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CuriousHeartless

Well-Known Member
Stinky-Winky
[roll 5]
You get to Geno and he helps you master the skill...Mini-Mega Mushroom. This allows you to focus to shrink or grow. When small you take more damage but are faster and more agile. When large you take less damage but can only use it for a short while before needing to recharge.

Mr. Snuggles
[roll 2]
It takes the payment but ignores your order and instead steals Stink-Winky's jewelry.

Ol' Joe
[roll 3]
You drag yourself across the bridge. The pain is excriciating but in the next room you find a pink star-like being. She gives you a kiss, healing your burns. But the health she heals just cancels out the damage you took from crawling there.

Maria
[roll 3]
With a sigh you give up on the casino and walk back out.

1. Stinky-Winky (vanilite1)
HP: 6/10
mentality: 8/10
items: Glowing Star Rock, Skeleton Key (Can open any lock)
status: Astral State (Can go through physical objects, Will die if Mentality hits 0), Mini-Mega Mushroom
allies: Giant Yoshi Yoshi (Can eat enemies and turn them into fruit. Very large and tough. 5 health. Can cross water, spikes, and some poisons. Can do a ground pound attack)

2. Walalala (pancham4life)
HP: 0/10
mentality: 0/10
DEAD

3. Mr. Snuggles (omegagoldfish)
HP: 5/10
mentality: 10/10
items: Jewelry (No effects, can be traded or used as weak thrown weapons), Spiked Helmet (+2 damage from headbutts and to things that hit your head)
status: Banned from store in Floor 1 Room 3, Resting in acid
allies:

4. Ol' Joe (sigh!)
HP: 3/10
mentality: 4/10
items: Magic Map, Silver Hammer (+2 attack), Glowing Star Rock
status:
allies:

5. Maria (younggoose)
HP: 9/10
mentality: 10/10
items:
status:
allies:

6. Ebunn Flopfoot (Trot Away)
HP: 0/10
mentality: 0/10
GONE

location: (new in green) You are in the Grand Dungeon, a massive diverse dungeon full of traps, monsters, treasures, and more. There is a vestibule on the first floor. The first room contains a weak healing spring. Every two turns it will fill up if empty. Drinking the water will heal small injuries. It is currently full. The second room contains piles of cursed items. If you stop here, you'll be forced to pick one up. The third room is a shop. If you pass by, you may buy something. To the left of room five is Room A, a mysterious room filled with darkness. Room six contains four doors as well as the staircase down. The fourteenth room is a grove of fruit trees. The sixteenth room has a cauldron in the middle and runes on the walls. The doors are currently sealed. The seventeenth room has a bed that one person can sleep in. If you sleep here for two rounds (the one where you lay down plus one more) then you recover health, but injuries do not heal. The ninteenth room has a locked chest. It can be unlocked or broken, breaking a chest damages what is inside. The twentieth room is a macabre room with the walls covered in varied pairs of arms.

The second floor resembles a mine. The second room has three empty chests. The third room has an odd looking doctor who will heal you if you pay him. The fourth room has a priest who can remove curses. The fifth room has a ghost. The six room has a man with a strange hat and three empty chests. The seventh room is full of swinging pendulum traps that will hurt if they hit you. The eight room had a very large chest that was actually a mimic. The eleventh room is full of ninja and has a large acid puddle in it. Stepping in this will cause heavy damage. The twelfth room is an acidic swamp area. Stepping in can cause poisoning or severe damage.

The third floor looks to be made out of toys, oddly enough. In room five is a puppet wearing a blue cape. It will teach you one random combat skill. You can talk to him again to give up the ability but may not get another. These abilities include:
Timed Hits- When you do a combat roll you can only get 1 (Bad Timing), 3 (OK Timing), or 6 (Perfect Timing). If you would roll a 2, 4, or 5 it is rerolled.
Mini-Mega Mushroom - Allows you to focus to shrink or grow. When small you take more damage but are faster and more agile. When large you take less damage but can only use it for a short while before needing to recharge.

Floor 3 room 6 contains a normal way forward and a green door. The green door leads to Room L. This room is a small casino with a roulette wheel, a slot machine, and a poker table. You can place bets to play the games and the more you bet and better your luck the better the pay-out is.

There is a tunnel down from the first floor vestibule to the third. Can be used to go down (or up) quickly. A bad roll while traversing will break bones.

The secret floor can only be accessed by magic whistles. It has a plains motif and consists of a main room. There are three doors and a hallway in this main room.

