This team will be used in the Dragon doubles tournament, but I plan to use it for singles too. since fire types are my favorite I’ve tried going for mono type, but with flexibility (open to other options though). This team has been tested in the Battle Resort (except for Leafeon/Umbreon, which were both tested in the simulator as they haven’t been bred yet).
Battle Simulators:
Leafeon: http://pokemonshowdown.com/replay/ou-218014327
Umbreon: http://pokemonshowdown.com/replay/ou-217996075
http://pokemonshowdown.com/replay/ou-218000987 (not sure why it switched me to opponent here)
Stealth Rock setter and Rapid Spinner
Rim (Donphan) @ Leftovers
Ability: Sturdy
EVs: HP 252 / ATK 6 / DEF 252
Nature: Impish (+Def, -SpA)
- Stealth Rock
- Rapid Spin
- Roar
- Earthquake
stealth rock up first, then roar to scope out the other team, use earthquake to deal damage if a good pokemon comes up that's weak to it. Will switch out afterwards to keep around. Switch in on physical attackers too.
I originally had Endure bred into him, but testing it out I got irritated because of it being so situational (I thought due to sturdy it would be useful but it hasn't been). Though I am debating on using Knock off instead of Earthquake. But due to my strategy of using roar to scope out the other team I don't see it as being useful in the long run (except maybe doubles, which is why I’m considering it).
Flexible Physical Sweeper
Charmer (Charizard) @ Charizardite X
Ability: Blaze
EVs: ATK 252 / DEF 6 / SPD 252
Nature: Adamant (+Atk, -SpA)
- Dragon Dance
- Flare Blitz
- Outrage
- Roost
Strategy: pretty straight forward physical sweeper with the ability to heal. Debating on switching out Outrage for Dragon Claw though. He’s here for a flexible physical sweeper when Talonflame is too iffy.
Set Physical Sweeper
Perry (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: HP 6 / ATK 252 / SPD 252
Nature: Adamant (+Atk, -SpA)
- Brave Bird
- Flare Blitz
- U-Turn
- Roost
The muscle of the team, I’ve tested this set in the Battle Resort and found the need to switch out irritating, but I like the power boost. I’m thinking about replacing roost to something else because of Choice Band limitations, or just switch to Sharp Beak.
Status Inflictor and Water Coverage
Dodger (Jolteon) @ Life Orb
Ability: Volt Absorb
EVs: HP 10 / SP ATK 248 / SPD 252
Nature: Timid (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Dark]
- Toxic
For dealing with water types primarily. Going with Life Orb for the power boost and flexibility, I’m debating on changing hidden power to something else since it doesn't seem to be really useful due to shadow ball covering most that dark would anyway. I originally had Thunder Wave in the last slot but changed to Toxic due to removing it from Ninetales.
Sun Setter and Special Sweeper
Aya (Ninetales) @ Heat Rock
Ability: Drought
EVs: SP ATK 252 / SP DEF 10 / SPD 248
Nature: Modest (+SpA, -Atk)
- Nasty Plot
- Flamethrower
- Extrasensory
- Solar Beam
I’ve changed her move set a bit from what I originally planned to get some super effective hits and made her a Special sweeper. Nasty plot for boosts when I can, but otherwise it's all out attacks. My original strategy was Toxic + Hex but ended up replacing both moves.
Ninetales will be my primary go to for coverage and sun, so she'll be switched into a lot. I was debating on Choice Specs, but since she's meant to be used against any threat I’d rather not be locked in.
These next two pokemon have only been tested via simulator, I’d like some opinions on which would be better. I’m trying to come up with a good staler/baton passer for support and I think one of these worked well enough. (I’m open to other options as well).
Status Inflicter and Baton Passer
Leafeon (Mino) @ Miracle Seed
Ability: Chlorophyll
EVs: HP 148 / 10 ATK / SpD 252
Careful (+SpD, -SpA)
- Swords Dance
- Baton Pass
- Toxic
- Leaf Blade
Main job is Baton Passing ATK boosts to Charizard X, Donphan, or Talonflame. But also for switch in on water and ground attacks, which is why I want a nature supporting SpD. As for the final move slots, Leaf Blade for water, ground, and rock threats, though I’m thinking about switching Leaf Blade for X-Scissor is for dark and psychic.
Status Inflicter and Staler
Umbreon (Tsukino) @ Rocky Helmet
Ability: Synchronize
EVs: HP 148 / 10 DEF / SpD 252
Careful (+SpD, -SpA)
- Moonlight
- Toxic
- Protect
- Mean Look
I'd use leftovers, but that item is on Donphan, so Rocky Helmet for return damage (since he won't have any attacks beyond status)
I dropped the Baton Pass healing for Moonlight to take advantage of sun. Toxic for status and Protect to avoid hits. Last slot for Mean Look to prevent opponent from escaping after poisoning.
Untested but curious on input
Umbreon (Tsukino) @ Rocky Helmet
Ability: Synchronize
EVs: HP 148 / 10 DEF / SpD 252 (Careful) / HP 148 / DEF 252 / SpD 10 (Impish)
Careful (+SpD, -SpA) / Impish (+Def, -SpA)
- Wish
- Baton Pass
- Helping Hand / Protect / Charm / Baby-Doll Eyes
- Tickle / Fake Tears / Toxic
Wish for healing or in combination with Baton Pass, to heal teammates. Helping hand for doubles or Charm to lower opponents ATK x2 to help support team as most have weak DEF or Baby-doll Eyes for the option to lower ATK immediately. Final move slot is tricky and depends on slot 3. Tickle if Charm isn't used (plus the defense drop will also help my Physical sweepers), Fake Tears for SpD x2 drop to help Ninetales sweep, or Toxic to inflict status along with protect.
