Avenger Angel
Warrior of Heaven
BROKEN SUN
Season of Evil
DETAILS
"They say that the world's gonna end with a whimper, but that's just the sound it always makes anyway." ~Mark Eitzel
A DARK DAWN HAS COME
It began with the breaking of the True Soul Pact, the agreement between Utopia and the Abyss, not to interfere with the worlds of the living. Originally, it was decided that living Pokémon should be in charge of their own fates and have free will, which in turn would decide their final judgment upon death. For countless centuries, the pact was honored until one day, in dark secret, the Abyss breached the promise. The one and only thing the Abyss and Utopia could agree upon was shattered.
The Abyss, the hellish underworld of damned Pokémon and other monstrosities, struck like a thief in the night, spreading like an underground plague to the worlds of Pokémon through dark portals, snaring them in agony as their battalions of horrors ravaged the worlds of the living. The fires of The Schism War have been lit, and now rage with destructive, soul-consuming flames.
The Pokémon world of Talandra was one of the first to suffer at the hands of the Abyss. It was here that the Black Doom Prophecy was made, one that foretold that all living worlds would be devoured by the Abyss's nightmare legions. Meanwhile, the Abyss blocked the heavenly realm of Utopia from intercepting their infernal onslaught by means of the Cathedral to Corruption and their dark Altar of Pain.
The few natives of Talandra, a clan known as the Indigo Seers, managed to stop the Abyss's plots by breaking the Black Doom Prophecy and destroying the Altar of Pain, freeing Utopia's battalions from the shackles of the Abyss. However, the cost and sacrifice was dire. Talandra had become far too infested by the Abyss's horrific abominations, leaving no choice but for the entire world to be destroyed in one final act of mercy on behalf of Utopia.
Now, the Abyss has set its deathly gaze upon Kokoro, another Pokémon world, just one of many already targeted by these infernal marauders. The Schism War now goes beyond the worlds of the living, and even into the realms of the Abyss and Utopia themselves. The Abyss not only hopes to pillage and plunder the worlds of the living, but in time, grasp the heart of Utopia and send it screaming into the foul pits of the nightmare underworld as the laughing face of madness devours every last sliver of sanity and virtue.
What happened to Talandra must not happen again...
YOUR INTERVENTION
As a powerful and uniquely gifted native Pokémon of Kokoro or as a high-ranking member of Utopia's divine battalions, you have the power to stop the Abyss from laying waste to yet another world. While hope may have died for Talandra and already the losses have been tragic, there is still time to save this world, but it is rapidly running out. The Schism War has come to Kokoro, and the lives of many depend on you.
The Abyss, now forced to fight Utopia on even ground, has unleashed total war upon Kokoro, sending their darkest lieutenants and captains to the fields of Kokoro as a ripe new world to infest. You are blessed with the power to fight their legions in ways other Pokémon cannot, and even travel into their dark underworld by means of their infernal portals, the same gateway they're using to send their legions of infernal doom into Kokoro. But you, for some unknown reason, are seemingly resistant against some of the dark influences that ensnare the damned in the hellish realm many fear as the Abyss. There, the battle must be taken against their key commanders, and perhaps eradicate the dark underworld forevermore so that no one ever has to suffer this way ever again.
KOKORO
MAP AND LOCATION DESCRIPTIONS
Kokoro is a world of many forests and deserts, as well as rugged mountains and boundless seas. To many Pokémon, it is home, where Pokémon have built entire cities from the ground up, creating their own unique civilizations and cultures.
Now targeted for eradication and steeling itself for the worst, Kokoro is just one of several victim worlds that has become the battlegrounds for horrific conflicts. While there was a time when Kokoro had its own disagreements and conflicts between different clans and factions, those differences have been cast aside. Now, struggling for survival, former enemies have united, hoping to save their world before it is dragged into the bowels of madness.