The fiftieth floor has a volcano theme. The tenth room has a lava flow going through it. There is a bridge over the flow and a heat-immune raft in it. You can ride the raft up the river to Room 50A or down it to Room 50B. In room eleven is a pink star sprite. She might give you a smooch, healing you some.

Rooms that have already formed but have nothing of interest:
Floor One Room Five
Floor One Room Fifteen
Floor Fifty Room Six

enemies: (new in red) Each other. Sorcerer in a purple cloak in floor one room sixteen. Has magic attacks. Rampaging and shooting magic attacks randomly, low mentality. Living vacuum cleaners in floor 1 room 18. Fast but weak, steal items. Large mimic. Resembles a chest with large teeth and tongue, and spider-like legs. Very tough but will drop good treasure when killed. 9 health, 3 attack, 2 defense. Ninja. There is a swarm of them and they are angry. They are fast and agile.

other: (new in blue) Hagren is in the first floor's vestibule. He is currently a neutral character whom you can talk to. However you can also attack him. If you do, he will strike back and then wait for you to attack him again before doing anything. He is fast but not particularly strong so hitting him can be hard but he won't kill you quickly. He has 10 health.

The shop keep is a timid man wearing a black cloak and a mask. He can be frightened but may fight back. Despite his appearance, he is very powerful. Taking him out would make all items in his shop free, but is a difficult task. No items have an exact price, instead you must barter with him and things have general prices. He has badges that give very weak magical effects and that are cheap. He has four mushrooms that are worth more and heal three health when eaten. There are two weapons on the back wall: A silver hammer that is expensive and increases power by 2, and a gold hammer that is very expensive and increases power by 3.

Somewhere in Room A is a healing mushroom.

In the fifth room of the second floor is a ghost. Pay him and he'll steal a random item from an enemy. Paying him better might get extra bonuses.

The casino in Room L has: Two keys, Wood Hammer (+1 attack), Glowing Star Rock, and 800 Coins that can all be won.

Mr. Snuggles is in the Floor Two Room 5
Stinky-Winky is in the Floor Three Room 5
Maria is in the Floor Three Room 6
Ol' Joe is in the Floor 50 Room 11
 

Omegagoldfish

My will be done
Roll to give the ghost the jewelry, stealing Ol' Joe's hammer. (Sorry, sigh!)
 

Superteletubbies64

MAHINA-PEEEAAA!!!
A reference to mario party 4. This is where mini and mega mushrooms were first introduced right?

Roll to explore the floor to find interesting stuff
 

CuriousHeartless

Well-Known Member
Stinky-Winky
[roll 4]
You go forward to room 7. You find a lantern here that you open. Inside is a thunder sprite who joins you in thanks.

Mr. Snuggles
[roll 5]
The ghost accepts it and goes down and grabs the hammer for you.

Ol' Joe
[roll 2]
You start to take a step when suddenly you fall over, dead. While many of your wounds got healed, your organs were still horribly cooked and your wounds have finally caught up to you.
(-3 health)

Maria
[roll 3]
You walk forward and find the stairs protected by a tank.

1. Stinky-Winky (vanilite1)
HP: 6/10
mentality: 8/10
items: Glowing Star Rock, Skeleton Key (Can open any lock)
status: Astral State (Can go through physical objects, Will die if Mentality hits 0), Mini-Mega Mushroom
allies: Giant Yellow Yoshi (Can eat enemies and turn them into fruit. Very large and tough. 5 health. Can cross water, spikes, and some poisons. Can do a ground pound attack), Thunder Sprite (Made of electricity, 3 health, can shock enemies and either start electric things or overcharge them to break them)

2. Walalala (pancham4life)
HP: 0/10
mentality: 0/10
DEAD

3. Mr. Snuggles (omegagoldfish)
HP: 5/10
mentality: 10/10
items: Spiked Helmet (+2 damage from headbutts and to things that hit your head), Silver Hammer (+2 attack)
status: Banned from store in Floor 1 Room 3
allies:

