Well, here it is:
Forretress@Leftovers
Relaxed
252 HP, 234 Def, 24 Atk
Stealth Rock
Spikes
Explosion
Earthquake
Job: As my starter, Forretress is there to easily wall most physical threats. It will also set up SR and Spikes. Once its done its job, it can explode on one of the main sweepers of my opponent. I'd rather have Leftovers since Magnezone isn't that common, plus if I predict right, I can EQ it on the switch, than proceed to KO. Attack EVs are there too at least put bigger dents in Physical Walls, in case they try to block my Explosions. After all, 411 Def is High enough. and 222 max atk witht he Ev Spread can KO most Pokemon except Steel and Rock Types.
Garchomp@Life Orb
Jolly
16HP/252ATK/240SPeD
Swords Dance
Earthquake
Dragon Claw
Fire Fang/Fire Blast
Job: The physical sweeper in my team, its pretty fast, and will outrun most Pokemon. Fire Fang for Steel Types.
Blissey@Leftovers
Bold
252 Def, 252 HP, 6 Sp. Def
Softboiled
Armoatherapy
Thunder Wave/Sing
Ice Beam
Job: The usual Blissey, just great at taking Special Attackers. I know Seismic Toss is a more reliable option, but since I lack Emerald, i cant use it. The only plus I see in Ice Beam is that it at least hits Ghosts.
Starmie@Wise Glasses
Timid
252 Spd, ??? Sp Atk, ??? HP
Surf
Ice Beam
Thunderbolt
Rapid Spin/Recover
Job: A Special Sweeper/Rapid Spinner, Starmie manages to counter a LOT of common threats. One problem though I can't solve is whether it should have Recover or Rapid Spin. Seeing my team is not that prone to SR or Spikes, I'm leaning towards Recover. But, if I ever face Toxic Spikes, it will be hard for me to get rid of. I also need a little help with the EVs.
Weezing@Black Sludge
Bold
252 HP, 140 Def, 118 Sp Atk.
Flamethrower
Thunderbolt
Will-O-Wisp/Haze
Pain Split
Job: My Physical Wall/Hazer. T-Bolt can actually surprise Gyarados, who think they can set-up on me. I don't know however which is more reliable; Haze or Will-O-Wisp? I know WoW will scare most Physical Threats away, but Haze can make anything that abuses Stat-Ups useless. Please help me decide. 140 EVs in Def put Weezing at 342 Def, high enough to take most Physical hits. The 118 EVs in Sp. Atk give Weezing some sort of attacking power to let him do respectable damage to anything Super-Effective.
Infernape@Life Orb
Naive
252 Sp. Atk, 234 Spd, 24 Atk
Flamethrower
Grass Knot
Close Combat
Nasty Plot
Job: My mixed sweeper. This guy has ripped through unprepared teams in Shoddy. Some people keep Swampert in agains this guy, though they get KOed with Grass Knot. After a Single Nasty Plot this put him at 614 Sp Atk, Flamethrower 2HKOs Cresselia and Dusknoir and KOs most anything that doesn't resist it.
Other Info:
Since I don't have Wi-Fi, I just used Shoddy to test this team. Its been pretty good so far.
Forretress@Leftovers
Relaxed
252 HP, 234 Def, 24 Atk
Stealth Rock
Spikes
Explosion
Earthquake
Job: As my starter, Forretress is there to easily wall most physical threats. It will also set up SR and Spikes. Once its done its job, it can explode on one of the main sweepers of my opponent. I'd rather have Leftovers since Magnezone isn't that common, plus if I predict right, I can EQ it on the switch, than proceed to KO. Attack EVs are there too at least put bigger dents in Physical Walls, in case they try to block my Explosions. After all, 411 Def is High enough. and 222 max atk witht he Ev Spread can KO most Pokemon except Steel and Rock Types.
Garchomp@Life Orb
Jolly
16HP/252ATK/240SPeD
Swords Dance
Earthquake
Dragon Claw
Fire Fang/Fire Blast
Job: The physical sweeper in my team, its pretty fast, and will outrun most Pokemon. Fire Fang for Steel Types.
Blissey@Leftovers
Bold
252 Def, 252 HP, 6 Sp. Def
Softboiled
Armoatherapy
Thunder Wave/Sing
Ice Beam
Job: The usual Blissey, just great at taking Special Attackers. I know Seismic Toss is a more reliable option, but since I lack Emerald, i cant use it. The only plus I see in Ice Beam is that it at least hits Ghosts.
Starmie@Wise Glasses
Timid
252 Spd, ??? Sp Atk, ??? HP
Surf
Ice Beam
Thunderbolt
Rapid Spin/Recover
Job: A Special Sweeper/Rapid Spinner, Starmie manages to counter a LOT of common threats. One problem though I can't solve is whether it should have Recover or Rapid Spin. Seeing my team is not that prone to SR or Spikes, I'm leaning towards Recover. But, if I ever face Toxic Spikes, it will be hard for me to get rid of. I also need a little help with the EVs.
Weezing@Black Sludge
Bold
252 HP, 140 Def, 118 Sp Atk.
Flamethrower
Thunderbolt
Will-O-Wisp/Haze
Pain Split
Job: My Physical Wall/Hazer. T-Bolt can actually surprise Gyarados, who think they can set-up on me. I don't know however which is more reliable; Haze or Will-O-Wisp? I know WoW will scare most Physical Threats away, but Haze can make anything that abuses Stat-Ups useless. Please help me decide. 140 EVs in Def put Weezing at 342 Def, high enough to take most Physical hits. The 118 EVs in Sp. Atk give Weezing some sort of attacking power to let him do respectable damage to anything Super-Effective.
Infernape@Life Orb
Naive
252 Sp. Atk, 234 Spd, 24 Atk
Flamethrower
Grass Knot
Close Combat
Nasty Plot
Job: My mixed sweeper. This guy has ripped through unprepared teams in Shoddy. Some people keep Swampert in agains this guy, though they get KOed with Grass Knot. After a Single Nasty Plot this put him at 614 Sp Atk, Flamethrower 2HKOs Cresselia and Dusknoir and KOs most anything that doesn't resist it.
Other Info:
Since I don't have Wi-Fi, I just used Shoddy to test this team. Its been pretty good so far.
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