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RMT please, my final team.

ITG_213

Well-Known Member
Well, here it is:

Forretress@Leftovers
Relaxed
252 HP, 234 Def, 24 Atk

Stealth Rock
Spikes
Explosion
Earthquake

Job: As my starter, Forretress is there to easily wall most physical threats. It will also set up SR and Spikes. Once its done its job, it can explode on one of the main sweepers of my opponent. I'd rather have Leftovers since Magnezone isn't that common, plus if I predict right, I can EQ it on the switch, than proceed to KO. Attack EVs are there too at least put bigger dents in Physical Walls, in case they try to block my Explosions. After all, 411 Def is High enough. and 222 max atk witht he Ev Spread can KO most Pokemon except Steel and Rock Types.

Garchomp@Life Orb
Jolly
16HP/252ATK/240SPeD
Swords Dance
Earthquake
Dragon Claw
Fire Fang/Fire Blast

Job: The physical sweeper in my team, its pretty fast, and will outrun most Pokemon. Fire Fang for Steel Types.

Blissey@Leftovers
Bold
252 Def, 252 HP, 6 Sp. Def

Softboiled
Armoatherapy
Thunder Wave/Sing
Ice Beam

Job: The usual Blissey, just great at taking Special Attackers. I know Seismic Toss is a more reliable option, but since I lack Emerald, i cant use it. The only plus I see in Ice Beam is that it at least hits Ghosts.

Starmie@Wise Glasses
Timid
252 Spd, ??? Sp Atk, ??? HP

Surf
Ice Beam
Thunderbolt
Rapid Spin/Recover

Job: A Special Sweeper/Rapid Spinner, Starmie manages to counter a LOT of common threats. One problem though I can't solve is whether it should have Recover or Rapid Spin. Seeing my team is not that prone to SR or Spikes, I'm leaning towards Recover. But, if I ever face Toxic Spikes, it will be hard for me to get rid of. I also need a little help with the EVs.

Weezing@Black Sludge
Bold
252 HP, 140 Def, 118 Sp Atk.

Flamethrower
Thunderbolt
Will-O-Wisp/Haze
Pain Split

Job: My Physical Wall/Hazer. T-Bolt can actually surprise Gyarados, who think they can set-up on me. I don't know however which is more reliable; Haze or Will-O-Wisp? I know WoW will scare most Physical Threats away, but Haze can make anything that abuses Stat-Ups useless. Please help me decide. 140 EVs in Def put Weezing at 342 Def, high enough to take most Physical hits. The 118 EVs in Sp. Atk give Weezing some sort of attacking power to let him do respectable damage to anything Super-Effective.

Infernape@Life Orb
Naive
252 Sp. Atk, 234 Spd, 24 Atk

Flamethrower
Grass Knot
Close Combat
Nasty Plot

Job: My mixed sweeper. This guy has ripped through unprepared teams in Shoddy. Some people keep Swampert in agains this guy, though they get KOed with Grass Knot. After a Single Nasty Plot this put him at 614 Sp Atk, Flamethrower 2HKOs Cresselia and Dusknoir and KOs most anything that doesn't resist it.

Other Info:

Since I don't have Wi-Fi, I just used Shoddy to test this team. Its been pretty good so far.
 
Last edited:

lugiatamer493

FC: 1203 6804 3145
forretress isn't a good lead IMO as it gives pokemon chances to set up then sweep the whole team. I did that once with my gyarados against someone who lead with forretress and it 6-0'd his team and no-body else was needed at all
 

ITG_213

Well-Known Member
hmm, thats what i do with Forretrress. If however the opponent starts with something like DD Gyara, I switch into Starmie. Even after a DD, Gyara cant OHKO starmie with is standard moveset and force the switch. If the opponent opens with something like an SD Chomp, Forretress can take at most 30% from an Outrage (not Banded) and will be free to set-up, then I can explode right in its face or switch into Weezing.
 

Mario-Sonic

Former NSider
Tytanitar would be better if it had Dragon Dance.

Blissey with Calm Mind can not only boost its Special stats, but it makes Ice Beam hit harder.

If Starmie is up against Gengar, you might want to bring Psychic into the mix, because Surf isn't gonna KO it in a single hit without a Critical Hit.
 

Ryan Buckles

<-Yanma's gone HULK!
I like Gyro Ball on Forry, really owns Weavile leads. Personally, I use Life Orb Rock Polish T-Tar with Fire Blast for Skarm, food for thought. Overall, a good team but very OU...
 
Recover on Starmie, your team isn't weak to SR, and I don't think your dumb enought o let the opponent set up 3 layers of Spikes.

WoW on Weezing. Not only does it cripple the hell out of Physical sweepers, it can very much ruin Attack passes with the right use.
 
First of all, having Tyranitar on your team isn't sensible since his ability is going to hurt most members of your team, which makes Leftovers and Black Sludge useless. You could go with Dragonite.

