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Roll to Dodge Revived

Status
Not open for further replies.
I feel so bad for ya, NPT.

Welp, so much for that. I'd only used the metor rod 3-4 times in the entier game.

Maybe the original fire rod would only last one or two turns. I can't remember what you did with it.

Roll to flirt with the clones and purple crystal.
 

Superteletubbies64

MAHINA-PEEEAAA!!!
Lione
[Rolled 4]
You flirted with the purple crystal, preventing it from acting this turn and causing its clones to disappear.

Captain Falcon
[Rolled 3]
You made the poison return to its previous state, but didn't manage to get rid of it. You also recovered 1 HP.
(+1 HP)

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

1 killing machine robot holding bow and 10 arrows and 10 bombs, 2 auto-piloted upgraded tanks, 5 UFOs, damaged upgraded fortified giant tank that makes a tank, death robot, UFO and beam rifle every turn fighting alongside Lione and Captain Falcon.

1. Red Arissa (Conquering Storm)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

2. Ygthrax the Destroyer of Kittens (Omegagoldfish)
HP: -2/10 (dead)
Mentality: -2/10
Items: Upgraded bedrock armor
Status:
Allies:

3. Lione (Nerdy McNerdface)
HP: 4/10
Mentality: Infinite/10
Items: AK-47
Status: Power of lightning, unable to use taser, Self-healing (1 HP every 2 turns), Zen Mode
Allies: Your allies from the character description

4. John Turner (Professor Maple)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

5. Shadow Lucario (QueenUnfezant)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

6. Captain Falcon (NPT)
HP: 7/10
Mentality: 10/11
Items: Super Speed Ring, Magic sword, Upgraded bedrock armor
Status: Power of ice, poisoned
Allies: Soldier

7. Mind Ninja of Stinky Doom (Venyos10)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

Location:
Each player wakes up in some sort of temple in some kind of capsule-like thing. The room is dark and there isn't much of interest here. The doors are closed.
Okirakak Village: There's a strange and very large building. There are 3 doors, of which one has an alarm and a lot of piles of hay.
There's a castle to the south of the village.
The town to the west can be explored. A man in the town can heal your wounds if you get lucky. Lione is in a hospital.
There are people in the town Lione can talk to and a blacksmith.
In both villages, the residents have fled into their houses. In addition, it started raining.

Every player is now on a strange planet made out of bedrock. The buildings, inhabitants and everything are bedrocks. There appears to be no way out of this.

Enemies:
Two strange-looking monsters in armor are guarding the entrance of the castle.
Some of the bedrocks on the bedrock planet are hostile.
Their sizes vary.
The Ultimate Bedrock's Soul is the sentient purple crystal surrounded by a purple mist. It has powerful magical attacks and can fire beams and drain mentaility, but it's fairly fragile. Coming too close to the purple mist will poison you.

Other stuff:
A three-tailed white monkey holding a mop is near the castle.
A magic sword is near the hole in the bedrock planet.
Some soft edible bedrocks cut into smaller pieces are somewhere on the way to the Ultimate Bedrock's lair.

In-depth information about items, statuses and allies:
Green Crystal: For now, its purpose is unknown.
Coin: Its purpose is also unknown for now but can be spent somewhere. An unlimited amount of coins take up a single inventory slot.
Apple: Restores 1 HP when eaten. Apples do not take up an inventory slot each, but up to 3 apples can take up a single inventory slot. No more than 2 apples can be eaten in a single turn.
Ring: A small fancy golden ring with a gemstone on it. Slightly increases movement speed
Old man: He doesn't have much fighting ability but can support you.
Pendant: A special pendant that gives you the power to control water, but only slightly.
Left leg hurt: Any actions that involve using the left leg have their roll reduced by 1.
Water drink: Restores 2 HP.
Three-tailed white monkey: A strange creature with not much physical strength, but he can come in very useful.
Magic potion: Restores 2 HP and 2 mentality.
Meat: Restores 3 HP. Becomes rotten when not eaten within 3 turns unless you apply some kind of preservative. When rotten, it restores only 1 HP and you lose 2 mentality when eaten.
Magic sword: A sword that can be used to attack. Its attack power is stronger when you're at full health.
Bombs: Can be thrown or detonated. Up to 5 bombs can take up a single inventory slot.
Soldier: A soldier in armor with a sword and shield. A powerful ally.
Broken nose: You lose 1 HP ever 3 turns in addition to any other effects a broken nose would give in real life.
Chunk of metal: Doesn't serve much purpose, but can be used as a resource.
Fire rod: A rod that can shoot fire. Must recharge after use and disappears after extended use.
Mop: A very weak weapon, can also be used to clean floors.
Bow and arrows: Purpose is obvious. Can be used to fire arrows. Cannot be used without any arrows. The bow and arrows take up one inventory space together
Wooden stick: A weak melee weapon.
Spear: Purpose is obvious.
Rusty sword: A weak sword. Breaks fairly quickly.
Sword: Significantly better than the rusty sword, deals more damage and doesn't break very quickly.
Poisoned: You lose 1 HP every 2 turns.
Temprary roll boost: Lasts 2 turns. Adds 1 to your roll.
Power of lightning: Allows you control lightning. Abusing it causes you to lose mentality due to fatigue.
AK-47: Purpose obvious. Must reload after extensive use.
Robot: An ancient robot with special weponry, though it can't take too many hits.
Blue crystal: Like with the green crystal, its purpose is initially unknown but experimenting with it might provide unexpected results.
Tank: A powerful but slow-moving tank. It can take quite a lot of damage before being destroyed. It's very easy to figure out how to control one, but the occupants must be defeated first.
Broken rib: Hurts quite a lot. You lose 1 HP ever 2 turns.
Power of ice: Allows you control ice. Abusing it causes you to lose mentality due to fatigue.
Meteor rod: Shoots more powerful fire and doesn't disappaear as quickly when used extensively.
Diamond: Can be sold or traded.
Tank making factory: Produces 1 tank every 2 turns.
Not very durable.
Upgraded factory: Produces 1 tank every 1,5 turns, so every 3rd turn you get 2 tanks.
Confidence boost: Every character gets a small attack boost when close to each other. Disappears if the group is separated for too long.
Soft edible bedrocks: Restores 2 HP, takes 1 turn to digest after eaten before it restores HP.
Sefl-healing: Recover 1 HP every 3 turns.
Small water drink: Restores 1 HP. Can be filled to create a water drink.
Huge water drink: Restores 3 HP.
Sore throat: Food doesn't restore HP and you lose 1 HP every 2 turns. Goes away when you get a good roll.
Bedrock armor: Reduces damage taken. A bit weak and also quite heavy.
Healing bedrock: These don't need to be eaten, you can use them whenever you need to and they disappear when used. Restores 2 HP.
Small healing bedrock: Same as the healing bedrock but restores 1 HP.
Paralyzed: 25% chance to lose your turn. Speed drastically lowered (just like in Pokemon)
Zen Mode: You have infinite mentality and cannot lose mentality or enter Insanity Mode in any way. Your attacks are powered up and you gain some other supernatural abilities.
Bad poison: You lose 2 HP every 2 turns.

