CelestialTrainer
Just Getting Started
I wanted to make a competitive team with my favorite starters. (Torterra, Empoleon, Infernape)
With the help Of some of the comments on this post and a battle i had earlier. i have made a few changes to the team. I would like to know how to utilize this team the best way possible with today's metagame and what pokemon would be useful teamates to the 3 Sinnoh Starters. .
Torterra @ Leftovers
Impish Nature (+Def, -Sp.Atk)
252 HP / 56 Atk / 200 Def
Ability: Shell Armor
~ Earthquake
~ Wood Hammer
~ Leech Seed
~ Synthesis
Strategy: Im using Set thanks to Atrocious. Well now he does an BETTER job at Walling than his Offensive Tank Set . and is still able to utlilize his great attaking base stat so i find this set handy and very useful. Even tho he lives in the UU NU tiers, he can still turn a game around. hes one of my favorites and i still want to show off his underestimated skills.
Empoleon @Wise Glasses
Calm Nature (-Atk, +Sp.Def)
248 HP / 44 Def / 216 SpD
Ability: Torrent
~ Stealth Rock
~ Scald
~ Ice Beam
~ Protect
Strategy: Empoleon has great walling capabilities also and could be used and utilized in numerous ways. I chose this set because I needed a steath rock user to rack up some entry damage along side my forretress. Steath rocks ensure that i could hit anything that isn't damaged by toxic spikes. Scald is there for STAB and for burn damage on pokemon that are immune to Toxic Spikes. It also helps Empoleon become a little more defensive from physical attackers because its EV investment is for Special attacks such as Hurricane, Thunder, Blizzard, Fire Blast or Draco meteor. Moves that could damage my team. His Typing also works well alongside torterra
Togekiss @King's Rock
Calm Nature (-Atk, +Sp.Def)
252 HP / 4 Def / 252 SpD
Ability: Serene Grace
~ Body Slam
~ Air Slash
~ Flamethrower
~ Wish
StrategyI feel Togekiss fits perfectlt on this team because of this set. Paralysis helps out my team tramendously since torterra and empoleon are slow. ParaFlinch stategy also has the power to stop setting up of any sort and could knockout many threats. Body slam is there to paralyze ground types or pokemon immune to thunder wave. Airslash is STAB and could be used to take out Conkeldurr and Breloom. Plus it has a high chance to flich opponents due to Serene Grace and Kings Rock. Flamethrower was chosen over Aura Sphere to handle troublesome Steel Types such as ferrothorn, Genesect, Magnezone and Scizor. I also needed some wish support for my team mates and WHAT DO YOU KNOW? Togekiss can learn wish!!
Forretress @Leftovers
Bold Nature (-Sp.Atk, +Def)
252 HP / 136 Def / 120 SpD
Ability: Sturdy
~ Rapid Spin
~ Toxic
~ Volt Switch
~ Pain Split
Strategy: Forretress fits well on many teams and well he earned a spot on this one. Besides the fact that he shares an fire type weakness with torterra its really not that big of a deal since most of my pokemon can handle fire types just fine. His New purpose is to Spin away entry hazards. Toxic Spikes could help my Pokemon out perfectly with Torterra having synthesis , and empoleon having protect. but it wasnt working out much since most pokemon either are part flying types have Levitate or is a steel type so i chose Toxic instead. the only disadvantage is that it takes away from Togekisses strategy of paralyzing, however, paralysis helps but is not needed. voltswitch was chosen over spikes because it comes in handy when i want to come in on pysical attacks and voltswitch out or toxic the opponent. could be helpful in some cases. Finally, Gyro ball is a reccomended STAB move but it never did me any justice so i just used pain split for a recovery move and help with the toxic damage.
Infernape @Life Orb
Naive Nature (-Sp.Def, +Speed)
252 Atk / 252 Speed / 4 Sp.Atk
Ability: Iron Fist
~ Overheat
~ Close Combat
~ Mach Punch
~ Stone Edge/U-Turn
Strategy: so unfortunately the choice band set isn't Infernapes best set. However it is useful. He could now be a Physical/Special sweeper or in some cases a revenge killer with Iron Fist + +Life Orb Mach Punch. Not as strong as Choice band but Choice banded mach punch isnt as useful. Just incase im i have a speed tie with Terrakion or Virizion i can use mach punch. and now i dont have to be choiced Locked. This set still helps me check many threats that would probably hurt my team such as Tyranitar, Bisharp, Terrakion, Ice types, Ferrothorn, Scizor, and the list goes on. Iron Fist + Life orb Closecombat/Mach punch might ensure me that i could either KO and revenge kill..Not too sure, but it might be able to put a dent in their pokemon or take out the last of their HP if Entry hazards are in effect, Stone edge is used for coverage but U-turn might come in handy.
Starmie @Choice Scarf
Timid Nature (-Atk, + Speed)
252 Sp.Atk / 252 Speed / 4 Sp.Def
Ability: Natural Cure
~ Hydro Pump
~ Thunderbolt
~ Ice Beam
~ Psyshock
Strategy The exact opposite of infernape. But the same Strategy. This Starfish is my Revenge killer/ Special sweeper and now does it better with scarf instead of specs. He has great coverage and great synergy with Torterra and Infernape. Thunderbolt for Jellicent or problematic water types. Ice beam could be used for Dragon pokemon that think they can just sweep my team. or for short this is my Boltbeam combo. HydroPump/Psyshock for STAB. While Psyshock can still be used on Annoying Fighting types such as Conkeldurr and breloom. and to prevent being walled by specially defensive pokemon.