City locations with red names on the map while covered with a reddish-black blotch are areas that have become overrun and renamed or created by the Abyss's legions, and are quickly spreading like cancer. Many of these defiled and corrupted cities across the bleeding planet cannot be saved, and must be destroyed and eradicated like a vile, festering tumor.
Many years ago, Kokoro was visited by human researchers and military specialists, who established settlements and research facilities. In time, some of the aggressive native tribes of Pokémon forced them to retreat and leave their settlements behind. Many years later, these facilities were opened, and power, human technology was discovered by Pokémon. However, while some Pokémon sought to make excellent use of this technology, others opposed it. Locations marked in blue are once-human facilities that contain powerful human technology and weaponry, and what could be the key to fighting back the Abyss. Meanwhile, locations in green are Pokémon allied locations still holding on to their defense. Small dots resemble small towns and establishments while large white dots resemble large cities.
KOKORO FACTIONS
THE ABYSS
MAP AND LOCATION DESCRIPTIONS
In truth, the Abyss goes on forever as an endless realm of torture, but these areas will be the main focus of the RP.
Land of the forsaken and the screaming damned, the Abyss is the shattered land of the evil dead. As the feared hellish afterlife of wailing and abysmal pain and suffering, this underworld is laden with oceans of blood, fields of burnt ground, pits of boiling lava and many other devices of torture and misery. Many dark forces are at work here in these twisted lands of evil.
Those that gaze upon this foul realm are made well aware of the horror that is in store should the mission to stop the Abyss fails. If unstopped, all living worlds will be twisted and be in the Abyss's own dark, macabre image. You character is resistant to a few Abyss's horrors, which means you will be FREE AND IMMUNE from being afflicted by some of the curses, plagues, and horrors that each area usually bestows upon its victims (descriptions marked in red). However, the nightmare of seeing it done to the damned is a horror that cannot be avoided. Also, any NPC companions you may have will also be subject to these curses and afflictions as well. They do not have the resistance that you do...
Covenant to the Scourge - As a twisted and shattered archipelago of cracked, burning deserts, this broken land is where most guilty ground type Pokémon live only to make the suffering less worse than in the rest of the Abyss, despite how bitter it is anyway with its deadly heat and hideous smell. Pokémon that spend an extended amount of time here usually end up drying permanently, forced to look like wrinkled elders from the endless dehydration. In the north, the massive city of Korvockt is the hub of this dry and twisted land.
Silpominen - The blackened lands of Silpominen are literally a cesspool of intense radiation, fallout, and violent deterioration. Few Pokémon risk saying here, and those that do usually end up growing additional appendages in wrong and unusual areas, turning them into freakish monsters. Meanwhile, endless screams and wailing never cease howling in this twisted land. Even the pleas have been mutated.
Manifestation of Cancer - This rotting series of islands is an area of hideously large and repulsive mushrooms, blackened and blighted land, as well as intense, mental corruption. Pokémon that live here appear to be ghouls, which is very painful at first, and then levels off to simply result in a permanent state of morbid apparitions. Meanwhile, the massive city of Leprosy is the city of fallen limbs, with blood-crusted streets and scattered appendages. Arriving in Manifestation of Cancer results in immediately taking the ghoul appearance that every citizen here experiences.
The Deathlands (Eastern and Western) - Seemingly endless plains of burnt ground and fiery hellholes, not even fire Pokémon even remotely enjoy the burning smell of brunt flesh and brimstone. Few locations of any possible interest are here, but usually involve excessive amounts of pain and suffering. Meanwhile, southeast of the Western Deathlands lies the twisted city of Necropolis, seemingly floating on a plate in a hideous pool of boiling vomit and excrement.
The City of Dis - Horrendously massive, dark, and intimidating, The City of Dis is a twisted, multi-level metropolis of ruin in reality, but a disgusting and perverted city of sadism in illusion. Those who dare walk in this nightmare see a city that is always against them, defiling their name in every way possible in its dark streets. For everyone, the City of Dis is different for them. Here will you find your personal grudges glamorized, your name and essence defiled on the neon signs and billboards that fill the city with a hellish glow, and every citizen there will be your worst enemies and nightmares, filling anyone who walks the streets with warped paranoia. The City of Dis remains as the most feared element of the Abyss, always customized and tailored for each soul to inflict maximum misery and pain upon those who enter it. To you, the city seems very much alive and in deep hatred of you and only you.
The Schism - As a disheveled land of twisting bones, ribs, and sharp marrow shards, The Schism is desolate and hard to navigate. No one is really sure if anything of importance exists here, but much of it has gone unseen as well, so great, dark power may be here just waiting to be found by the bravest of warriors. However, be warned that walking along these lands is as painful as walking on broken glass. Sharp and serrated bones are jutting out and protruding in every direction and fashion, making it very easy to be cut, stabbed, and impaled in this deserted derelict of bone.
Vou Hast - The intimidating region of Vou Hast is a land of gratuitous violence, gore, and gluttony. The very land itself is smothered with brains, vital organs, skin, soiled flesh, and intestines, as well as massive pits filled with even more flesh and vitals. Meanwhile, the shambling city of Kammo in the northwest is nicknamed the “Bloodbath of the Abyss.” The city itself literally bleeds. Entering Vou Hast causes gradual girth that has a cumulative growth rate, filling souls with layers and layers of fat that is impossible to burn off. Meanwhile, they are struck with ravenous hunger to eat anything, gorging themselves on the vitals and gore that layer this damned place. Pokémon that stay here too long find themselves becoming too fat to maintain mobility. Once they reach a certain size (a few millions of pounds), they explode, bursting in a violent, bloody mess of massive gore. Shortly after, however, they are regenerated to woefully start the whole morbid process over again.
The Thorndike - As a dark and shadowy land, the Thorndike remains as a realm of violent lacerations, stabbing, slicing, and bleeding. Much of the ground is layered and caked with many blades, knives, thorns, and razors jutting out of the ground, all soaked in the blood of those who have stepped on them. Many rivers pass through here, but they are all blood.
The Xov Ensign - This sigil-shaped landmass is the beating heart of the Followers of Xov. Only those that have pledged full, adamant loyalty to the clan of Xov are welcome here, while others are strictly shunned and will be tortured on sight. For the most exalted of Followers of Kov, the dark clan offers their strongest and darkest secrets… some that even some of the other ruling powers of the Abyss shun for their extreme wickedness.
Raiskata - Clearly, the most appalling element of Raiskata is the fact the series of islands is nothing more than floating masses of clumped together manure and fecal matter that never stops smelling horrifically. Though many would never suspect it, Pokémon that live here and tolerate it are usually the ones mindful of the pain and torturous elements of the other lands in the Abyss. While several towns have been created upon the floating feces, cleaning them has become impossible, and most Pokémon accept their homes and lofts being smothered with the endless amount of fecal matter.
LEGIONS OF THE ABYSS
UTOPIA
MAP AND LOCATION DESCRIPTIONS
In truth, Utopia goes on forever, but this area will be the main focus of the RP.
As an eternal realm of happiness, pleasure, and delight of dreams and freedom for Pokémon that have led honest and good-willed lives, Utopia is a powerful source of both holy and light energy. Utopia is in fact the dream world of every Pokémon, where desires and wishes come true forever. While it is possible to leave Utopia, most Pokémon don’t for the simple reason of being surrounded by endless comfort and happiness forever more. However, in this dire time of darkness, many Pokémon of Utopia pick up their weapons of righteousness to defend the holy realm.
As your allies in dealing the blow of justice against the Abyss, it was unfortunate that the heavenly battalions of Utopia were only able to come into The Schism War late, and not in time to save Talandra from total corruption. However, with their arrival, there is now hope.
Everglade Isles - Peaceful and serine, the tranquil combination of water and land flats is ideal for both water and grass Pokémon, though many others still enjoy the area regardless. The Everglade Isles are most appreciated for their quiet surroundings, and are enjoyed mostly by Pokémon that prefer rural, quiet lands as opposed to busy cities.
The Indigo Plains - The purple/pinkish Indigo Plains are the remedy for the lonely, the single Pokémon that have lost their families or faced unfair abandonment in their previous lives. Here, love, friendship, and compassion await for them to experience every joy of companionship they never had the chance to really live in their previous lives. Aurora City is also the city of love, where single Pokémon that were never able to find friends or mates in previous lives are presented with the bountiful opportunity.
The Dovewing Isles - The gentle and peaceful Dovewing Isles are the home of the docile and the serene. Here, the land grows soft and white with unfreezing, dry snow, turning the area into a delightful, comfortable, and warm winter wonderland. Toward the outskirts of the lower islands, the snow turns a slight pink color, which then becomes magenta toward the tips. Meanwhile, the upper islands take on a snowy shade of blue. The high city of Innocence, capital of Utopia is highly urbanized, but always clean, peaceful, and quiet. It is here where Arceus himself resides and carries out his divine command over all righteous Pokémon.
Emerald Eternity Islands - Blissfully tropical with sunny shores and soft, sandy beaches, succulent and luscious fruit and welcoming palm trees and tropical foliage, the Emerald Eternity Islands is what many would call the “ultimate vacation and holiday spot.” Never too hot and always “just right” for everyone, the Emerald Eternity Islands also has a gentle breeze flowing through its shores as the Pokémon residing here lay in eternal relaxation.
Nightsky - Nightsky continues to be the new world for dreamers, imagination, and is a bustling sea of creativity and wonder. As a land of pleasant and peaceful sleep with inspiring good dreams, magic hours, and stargazing, this area continues to be a heaven for lovers of the night. Here, the stars are always out in the sky with comets and shooting stars, and auroras that spark new imagination.
Fields of Paradise - Pleasant, relaxing, and refreshing, the Fields of Paradise offers a fresh and homely feeling for those that have passed away. The center area is a combination of spring and winter, offering the comforts of both with blossoming white flowers and trees while the ground is covered with a soft snow that never melts and never feels icy, cold, and wet. Toward the outskirts, the landscape becomes more like the new life of spring with flowers that never wilt or vanish. Meanwhile, the majestic and massive City of the Horizon is always emanating with cheer within its reflective mirror walls and its golden streets.
The Twilight Plateau - As a beautiful range of soothing blue and violet plains with majestic mountains and ranges, the Twilight Plateau appears to be a landscape made with a peaceful watercolor painting appearance. As an area of healing, the comfortable landscape radiates with an aura that calms and relieves souls of the hardships that were faced in the life before, as well as offering transition into happiness for those that led very difficult and challenged lives.
The Sunrise Plains - Colorful, always brimming with new life and refreshment, the Sunrise Plains easily brings back the remembered and cherished memories of youth and glorifies those moments in living color. Within the Sunrise Plains is the setting of a beautiful summer day splashed with the colors of the sunrise, vibrant and fresh with energy. Also, the Sunrise Plains especially caters to young Pokémon that had passed away early in their lives, and allows them to forget and move on from whatever tragedy befell them. Meanwhile, Awewind in the north with its very clean and peaceful urban streets serves as a very loving family oriented city, and is the main location for loved ones to reunite.
Angelwing Islands - Celebrating the gift of flight, many flying Pokémon gather here, as well as those that have earned their Seraphim Wings, a reward for selflessly entering the Abyss during missions to challenge their dark legions. However, those that never had that chance to soar the skies are faced with a test of pure, faithful patience. In time, those that pray the most diligently and keep the faith of flight in their hearts find themselves growing their own wings… little by little. The massive metropolis of Feathersong is a city of flight up in the clouds, where those that have earned their wings consolidate. It is here where the Celestial Starchasers make their home and train new arrivals.