4. Ol' Joe (sigh!)
HP: 0/10
mentality: 0/10
DEAD

5. Maria (younggoose)
HP: 9/10
mentality: 10/10
items:
status:
allies:

6. Ebunn Flopfoot (Trot Away)
HP: 0/10
mentality: 0/10
GONE

location: (new in green) You are in the Grand Dungeon, a massive diverse dungeon full of traps, monsters, treasures, and more. There is a vestibule on the first floor. The first room contains a weak healing spring. Every two turns it will fill up if empty. Drinking the water will heal small injuries. It is currently full. The second room contains piles of cursed items. If you stop here, you'll be forced to pick one up. The third room is a shop. If you pass by, you may buy something. To the left of room five is Room A, a mysterious room filled with darkness. Room six contains four doors as well as the staircase down. The fourteenth room is a grove of fruit trees. The sixteenth room has a cauldron in the middle and runes on the walls. The doors are currently sealed. The seventeenth room has a bed that one person can sleep in. If you sleep here for two rounds (the one where you lay down plus one more) then you recover health, but injuries do not heal. The ninteenth room has a locked chest. It can be unlocked or broken, breaking a chest damages what is inside. The twentieth room is a macabre room with the walls covered in varied pairs of arms.

The second floor resembles a mine. The second room has three empty chests. The third room has an odd looking doctor who will heal you if you pay him. The fourth room has a priest who can remove curses. The fifth room has a ghost. The six room has a man with a strange hat and three empty chests. The seventh room is full of swinging pendulum traps that will hurt if they hit you. The eight room had a very large chest that was actually a mimic. The eleventh room is full of ninja and has a large acid puddle in it. Stepping in this will cause heavy damage. The twelfth room is an acidic swamp area. Stepping in can cause poisoning or severe damage.

The third floor looks to be made out of toys, oddly enough. In room five is a puppet wearing a blue cape. It will teach you one random combat skill. You can talk to him again to give up the ability but may not get another. These abilities include:
Timed Hits- When you do a combat roll you can only get 1 (Bad Timing), 3 (OK Timing), or 6 (Perfect Timing). If you would roll a 2, 4, or 5 it is rerolled.
Mini-Mega Mushroom - Allows you to focus to shrink or grow. When small you take more damage but are faster and more agile. When large you take less damage but can only use it for a short while before needing to recharge.

Floor 3 room 6 contains a normal way forward and a green door. The green door leads to Room L. This room is a small casino with a roulette wheel, a slot machine, and a poker table. You can place bets to play the games and the more you bet and better your luck the better the pay-out is. Room Eight has the stairs down.

There is a tunnel down from the first floor vestibule to the third. Can be used to go down (or up) quickly. A bad roll while traversing will break bones.

The secret floor can only be accessed by magic whistles. It has a plains motif and consists of a main room. There are three doors and a hallway in this main room.

The fiftieth floor has a volcano theme. The tenth room has a lava flow going through it. There is a bridge over the flow and a heat-immune raft in it. You can ride the raft up the river to Room 50A or down it to Room 50B. In room eleven is a pink star sprite. She might give you a smooch, healing you some.

Rooms that have already formed but have nothing of interest:
Floor One Room Five
Floor One Room Fifteen
Floor Three Room Seven
Floor Fifty Room Six

enemies: (new in red) Each other. Sorcerer in a purple cloak in floor one room sixteen. Has magic attacks. Rampaging and shooting magic attacks randomly, low mentality. Living vacuum cleaners in floor 1 room 18. Fast but weak, steal items. Large mimic. Resembles a chest with large teeth and tongue, and spider-like legs. Very tough but will drop good treasure when killed. 9 health, 3 attack, 2 defense. Ninja. There is a swarm of them and they are angry. They are fast and agile.

A tank that blocks the floor three staircase. 15 health, 4 attack, 4 defense. Very tough but cannot move and attacks slowly. Has an electric barrier around it that makes physical contact dangerous.

other: (new in blue) Hagren is in the first floor's vestibule. He is currently a neutral character whom you can talk to. However you can also attack him. If you do, he will strike back and then wait for you to attack him again before doing anything. He is fast but not particularly strong so hitting him can be hard but he won't kill you quickly. He has 10 health.

The shop keep is a timid man wearing a black cloak and a mask. He can be frightened but may fight back. Despite his appearance, he is very powerful. Taking him out would make all items in his shop free, but is a difficult task. No items have an exact price, instead you must barter with him and things have general prices. He has badges that give very weak magical effects and that are cheap. He has four mushrooms that are worth more and heal three health when eaten. There are two weapons on the back wall: A silver hammer that is expensive and increases power by 2, and a gold hammer that is very expensive and increases power by 3.

Somewhere in Room A is a healing mushroom.

In the fifth room of the second floor is a ghost. Pay him and he'll steal a random item from an enemy. Paying him better might get extra bonuses.

The casino in Room L has: Two keys, Wood Hammer (+1 attack), Glowing Star Rock, and 800 Coins that can all be won.

In Floor 50 Room 11 is a Magic Map and a Glowing Star Rock.

Mr. Snuggles is in the Floor Two Room 5
Stinky-Winky is in the Floor Three Room 7
Maria is in the Floor Three Room 8
 

CuriousHeartless

Well-Known Member
Actually Mega/Mini Mushroom is a reference to New Super Mario Brothers because it has both of them. I forgot Mini Mushroom was in a Mario Party game because I mixed it up with the Poison Mushroom (Which actually makes you move backwards, yes?).

Stinky-Winky
[roll 6]
You walk forward six rooms. The room you end up in looks pretty normal, but in addition to the regular way forward is a door with a Star on it labeled 1. Your Glowing Star Rock glows brighter and the door disappears. This new room is small but has a hole downwards. You and your two partners get in it and fall for a few minutes. Thankfully there is a spring pad at the bottom which breaks your fall. Looking around you see that you are somewhere on floor 50.

Mr. Snuggles
[roll 4]
You go down.

Maria
[roll 2]
You try to shoot it but realize you gambled away your gun at the casino. You're left frozen in surprise as it shoots you.
(-3 health)

1. Stinky-Winky (vanilite1)
HP: 6/10
mentality: 8/10
items: Glowing Star Rock, Skeleton Key (Can open any lock)
status: Astral State (Can go through physical objects, Will die if Mentality hits 0), Mini-Mega Mushroom
allies: Giant Yellow Yoshi (Can eat enemies and turn them into fruit. Very large and tough. 5 health. Can cross water, spikes, and some poisons. Can do a ground pound attack), Thunder Sprite (Made of electricity, 3 health, can shock enemies and either start electric things or overcharge them to break them)

2. Walalala (pancham4life)
HP: 0/10
mentality: 0/10
DEAD

3. Mr. Snuggles (omegagoldfish)
HP: 5/10
mentality: 10/10
items: Spiked Helmet (+2 damage from headbutts and to things that hit your head), Silver Hammer (+2 attack)
status: Banned from store in Floor 1 Room 3
allies:

4. Ol' Joe (sigh!)
HP: 0/10
mentality: 0/10
DEAD

5. Maria (younggoose)
HP: 6/10
mentality: 10/10
items:
status:
allies:

6. Ebunn Flopfoot (Trot Away)
HP: 0/10
mentality: 0/10
GONE

location: (new in green) You are in the Grand Dungeon, a massive diverse dungeon full of traps, monsters, treasures, and more. There is a vestibule on the first floor. The first room contains a weak healing spring. Every two turns it will fill up if empty. Drinking the water will heal small injuries. It is currently full. The second room contains piles of cursed items. If you stop here, you'll be forced to pick one up. The third room is a shop. If you pass by, you may buy something. To the left of room five is Room A, a mysterious room filled with darkness. Room six contains four doors as well as the staircase down. The fourteenth room is a grove of fruit trees. The sixteenth room has a cauldron in the middle and runes on the walls. The doors are currently sealed. The seventeenth room has a bed that one person can sleep in. If you sleep here for two rounds (the one where you lay down plus one more) then you recover health, but injuries do not heal. The ninteenth room has a locked chest. It can be unlocked or broken, breaking a chest damages what is inside. The twentieth room is a macabre room with the walls covered in varied pairs of arms.

The second floor resembles a mine. The second room has three empty chests. The third room has an odd looking doctor who will heal you if you pay him. The fourth room has a priest who can remove curses. The fifth room has a ghost. The six room has a man with a strange hat and three empty chests. The seventh room is full of swinging pendulum traps that will hurt if they hit you. The eight room had a very large chest that was actually a mimic. The eleventh room is full of ninja and has a large acid puddle in it. Stepping in this will cause heavy damage. The twelfth room is an acidic swamp area. Stepping in can cause poisoning or severe damage.

The third floor looks to be made out of toys, oddly enough. In room five is a puppet wearing a blue cape. It will teach you one random combat skill. You can talk to him again to give up the ability but may not get another. These abilities include:
Timed Hits- When you do a combat roll you can only get 1 (Bad Timing), 3 (OK Timing), or 6 (Perfect Timing). If you would roll a 2, 4, or 5 it is rerolled.
Mini-Mega Mushroom - Allows you to focus to shrink or grow. When small you take more damage but are faster and more agile. When large you take less damage but can only use it for a short while before needing to recharge.