Rate, Comment, Critique, and offer me some useful help Thanks for helping!
With the help Of some of the comments on this post and a battle i had earlier. i have made a few changes to the team. I would like to know how to utilize this team the best way possible with today's metagame and what pokemon would be useful teamates to the 3 Sinnoh Starters. .
Torterra @ Leftovers
Impish Nature (+Def, -Sp.Atk)
252 HP / 56 Atk / 200 Def
Ability: Shell Armor
~ Earthquake
~ Wood Hammer
~ Leech Seed
~ Synthesis
Strategy: Im using Set thanks to Atrocious. Well now he does an BETTER job at Walling than his Offensive Tank Set . and is still able to utlilize his great attaking base stat so i find this set handy and very useful. Even tho he lives in the UU NU tiers, he can still turn a game around. hes one of my favorites and i still want to show off his underestimated skills.
Empoleon @Wise Glasses
Calm Nature (-Atk, +Sp.Def)
248 HP / 44 Def / 216 SpD
Ability: Torrent
~ Stealth Rock
~ Scald
~ Ice Beam
~ Protect
Strategy: Empoleon has great walling capabilities also and could be used and utilized in numerous ways. I chose this set because I needed a steath rock user to rack up some entry damage along side my forretress. Steath rocks ensure that i could hit anything that isn't damaged by toxic spikes. Scald is there for STAB and for burn damage on pokemon that are immune to Toxic Spikes. It also helps Empoleon become a little more defensive from physical attackers because its EV investment is for Special attacks such as Hurricane, Thunder, Blizzard, Fire Blast or Draco meteor. Moves that could damage my team. His Typing also works well alongside torterra
Togekiss @King's Rock
Calm Nature (-Atk, +Sp.Def)
252 HP / 4 Def / 252 SpD
Ability: Serene Grace
~ Body Slam
~ Air Slash
~ Flamethrower
~ Wish
StrategyI feel Togekiss fits perfectlt on this team because of this set. Paralysis helps out my team tramendously since torterra and empoleon are slow. ParaFlinch stategy also has the power to stop setting up of any sort and could knockout many threats. Body slam is there to paralyze ground types or pokemon immune to thunder wave. Airslash is STAB and could be used to take out Conkeldurr and Breloom. Plus it has a high chance to flich opponents due to Serene Grace and Kings Rock. Flamethrower was chosen over Aura Sphere to handle troublesome Steel Types such as ferrothorn, Genesect, Magnezone and Scizor. I also needed some wish support for my team mates and WHAT DO YOU KNOW? Togekiss can learn wish!!
Forretress @Leftovers
Bold Nature (-Sp.Atk, +Def)
252 HP / 136 Def / 120 SpD
Ability: Sturdy
~ Rapid Spin
~ Toxic
~ Volt Switch
~ Pain Split
Strategy: Forretress fits well on many teams and well he earned a spot on this one. Besides the fact that he shares an fire type weakness with torterra its really not that big of a deal since most of my pokemon can handle fire types just fine. His New purpose is to Spin away entry hazards. Toxic Spikes could help my Pokemon out perfectly with Torterra having synthesis , and empoleon having protect. but it wasnt working out much since most pokemon either are part flying types have Levitate or is a steel type so i chose Toxic instead. the only disadvantage is that it takes away from Togekisses strategy of paralyzing, however, paralysis helps but is not needed. voltswitch was chosen over spikes because it comes in handy when i want to come in on pysical attacks and voltswitch out or toxic the opponent. could be helpful in some cases. Finally, Gyro ball is a reccomended STAB move but it never did me any justice so i just used pain split for a recovery move and help with the toxic damage.
Infernape @Life Orb
Naive Nature (-Sp.Def, +Speed)
252 Atk / 252 Speed / 4 Sp.Atk
Ability: Iron Fist
~ Overheat
~ Close Combat
~ Mach Punch
~ Stone Edge/U-Turn
Strategy: so unfortunately the choice band set isn't Infernapes best set. However it is useful. He could now be a Physical/Special sweeper or in some cases a revenge killer with Iron Fist + +Life Orb Mach Punch. Not as strong as Choice band but Choice banded mach punch isnt as useful. Just incase im i have a speed tie with Terrakion or Virizion i can use mach punch. and now i dont have to be choiced Locked. This set still helps me check many threats that would probably hurt my team such as Tyranitar, Bisharp, Terrakion, Ice types, Ferrothorn, Scizor, and the list goes on. Iron Fist + Life orb Closecombat/Mach punch might ensure me that i could either KO and revenge kill..Not too sure, but it might be able to put a dent in their pokemon or take out the last of their HP if Entry hazards are in effect, Stone edge is used for coverage but U-turn might come in handy.
Starmie @Choice Scarf
Timid Nature (-Atk, + Speed)
252 Sp.Atk / 252 Speed / 4 Sp.Def
Ability: Natural Cure
~ Hydro Pump
~ Thunderbolt
~ Ice Beam
~ Psyshock
Strategy The exact opposite of infernape. But the same Strategy. This Starfish is my Revenge killer/ Special sweeper and now does it better with scarf instead of specs. He has great coverage and great synergy with Torterra and Infernape. Thunderbolt for Jellicent or problematic water types. Ice beam could be used for Dragon pokemon that think they can just sweep my team. or for short this is my Boltbeam combo. HydroPump/Psyshock for STAB. While Psyshock can still be used on Annoying Fighting types such as Conkeldurr and breloom. and to prevent being walled by specially defensive pokemon.
Rate, Comment, Critique, and offer me some useful help Thanks for helping!
Last edited: