed other Starmies.


_______________________________
dpmfa461.png

Weavile @ Choice Band (Starter????)
Jolly Nature
EVs: 252 Atk/ 252 Speed/ 6HP
Moves:
-Pursuit
-Ice Shard
-Brick Break
-Aerial Ace

They generally do well on a team, so I wanted to give it a try. Speed would be maxed out this way, but I'm unsure about giving it more speed power or more Attack power. Advice?

Jolly is must. Only then you can outspeed Alakazams and other base speed 120's, like Sceptile, etc. Even timid Gengar outspeeds adamant Weavile, reducing Weavile's usefulness. But you really don't have to use max speed on jolly, as 216 is enough to outspeed +speed 120's. extra EVs on hp will allow you to take some hits slightly better. But if you want to outspeed most of the opposing Weaviles, feel free to use max speed.
_______________________________
dpffa242.png

Blissey @ Leftovers
Calm Nature
EVs: 252 def, 176 SpD, 80 hp
Moves:
-ToxicThunder wave
-Softboiled
-Aromatherapy
-Seismic Toss

Special Wall. =] Unsure about keeping this pokemon as a Special Wall. Would Cresselia be more effective, according to you?

Maxed hp and sp. defense is overkill. Those are the EVs that are needed to survive three SpecsLucario's Aura spheres and three Focus blasts from SpecsGengar. Bold is an option too.

But since you have weakness to dragons, (Weavile will only revenge kill, and even then it just scares them away) I'd say that Cresselia does it's job better. You have Yanmega (and a slight Gengar. You can use Macho brace with Forry, as after that Gyro ball OHKOs Gengar) weakness then, but since the popularity of Garchomp, I'd say that use Cresselia. It also stops other threats to your team, like Electivire, Mamoswine, etc.

You can use this set, ot then use the standard.

Cresselia @ Leftovers
Ability: Levitate
EVs: 204 hp, 216 Sp. attack, 88 def.
Nature: Bold
-Rest
-Thunder wave
-Ice beam
-Sleep talk

Hp EVs are for maximum Leftovers recovery. Special attack for OHKO Garchomp if it has Life orb and has recoiled once. I'd say that this is pretty good Chomp counter, since the Life orber gets OHKOed from Ice beam if we count the recoil, while Yache berry-ones can't 2HKO me with once SDd Dragon claw if Stealth rock isn't on and we count the Leftovers recovery. And what's the best, I'll 2HKO them. SS can ruin this though.

Thunder wave is for some special sweepers and ruins Weavile switch ins.

Also note that those EVs are deisgned for 31 IVs, so it can be impossible to get Cresselia with those IVs and nature.

_______________________________

That's it, again. A few things have been changed since the last time I posted a similar team. I NEED GOOD ADVICE! I'm tired of posting those topics, I want to get training. =] But before I get training, I have to be sure this team is as perfect as it could possibly be.
Thanks for helping me out.
Changes in bold. Don't use Scarf Starmie as lead. If you use SpecsStar, use it so it fools your opponent to think you're just a spinner. That ScarfStar that Zookie mentioned works only against some few pokemons, while SpecsStar has the potential to sweep through the whole Sandstorm teams.

Zookie's Garchomp sucks. Garchomp really doesn't want to miss, especially if you bring it in while the opponent's team is weakened already. And no one uses ice types as Garchomp counter (expect Walrein on hail, which is pretty rare) so Fire fang is fine for steel types.

And Starmie counters the most common Infernape well, so lets not let that bother.

But The Baron of Fate has the point. The whole team is extremely standard. But Weavile is taken care of with Forretress rather easily, so it shouldn't be any problem as long as you keep it alive.
 
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Key Keeper

Riddle Me This
I'd recommend Weavile as your starter over Gengar. It can take out most starters with ease, espescially opposing Gengars or other's weak to pursuit. Ice type coverage also works well and allows for a large dent in an opposing Garchomp attemting to lead. The main problem would be first-strike fighting type moves like Mach Punch on Breloom, but this is an easy switch in for your Gengar.

One thing about your Starmie, it doesn't have Ice Beam, which it needs to OHKO a Garchomp at any rate. As it stands Gengar is your only significant special sweeper, so I'd say it'd be a good idea to give some more Sp. Att. Evs to Starmie anyway, just in case. I'd say take most out of HP, as Recover boosts survivablilty anyway. Unsure about the Speed though, it might be fine. You might want Ice Beam > Thunderbolt as Gengar already has it to take care of Gyarados, but it's really up to you.

Blissey's EV spread should be more like 160 HP/252 Def/96 Sp.Def for that set. You'll really want to Max its defence, trust me. But this will allow you some HP and Sp. Def EVs aswell if you really want them, although, as they're already huge, they are very flexible.

