CuriousHeartless
Well-Known Member
(Note to Mods: The previous two runners of Roll To Dodge! games have seemingly left the forums. As such, I do not have permission from the previous thread owners, but I doubt I could get that permission and neither created this idea to begin with.)
Hello all, and welcome to...
Roll to Dodge! 4: The Goblet of a New Hope and Thanks for all the Fish.
For everyone going 'What's Roll to Dodge?' let me explain. This works kind of like Dungeons and Dragons, you make a character and then when we get enough people, the GM (Me) will start a game. During each round, you will give a command to your character. It can be as simple or as complicated as you like, but more complicated or harder commands will have a harder time getting good rolls. After either time has elapsed or everyone has posted their command, a ref (Me to start with, but like in past incarnations of this game more refs will be accepted) will post the results. This will continue until a winner is decided.
The action results are defined by a six-sided die roll:
[1]: Epic Fail. Your efforts only worsened your situation.
[2]: Fail. Your skills or luck were insufficient.
[3]: Meager success: The situation didn't improve by as much as you have intended.
[4]: Success: Your efforts were sufficient to achieve your goal.
[5]: Epic Success: Your skills and luck have combined to ensure your success.
[6]: Overshot: Your efforts were more than required for the goal's completion, and your luck is such that side-effects are inevitable.
Character Sheet:
Name: Your character's name.
Gender: Your character's gender. Male, female, other, none.
Backstory: You character's backstory. You aren't signing up for an RP so it shouldn't be three paragraphs long, but at least give something.
Major skill(if applicable): A major skill that your character focuses around. A roll involving this skill will be easier on the character. Keep it fitting with your character, a British policeman will not be a master with a gun.
Minor skills(if applicable): 2-3 minor skills that your character has. These won't help as much as a major skill, but will help if one comes in handy. Keep it fitting with the character, your rebelious teen won't be speaking five languages.
Equipment(if applicable): Starting equipment. Keep it reasonable.
Overall, as long as you keep it balanced and consistent, your character can be anything you want. Samurai who still practices Bushido and fights with a katana? Sure! T-rex? Sure! Librarian who is getting in over their head? Sure!
During each round, each character starts with 10 Health and 10 Mentality. If your Health runs out, you are dead for good. If your Mentality hits 4 or lower, you enter Insanity mode.
Insanity Mode:
In Insanitiy Mode, you will be rolling a special 12 sided dice, here is how it breaks down, 1-3 = Auto Death. 4-5 = Epic Fail. 6-7 = Fail. 8-10= Success. 11-12 MEGA OVERSHOOT!.
In MEGA OVERSHOOT you will do things above the realm of possibilities, You see a torch, roll an eleven and you might become a Human Torch, MEGA OVERSHOOT is so strange and extreme, you never know what could happen. However if you want, you can regain more mentality, and go back to normal, if you do not like the odds. It also discounts all modifiers.
Ties:
A round can end in a tie, but it requires the following criteria:
1) No more than three people may share a tie. If there are more than three contestants alive at the point a tie would be declared, then you must kill each other until there is only three.
2) The final boss of the round must have been defeated in some way.
3) Everyone still alive by then must agree to it. If even one of you wants to continue fighting to the death, then the round continues.
Rules:
All SPPF Rules
Please be active. All rounds will have a 72-hour limit. After this, the round is closed and anyone who hasn't posted a command will be given an automatic roll of 1.
Bold all rolls, this makes it easier to find them.
You may carry seven items not counting your beginning items.
No editing. If you edit your post, you get an automatic roll of 1.
Referees
CuriousHeartless
(If you want to become a referee, let me know and I'll let you attempt a round. If you do a good job, you will be accepted. Please do not apply if you will not be active)
Rounds
No rounds so far.
Hello all, and welcome to...
Roll to Dodge! 4: The Goblet of a New Hope and Thanks for all the Fish.
For everyone going 'What's Roll to Dodge?' let me explain. This works kind of like Dungeons and Dragons, you make a character and then when we get enough people, the GM (Me) will start a game. During each round, you will give a command to your character. It can be as simple or as complicated as you like, but more complicated or harder commands will have a harder time getting good rolls. After either time has elapsed or everyone has posted their command, a ref (Me to start with, but like in past incarnations of this game more refs will be accepted) will post the results. This will continue until a winner is decided.
The action results are defined by a six-sided die roll:
[1]: Epic Fail. Your efforts only worsened your situation.
[2]: Fail. Your skills or luck were insufficient.
[3]: Meager success: The situation didn't improve by as much as you have intended.