Infernape@Life Orb / Expert Belt
Hasty / Naive Nature
252 Spd / 129 Atk / 129 SAtk
-Flamethrower
-Grass Knot
-Close Combat
-U-turn

MixApe is deadly and kills Blissey.

Starmie@Leftovers
Timid Nature
252 Spd / 252 SAtk / 6 HP
-Surf
-Ice Beam
-Thunderbolt
-Recover

I prefer Blissey w/: Ice Beam / Counter / Softboiled / Aromatherapy
 

Annhialator Zero

killkillkillkillkill
RecoverStarmie needs Bulky spread (172 HP / 216 Spd / 120 SAtk)
Leave Infernape as it is you've just made it bad.

If an opposing Ape predicts Starmie and Grass Knots you're doomed

Also, that Blissey set needs Seismic Toss or you are weak to anything with Calm Mind
 

ITG_213

Well-Known Member
Ty for everyones advice, yeah I was thinking of taking T-Tar out, maybe Chomp for replacement seeing it can in my opinion do fairly better than Dragonite.

For Blissey, I like some of the ideas, but I definitely need T Wave. Sry.

For Forretrress, I think i'll stick with EQ because even w/o Gyro Ball, it still walls Weavile pretty easily, and Ground has better type coverage.

TY for everyones help. Any more suggestions?
 

Hitsugaya

Lone Wolf
First of all, having Tyranitar on your team isn't sensible since his ability is going to hurt most members of your team, which makes Leftovers and Black Sludge useless. You could go with Dragonite.

Infernape@Life Orb / Expert Belt
Hasty / Naive Nature
252 Spd / 129 Atk / 129 SAtk
-Flamethrower
-Grass Knot
-Close Combat
-U-turn

MixApe is deadly and kills Blissey.

Starmie@Leftovers
Timid Nature
252 Spd / 252 SAtk / 6 HP
-Surf
-Ice Beam
-Thunderbolt
-Recover

I prefer Blissey w/: Ice Beam / Counter / Softboiled / Aromatherapy

No. It's not what you prefer, it's what helps the thread maker.

TTar has no business here. Sandstorm ruins your Pokemon. Try this guy instead:

Garchomp@Life Orb
Jolly
16HP/252ATK/240SPeD
Swords Dance
Earthquake
Dragon Claw
Fire Fang/Fire Blast

Swords Dance Garchomp is a beast. Jolly is good for outrunning some threats.Fire Fang is there to hit certain steel types. However, you can also use Fire Blast for Skarm/Foretress. Life Orb for higher ATK.
 

Hitsugaya

Lone Wolf
@Dialkia: TY, but why do I need 16 EVs in HP? Will it make me survive an Ice Punch or something? TY a lot! :D

It helps you survive very few unstabbed Ice Punches. But it's mainly there because its Speed is high enough to outrun most base 100 Spd, and the occaasional Modest Starmie.
 

Blue Ace

Pokemon is Dead
- Youre TTar is wasting EVs, it doesnt need Max speed if it isnt running DD

60 HP, 252 Atk, 196 Spd


^ outspeeds everything it needs to

- Even if you do manage to EQ Magnezone on the switch in, you wont OHKO it, 162 Atk, gives you a fairly good chance of doing that, plus it gives Explosion more power.

SR/Spiker leads are incredibly bad ideas seriously, one of the most common leads is SpecsMence if you havent noticed, whats the point of setting up SR so early when they can be blown away quicker in the match? it's better to switch in on a poke you wall and set up as they switch out, instead of wasting time being set up on just so you can lay a layer or 2, that AOA Starmie makes a good lead

- Spin Support

Starmie @ Leftovers
Timid
176 HP, 120 S. Atk, 216 Spd
- Recover
- Rapid Spin
- T-Bolt
- Surf

or AOA

Starmie @ Life Orb/ Expert Belt
Timid
4 Hp, 252 S. Atk, 252 Spd
- Psychic
- T-Bolt
- Ice Beam
- Surf

- That Weezing has far too much S.Atk than really needed, 56 with Fire Blast is enough, youre giving up quite a bit of your walling ability

I dont see why you insist on using Ttar when all he does is create a sandstorm that hits everyone except him and Foretress
 

Hitsugaya

Lone Wolf
-

I dont see why you insist on using Ttar when all he does is create a sandstorm that hits everyone except him and Foretress

He pretty much decided to change it for a Swords Dance Garchomp set I gave him.
 

ITG_213

Well-Known Member
TY again to both of you. SO, your telling me to start with Starmie? My question though is, if I don't give Rapid Spin to Starmie, do I really need it on Forretress? Since none of my team is SR weak anyway and 2 of which resist it.
 

Frost Nova

The predator awaits.
TY again to both of you. SO, your telling me to start with Starmie? My question though is, if I don't give Rapid Spin to Starmie, do I really need it on Forretress? Since none of my team is SR weak anyway and 2 of which resist it.

Non Rapid Spin versions of Starmie run Bolt / Beam / Surf / Recover with max SAtk + 216 Spd EVs, the rest in HP.
 
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