Floor 3 room 6 contains a normal way forward and a green door. The green door leads to Room L. This room is a small casino with a roulette wheel, a slot machine, and a poker table. You can place bets to play the games and the more you bet and better your luck the better the pay-out is. Room Eight has the stairs down. [color]Room A, attached to Room 13, has a tunnel down to Floor 50. A bad roll will result in injury when going down.[/color]

There is a tunnel down from the first floor vestibule to the third. Can be used to go down (or up) quickly. A bad roll while traversing will break bones.

The secret floor can only be accessed by magic whistles. It has a plains motif and consists of a main room. There are three doors and a hallway in this main room.

The fiftieth floor has a volcano theme. The tenth room has a lava flow going through it. There is a bridge over the flow and a heat-immune raft in it. You can ride the raft up the river to Room 50A or down it to Room 50B. In room eleven is a pink star sprite. She might give you a smooch, healing you some. [color]Room A features a spring pad that will launch you all the way up to Floor 3.[/color]

Rooms that have already formed but have nothing of interest:
Floor One Room Five
Floor One Room Fifteen
Floor Three Room Seven
Floor Three Room 13
Floor Fifty Room Six

enemies: (new in red) Each other. Sorcerer in a purple cloak in floor one room sixteen. Has magic attacks. Rampaging and shooting magic attacks randomly, low mentality. Living vacuum cleaners in floor 1 room 18. Fast but weak, steal items. Large mimic. Resembles a chest with large teeth and tongue, and spider-like legs. Very tough but will drop good treasure when killed. 9 health, 3 attack, 2 defense. Ninja. There is a swarm of them and they are angry. They are fast and agile.

A tank that blocks the floor three staircase. 15 health, 4 attack, 4 defense. Very tough but cannot move and attacks slowly. Has an electric barrier around it that makes physical contact dangerous.

other: (new in blue) Hagren is in the first floor's vestibule. He is currently a neutral character whom you can talk to. However you can also attack him. If you do, he will strike back and then wait for you to attack him again before doing anything. He is fast but not particularly strong so hitting him can be hard but he won't kill you quickly. He has 10 health.

The shop keep is a timid man wearing a black cloak and a mask. He can be frightened but may fight back. Despite his appearance, he is very powerful. Taking him out would make all items in his shop free, but is a difficult task. No items have an exact price, instead you must barter with him and things have general prices. He has badges that give very weak magical effects and that are cheap. He has four mushrooms that are worth more and heal three health when eaten. There are two weapons on the back wall: A silver hammer that is expensive and increases power by 2, and a gold hammer that is very expensive and increases power by 3.

Somewhere in Room A is a healing mushroom.

In the fifth room of the second floor is a ghost. Pay him and he'll steal a random item from an enemy. Paying him better might get extra bonuses.

The casino in Room L has: Two keys, Wood Hammer (+1 attack), Glowing Star Rock, and 800 Coins that can all be won.

In Floor 50 Room 11 is a Magic Map and a Glowing Star Rock.

Mr. Snuggles is in the Floor Three Vestibule
Maria is in the Floor Three Room 8
Stinky-Winky is in the Floor Fifty Room A
 
Last edited:

Omegagoldfish

My will be done
It says I am on Floor Two (which I was last roll anyway)...

Roll to enter room five and learn something from the puppet.
 

CuriousHeartless

Well-Known Member
Stinky-Winky
[roll 6]
You pick up the Star Rock and go to the star sprite. Instead of a normal Smooch, she uses a Super Smooch. The healing powers of a Super Smooch are so great that you gain some maximum life.

Mr. Snuggles
[roll 4]
You make it to room five and the puppet trains you. You learn...Mega-Mini Mushroom, the same skill Stinky-Winky learned.

Maria
[roll 4]
You pull a tactical retreat back to room four. Here you find a small armory of varied weapons. None look too amazing but there is a wide variety. You grab a handgun and some ammo.