Sunlight Islands - The vibrant and brilliant Sunlight Islands are the home of pure, unending light. As an everlasting spring of cheer, compassion, kindness, benevolence, and purity, those that seek pure fidelity for both themselves and others unite here. Many Pokémon that seek to grow even stronger in kindness and in character come here, and easily find what they were looking for.
Valley of Shooting Stars - As an endless and awe-inspiring fireworks display of vibrant, colorful lights and inspiration, many Pokémon come to this location for inspiration, artistry, and to foster their ability to create and share. Also, as a land of peaceful, harmless, and warming fires, many fire type Pokémon especially enjoy this area, appealing to all of their senses at once.
THE BATTALIONS OF UTOPIA
HOW THE ROLE PLAY FUNCTIONS
I, the GM, will be taking command of the Abyss's head commanders and overlords. As for everyone else, you take the role of Utopia's warriors or native-born defenders of Kokoro. Your goal is to stop the Abyss's invasion of Kokoro, and hopefully take the fight to the Abyss to shut down their warmongering warlords and their sadistic high commanders.
The powers and possible weapons you select for your character should be related to whatever faction or division they're a part of. These powers go beyond what your character can normally have as a Pokémon. Also, consider your character to be highly influential and charismatic, meaning you are free to have many NPC allies and followers at your command. Yes, potentially thousands.
RULES
SIGN UP
The main sign up thread can be found here.
THE CAST
THE BATTALIONS OF UTOPIA
Serron Star-Gazer The Serperior (Divine Sage) - Played by Tasslehoff
Zix Dawnbringer the Typhlosion (Stalwart Skystrider, Brigadier General) - Played by Agent Tectonic
Kraxel the Bisharp (Celestial Starchasers) - Played by Tasslehoff
Fantasia the Gardevoir & Etude the Gallad (General and Colonel of the Celestial Starchasers) - Played by Requiem's Eclipse
THE ARMIES OF KOKORO
Ian the Hydriegon (Liberty's Crusade, Paladin) - Played by SoulMuse
Jack Ciron the Charizard (Followers of Khashan, Razor) - Played by Charizardfan900
Alec "Rush" Garadian the Floatzel (Liberty's Crusade, Knight) - Played by Billy Mays
Kyra Sol the Pikachu (Liberty's Crusade, Initiate) - Played by Cometstarlight
Electra the Ampharos (Followers of Khashan, Razor) - Played by GalactaKnightisawesome
Lilan the Flygon (Aerial Brigade Mercenaries, Flock Leader) - Played by Slipomatic
Forest Shadow the Sceptile (Roaring Thunder, Leader) - Played by Agent Tectonic
Kassy Joy the Meganium (Joy Vitality Committee, President and Founder) - Played by OkikuMew
Melody the Jigglypuff (Liberty's Crusade, Knight) - Played by GalactaKnightisawesome
Lisa the Roserade (The Jade Alliance, Thorn) - Played by synthetica
Emily the Glaceon (Circle of Seven: Chosen) - Played by SoulMuse
RESERVE: <strategiser24>
RESERVE: <Aura of Twilight>
RESERVE: <Fireray>
A DARK DAWN HAS COME
It began with the breaking of the True Soul Pact, the agreement between Utopia and the Abyss, not to interfere with the worlds of the living. Originally, it was decided that living Pokémon should be in charge of their own fates and have free will, which in turn would decide their final judgment upon death. For countless centuries, the pact was honored until one day, in dark secret, the Abyss breached the promise. The one and only thing the Abyss and Utopia could agree upon was shattered.
The Abyss, the hellish underworld of damned Pokémon and other monstrosities, struck like a thief in the night, spreading like an underground plague to the worlds of Pokémon through dark portals, snaring them in agony as their battalions of horrors ravaged the worlds of the living. The fires of The Schism War have been lit, and now rage with destructive, soul-consuming flames.