New information about:
Locations in green
Enemies in red
Other stuff in blue
In-depth information in yellow

Strikes:
QueenUnfezant: XXX
Venyos10: XXX
Conquering Storm: XXX
Professor Maple: XXX
Three strikes and you're out.
 

NPT

Just a member
Yeah, right.

Roll to get rid of the poison while staying on guard, then create some icicle spears with my ice power and hurl them at the bedrock to destroy it.
 

Superteletubbies64

MAHINA-PEEEAAA!!!
Lione
[Rolled 2]
You tried to finish off the bedrock, but it teleported away and avoided your attacks.
(+1 HP)

Captain Falcon
[Rolled 6]
You got rid of the poison and created some icicle spears to finish off the bedrock.

The purple crystal emitted a bright flash. When it dissipated, both players ended up in space. The bedrock planet is completely destroyed. It's only both players now, nothing else.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

1 killing machine robot holding bow and 10 arrows and 10 bombs, 2 auto-piloted upgraded tanks, 5 UFOs, damaged upgraded fortified giant tank that makes a tank, death robot, UFO and beam rifle every turn fighting alongside Lione and Captain Falcon.

1. Red Arissa (Conquering Storm)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

2. Ygthrax the Destroyer of Kittens (Omegagoldfish)
HP: -2/10 (dead)
Mentality: -2/10
Items: Upgraded bedrock armor
Status:
Allies:

3. Lione (Nerdy McNerdface)
HP: 5/10
Mentality: Infinite/10
Items: AK-47
Status: Power of lightning, unable to use taser, Self-healing (1 HP every 2 turns), Zen Mode
Allies: Your allies from the character description

4. John Turner (Professor Maple)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

5. Shadow Lucario (QueenUnfezant)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

6. Captain Falcon (NPT)
HP: 7/10
Mentality: 10/11
Items: Super Speed Ring, Magic sword, Upgraded bedrock armor
Status: Power of ice
Allies: Soldier

7. Mind Ninja of Stinky Doom (Venyos10)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

Location:
Each player wakes up in some sort of temple in some kind of capsule-like thing. The room is dark and there isn't much of interest here. The doors are closed.
Okirakak Village: There's a strange and very large building. There are 3 doors, of which one has an alarm and a lot of piles of hay.
There's a castle to the south of the village.
The town to the west can be explored. A man in the town can heal your wounds if you get lucky. Lione is in a hospital.
There are people in the town Lione can talk to and a blacksmith.
In both villages, the residents have fled into their houses. In addition, it started raining.

A strange planet made out of bedrock. The buildings, inhabitants and everything are bedrocks. There appears to be no way out of this. The bedrock planet was destroyed with the Ultimate Bedrock.
Both players are now in space. For some reason, you won't freeze or choke to death in space, possibily because of the bright flash.


Enemies:
Each other

Other stuff:
A three-tailed white monkey holding a mop is near the castle.
A magic sword is near the hole in the bedrock planet.
Some soft edible bedrocks cut into smaller pieces are somewhere on the way to the Ultimate Bedrock's lair.

In-depth information about items, statuses and allies:
Green Crystal: For now, its purpose is unknown.
Coin: Its purpose is also unknown for now but can be spent somewhere. An unlimited amount of coins take up a single inventory slot.
Apple: Restores 1 HP when eaten. Apples do not take up an inventory slot each, but up to 3 apples can take up a single inventory slot. No more than 2 apples can be eaten in a single turn.
Ring: A small fancy golden ring with a gemstone on it. Slightly increases movement speed
Old man: He doesn't have much fighting ability but can support you.
Pendant: A special pendant that gives you the power to control water, but only slightly.
Left leg hurt: Any actions that involve using the left leg have their roll reduced by 1.
Water drink: Restores 2 HP.
Three-tailed white monkey: A strange creature with not much physical strength, but he can come in very useful.
Magic potion: Restores 2 HP and 2 mentality.
Meat: Restores 3 HP. Becomes rotten when not eaten within 3 turns unless you apply some kind of preservative. When rotten, it restores only 1 HP and you lose 2 mentality when eaten.
Magic sword: A sword that can be used to attack. Its attack power is stronger when you're at full health.
Bombs: Can be thrown or detonated. Up to 5 bombs can take up a single inventory slot.
Soldier: A soldier in armor with a sword and shield. A powerful ally.
Broken nose: You lose 1 HP ever 3 turns in addition to any other effects a broken nose would give in real life.
Chunk of metal: Doesn't serve much purpose, but can be used as a resource.
Fire rod: A rod that can shoot fire. Must recharge after use and disappears after extended use.
Mop: A very weak weapon, can also be used to clean floors.
Bow and arrows: Purpose is obvious. Can be used to fire arrows. Cannot be used without any arrows. The bow and arrows take up one inventory space together
Wooden stick: A weak melee weapon.
Spear: Purpose is obvious.
Rusty sword: A weak sword. Breaks fairly quickly.
Sword: Significantly better than the rusty sword, deals more damage and doesn't break very quickly.
Poisoned: You lose 1 HP every 2 turns.
Temprary roll boost: Lasts 2 turns. Adds 1 to your roll.
Power of lightning: Allows you control lightning. Abusing it causes you to lose mentality due to fatigue.
AK-47: Purpose obvious. Must reload after extensive use.
Robot: An ancient robot with special weponry, though it can't take too many hits.
Blue crystal: Like with the green crystal, its purpose is initially unknown but experimenting with it might provide unexpected results.
Tank: A powerful but slow-moving tank. It can take quite a lot of damage before being destroyed. It's very easy to figure out how to control one, but the occupants must be defeated first.
Broken rib: Hurts quite a lot. You lose 1 HP ever 2 turns.
Power of ice: Allows you control ice. Abusing it causes you to lose mentality due to fatigue.
Meteor rod: Shoots more powerful fire and doesn't disappaear as quickly when used extensively.
Diamond: Can be sold or traded.
Tank making factory: Produces 1 tank every 2 turns.
Not very durable.
Upgraded factory: Produces 1 tank every 1,5 turns, so every 3rd turn you get 2 tanks.
Confidence boost: Every character gets a small attack boost when close to each other. Disappears if the group is separated for too long.
Soft edible bedrocks: Restores 2 HP, takes 1 turn to digest after eaten before it restores HP.
Sefl-healing: Recover 1 HP every 3 turns.
Small water drink: Restores 1 HP. Can be filled to create a water drink.
Huge water drink: Restores 3 HP.
Sore throat: Food doesn't restore HP and you lose 1 HP every 2 turns. Goes away when you get a good roll.
Bedrock armor: Reduces damage taken. A bit weak and also quite heavy.
Healing bedrock: These don't need to be eaten, you can use them whenever you need to and they disappear when used. Restores 2 HP.
Small healing bedrock: Same as the healing bedrock but restores 1 HP.
Paralyzed: 25% chance to lose your turn. Speed drastically lowered (just like in Pokemon)
Zen Mode: You have infinite mentality and cannot lose mentality or enter Insanity Mode in any way. Your attacks are powered up and you gain some other supernatural abilities.
Bad poison: You lose 2 HP every 2 turns.