1. Stinky-Winky (vanilite1)
HP: 12/12
mentality: 8/10
items: Two Glowing Star Rocks, Skeleton Key (Can open any lock)
status: Astral State (Can go through physical objects, Will die if Mentality hits 0), Mini-Mega Mushroom
allies: Giant Yellow Yoshi (Can eat enemies and turn them into fruit. Very large and tough. 8 health. Can cross water, spikes, and some poisons. Can do a ground pound attack), Thunder Sprite (Made of electricity, 5 health, can shock enemies and either start electric things or overcharge them to break them)

2. Walalala (pancham4life)
HP: 0/10
mentality: 0/10
DEAD

3. Mr. Snuggles (omegagoldfish)
HP: 5/10
mentality: 10/10
items: Spiked Helmet (+2 damage from headbutts and to things that hit your head), Silver Hammer (+2 attack)
status: Banned from store in Floor 1 Room 3, Mini-Mega Mushroom
allies:

4. Ol' Joe (sigh!)
HP: 0/10
mentality: 0/10
DEAD

5. Maria (younggoose)
HP: 6/10
mentality: 10/10
items: Handgun (Low power, high range)
status: Timed Hits
allies:

6. Ebunn Flopfoot (Trot Away)
HP: 0/10
mentality: 0/10
GONE

location: (new in green) You are in the Grand Dungeon, a massive diverse dungeon full of traps, monsters, treasures, and more. There is a vestibule on the first floor. The first room contains a weak healing spring. Every two turns it will fill up if empty. Drinking the water will heal small injuries. It is currently full. The second room contains piles of cursed items. If you stop here, you'll be forced to pick one up. The third room is a shop. If you pass by, you may buy something. To the left of room five is Room A, a mysterious room filled with darkness. Room six contains four doors as well as the staircase down. The fourteenth room is a grove of fruit trees. The sixteenth room has a cauldron in the middle and runes on the walls. The doors are currently sealed. The seventeenth room has a bed that one person can sleep in. If you sleep here for two rounds (the one where you lay down plus one more) then you recover health, but injuries do not heal. The ninteenth room has a locked chest. It can be unlocked or broken, breaking a chest damages what is inside. The twentieth room is a macabre room with the walls covered in varied pairs of arms.

The second floor resembles a mine. The second room has three empty chests. The third room has an odd looking doctor who will heal you if you pay him. The fourth room has a priest who can remove curses. The fifth room has a ghost. The six room has a man with a strange hat and three empty chests. The seventh room is full of swinging pendulum traps that will hurt if they hit you. The eight room had a very large chest that was actually a mimic. The eleventh room is full of ninja and has a large acid puddle in it. Stepping in this will cause heavy damage. The twelfth room is an acidic swamp area. Stepping in can cause poisoning or severe damage.

The third floor looks to be made out of toys, oddly enough. Room four has a small armory. All weapons are low level but there is a variety of choices and a large amount of each. In room five is a puppet wearing a blue cape. It will teach you one random combat skill. You can talk to him again to give up the ability but may not get another. These abilities include:
Timed Hits- When you do a combat roll you can only get 1 (Bad Timing), 3 (OK Timing), or 6 (Perfect Timing). If you would roll a 2, 4, or 5 it is rerolled.
Mini-Mega Mushroom - Allows you to focus to shrink or grow. When small you take more damage but are faster and more agile. When large you take less damage but can only use it for a short while before needing to recharge.

Floor 3 room 6 contains a normal way forward and a green door. The green door leads to Room L. This room is a small casino with a roulette wheel, a slot machine, and a poker table. You can place bets to play the games and the more you bet and better your luck the better the pay-out is. Room Eight has the stairs down. Room A, attached to Room 13, has a tunnel down to Floor 50. A bad roll will result in injury when going down.

There is a tunnel down from the first floor vestibule to the third. Can be used to go down (or up) quickly. A bad roll while traversing will break bones.

The secret floor can only be accessed by magic whistles. It has a plains motif and consists of a main room. There are three doors and a hallway in this main room.

The fiftieth floor has a volcano theme. The tenth room has a lava flow going through it. There is a bridge over the flow and a heat-immune raft in it. You can ride the raft up the river to Room 50A or down it to Room 50B. In room eleven is a pink star sprite. She might give you a smooch, healing you some. Room A features a spring pad that will launch you all the way up to Floor 3.

Rooms that have already formed but have nothing of interest:
Floor One Room Five
Floor One Room Fifteen
Floor Three Room Seven
Floor Three Room 13
Floor Fifty Room Six

enemies: (new in red) Each other. Sorcerer in a purple cloak in floor one room sixteen. Has magic attacks. Rampaging and shooting magic attacks randomly, low mentality. Living vacuum cleaners in floor 1 room 18. Fast but weak, steal items. Large mimic. Resembles a chest with large teeth and tongue, and spider-like legs. Very tough but will drop good treasure when killed. 9 health, 3 attack, 2 defense. Ninja. There is a swarm of them and they are angry. They are fast and agile.

A tank that blocks the floor three staircase. 15 health, 4 attack, 4 defense. Very tough but cannot move and attacks slowly. Has an electric barrier around it that makes physical contact dangerous.

other: (new in blue) Hagren is in the first floor's vestibule. He is currently a neutral character whom you can talk to. However you can also attack him. If you do, he will strike back and then wait for you to attack him again before doing anything. He is fast but not particularly strong so hitting him can be hard but he won't kill you quickly. He has 10 health.

The shop keep is a timid man wearing a black cloak and a mask. He can be frightened but may fight back. Despite his appearance, he is very powerful. Taking him out would make all items in his shop free, but is a difficult task. No items have an exact price, instead you must barter with him and things have general prices. He has badges that give very weak magical effects and that are cheap. He has four mushrooms that are worth more and heal three health when eaten. There are two weapons on the back wall: A silver hammer that is expensive and increases power by 2, and a gold hammer that is very expensive and increases power by 3.

Somewhere in Room A is a healing mushroom.

In the fifth room of the second floor is a ghost. Pay him and he'll steal a random item from an enemy. Paying him better might get extra bonuses.

The casino in Room L has: Two keys, Wood Hammer (+1 attack), Glowing Star Rock, and 800 Coins that can all be won.

In Floor 50 Room 11 is a Magic Map.

Mr. Snuggles is in the Floor Three Room 5
Maria is in the Floor Three Room 4
Stinky-Winky is in the Floor Fifty Room 11
 
Last edited:

CuriousHeartless

Well-Known Member
Back to your body. But you would have to lead your Yoshi and sprite up to your body before you reenter it or they'd be left where they are way away from you.
 

Omegagoldfish

My will be done
I'm on floor three.

Roll to find a room that hasn't been explored yet.
 

CuriousHeartless

Well-Known Member
Stinky-Winky
[roll 1]
You explore around some and are surprised to see an old man with an odd vacuum. Thinking you are a ghost, he points it at you and sucks you up.

Mr. Snuggles
[roll 5]
You walk forward some. Since you were looking for exploration, you get one of the magic stone maps.

Maria
[roll 6]
You move forward and come to a room covered in mushrooms. You eat a few, restoring your health above the max.

1. Stinky-Winky (vanilite1)
HP: 12/12
mentality: 8/10
items: Two Glowing Star Rocks, Skeleton Key (Can open any lock)
status: Astral State (Can go through physical objects, Will die if Mentality hits 0), Mini-Mega Mushroom, Trapped in a ghost containment unit
allies: Giant Yellow Yoshi (Can eat enemies and turn them into fruit. Very large and tough. 8 health. Can cross water, spikes, and some poisons. Can do a ground pound attack), Thunder Sprite (Made of electricity, 5 health, can shock enemies and either start electric things or overcharge them to break them)

2. Walalala (pancham4life)
HP: 0/10
mentality: 0/10
DEAD

3. Mr. Snuggles (omegagoldfish)
HP: 5/10
mentality: 10/10
items: Spiked Helmet (+2 damage from headbutts and to things that hit your head), Silver Hammer (+2 attack), Magic Map
status: Banned from store in Floor 1 Room 3, Mini-Mega Mushroom
allies:

4. Ol' Joe (sigh!)
HP: 0/10
mentality: 0/10
DEAD

5. Maria (younggoose)
HP: 13/10
mentality: 10/10
items: Handgun (Low power, high range)
status: Timed Hits, Overhealed (Health above max, cannot gain more health, if you drop below ten it cannot go above it again)
allies:

6. Ebunn Flopfoot (Trot Away)
HP: 0/10
mentality: 0/10
GONE

location: (new in green) You are in the Grand Dungeon, a massive diverse dungeon full of traps, monsters, treasures, and more. There is a vestibule on the first floor. The first room contains a weak healing spring. Every two turns it will fill up if empty. Drinking the water will heal small injuries. It is currently full. The second room contains piles of cursed items. If you stop here, you'll be forced to pick one up. The third room is a shop. If you pass by, you may buy something. To the left of room five is Room A, a mysterious room filled with darkness. Room six contains four doors as well as the staircase down. The fourteenth room is a grove of fruit trees. The sixteenth room has a cauldron in the middle and runes on the walls. The doors are currently sealed. The seventeenth room has a bed that one person can sleep in. If you sleep here for two rounds (the one where you lay down plus one more) then you recover health, but injuries do not heal. The ninteenth room has a locked chest. It can be unlocked or broken, breaking a chest damages what is inside. The twentieth room is a macabre room with the walls covered in varied pairs of arms.