Battle Simulators:
Leafeon: http://pokemonshowdown.com/replay/ou-218014327
Umbreon: http://pokemonshowdown.com/replay/ou-217996075
http://pokemonshowdown.com/replay/ou-218000987 (not sure why it switched me to opponent here)
Stealth Rock setter and Rapid Spinner
Rim (Donphan) @ Leftovers
Ability: Sturdy
EVs: HP 252 / ATK 6 / DEF 252
Nature: Impish (+Def, -SpA)
- Stealth Rock
- Rapid Spin
- Roar
- Earthquake
stealth rock up first, then roar to scope out the other team, use earthquake to deal damage if a good pokemon comes up that's weak to it. Will switch out afterwards to keep around. Switch in on physical attackers too.
I originally had Endure bred into him, but testing it out I got irritated because of it being so situational (I thought due to sturdy it would be useful but it hasn't been). Though I am debating on using Knock off instead of Earthquake. But due to my strategy of using roar to scope out the other team I don't see it as being useful in the long run (except maybe doubles, which is why I’m considering it).
Flexible Physical Sweeper
Charmer (Charizard) @ Charizardite X
Ability: Blaze
EVs: ATK 252 / DEF 6 / SPD 252
Nature: Adamant (+Atk, -SpA)
- Dragon Dance
- Flare Blitz
- Outrage
- Roost
Strategy: pretty straight forward physical sweeper with the ability to heal. Debating on switching out Outrage for Dragon Claw though. He’s here for a flexible physical sweeper when Talonflame is too iffy.
Set Physical Sweeper
Perry (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: HP 6 / ATK 252 / SPD 252
Nature: Adamant (+Atk, -SpA)
- Brave Bird
- Flare Blitz
- U-Turn
- Roost
The muscle of the team, I’ve tested this set in the Battle Resort and found the need to switch out irritating, but I like the power boost. I’m thinking about replacing roost to something else because of Choice Band limitations, or just switch to Sharp Beak.
Status Inflictor and Water Coverage
Dodger (Jolteon) @ Life Orb
Ability: Volt Absorb
EVs: HP 10 / SP ATK 248 / SPD 252
Nature: Timid (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Dark]
- Toxic
For dealing with water types primarily. Going with Life Orb for the power boost and flexibility, I’m debating on changing hidden power to something else since it doesn't seem to be really useful due to shadow ball covering most that dark would anyway. I originally had Thunder Wave in the last slot but changed to Toxic due to removing it from Ninetales.
Sun Setter and Special Sweeper
Aya (Ninetales) @ Heat Rock
Ability: Drought
EVs: SP ATK 252 / SP DEF 10 / SPD 248
Nature: Modest (+SpA, -Atk)
- Nasty Plot
- Flamethrower
- Extrasensory
- Solar Beam
I’ve changed her move set a bit from what I originally planned to get some super effective hits and made her a Special sweeper. Nasty plot for boosts when I can, but otherwise it's all out attacks. My original strategy was Toxic + Hex but ended up replacing both moves.
Ninetales will be my primary go to for coverage and sun, so she'll be switched into a lot. I was debating on Choice Specs, but since she's meant to be used against any threat I’d rather not be locked in.
These next two pokemon have only been tested via simulator, I’d like some opinions on which would be better. I’m trying to come up with a good staler/baton passer for support and I think one of these worked well enough. (I’m open to other options as well).
Status Inflicter and Baton Passer
Leafeon (Mino) @ Miracle Seed
Ability: Chlorophyll
EVs: HP 148 / 10 ATK / SpD 252
Careful (+SpD, -SpA)
- Swords Dance
- Baton Pass
- Toxic
- Leaf Blade
Main job is Baton Passing ATK boosts to Charizard X, Donphan, or Talonflame. But also for switch in on water and ground attacks, which is why I want a nature supporting SpD. As for the final move slots, Leaf Blade for water, ground, and rock threats, though I’m thinking about switching Leaf Blade for X-Scissor is for dark and psychic.
Status Inflicter and Staler
Umbreon (Tsukino) @ Rocky Helmet
Ability: Synchronize
EVs: HP 148 / 10 DEF / SpD 252
Careful (+SpD, -SpA)
- Moonlight
- Toxic
- Protect
- Mean Look
I'd use leftovers, but that item is on Donphan, so Rocky Helmet for return damage (since he won't have any attacks beyond status)
I dropped the Baton Pass healing for Moonlight to take advantage of sun. Toxic for status and Protect to avoid hits. Last slot for Mean Look to prevent opponent from escaping after poisoning.
Untested but curious on input
Umbreon (Tsukino) @ Rocky Helmet
Ability: Synchronize
EVs: HP 148 / 10 DEF / SpD 252 (Careful) / HP 148 / DEF 252 / SpD 10 (Impish)
Careful (+SpD, -SpA) / Impish (+Def, -SpA)
- Wish
- Baton Pass
- Helping Hand / Protect / Charm / Baby-Doll Eyes
- Tickle / Fake Tears / Toxic
Wish for healing or in combination with Baton Pass, to heal teammates. Helping hand for doubles or Charm to lower opponents ATK x2 to help support team as most have weak DEF or Baby-doll Eyes for the option to lower ATK immediately. Final move slot is tricky and depends on slot 3. Tickle if Charm isn't used (plus the defense drop will also help my Physical sweepers), Fake Tears for SpD x2 drop to help Ninetales sweep, or Toxic to inflict status along with protect.