The Pokémon world of Talandra was one of the first to suffer at the hands of the Abyss. It was here that the Black Doom Prophecy was made, one that foretold that all living worlds would be devoured by the Abyss's nightmare legions. Meanwhile, the Abyss blocked the heavenly realm of Utopia from intercepting their infernal onslaught by means of the Cathedral to Corruption and their dark Altar of Pain.
The few natives of Talandra, a clan known as the Indigo Seers, managed to stop the Abyss's plots by breaking the Black Doom Prophecy and destroying the Altar of Pain, freeing Utopia's battalions from the shackles of the Abyss. However, the cost and sacrifice was dire. Talandra had become far too infested by the Abyss's horrific abominations, leaving no choice but for the entire world to be destroyed in one final act of mercy on behalf of Utopia.
Now, the Abyss has set its deathly gaze upon Kokoro, another Pokémon world, just one of many already targeted by these infernal marauders. The Schism War now goes beyond the worlds of the living, and even into the realms of the Abyss and Utopia themselves. The Abyss not only hopes to pillage and plunder the worlds of the living, but in time, grasp the heart of Utopia and send it screaming into the foul pits of the nightmare underworld as the laughing face of madness devours every last sliver of sanity and virtue.
What happened to Talandra must not happen again...
YOUR INTERVENTION
As a powerful and uniquely gifted native Pokémon of Kokoro or as a high-ranking member of Utopia's divine battalions, you have the power to stop the Abyss from laying waste to yet another world. While hope may have died for Talandra and already the losses have been tragic, there is still time to save this world, but it is rapidly running out. The Schism War has come to Kokoro, and the lives of many depend on you.
The Abyss, now forced to fight Utopia on even ground, has unleashed total war upon Kokoro, sending their darkest lieutenants and captains to the fields of Kokoro as a ripe new world to infest. You are blessed with the power to fight their legions in ways other Pokémon cannot, and even travel into their dark underworld by means of their infernal portals, the same gateway they're using to send their legions of infernal doom into Kokoro. But you, for some unknown reason, are seemingly resistant against some of the dark influences that ensnare the damned in the hellish realm many fear as the Abyss. There, the battle must be taken against their key commanders, and perhaps eradicate the dark underworld forevermore so that no one ever has to suffer this way ever again.
KOKORO
MAP AND LOCATION DESCRIPTIONS
Kokoro is a world of many forests and deserts, as well as rugged mountains and boundless seas. To many Pokémon, it is home, where Pokémon have built entire cities from the ground up, creating their own unique civilizations and cultures.
Now targeted for eradication and steeling itself for the worst, Kokoro is just one of several victim worlds that has become the battlegrounds for horrific conflicts. While there was a time when Kokoro had its own disagreements and conflicts between different clans and factions, those differences have been cast aside. Now, struggling for survival, former enemies have united, hoping to save their world before it is dragged into the bowels of madness.
City locations with red names on the map while covered with a reddish-black blotch are areas that have become overrun and renamed or created by the Abyss's legions, and are quickly spreading like cancer. Many of these defiled and corrupted cities across the bleeding planet cannot be saved, and must be destroyed and eradicated like a vile, festering tumor.
Many years ago, Kokoro was visited by human researchers and military specialists, who established settlements and research facilities. In time, some of the aggressive native tribes of Pokémon forced them to retreat and leave their settlements behind. Many years later, these facilities were opened, and power, human technology was discovered by Pokémon. However, while some Pokémon sought to make excellent use of this technology, others opposed it. Locations marked in blue are once-human facilities that contain powerful human technology and weaponry, and what could be the key to fighting back the Abyss. Meanwhile, locations in green are Pokémon allied locations still holding on to their defense. Small dots resemble small towns and establishments while large white dots resemble large cities.
KOKORO FACTIONS
Your character may be in any of these six factions at any rank, except for the leader ranks.
LIBERTY'S CRUSADE - Lead by Azmarax the Dragonite, Liberty's Crusade consists of Pokémon that have made use of human technology throughout Kokoro, with many of their members assuming the roles of scientists, technicians, and engineers, using and even adding onto the long-lost technology. Many of the once human bases are now operated by their members. And with the dark coming of the Abyss's legions, they stand firm and vigilant against the incoming tide of darkness.
RANKS OF LIBERTY'S CRUSADE - High Commander (Azmarax), Paladin, Knight, Squire, Initiate
FOLLOWERS OF KHASHAN - Neutral in terms of using human technology, the Followers of Khashan are lead by Khashan the Zoroark. This team of ninja-like bandits and rogues used to be thieves, highwaymen, and smugglers, using bladed weapons, bows, and the few human weapons they were able to get their hands on. Meanwhile, they specialized in mounted air combat, using a variety of flying Pokémon for swift, aerial strikes and quick getaways. Now, realizing how much is at stake, they've set aside their crooked ways and have joined the fight for Kokoro's defense.
RANKS OF FOLLOWERS OF KHASHAN - Leader (Khashan), Viper, Razor, Grunt
THE JADE ALLIANCE - Once the enemy of Liberty's Crusade, the Jade Alliance, led by Syritina the Lilligant, is a band of Pokémon mostly consisting of Grass-types that tries to preserve the sanctity of nature. Their powers and abilities are unusual, being able to conjure forests out of the ground, command plant life, and even have the capability to convert any Pokémon into a grass type if it isn't one already by means of unusual magic and ceremonies. In the war against the Abyss, they have the power to bring life back to the infected areas that the Abyss has corrupted, and heal the damage that was done. However, as long as the Abyss continues to sink its dark teeth into the world of Kokoro with more incoming legions of abominations, performing such critical miracles is extremely risky.
RANKS OF THE JADE ALLIANCE - Queen (Syritina), Eden, Branch, Thorn, Seed
AERIAL BRIGADE MERCENARIES – Founded and lead by Lilan the Flygon, the Aerial Brigade Mercenaries (ABM) consists of mostly flying type pokemon who are for hire for various tasks. The ABM is exceptional at scouting, message relays, and supply drops. Although the ABM claims to be a competent aerial combatists, they’re not often hired to do combat as often as most of the members would like. They roam from area to area, offering their services to the various towns. While not as powerful or as influential as the other factions, the ABM is very friendly with the natives, often getting discounts in supplies.
RANKS OF AERIAL BRIGADE MERCENARIES - Flock Leader (Lilan), Ace Pilots, Ace, Pilot, Fledgling
JOY VITALITY COMMITTEE - Founded and lead by Kassy Joy, its mission is to improve the lives of all Kokoronians, no matter which faction they belong (or not belong). They follow their commitment by protecting the weak and defenseless, healing the wounded, rebuilding destroyed cities and towns, improve Kokoronian life in general and researching ways to upgrade anything that can aid with their cause. Officially, the faction accepts the use of human technology with open arms but also accepts the old ways equally, however since the faction accepts anyone whom are willing to help, the individual JVC member may have a different opinion (but they're not judgmental with others). The only thing they all truly agree on is the use of weapons: it is only acceptable within the faction to use them in self-defense. Speaking of members, most of them consist of doctors, nurses, builders, scientists, but there is also a few soldiers for protection, engineers for machine construction and maintenance, and delivery Pokémon to move medical supplies and equipment. Although ranks are existent within the faction, which can be identified by how dark the pink hue of a member's Full Revive on their pendant/bracelet is (the lighter it is, the higher it is in rank), it only uses them for organization purposes because of their equality philosophy (everyone can ask someone to do something, no matter the rank). And as you have probably have guessed, the faction's symbol is a pink Full Revive crystal.
RANKS OF JOY VITALITY COMMITTEE - President (Kassy), Vice-President, Director, Specialist, Member
THE CIRCLE OF SEVEN - The Circle of Seven is a sort of mercenary group. Their primary focus is on dealing with crime, although they perform other jobs as well. Members work in groups of three or four, with each person specializing in something. Some Pokémon in this group learn about medicine, others about the legal system, some can battle, while others still can work as spies. The group is lead by a group of seven Pokémon (Hence the name), one for each evolution of Eevee.