[4]: Success: Your efforts were sufficient to achieve your goal.
[5]: Epic Success: Your skills and luck have combined to ensure your success.
[6]: Overshot: Your efforts were more than required for the goal's completion, and your luck is such that side-effects are inevitable.
Character Sheet:
Name: Your character's name.
Gender: Your character's gender. Male, female, other, none.
Backstory: You character's backstory. You aren't signing up for an RP so it shouldn't be three paragraphs long, but at least give something.
Major skill(if applicable): A major skill that your character focuses around. A roll involving this skill will be easier on the character. Keep it fitting with your character, a British policeman will not be a master with a gun.
Minor skills(if applicable): 2-3 minor skills that your character has. These won't help as much as a major skill, but will help if one comes in handy. Keep it fitting with the character, your rebelious teen won't be speaking five languages.
Equipment(if applicable): Starting equipment. Keep it reasonable.
Overall, as long as you keep it balanced and consistent, your character can be anything you want. Samurai who still practices Bushido and fights with a katana? Sure! T-rex? Sure! Librarian who is getting in over their head? Sure!
During each round, each character starts with 10 Health and 10 Mentality. If your Health runs out, you are dead for good. If your Mentality hits 4 or lower, you enter Insanity mode.
Insanity Mode:
In Insanitiy Mode, you will be rolling a special 12 sided dice, here is how it breaks down, 1-3 = Auto Death. 4-5 = Epic Fail. 6-7 = Fail. 8-10= Success. 11-12 MEGA OVERSHOOT!.
In MEGA OVERSHOOT you will do things above the realm of possibilities, You see a torch, roll an eleven and you might become a Human Torch, MEGA OVERSHOOT is so strange and extreme, you never know what could happen. However if you want, you can regain more mentality, and go back to normal, if you do not like the odds. It also discounts all modifiers.
Ties:
A round can end in a tie, but it requires the following criteria:
1) No more than three people may share a tie. If there are more than three contestants alive at the point a tie would be declared, then you must kill each other until there is only three.
2) The final boss of the round must have been defeated in some way.
3) Everyone still alive by then must agree to it. If even one of you wants to continue fighting to the death, then the round continues.
Rules:
All SPPF Rules
Please be active. All rounds will have a 72-hour limit. After this, the round is closed and anyone who hasn't posted a command will be given an automatic roll of 1.
Bold all rolls, this makes it easier to find them.
You may carry seven items not counting your beginning items.
No editing. If you edit your post, you get an automatic roll of 1.
Referees
CuriousHeartless
(If you want to become a referee, let me know and I'll let you attempt a round. If you do a good job, you will be accepted. Please do not apply if you will not be active)
Rounds
I don't think it would be right to let all the past victors be forgotten so they will be listed here.
Version 1: None, the first round never ended.
Version 2: None, the first round never ended here either.
Version 3:
Round 1 - Jackson Black (CuriousHeartless)
Round 2 - Sirius (Psiionic), Ignis (Captain Doctor Digi), Pastel (CuriousHeartless)
Round 3 - Sora (Winder)
Round 4 - Locher Neston (InfernalBlaze), Arthur (Mon1010)
Round 5 - Jon Teou (Pokelegend), Roma-Laa the Kantus (Ghost of the Forums), Captain Octavio Pye the Pirate Captain (Thecatteam)
Round 6 - Damone (The Meddler), Zai (Psiionic)
Round 7 - X3-IJ97 (InfernalBlaze)
Round 8 - Moss Man (CuriousHeartless)
Round 9 - #49 (CuriousHeartless)
Round 10 - Ignika Mahri (Matoro)
Round 11 - Netlok (The Meddler)
Version 1: None, the first round never ended.
Version 2: None, the first round never ended here either.
Version 3:
Round 1 - Jackson Black (CuriousHeartless)
Round 2 - Sirius (Psiionic), Ignis (Captain Doctor Digi), Pastel (CuriousHeartless)
Round 3 - Sora (Winder)
Round 4 - Locher Neston (InfernalBlaze), Arthur (Mon1010)
Round 5 - Jon Teou (Pokelegend), Roma-Laa the Kantus (Ghost of the Forums), Captain Octavio Pye the Pirate Captain (Thecatteam)
Round 6 - Damone (The Meddler), Zai (Psiionic)
Round 7 - X3-IJ97 (InfernalBlaze)
Round 8 - Moss Man (CuriousHeartless)
Round 9 - #49 (CuriousHeartless)
Round 10 - Ignika Mahri (Matoro)
Round 11 - Netlok (The Meddler)
No rounds so far.
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