New information about:
Locations in green
Enemies in red
Other stuff in blue
In-depth information in yellow

Strikes:
QueenUnfezant: XXX
Venyos10: XXX
Conquering Storm: XXX
Professor Maple: XXX
Three strikes and you're out.
 
oh.
Oh.
OH.
OH.
OH.

I think I physically got chills when I saw "each other" in the enemies section.

Right, better start the final battle with how I started this whole adventure.

Roll to flirt with Captain Falcon.
 

NPT

Just a member
Oh boy, the bedrock has finally been destroyed!
842.jpg


The soldier is still in my allies list, so looks like he is alright. But wait a sec, Lione and I are each other's enemies now? Whoa!

Anyway, I don't want to fight in the middle of nowhere.

Roll to ignore Lione and summon my FALCON FLYER, then use it to get back to planet earth. Recover some HP on the way back.
 
Last edited:

Superteletubbies64

MAHINA-PEEEAAA!!!
I'm sorry. The bedrock was the "end phase" of the game and it would be possible for every player but one to be killed and the game would end. Since the bedrock is destroyed succesfully, this is the tiebreaker and "sudden death". The game has virtually almost ended now and whoever kills the other wins Hunger Games style. Evading this is not the best thing to do. That being said, I swear this turn's rolls are not infuenced by this in any way.

Also, I forgot to mention this the previous turn but the tank army was destroyed.

Lione
[Rolled 5]
You tflirted with Captain Falcon, preventing him from acting.

Captain Falcon
[Rolled 3]
You could not ignore Lione and summon your Falcon Flyer. You did recover some HP, however.
(+2 HP)

The purple crystal emitted a bright flash. When it dissipated, both players ended up in space. The bedrock planet is completely destroyed. It's only both players now, nothing else.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

1. Red Arissa (Conquering Storm)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

2. Ygthrax the Destroyer of Kittens (Omegagoldfish)
HP: -2/10 (dead)
Mentality: -2/10
Items: Upgraded bedrock armor
Status:
Allies:

3. Lione (Nerdy McNerdface)
HP: 5/10
Mentality: Infinite/10
Items: AK-47
Status: Power of lightning, unable to use taser, Self-healing (1 HP every 2 turns), Zen Mode
Allies: Your allies from the character description

4. John Turner (Professor Maple)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

5. Shadow Lucario (QueenUnfezant)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

6. Captain Falcon (NPT)
HP: 9/10
Mentality: 10/11
Items: Super Speed Ring, Magic sword, Upgraded bedrock armor
Status: Power of ice
Allies: Soldier

7. Mind Ninja of Stinky Doom (Venyos10)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

Location:
Each player wakes up in some sort of temple in some kind of capsule-like thing. The room is dark and there isn't much of interest here. The doors are closed.
Okirakak Village: There's a strange and very large building. There are 3 doors, of which one has an alarm and a lot of piles of hay.
There's a castle to the south of the village.
The town to the west can be explored. A man in the town can heal your wounds if you get lucky. Lione is in a hospital.
There are people in the town Lione can talk to and a blacksmith.
In both villages, the residents have fled into their houses. In addition, it started raining.

A strange planet made out of bedrock. The buildings, inhabitants and everything are bedrocks. There appears to be no way out of this. The bedrock planet was destroyed with the Ultimate Bedrock.
Both players are now in space. For some reason, you won't freeze or choke to death in space, possibily because of the bright flash.

Enemies:
Each other

Other stuff:
A three-tailed white monkey holding a mop is near the castle.
A magic sword is near the hole in the bedrock planet.
Some soft edible bedrocks cut into smaller pieces are somewhere on the way to the Ultimate Bedrock's lair.