For Forretress, I'd say Sp. Def EVs is a decent idea, and I think the soread looks alright, although you might want to consider some Attack EVs and Explosion > Spikes, as there isnt much need really to have Stealth Rock and Spikes. This way, espescially with Attack EVs, you're pretty much guaranteed a KO when Forretress is on it's last legs. So many Defence EVs may be unneccessary though, as he has a good Base Defence anyway, I'm not sure though.

For the natures you're concerned about:
Garchomp: I'd say Jolly, as Swords Dance makes up for it.
Weavile : Definitely Jolly again, Speed is Weavile's greatest asset and you'll want to make use of it. Also, you'll want it to outrun a Mixape and OHKO it with Aerial Ace, as otherwise it'll do your team real damage.
Starmie : I'm not sure, really depends on what you want it to do i suppose. Definitely either Timid or Modest though.

At the minute, I can see a fighting weakness, as Weavile, Blissey and Forretress are all weak to it, although this is made up for somewhat by Gengar's immunity. Like i say, be careful of Mixape, as he'll cause real problems as he'll probably carry Hidden Power [Ice] for Garchomp and get Starmie with either Thunderpunch or Grass Knot, as well as his STAB fighting moves. Which is why I say you max out speed for Weavile and Garchomp, as they carry moves to deal with him.
 

Zookie

Battle Tower Fanatic
I'm not exactly understanding why someone wouldn't use an ice attack against Garchomp since he has a 4x weakness to it? Stone Edge certainly is shaky on the accuracy, but ofcourse these are all suggestions so I was JUST throwing it out there. o-o
 

Zookie

Battle Tower Fanatic
I'm not exactly understanding why someone wouldn't use an ice attack against Garchomp since he has a 4x weakness to it? Stone Edge certainly is shaky on the accuracy, but ofcourse these are all suggestions so I was JUST throwing it out there. o-o
 

JakeSteel

Has Not Changed.
I'd go Ice Punch over AA for STAB and Garchomp Kill.

For your Garchomp, I'd go Adamant like you said.

For Gengar Hypnosis:

Gengar, Modest, Wide Lens
Hypnosis
Psychic
Shadow Ball
Sludge Bomb/T-Bolt/Destiny Bond

Gengar Choise Scarf:

Gengar, Modest, Choice Scarf

Psychic
Shadow Ball
T-Bolt
Destiny Bond/Sludge Bomb
 

Nenäpää

Well-Known Member
I'd recommend Weavile as your starter over Gengar. It can take out most starters with ease, espescially opposing Gengars or other's weak to pursuit. Ice type coverage also works well and allows for a large dent in an opposing Garchomp attemting to lead. The main problem would be first-strike fighting type moves like Mach Punch on Breloom, but this is an easy switch in for your Gengar.
Most Gengars have Choice scarf or Focus sash because of that.

One thing about your Starmie, it doesn't have Ice Beam, which it needs to OHKO a Garchomp at any rate. As it stands Gengar is your only significant special sweeper, so I'd say it'd be a good idea to give some more Sp. Att. Evs to Starmie anyway, just in case. I'd say take most out of HP, as Recover boosts survivablilty anyway. Unsure about the Speed though, it might be fine. You might want Ice Beam > Thunderbolt as Gengar already has it to take care of Gyarados, but it's really up to you.
Gengar doesn't counter Gyarados. Please read what the counter means (it's a sticky thread on this section.)

Starmie : I'm not sure, really depends on what you want it to do i suppose. Definitely either Timid or Modest though.
Timid.

At the minute, I can see a fighting weakness, as Weavile, Blissey and Forretress are all weak to it, although this is made up for somewhat by Gengar's immunity. Like i say, be careful of Mixape, as he'll cause real problems as he'll probably carry Hidden Power [Ice] for Garchomp and get Starmie with either Thunderpunch or Grass Knot, as well as his STAB fighting moves. Which is why I say you max out speed for Weavile and Garchomp, as they carry moves to deal with him.
Forry isn't weak to fighting. Starmie is reliable counter for any MixApe without Thunderpunch, as it can shrug off non Nasty plotted Grass knot, outspeed it and OHKO with Surf.

Zookie said:
I'm not exactly understanding why someone wouldn't use an ice attack against Garchomp since he has a 4x weakness to it? Stone Edge certainly is shaky on the accuracy, but ofcourse these are all suggestions so I was JUST throwing it out there. o-o
Using ice attack is different than using it as stab move. I said that no one uses ice types as Garchomp counters, that's why Stone edge isn't that useful. Every Garchomp counter has ice move, but none of them is ice type (with the expection of Walrein.) Stone edge more useful against Gyarados and other flying enemies anyway.