The second floor resembles a mine. The second room has three empty chests. The third room has an odd looking doctor who will heal you if you pay him. The fourth room has a priest who can remove curses. The fifth room has a ghost. The six room has a man with a strange hat and three empty chests. The seventh room is full of swinging pendulum traps that will hurt if they hit you. The eight room had a very large chest that was actually a mimic. The eleventh room is full of ninja and has a large acid puddle in it. Stepping in this will cause heavy damage. The twelfth room is an acidic swamp area. Stepping in can cause poisoning or severe damage.

The third floor looks to be made out of toys, oddly enough. Room four has a small armory. All weapons are low level but there is a variety of choices and a large amount of each. In room five is a puppet wearing a blue cape. It will teach you one random combat skill. You can talk to him again to give up the ability but may not get another. These abilities include:
Timed Hits- When you do a combat roll you can only get 1 (Bad Timing), 3 (OK Timing), or 6 (Perfect Timing). If you would roll a 2, 4, or 5 it is rerolled.
Mini-Mega Mushroom - Allows you to focus to shrink or grow. When small you take more damage but are faster and more agile. When large you take less damage but can only use it for a short while before needing to recharge.

Floor 3 room 6 contains a normal way forward and a green door. The green door leads to Room L. This room is a small casino with a roulette wheel, a slot machine, and a poker table. You can place bets to play the games and the more you bet and better your luck the better the pay-out is. Room Eight has the stairs down. Room A, attached to Room 13, has a tunnel down to Floor 50. A bad roll will result in injury when going down. Room 11 is covered in mushrooms.

There is a tunnel down from the first floor vestibule to the third. Can be used to go down (or up) quickly. A bad roll while traversing will break bones.

The secret floor can only be accessed by magic whistles. It has a plains motif and consists of a main room. There are three doors and a hallway in this main room.

The fiftieth floor has a volcano theme. The tenth room has a lava flow going through it. There is a bridge over the flow and a heat-immune raft in it. You can ride the raft up the river to Room 50A or down it to Room 50B. In room eleven is a pink star sprite. She might give you a smooch, healing you some. Room A features a spring pad that will launch you all the way up to Floor 3.

Rooms that have already formed but have nothing of interest:
Floor One Room Five
Floor One Room Fifteen
Floor Three Room Seven
Floor Three Room 10
Floor Three Room 13
Floor Fifty Room Six

enemies: (new in red) Each other. Sorcerer in a purple cloak in floor one room sixteen. Has magic attacks. Rampaging and shooting magic attacks randomly, low mentality. Living vacuum cleaners in floor 1 room 18. Fast but weak, steal items. Large mimic. Resembles a chest with large teeth and tongue, and spider-like legs. Very tough but will drop good treasure when killed. 9 health, 3 attack, 2 defense. Ninja. There is a swarm of them and they are angry. They are fast and agile.

A tank that blocks the floor three staircase. 15 health, 4 attack, 4 defense. Very tough but cannot move and attacks slowly. Has an electric barrier around it that makes physical contact dangerous.

other: (new in blue) Hagren is in the first floor's vestibule. He is currently a neutral character whom you can talk to. However you can also attack him. If you do, he will strike back and then wait for you to attack him again before doing anything. He is fast but not particularly strong so hitting him can be hard but he won't kill you quickly. He has 10 health.

The shop keep is a timid man wearing a black cloak and a mask. He can be frightened but may fight back. Despite his appearance, he is very powerful. Taking him out would make all items in his shop free, but is a difficult task. No items have an exact price, instead you must barter with him and things have general prices. He has badges that give very weak magical effects and that are cheap. He has four mushrooms that are worth more and heal three health when eaten. There are two weapons on the back wall: A silver hammer that is expensive and increases power by 2, and a gold hammer that is very expensive and increases power by 3.

Somewhere in Room A is a healing mushroom.

In the fifth room of the second floor is a ghost. Pay him and he'll steal a random item from an enemy. Paying him better might get extra bonuses.

The casino in Room L has: Two keys, Wood Hammer (+1 attack), Glowing Star Rock, and 800 Coins that can all be won.

In Floor 50 Room 11 is a Magic Map.

Mr. Snuggles is in the Floor Three Room 15
Maria is in the Floor Three Room 11
Stinky-Winky is trapped on Floor Fifty
 
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