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RMT, Help with 6th spot

Discussion in '5th Gen In-Game RMT' started by tripluke, Apr 14, 2013.

  1. tripluke

    tripluke Mr. Magius

    I am doing a regular White 2 playthrough. I want to finish the game to do the aftergame stuff and to competitive battle.

    I want to have a good team and enjoy beating the Elite 4. My current team is:
    Snivy lv. 55- @Draco Plate- Leaf Blade, Coil, Giga Drain, Dragon Rush
    Ampharos lv. 55 @Scope Lens- Thunder Wave, Confuse Ray, Discharge, Thunderpunch
    Vespiquen lv. 55 @ Flying Gem- Acrobatics, Attack Order, Defend Order, Cut
    Starmie lv. 55 @Mystic Water- Psychic, Waterfall, Surf, Toxic
    Camerupt lv. 55 @Quick Claw- Flamethrower, Earthquake, Strength, Will-O-Wisp
    Mienshao lv. 55 @Shell Bell- Fake Out, U-Turn, Jump Kick, Double Hit

    I have a flyer but it is not part of my main team. I wonder if I should train up Braviary instead of Vespiquen, but here are my concerns.

    -I love using Vespiquen, I haven't used it too much before.
    -I do not know if I will have enough type coverage for psychics if I use Braviary instead.
    -The only problem I have with Vespiquen is that it's not too powerful and it is kind of slow.

    What should I use? I would love to have Braviary because he is powerful and can learn fly.
     
  2. RoySceptile

    RoySceptile I'm joking

    Braviary can learn Shadow Claw, if you're okay going with that.
     
  3. Shine

    Shine Psyched Up Staff Member Moderator

    Snivy
    Adamant Nature
    ~Coil
    ~Leaf Blade
    ~Aqua Tail
    ~Return

    Snivy doesn't get Dragon Rush.


    Ampharos
    Modest Nature
    ~Thunderbolt
    ~Focus Blast/Power Gem
    ~Signal Beam
    ~Thunder Wave


    Vespiqueen
    Adamant Nature
    ~Attack Order
    ~Aerial Ace
    ~Toxic
    ~Hone Claws

    Cut is most of the time used only to pick items (or in the case of Route 23, to access an optional path) so you might as well use a HM slave instead for that.


    Starmie
    Modest/Timid Nature
    ~Surf
    ~Ice Beam
    ~Psychic/Calm Mind
    ~Thunderbolt



    Camerupt
    Adamant/Jolly Nature
    ~Flame Charge
    ~Rock Slide
    ~Earthquake
    ~Return

    Strength becomes useless after you've pushed all the boulders down the hole, as they permanently remains there.


    Mienshao
    Adamant/Jolly Nature, Regenerator ability
    ~U-Turn
    ~Hi Jump Kick
    ~Rock Slide
    ~Fake Out





    as for Braviary

    Braviary
    Adamant/Jolly Nature
    ~Rock Slide
    ~Brave Bird
    ~Return
    ~Shadow Claw
     

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