And I was actually talking about Dragon rush's accuracy.

//And Jakesteel, why should Gengar use Psychic or Sludge bomb? And why adamant Chomp? And why Ice punch for Garchomp? It has Ice shard anyway, and Garchomp will switch away anyway when it sees Weavile.
 
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Key Keeper

Riddle Me This
Most Gengars have Choice scarf or Focus sash because of that.
Fair point.

Gengar doesn't counter Gyarados. Please read what the counter means (it's a sticky thread on this section.)
I never said it countered it, i just said that it took care of it, I am aware of the meaning of the term.

Forry isn't weak to fighting.
Oh sorry, i thought it was. Is steel not weak to fighting :S But at any rate, there's still the fire STAB on Mixape anyway to damage it. And Starmie isn't running at max speed, whereas Mixape probably will be, and the difference in base power is minimal.
 

Blue Ace

Pokemon is Dead
Starmie IS NOT a Garchomp counter, it's a far more reliable Gyarados and Infernape counter, those EVs it has now, are better suited for handling even T-Punch Ape, as even with a significant Atk EV investment and Life Orb, it still fails to OHKO, assuming no Rocks that is.

Gengar can come in and Sleep or Destiny Bond Garchomp, Weavile can come in and Ice Shard if youve already activated its Yache, and Starmie can use Surf on it, if its taken damage from and attack and Stealth Rock + Spikes prior to its entrance, And Forretress can easily come in on Outraging ScarfChomp or a Draco Meteor from a Chain variant. It's just a matter of skill, Besides there is no such thing as a real solid Garchomp counter anyway, all teams have a hard time with it

- Forretress doesnt even need Attack Evs to be honest, its just something Smogon put on it, because they assumed its base Defense is already good enough as is, however its typing often plays against it, since it takes neutral from fighting and ground, two common physical moves, plus the fact it cant recover on its own means it'll be whittled away. Skarmory is better suited for attacking while walling anyway you might want to consider it as a replacement, and Shed Shell on them always, you dont want Mangezone or Wobbuffet taking out such an important member on the team


EDIT:

Oh sorry, i thought it was. Is steel not weak to fighting :S But at any rate, there's still the fire STAB on Mixape anyway to damage it. And Starmie isn't running at max speed, whereas Mixape probably will be, and the difference in base power is minimal.

Forretress is Bug/Steel, Bug resists fighting so it takes neutral. Max speed Infernape will never outspeed that Starmie unless it has Choice Scarf, which means it gave up a significant amount of power over Life Orb, making it more easily walled
 
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Nenäpää

Well-Known Member
- Forretress doesnt even need Attack Evs to be honest, its just something Smogon put on it, because they assumed its base Defense is already good enough as is, however its typing often plays against it, since it takes neutral from fighting and ground, two common physical moves, plus the fact it cant recover on its own means it'll be whittled away.
Actually, Macho brace and those 40 attack EVs would give it pretty good OHKO rate against Gengar, which rapes this team if Cress is to be used over Blissey.

Skarmory is better suited for attacking while walling anyway you might want to consider it as a replacement, and Shed Shell on them always, you dont want Mangezone or Wobbuffet taking out such an important member on the team
Isn't Wobbuffet uber again? And I've encountered only one Wobbuffet and Magnezone on Wifi (in something like 150 games.)

But Skarmory sounds nice, but then it seems like you'd want to use SkarmBliss, because Gengar can't be countered otherwise. And Skarmory gets rid of those annoying Ninjasks, as you don't have (p)hazer.
 

Blue Ace

Pokemon is Dead
Actually, Macho brace and those 40 attack EVs would give it pretty good OHKO rate against Gengar, which rapes this team if Cress is to be used over Blissey.

Thats Macho Brace though which hardly anyone even uses anymore, not to mention I dont see why Gengar would switch into Forretress. Skarmory can also hit it hard with Brave Bird and Stealth rock, without being left open to Magnezone/ Wobbuffet


Isn't Wobbuffet uber again? And I've encountered only one Wobbuffet and Magnezone on Wifi (in something like 150 games.)

Shoddy hasnt banned them, and Smogon has yet to say anything about them after the voting. Also the fact that you dont see a pokemon, doesnt mean it doesnt exist, or that you shouldnt be prepared for it.


Blissey > Cresselia plz, Cresselia doesnt fit well into this team whatsoever
 

Nenäpää

Well-Known Member
Thats Macho Brace though which hardly anyone even uses anymore, not to mention I dont see why Gengar would switch into Forretress. Skarmory can also hit it hard with Brave Bird and Stealth rock, without being left open to Magnezone/ Wobbuffet
The point it to switch Forry on Gengar to counter it. If we think it that way, there's no point in having Starmie at all to counter Gyarados, since why would Gyarados switch in on Starmie anyway? Yeah, Forry isn't really reliable counter for it, but that was just in case of Cresselia. And opposing Gengar would really surprise from OHKO.

