I always post this, but I keep having some uncertainties. Hopefully they'll all be cleared up now and I can start training.
There IS a prize for the most helpful person. It's a nice prize. =] Surprise, though. ^^
Things I need you to get a special look at:
-My lead. WEAVILE or GENGAR?
-Starmie's and Foretress's EVs.
-Blissey in general.
-Garchomp's, Starmie's Weavile's natures.
-Items/Natures/movesets/EVs for all of them.
-Which means I need you to look at... everything.
TEAM:
_______________________________
Garchomp @ Yache Berry
Jolly Nature
EVs: 252 Atk/ 252 Speed/ 6HP
Moves:
-Swords Dance
-Dragon Claw
-Fire Fang
-Earthquake
Standard Stuff.... but useful. Jolly-natured to make it as fast as possible. Could be changed to Adamant too, though...
Swords Dance for extra power.
_______________________________
Gengar @ Choice Scarf (Starter????)
Modest Nature
EVs: 252 Sp.Atk/ 252 Speed/ 6 HP
Moves:
-Destiny Bond
-Focus Blast
-Hypnosis
-Shadow Ball
The choice Scarf is there to boost it's speed because of the Modest nature. With maxed-out Special attack and boosted Speed, this one can cause tons of damage if used at the right time. It's already been trained by me. =]
_______________________________
Forretress @ Leftovers
Relaxed Nature
EVs: 252 HP / 252 Def / 6 Atk
Moves:
-Gyro Ball
-Stealth Rock
-Earthquake
-Spikes
Physical wall, Spikes is a nuisance to the other team, other moves used for support. Unsure about EVs! This way, the 40 Sp.Def would help it resist eventual special attacks. But I don't know if it's worth it.
_______________________________
Starmie @ Leftovers
EVs: 236 HP/ 56 S.Atk/ 216 Speed
Timid Nature/Natural Cure Ability
Moves:
-Rapid Spin
-Recover
-Thunderbolt
-Surf
I know it needs 132 EVs to KO regular Garchomp. Which is why I'm unsure about keeping those EVs. If you know which one can be etter, please explain.
_______________________________
Weavile @ Choice Band (Starter????)
Jolly Nature
EVs: 252 Atk/ 252 Speed/ 6HP
Moves:
-Pursuit
-Ice Shard
-Brick Break
-Aerial Ace
They generally do well on a team, so I wanted to give it a try. Speed would be maxed out this way, but I'm unsure about giving it more speed power or more Attack power. Advice?
_______________________________
Blissey @ Leftovers
Calm Nature
EVs: 252 def, 176 SpD, 80 HP
Moves:
-ToxicThunder wave
-Softboiled
-Aromatherapy
-Seismic Toss
Wall. =]
Changed back...
_______________________________
That's it, again. A few things have been changed since the last time I posted a similar team. I NEED GOOD ADVICE! I'm tired of posting those topics, I want to get training. =] But before I get training, I have to be sure this team is as perfect as it could possibly be.
Thanks for helping me out.
There IS a prize for the most helpful person. It's a nice prize. =] Surprise, though. ^^
Things I need you to get a special look at:
-My lead. WEAVILE or GENGAR?
-Starmie's and Foretress's EVs.
-Blissey in general.
-Garchomp's, Starmie's Weavile's natures.
-Items/Natures/movesets/EVs for all of them.
-Which means I need you to look at... everything.
TEAM:






_______________________________

Garchomp @ Yache Berry
Jolly Nature
EVs: 252 Atk/ 252 Speed/ 6HP
Moves:
-Swords Dance
-Dragon Claw
-Fire Fang
-Earthquake
Standard Stuff.... but useful. Jolly-natured to make it as fast as possible. Could be changed to Adamant too, though...
Swords Dance for extra power.
_______________________________

Gengar @ Choice Scarf (Starter????)
Modest Nature
EVs: 252 Sp.Atk/ 252 Speed/ 6 HP
Moves:
-Destiny Bond
-Focus Blast
-Hypnosis
-Shadow Ball
The choice Scarf is there to boost it's speed because of the Modest nature. With maxed-out Special attack and boosted Speed, this one can cause tons of damage if used at the right time. It's already been trained by me. =]
_______________________________

Forretress @ Leftovers
Relaxed Nature
EVs: 252 HP / 252 Def / 6 Atk
Moves:
-Gyro Ball
-Stealth Rock
-Earthquake
-Spikes
Physical wall, Spikes is a nuisance to the other team, other moves used for support. Unsure about EVs! This way, the 40 Sp.Def would help it resist eventual special attacks. But I don't know if it's worth it.
_______________________________

Starmie @ Leftovers
EVs: 236 HP/ 56 S.Atk/ 216 Speed
Timid Nature/Natural Cure Ability
Moves:
-Rapid Spin
-Recover
-Thunderbolt
-Surf
I know it needs 132 EVs to KO regular Garchomp. Which is why I'm unsure about keeping those EVs. If you know which one can be etter, please explain.
_______________________________

Weavile @ Choice Band (Starter????)
Jolly Nature
EVs: 252 Atk/ 252 Speed/ 6HP
Moves:
-Pursuit
-Ice Shard
-Brick Break
-Aerial Ace
They generally do well on a team, so I wanted to give it a try. Speed would be maxed out this way, but I'm unsure about giving it more speed power or more Attack power. Advice?
_______________________________

Blissey @ Leftovers
Calm Nature
EVs: 252 def, 176 SpD, 80 HP
Moves:
-ToxicThunder wave
-Softboiled
-Aromatherapy
-Seismic Toss
Wall. =]
Changed back...
_______________________________
That's it, again. A few things have been changed since the last time I posted a similar team. I NEED GOOD ADVICE! I'm tired of posting those topics, I want to get training. =] But before I get training, I have to be sure this team is as perfect as it could possibly be.
Thanks for helping me out.
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