Wow! I didn't expect a sudden surge of people wanting to animate so quickly!
Anyways, first things first, before you all get way too excited, keep in mind this is simply something that I and aquakip thought would be cool. This has in no way, been implemented into the game yet.
HOWEVER, there are some seemingly possible ways to do it, which I've been looking into. Do realize that I do all the sounds, all the attack animations, various 3d graphics, some fakemon designs, and other things for the game. So I don't have time to be looking up scripting stuff that often(not like we have a scripter, but you get the point).
Anyways, for all those interested(great job Ψosiden!), here are the official rules I'm going with.
1. The animation can either be one longer animation, OR two shorter normal animations followed by a rare animation. I have examples below.
2.Keep the file size under 20Kb for smaller pokemon, 30Kb for normal pokemon, and 40Kb for final starters, legends, etc. This is more rule of thumb, then a strict policy, just bear in mind we have file size to think about. However, don't sacrifice quality for the rule, if its 3kb more and looks that much better, do it.
3.While many have yet to sprited, if you do a front sprite for a particular pokemon, plan on doing the backsprite. This will only be the case if aquakip does exact detail to detail sprites like black and white. If he doesn't, obviously the animations can be different and different people can do them.
4. Image size is up in the air as of now. Just make sure to save the frames(if in paint) or xcf.(if in gimp) as the sprites will be enlargened for the new screen res.
5. Not a rule, but thanks for any help! It means a lot.
One animtion example
Two normal/1 rare animation example