In-depth information about items, statuses and allies:
Green Crystal: For now, its purpose is unknown.
Coin: Its purpose is also unknown for now but can be spent somewhere. An unlimited amount of coins take up a single inventory slot.
Apple: Restores 1 HP when eaten. Apples do not take up an inventory slot each, but up to 3 apples can take up a single inventory slot. No more than 2 apples can be eaten in a single turn.
Ring: A small fancy golden ring with a gemstone on it. Slightly increases movement speed
Old man: He doesn't have much fighting ability but can support you.
Pendant: A special pendant that gives you the power to control water, but only slightly.
Left leg hurt: Any actions that involve using the left leg have their roll reduced by 1.
Water drink: Restores 2 HP.
Three-tailed white monkey: A strange creature with not much physical strength, but he can come in very useful.
Magic potion: Restores 2 HP and 2 mentality.
Meat: Restores 3 HP. Becomes rotten when not eaten within 3 turns unless you apply some kind of preservative. When rotten, it restores only 1 HP and you lose 2 mentality when eaten.
Magic sword: A sword that can be used to attack. Its attack power is stronger when you're at full health.
Bombs: Can be thrown or detonated. Up to 5 bombs can take up a single inventory slot.
Soldier: A soldier in armor with a sword and shield. A powerful ally.
Broken nose: You lose 1 HP ever 3 turns in addition to any other effects a broken nose would give in real life.
Chunk of metal: Doesn't serve much purpose, but can be used as a resource.
Fire rod: A rod that can shoot fire. Must recharge after use and disappears after extended use.
Mop: A very weak weapon, can also be used to clean floors.
Bow and arrows: Purpose is obvious. Can be used to fire arrows. Cannot be used without any arrows. The bow and arrows take up one inventory space together
Wooden stick: A weak melee weapon.
Spear: Purpose is obvious.
Rusty sword: A weak sword. Breaks fairly quickly.
Sword: Significantly better than the rusty sword, deals more damage and doesn't break very quickly.
Poisoned: You lose 1 HP every 2 turns.
Temprary roll boost: Lasts 2 turns. Adds 1 to your roll.
Power of lightning: Allows you control lightning. Abusing it causes you to lose mentality due to fatigue.
AK-47: Purpose obvious. Must reload after extensive use.
Robot: An ancient robot with special weponry, though it can't take too many hits.
Blue crystal: Like with the green crystal, its purpose is initially unknown but experimenting with it might provide unexpected results.
Tank: A powerful but slow-moving tank. It can take quite a lot of damage before being destroyed. It's very easy to figure out how to control one, but the occupants must be defeated first.
Broken rib: Hurts quite a lot. You lose 1 HP ever 2 turns.
Power of ice: Allows you control ice. Abusing it causes you to lose mentality due to fatigue.
Meteor rod: Shoots more powerful fire and doesn't disappaear as quickly when used extensively.
Diamond: Can be sold or traded.
Tank making factory: Produces 1 tank every 2 turns.
Not very durable.
Upgraded factory: Produces 1 tank every 1,5 turns, so every 3rd turn you get 2 tanks.
Confidence boost: Every character gets a small attack boost when close to each other. Disappears if the group is separated for too long.
Soft edible bedrocks: Restores 2 HP, takes 1 turn to digest after eaten before it restores HP.
Sefl-healing: Recover 1 HP every 3 turns.
Small water drink: Restores 1 HP. Can be filled to create a water drink.
Huge water drink: Restores 3 HP.
Sore throat: Food doesn't restore HP and you lose 1 HP every 2 turns. Goes away when you get a good roll.
Bedrock armor: Reduces damage taken. A bit weak and also quite heavy.
Healing bedrock: These don't need to be eaten, you can use them whenever you need to and they disappear when used. Restores 2 HP.
Small healing bedrock: Same as the healing bedrock but restores 1 HP.
Paralyzed: 25% chance to lose your turn. Speed drastically lowered (just like in Pokemon)
Zen Mode: You have infinite mentality and cannot lose mentality or enter Insanity Mode in any way. Your attacks are powered up and you gain some other supernatural abilities.
Bad poison: You lose 2 HP every 2 turns.

New information about:
Locations in green
Enemies in red
Other stuff in blue
In-depth information in yellow

Strikes:
QueenUnfezant: XXX
Venyos10: XXX
Conquering Storm: XXX
Professor Maple: XXX
Three strikes and you're out.
 

NPT

Just a member
If it's a fight you want, it's a fight you'll get.

Roll to Dodge, then hit Lione with a FALCON KICK to snap her out of the Zen mode.
 
Last edited:

Superteletubbies64

MAHINA-PEEEAAA!!!
Lione
[Rolled 5]
You damaged Captain Falcon with your Zen Mode attacks.
(-1 HP)

Captain Falcon
[Rolled 4]
You did not mamage to dodge (I swear I don't even know where the name of the game actually comes from) but you damaged Lione with your attack, leaving her unable to use Zen Mode for 1 turn.
(-2 HP)

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

1. Red Arissa (Conquering Storm)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

2. Ygthrax the Destroyer of Kittens (Omegagoldfish)
HP: -2/10 (dead)
Mentality: -2/10
Items: Upgraded bedrock armor
Status:
Allies:

3. Lione (Nerdy McNerdface)
HP: 4/10
Mentality: Infinite/10
Items: AK-47
Status: Power of lightning, unable to use taser, Self-healing (1 HP every 2 turns), Zen Mode (cannot use this turn)
Allies: Your allies from the character description

4. John Turner (Professor Maple)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

5. Shadow Lucario (QueenUnfezant)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

6. Captain Falcon (NPT)
HP: 7/10
Mentality: 10/11
Items: Super Speed Ring, Magic sword, Upgraded bedrock armor
Status: Power of ice
Allies: Soldier

7. Mind Ninja of Stinky Doom (Venyos10)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

Location:
Each player wakes up in some sort of temple in some kind of capsule-like thing. The room is dark and there isn't much of interest here. The doors are closed.
Okirakak Village: There's a strange and very large building. There are 3 doors, of which one has an alarm and a lot of piles of hay.
There's a castle to the south of the village.
The town to the west can be explored. A man in the town can heal your wounds if you get lucky. Lione is in a hospital.
There are people in the town Lione can talk to and a blacksmith.
In both villages, the residents have fled into their houses. In addition, it started raining.

A strange planet made out of bedrock. The buildings, inhabitants and everything are bedrocks. There appears to be no way out of this. The bedrock planet was destroyed with the Ultimate Bedrock.
Both players are now in space. For some reason, you won't freeze or choke to death in space, possibily because of the bright flash.