And why would Skarmory switch into Gengar? Hypnosis ruins it, Focus blast deals massive damage, Thunderbolt kills it.

Bronzong could be good option instead of Forretress. Actually, the thing that you can't absorb sleep makes RestTalkin 'Zong interesting option. Btw, Cress + Bronzong are pretty good combination.

Shoddy hasnt banned them, and Smogon has yet to say anything about them after the voting. Also the fact that you dont see a pokemon, doesnt mean it doesnt exist, or that you shouldnt be prepared for it.

But the thing is that Skarmory/Forretress loses Leftovers recovery if Shed shell is used. Which is more fatal in a long run; losing Leftovers recovery or get trapped and killed in once in 70 matches. Of course I may've had just a good luck, but I just raised a question.

Blissey > Cresselia plz, Cresselia doesnt fit well into this team whatsoever
I kind of agree. But that dragon weakness can be fatal. Choice banded/SD/DD Mence/Garchomp/Dragonite can cause one loss with one move, two moves if it's SD or DD variant. Skarmory is the only one that can take a hit, but it has always watch out mixed sets which are pretty common too. So Skarmory/Forretress is the only one that can come in on dragons (with the expection of SpecsMence as Blissey walls it.) Weavile and Starmie aren't counters for dragons, and they can't come in.
 

Flannery

Fire PkMn Trainer
I changed a few things, but I'll place Blissey back up there.
There are so many opinions that I don't know what to put where... a person says something is good, while another says it's the wrong thing to do. Who to listen to now? Anyway, I wanted different opinions, and I'm glad to be getting them.

Skarm/ Bronzong could be an option, but the wried thing is that I used to have Skarm up there and someone suggested Forry for it. @.@

I'll wait a while and see whatever you guys say. I'll base my decisions on that.
 

Nenäpää

Well-Known Member
There are so many opinions that I don't know what to put where... a person says something is good, while another says it's the wrong thing to do. Who to listen to now? Anyway, I wanted different opinions, and I'm glad to be getting them.
You can put Shed shell on anyone if you want to. But also note what I said.

Skarm/ Bronzong could be an option, but the wried thing is that I used to have Skarm up there and someone suggested Forry for it. @.@
What was the reason to take Forry instead of Skarmory? I don't see it really, as Forry has worse typing (no EQ immunity), no way to heal itself and it can not phaze. In the other hand Skarmory has slightly weaker physical defense, reliable healing, access to Whirlwind, Roar and Spikes and not to forget ground immunity. Rapid spin and Toxic spikes are thing that really make Forretress unique. And yes, I know that Tentacruel has them both too, but Forrestress is in different situation.
 

kpt25

Steel type trainer
Blissey should come in instead of cresselia...With cress,you team has 3 pokemon that are weak to dark,bug and ghost attacks(opposing gengars,does Heracross mean anything to you by chance?)
Weavile has only one stab attack,which is ice punch,have you thought of putting Night Slash on it,it can OHKO almost anything that is weak to it(barring cresselia,and even then i don`t know if it still OHKO with Lifeorb)
I know the type is NOT very common in battles,but a sweeper with aerial ace or above can rip your team apart,as none of them are resistant to flying
I hope this helped you...have you thought of Bronzong?it`s a decent pokemon to use SR,has hypnosis and can explode if it`s worn down,as well as use gyro ball effectively
 

Nenäpää

Well-Known Member
Weavile has only one stab attack,which is ice punch,have you thought of putting Night Slash on it,it can OHKO almost anything that is weak to it(barring cresselia,and even then i don`t know if it still OHKO with Lifeorb)
Weavile has Pursuit and Ice shard.

That means that 1+1=2, not 1.

That Weavile is meant to trap and revenge kill, not sweep through entire teams with immense power.
I know the type is NOT very common in battles,but a sweeper with aerial ace or above can rip your team apart,as none of them are resistant to flying
Actually, Aerial ace has no change of breakin Forretress unless it's heavily boosted. Staraptor's Brave bird leaves a dent though.

I hope this helped you...have you thought of Bronzong?it`s a decent pokemon to use SR,has hypnosis and can explode if it`s worn down,as well as use gyro ball effectively
Actually I suggested it already. :p Skarmory could be more useful alternative, as it can phaze. Ninjask's BP can be really bad to you if you don't have any kind of phazer. Weavile can only Ice shard it, and when you switch in on it, it may have Sub on already. Then it passes at least speed to it's teammate.
 
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