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Lamar

New Member
Aerodactyl@Choice Band
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly (+Spd, -SPAtk)
- Earth Quake
- Stone Edge
- Double Edge
- Aerial Ace

Starmie@Choice Specs
Trait: Natural Cure
EVs: 4 HP / 252 SPAtk / 252 Spd
Timid (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin/Grass Knot

Two pokemon with the same idea behind them. Both can be leads too, though I might go with Aerodactyl because of his greater speed. Also, on Starmie, I'm not sure if I should go with Rapid Spin or Grass Knot. Rapid Spin is good for support but it might be hard to do with Choice Specs.

Skarmory@Shed Skin
Trait: Keen Eye
EVs: 252 HP / 64 Atk / 192 Def
Impish (+Def, -SPAtk)
- Drill Peck/Spikes
- Stealth Rock
- Whirlwind
- Roost

Standard Skarm. Not sure if I should go with Spikes or Drill Peck. I don't want to get screwed over by Taunt but Spikes is so tempting.

Umbreon@Leftovers
Trait: Synchronize
EVs: 252 HP / 176 Def / 80 SPDef
Calm (+SPDef, -Atk)
- Mean Look
- Yawn
- Protect
- Baton Pass

This can be a great annoyer. Trap the opponent, put it to sleep, then switch to a counter. It can also wall well, I guess. I just hope this works well in practice.

Ludicolo@Big Root
Trait: Rain Dish
EVs: 204 HP / 52 SPAtk / 252 SPDef
Calm (+SPDef, -Atk)
- Rain Dance
- Leech Seed
- Giga Drain
- Toxic

Annoyer and Special Wall. The only problem is it has nothing to block the opponent, so Leech Seed might not be that effective. Still, if it forces a switch, it's a free turn for Toxic'ing the pokemon coming in.

Swampert@Leftovers
Trait: Torrent
EVs: 252 HP / 4 Atk / 252 SPDef
Careful (+SPDef, -SPAtk)
- Curse
- Avalanche
- Hammer Arm
- Earthquake/Waterfall

I really don't know if this set is going to work. If Swarmpert is going to always go second, I want it to be able to survive a hit. Curse should theoretically raise its defense enough to survive while raising its attack stat. I'm maxing SPDef so that it can go out against special users too. Also, I'll be using its ground type to counter electric attacks. 3 of my pokemon on this team are weak to lightning, I need something to resist it.



Anyways, I'd like to know how well I've done...Constructive criticisism is appreciated.
 
Ice Fang over Double Edge on Aero. And Aero should definitely be your lead. Why would you wanna have a Starmie as your lead with all the Weaville, Gengar and Heracross roaming all over the place?

Skarmory should have: Spikes / Roost / Drill Peck / Whirlwind

What's the point of Umbreon having Baton Pass when it doesn't have moves that raise its stats? Toxic / Wish / Dark Pulse / Baton Pass

Swampert: Hydro Pump / Stone Edge / Avalanche / Stealth Rock. Relaxed nature, please.
 

the_hilda_garde

Dear, I'll Stay Gold
What's the point of Umbreon having Baton Pass when it doesn't have moves that raise its stats?

So they can BP Mean Look, genius.
What's the point of having Wish and Baton Pass without Mean Look or a stat up move? You don't have to BP Wish.


To OP: Two Annoyers is two too much. Keep one if you really must and replace the other for a legitimate special wall, which you are lacking. Regice, Blissey, Cresselia. Take your pick.
 
Last edited:

The Shadow Trainer

Well-Known Member
Aerodactyl@Choice Band
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly (+Spd, -SPAtk)
- Earth Quake
- Stone Edge
- Double Edge
- Aerial Ace

Starmie@Choice Specs
Trait: Natural Cure
EVs: 4 HP / 252 SPAtk / 252 Spd
Timid (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin/Grass Knot

Two pokemon with the same idea behind them. Both can be leads too, though I might go with Aerodactyl because of his greater speed. Also, on Starmie, I'm not sure if I should go with Rapid Spin or Grass Knot. Rapid Spin is good for support but it might be hard to do with Choice Specs.

Skarmory@Shed Skin
Trait: Keen Eye
EVs: 252 HP / 64 Atk / 192 Def
Impish (+Def, -SPAtk)
- Drill Peck/Spikes
- Stealth Rock
- Whirlwind
- Roost

Standard Skarm. Not sure if I should go with Spikes or Drill Peck. I don't want to get screwed over by Taunt but Spikes is so tempting.

Umbreon@Leftovers
Trait: Synchronize
EVs: 252 HP / 176 Def / 80 SPDef
Calm (+SPDef, -Atk)
- Mean Look
- Toxic
- Confuse Ray
- Dark Pulse

This can be a great annoyer. Trap the opponent, put it to sleep, then switch to a counter. It can also wall well, I guess. I just hope this works well in practice.

Ludicolo@Big Root
Trait: Rain Dish
EVs: 204 HP / 52 SPAtk / 252 SPDef
Calm (+SPDef, -Atk)
- Rain Dance
- Leech Seed
- Giga Drain
- Toxic

Annoyer and Special Wall. The only problem is it has nothing to block the opponent, so Leech Seed might not be that effective. Still, if it forces a switch, it's a free turn for Toxic'ing the pokemon coming in.

Swampert@Leftovers
Trait: Torrent
EVs: 252 HP / 4 Atk / 252 SPDef
Careful (+SPDef, -SPAtk)
- Curse
- Avalanche
- Hammer Arm
- Earthquake/Waterfall

I really don't know if this set is going to work. If Swarmpert is going to always go second, I want it to be able to survive a hit. Curse should theoretically raise its defense enough to survive while raising its attack stat. I'm maxing SPDef so that it can go out against special users too. Also, I'll be using its ground type to counter electric attacks. 3 of my pokemon on this team are weak to lightning, I need something to resist it.



Anyways, I'd like to know how well I've done...Constructive criticisism is appreciated.

They look good!
Except Umbreon, why he had Baton Pass without a powerup move?
Please rate my team too.
 

Senor Finaleze

Well-Known Member
Maybe use that one item that keeps you from being OHKO'd from a move that WILL do that. Can't think of the name.(for Aero) Just a thought since he's so frail. But the power is always nice. :)
 
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