Enemies:
Each other

Other stuff:
A three-tailed white monkey holding a mop is near the castle.
A magic sword is near the hole in the bedrock planet.
Some soft edible bedrocks cut into smaller pieces are somewhere on the way to the Ultimate Bedrock's lair.

In-depth information about items, statuses and allies:
Green Crystal: For now, its purpose is unknown.
Coin: Its purpose is also unknown for now but can be spent somewhere. An unlimited amount of coins take up a single inventory slot.
Apple: Restores 1 HP when eaten. Apples do not take up an inventory slot each, but up to 3 apples can take up a single inventory slot. No more than 2 apples can be eaten in a single turn.
Ring: A small fancy golden ring with a gemstone on it. Slightly increases movement speed
Old man: He doesn't have much fighting ability but can support you.
Pendant: A special pendant that gives you the power to control water, but only slightly.
Left leg hurt: Any actions that involve using the left leg have their roll reduced by 1.
Water drink: Restores 2 HP.
Three-tailed white monkey: A strange creature with not much physical strength, but he can come in very useful.
Magic potion: Restores 2 HP and 2 mentality.
Meat: Restores 3 HP. Becomes rotten when not eaten within 3 turns unless you apply some kind of preservative. When rotten, it restores only 1 HP and you lose 2 mentality when eaten.
Magic sword: A sword that can be used to attack. Its attack power is stronger when you're at full health.
Bombs: Can be thrown or detonated. Up to 5 bombs can take up a single inventory slot.
Soldier: A soldier in armor with a sword and shield. A powerful ally.
Broken nose: You lose 1 HP ever 3 turns in addition to any other effects a broken nose would give in real life.
Chunk of metal: Doesn't serve much purpose, but can be used as a resource.
Fire rod: A rod that can shoot fire. Must recharge after use and disappears after extended use.
Mop: A very weak weapon, can also be used to clean floors.
Bow and arrows: Purpose is obvious. Can be used to fire arrows. Cannot be used without any arrows. The bow and arrows take up one inventory space together
Wooden stick: A weak melee weapon.
Spear: Purpose is obvious.
Rusty sword: A weak sword. Breaks fairly quickly.
Sword: Significantly better than the rusty sword, deals more damage and doesn't break very quickly.
Poisoned: You lose 1 HP every 2 turns.
Temprary roll boost: Lasts 2 turns. Adds 1 to your roll.
Power of lightning: Allows you control lightning. Abusing it causes you to lose mentality due to fatigue.
AK-47: Purpose obvious. Must reload after extensive use.
Robot: An ancient robot with special weponry, though it can't take too many hits.
Blue crystal: Like with the green crystal, its purpose is initially unknown but experimenting with it might provide unexpected results.
Tank: A powerful but slow-moving tank. It can take quite a lot of damage before being destroyed. It's very easy to figure out how to control one, but the occupants must be defeated first.
Broken rib: Hurts quite a lot. You lose 1 HP ever 2 turns.
Power of ice: Allows you control ice. Abusing it causes you to lose mentality due to fatigue.
Meteor rod: Shoots more powerful fire and doesn't disappaear as quickly when used extensively.
Diamond: Can be sold or traded.
Tank making factory: Produces 1 tank every 2 turns.
Not very durable.
Upgraded factory: Produces 1 tank every 1,5 turns, so every 3rd turn you get 2 tanks.
Confidence boost: Every character gets a small attack boost when close to each other. Disappears if the group is separated for too long.
Soft edible bedrocks: Restores 2 HP, takes 1 turn to digest after eaten before it restores HP.
Sefl-healing: Recover 1 HP every 3 turns.
Small water drink: Restores 1 HP. Can be filled to create a water drink.
Huge water drink: Restores 3 HP.
Sore throat: Food doesn't restore HP and you lose 1 HP every 2 turns. Goes away when you get a good roll.
Bedrock armor: Reduces damage taken. A bit weak and also quite heavy.
Healing bedrock: These don't need to be eaten, you can use them whenever you need to and they disappear when used. Restores 2 HP.
Small healing bedrock: Same as the healing bedrock but restores 1 HP.
Paralyzed: 25% chance to lose your turn. Speed drastically lowered (just like in Pokemon)
Zen Mode: You have infinite mentality and cannot lose mentality or enter Insanity Mode in any way. Your attacks are powered up and you gain some other supernatural abilities.
Bad poison: You lose 2 HP every 2 turns.

New information about:
Locations in green
Enemies in red
Other stuff in blue
In-depth information in yellow

Strikes:
QueenUnfezant: XXX
Venyos10: XXX
Conquering Storm: XXX
Professor Maple: XXX
Three strikes and you're out.
 

NPT

Just a member
Roll to use my super speed to repateadly kick and punch Lione while staying on guard, then heal 1 HP.
 

Superteletubbies64

MAHINA-PEEEAAA!!!
Lione
[Rolled 2]
Captain Falcon dodged your attack.
(-1 HP)

Captain Falcon
[Rolled 5]
You rapidly punched and kicked Lione and healed.
(+1 HP)

It dealt only 1 damage because Lione healed.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

1. Red Arissa (Conquering Storm)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

2. Ygthrax the Destroyer of Kittens (Omegagoldfish)
HP: -2/10 (dead)
Mentality: -2/10
Items: Upgraded bedrock armor
Status:
Allies:

3. Lione (Nerdy McNerdface)
HP: 3/10
Mentality: Infinite/10
Items: AK-47
Status: Power of lightning, unable to use taser, Self-healing (1 HP every 2 turns), Zen Mode
Allies: Your allies from the character description

4. John Turner (Professor Maple)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

5. Shadow Lucario (QueenUnfezant)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

6. Captain Falcon (NPT)
HP: 8/10
Mentality: 10/11
Items: Super Speed Ring, Magic sword, Upgraded bedrock armor
Status: Power of ice
Allies: Soldier

7. Mind Ninja of Stinky Doom (Venyos10)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

Location:
Each player wakes up in some sort of temple in some kind of capsule-like thing. The room is dark and there isn't much of interest here. The doors are closed.
Okirakak Village: There's a strange and very large building. There are 3 doors, of which one has an alarm and a lot of piles of hay.
There's a castle to the south of the village.
The town to the west can be explored. A man in the town can heal your wounds if you get lucky. Lione is in a hospital.
There are people in the town Lione can talk to and a blacksmith.
In both villages, the residents have fled into their houses. In addition, it started raining.

A strange planet made out of bedrock. The buildings, inhabitants and everything are bedrocks. There appears to be no way out of this. The bedrock planet was destroyed with the Ultimate Bedrock.
Both players are now in space. For some reason, you won't freeze or choke to death in space, possibily because of the bright flash.

Enemies:
Each other

Other stuff:
A three-tailed white monkey holding a mop is near the castle.
A magic sword is near the hole in the bedrock planet.
Some soft edible bedrocks cut into smaller pieces are somewhere on the way to the Ultimate Bedrock's lair.

In-depth information about items, statuses and allies:
Green Crystal: For now, its purpose is unknown.
Coin: Its purpose is also unknown for now but can be spent somewhere. An unlimited amount of coins take up a single inventory slot.
Apple: Restores 1 HP when eaten. Apples do not take up an inventory slot each, but up to 3 apples can take up a single inventory slot. No more than 2 apples can be eaten in a single turn.
Ring: A small fancy golden ring with a gemstone on it. Slightly increases movement speed
Old man: He doesn't have much fighting ability but can support you.
Pendant: A special pendant that gives you the power to control water, but only slightly.
Left leg hurt: Any actions that involve using the left leg have their roll reduced by 1.
Water drink: Restores 2 HP.
Three-tailed white monkey: A strange creature with not much physical strength, but he can come in very useful.
Magic potion: Restores 2 HP and 2 mentality.
Meat: Restores 3 HP. Becomes rotten when not eaten within 3 turns unless you apply some kind of preservative. When rotten, it restores only 1 HP and you lose 2 mentality when eaten.
Magic sword: A sword that can be used to attack. Its attack power is stronger when you're at full health.
Bombs: Can be thrown or detonated. Up to 5 bombs can take up a single inventory slot.
Soldier: A soldier in armor with a sword and shield. A powerful ally.
Broken nose: You lose 1 HP ever 3 turns in addition to any other effects a broken nose would give in real life.
Chunk of metal: Doesn't serve much purpose, but can be used as a resource.
Fire rod: A rod that can shoot fire. Must recharge after use and disappears after extended use.
Mop: A very weak weapon, can also be used to clean floors.
Bow and arrows: Purpose is obvious. Can be used to fire arrows. Cannot be used without any arrows. The bow and arrows take up one inventory space together
Wooden stick: A weak melee weapon.
Spear: Purpose is obvious.
Rusty sword: A weak sword. Breaks fairly quickly.
Sword: Significantly better than the rusty sword, deals more damage and doesn't break very quickly.
Poisoned: You lose 1 HP every 2 turns.
Temprary roll boost: Lasts 2 turns. Adds 1 to your roll.
Power of lightning: Allows you control lightning. Abusing it causes you to lose mentality due to fatigue.
AK-47: Purpose obvious. Must reload after extensive use.
Robot: An ancient robot with special weponry, though it can't take too many hits.
Blue crystal: Like with the green crystal, its purpose is initially unknown but experimenting with it might provide unexpected results.
Tank: A powerful but slow-moving tank. It can take quite a lot of damage before being destroyed. It's very easy to figure out how to control one, but the occupants must be defeated first.
Broken rib: Hurts quite a lot. You lose 1 HP ever 2 turns.
Power of ice: Allows you control ice. Abusing it causes you to lose mentality due to fatigue.
Meteor rod: Shoots more powerful fire and doesn't disappaear as quickly when used extensively.
Diamond: Can be sold or traded.
Tank making factory: Produces 1 tank every 2 turns.
Not very durable.
Upgraded factory: Produces 1 tank every 1,5 turns, so every 3rd turn you get 2 tanks.
Confidence boost: Every character gets a small attack boost when close to each other. Disappears if the group is separated for too long.
Soft edible bedrocks: Restores 2 HP, takes 1 turn to digest after eaten before it restores HP.
Sefl-healing: Recover 1 HP every 3 turns.
Small water drink: Restores 1 HP. Can be filled to create a water drink.
Huge water drink: Restores 3 HP.
Sore throat: Food doesn't restore HP and you lose 1 HP every 2 turns. Goes away when you get a good roll.
Bedrock armor: Reduces damage taken. A bit weak and also quite heavy.
Healing bedrock: These don't need to be eaten, you can use them whenever you need to and they disappear when used. Restores 2 HP.
Small healing bedrock: Same as the healing bedrock but restores 1 HP.
Paralyzed: 25% chance to lose your turn. Speed drastically lowered (just like in Pokemon)
Zen Mode: You have infinite mentality and cannot lose mentality or enter Insanity Mode in any way. Your attacks are powered up and you gain some other supernatural abilities.
Bad poison: You lose 2 HP every 2 turns.

New information about:
Locations in green
Enemies in red
Other stuff in blue
In-depth information in yellow

Strikes:
QueenUnfezant: XXX
Venyos10: XXX
Conquering Storm: XXX
Professor Maple: XXX
Three strikes and you're out.
 

Superteletubbies64

MAHINA-PEEEAAA!!!
Lione
[Rolled 4]
You damaged Captain Falcon with your AK-47 and healed a bit.
(+1 HP)

Captain Falcon
[Rolled 1]
Your attack got interrupted before you could execute it and you took the hits.
(-2 HP)

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

1. Red Arissa (Conquering Storm)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

2. Ygthrax the Destroyer of Kittens (Omegagoldfish)
HP: -2/10 (dead)
Mentality: -2/10
Items: Upgraded bedrock armor
Status:
Allies:

3. Lione (Nerdy McNerdface)
HP: 4/10
Mentality: Infinite/10
Items: AK-47
Status: Power of lightning, unable to use taser, Self-healing (1 HP every 2 turns), Zen Mode
Allies: Your allies from the character description

4. John Turner (Professor Maple)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

5. Shadow Lucario (QueenUnfezant)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

6. Captain Falcon (NPT)
HP: 6/10
Mentality: 10/11
Items: Super Speed Ring, Magic sword, Upgraded bedrock armor
Status: Power of ice
Allies: Soldier

7. Mind Ninja of Stinky Doom (Venyos10)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

Location:
Each player wakes up in some sort of temple in some kind of capsule-like thing. The room is dark and there isn't much of interest here. The doors are closed.
Okirakak Village: There's a strange and very large building. There are 3 doors, of which one has an alarm and a lot of piles of hay.
There's a castle to the south of the village.
The town to the west can be explored. A man in the town can heal your wounds if you get lucky. Lione is in a hospital.
There are people in the town Lione can talk to and a blacksmith.
In both villages, the residents have fled into their houses. In addition, it started raining.

A strange planet made out of bedrock. The buildings, inhabitants and everything are bedrocks. There appears to be no way out of this. The bedrock planet was destroyed with the Ultimate Bedrock.
Both players are now in space. For some reason, you won't freeze or choke to death in space, possibily because of the bright flash.

Enemies:
Each other

Other stuff:
A three-tailed white monkey holding a mop is near the castle.
A magic sword is near the hole in the bedrock planet.
Some soft edible bedrocks cut into smaller pieces are somewhere on the way to the Ultimate Bedrock's lair.

In-depth information about items, statuses and allies:
Green Crystal: For now, its purpose is unknown.
Coin: Its purpose is also unknown for now but can be spent somewhere. An unlimited amount of coins take up a single inventory slot.
Apple: Restores 1 HP when eaten. Apples do not take up an inventory slot each, but up to 3 apples can take up a single inventory slot. No more than 2 apples can be eaten in a single turn.
Ring: A small fancy golden ring with a gemstone on it. Slightly increases movement speed
Old man: He doesn't have much fighting ability but can support you.
Pendant: A special pendant that gives you the power to control water, but only slightly.
Left leg hurt: Any actions that involve using the left leg have their roll reduced by 1.
Water drink: Restores 2 HP.
Three-tailed white monkey: A strange creature with not much physical strength, but he can come in very useful.
Magic potion: Restores 2 HP and 2 mentality.
Meat: Restores 3 HP. Becomes rotten when not eaten within 3 turns unless you apply some kind of preservative. When rotten, it restores only 1 HP and you lose 2 mentality when eaten.
Magic sword: A sword that can be used to attack. Its attack power is stronger when you're at full health.
Bombs: Can be thrown or detonated. Up to 5 bombs can take up a single inventory slot.
Soldier: A soldier in armor with a sword and shield. A powerful ally.
Broken nose: You lose 1 HP ever 3 turns in addition to any other effects a broken nose would give in real life.
Chunk of metal: Doesn't serve much purpose, but can be used as a resource.
Fire rod: A rod that can shoot fire. Must recharge after use and disappears after extended use.
Mop: A very weak weapon, can also be used to clean floors.
Bow and arrows: Purpose is obvious. Can be used to fire arrows. Cannot be used without any arrows. The bow and arrows take up one inventory space together
Wooden stick: A weak melee weapon.
Spear: Purpose is obvious.
Rusty sword: A weak sword. Breaks fairly quickly.
Sword: Significantly better than the rusty sword, deals more damage and doesn't break very quickly.
Poisoned: You lose 1 HP every 2 turns.
Temprary roll boost: Lasts 2 turns. Adds 1 to your roll.
Power of lightning: Allows you control lightning. Abusing it causes you to lose mentality due to fatigue.
AK-47: Purpose obvious. Must reload after extensive use.
Robot: An ancient robot with special weponry, though it can't take too many hits.
Blue crystal: Like with the green crystal, its purpose is initially unknown but experimenting with it might provide unexpected results.
Tank: A powerful but slow-moving tank. It can take quite a lot of damage before being destroyed. It's very easy to figure out how to control one, but the occupants must be defeated first.
Broken rib: Hurts quite a lot. You lose 1 HP ever 2 turns.
Power of ice: Allows you control ice. Abusing it causes you to lose mentality due to fatigue.
Meteor rod: Shoots more powerful fire and doesn't disappaear as quickly when used extensively.
Diamond: Can be sold or traded.
Tank making factory: Produces 1 tank every 2 turns.
Not very durable.
Upgraded factory: Produces 1 tank every 1,5 turns, so every 3rd turn you get 2 tanks.
Confidence boost: Every character gets a small attack boost when close to each other. Disappears if the group is separated for too long.
Soft edible bedrocks: Restores 2 HP, takes 1 turn to digest after eaten before it restores HP.
Sefl-healing: Recover 1 HP every 3 turns.
Small water drink: Restores 1 HP. Can be filled to create a water drink.
Huge water drink: Restores 3 HP.
Sore throat: Food doesn't restore HP and you lose 1 HP every 2 turns. Goes away when you get a good roll.
Bedrock armor: Reduces damage taken. A bit weak and also quite heavy.
Healing bedrock: These don't need to be eaten, you can use them whenever you need to and they disappear when used. Restores 2 HP.
Small healing bedrock: Same as the healing bedrock but restores 1 HP.
Paralyzed: 25% chance to lose your turn. Speed drastically lowered (just like in Pokemon)
Zen Mode: You have infinite mentality and cannot lose mentality or enter Insanity Mode in any way. Your attacks are powered up and you gain some other supernatural abilities.
Bad poison: You lose 2 HP every 2 turns.

New information about:
Locations in green
Enemies in red
Other stuff in blue
In-depth information in yellow

Strikes:
QueenUnfezant: XXX
Venyos10: XXX
Conquering Storm: XXX
Professor Maple: XXX
Three strikes and you're out.
 

NPT

Just a member
Oh, darn.

Roll to heal, then FALCON PUNCH Lione again before trying to find a way to eliminate her automatic self-healing.
 

Superteletubbies64

MAHINA-PEEEAAA!!!
Lione
[Rolled 6]
You dealt huge damage to Captain Falco with your Zen Mode attacks.
(-2 HP)

Captain Falcon
[Rolled 6]
You Falcon Punched Lione in her face, which caused her self-healing to wear off.
(-3 HP)

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

1. Red Arissa (Conquering Storm)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

2. Ygthrax the Destroyer of Kittens (Omegagoldfish)
HP: -2/10 (dead)
Mentality: -2/10
Items: Upgraded bedrock armor
Status:
Allies:

3. Lione (Nerdy McNerdface)
HP: 2/10
Mentality: Infinite/10
Items: AK-47
Status: Power of lightning, unable to use taser, Zen Mode
Allies: Your allies from the character description

4. John Turner (Professor Maple)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

5. Shadow Lucario (QueenUnfezant)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

6. Captain Falcon (NPT)
HP: 3/10
Mentality: 10/11
Items: Super Speed Ring, Magic sword, Upgraded bedrock armor
Status: Power of ice
Allies: Soldier

7. Mind Ninja of Stinky Doom (Venyos10)
HP: 0/10
Mentality: 10/10
Items:
Status:
Allies:

Location:
Each player wakes up in some sort of temple in some kind of capsule-like thing. The room is dark and there isn't much of interest here. The doors are closed.
Okirakak Village: There's a strange and very large building. There are 3 doors, of which one has an alarm and a lot of piles of hay.
There's a castle to the south of the village.
The town to the west can be explored. A man in the town can heal your wounds if you get lucky. Lione is in a hospital.
There are people in the town Lione can talk to and a blacksmith.
In both villages, the residents have fled into their houses. In addition, it started raining.

A strange planet made out of bedrock. The buildings, inhabitants and everything are bedrocks. There appears to be no way out of this. The bedrock planet was destroyed with the Ultimate Bedrock.
Both players are now in space. For some reason, you won't freeze or choke to death in space, possibily because of the bright flash.

Enemies:
Each other

Other stuff:
A three-tailed white monkey holding a mop is near the castle.
A magic sword is near the hole in the bedrock planet.
Some soft edible bedrocks cut into smaller pieces are somewhere on the way to the Ultimate Bedrock's lair.

In-depth information about items, statuses and allies:
Green Crystal: For now, its purpose is unknown.
Coin: Its purpose is also unknown for now but can be spent somewhere. An unlimited amount of coins take up a single inventory slot.
Apple: Restores 1 HP when eaten. Apples do not take up an inventory slot each, but up to 3 apples can take up a single inventory slot. No more than 2 apples can be eaten in a single turn.
Ring: A small fancy golden ring with a gemstone on it. Slightly increases movement speed
Old man: He doesn't have much fighting ability but can support you.
Pendant: A special pendant that gives you the power to control water, but only slightly.
Left leg hurt: Any actions that involve using the left leg have their roll reduced by 1.
Water drink: Restores 2 HP.
Three-tailed white monkey: A strange creature with not much physical strength, but he can come in very useful.
Magic potion: Restores 2 HP and 2 mentality.
Meat: Restores 3 HP. Becomes rotten when not eaten within 3 turns unless you apply some kind of preservative. When rotten, it restores only 1 HP and you lose 2 mentality when eaten.
Magic sword: A sword that can be used to attack. Its attack power is stronger when you're at full health.
Bombs: Can be thrown or detonated. Up to 5 bombs can take up a single inventory slot.
Soldier: A soldier in armor with a sword and shield. A powerful ally.
Broken nose: You lose 1 HP ever 3 turns in addition to any other effects a broken nose would give in real life.
Chunk of metal: Doesn't serve much purpose, but can be used as a resource.
Fire rod: A rod that can shoot fire. Must recharge after use and disappears after extended use.
Mop: A very weak weapon, can also be used to clean floors.
Bow and arrows: Purpose is obvious. Can be used to fire arrows. Cannot be used without any arrows. The bow and arrows take up one inventory space together
Wooden stick: A weak melee weapon.
Spear: Purpose is obvious.
Rusty sword: A weak sword. Breaks fairly quickly.
Sword: Significantly better than the rusty sword, deals more damage and doesn't break very quickly.
Poisoned: You lose 1 HP every 2 turns.
Temprary roll boost: Lasts 2 turns. Adds 1 to your roll.
Power of lightning: Allows you control lightning. Abusing it causes you to lose mentality due to fatigue.
AK-47: Purpose obvious. Must reload after extensive use.
Robot: An ancient robot with special weponry, though it can't take too many hits.
Blue crystal: Like with the green crystal, its purpose is initially unknown but experimenting with it might provide unexpected results.
Tank: A powerful but slow-moving tank. It can take quite a lot of damage before being destroyed. It's very easy to figure out how to control one, but the occupants must be defeated first.
Broken rib: Hurts quite a lot. You lose 1 HP ever 2 turns.
Power of ice: Allows you control ice. Abusing it causes you to lose mentality due to fatigue.
Meteor rod: Shoots more powerful fire and doesn't disappaear as quickly when used extensively.
Diamond: Can be sold or traded.
Tank making factory: Produces 1 tank every 2 turns.
Not very durable.
Upgraded factory: Produces 1 tank every 1,5 turns, so every 3rd turn you get 2 tanks.
Confidence boost: Every character gets a small attack boost when close to each other. Disappears if the group is separated for too long.
Soft edible bedrocks: Restores 2 HP, takes 1 turn to digest after eaten before it restores HP.
Sefl-healing: Recover 1 HP every 3 turns.
Small water drink: Restores 1 HP. Can be filled to create a water drink.
Huge water drink: Restores 3 HP.
Sore throat: Food doesn't restore HP and you lose 1 HP every 2 turns. Goes away when you get a good roll.
Bedrock armor: Reduces damage taken. A bit weak and also quite heavy.
Healing bedrock: These don't need to be eaten, you can use them whenever you need to and they disappear when used. Restores 2 HP.
Small healing bedrock: Same as the healing bedrock but restores 1 HP.
Paralyzed: 25% chance to lose your turn. Speed drastically lowered (just like in Pokemon)
Zen Mode: You have infinite mentality and cannot lose mentality or enter Insanity Mode in any way. Your attacks are powered up and you gain some other supernatural abilities.
Bad poison: You lose 2 HP every 2 turns.

New information about:
Locations in green
Enemies in red
Other stuff in blue
In-depth information in yellow

Strikes:
QueenUnfezant: XXX
Venyos10: XXX
Conquering Storm: XXX
Professor Maple: XXX
Three strikes and you're out.
 
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