RANKS OF THE CIRCLE OF SEVEN - Chosen (Emily), Blessed, Gifted, Neophyte
OTHERS - While these six factions are the most prominent, there are many others that don't affiliate with these six. You're free to have your character choose to be part of their own faction, or be unaffiliated at all.
LIBERTY'S CRUSADE - Lead by Azmarax the Dragonite, Liberty's Crusade consists of Pokémon that have made use of human technology throughout Kokoro, with many of their members assuming the roles of scientists, technicians, and engineers, using and even adding onto the long-lost technology. Many of the once human bases are now operated by their members. And with the dark coming of the Abyss's legions, they stand firm and vigilant against the incoming tide of darkness.
RANKS OF LIBERTY'S CRUSADE - High Commander (Azmarax), Paladin, Knight, Squire, Initiate
FOLLOWERS OF KHASHAN - Neutral in terms of using human technology, the Followers of Khashan are lead by Khashan the Zoroark. This team of ninja-like bandits and rogues used to be thieves, highwaymen, and smugglers, using bladed weapons, bows, and the few human weapons they were able to get their hands on. Meanwhile, they specialized in mounted air combat, using a variety of flying Pokémon for swift, aerial strikes and quick getaways. Now, realizing how much is at stake, they've set aside their crooked ways and have joined the fight for Kokoro's defense.
RANKS OF FOLLOWERS OF KHASHAN - Leader (Khashan), Viper, Razor, Grunt
THE JADE ALLIANCE - Once the enemy of Liberty's Crusade, the Jade Alliance, led by Syritina the Lilligant, is a band of Pokémon mostly consisting of Grass-types that tries to preserve the sanctity of nature. Their powers and abilities are unusual, being able to conjure forests out of the ground, command plant life, and even have the capability to convert any Pokémon into a grass type if it isn't one already by means of unusual magic and ceremonies. In the war against the Abyss, they have the power to bring life back to the infected areas that the Abyss has corrupted, and heal the damage that was done. However, as long as the Abyss continues to sink its dark teeth into the world of Kokoro with more incoming legions of abominations, performing such critical miracles is extremely risky.
RANKS OF THE JADE ALLIANCE - Queen (Syritina), Eden, Branch, Thorn, Seed
AERIAL BRIGADE MERCENARIES – Founded and lead by Lilan the Flygon, the Aerial Brigade Mercenaries (ABM) consists of mostly flying type pokemon who are for hire for various tasks. The ABM is exceptional at scouting, message relays, and supply drops. Although the ABM claims to be a competent aerial combatists, they’re not often hired to do combat as often as most of the members would like. They roam from area to area, offering their services to the various towns. While not as powerful or as influential as the other factions, the ABM is very friendly with the natives, often getting discounts in supplies.
RANKS OF AERIAL BRIGADE MERCENARIES - Flock Leader (Lilan), Ace Pilots, Ace, Pilot, Fledgling
JOY VITALITY COMMITTEE - Founded and lead by Kassy Joy, its mission is to improve the lives of all Kokoronians, no matter which faction they belong (or not belong). They follow their commitment by protecting the weak and defenseless, healing the wounded, rebuilding destroyed cities and towns, improve Kokoronian life in general and researching ways to upgrade anything that can aid with their cause. Officially, the faction accepts the use of human technology with open arms but also accepts the old ways equally, however since the faction accepts anyone whom are willing to help, the individual JVC member may have a different opinion (but they're not judgmental with others). The only thing they all truly agree on is the use of weapons: it is only acceptable within the faction to use them in self-defense. Speaking of members, most of them consist of doctors, nurses, builders, scientists, but there is also a few soldiers for protection, engineers for machine construction and maintenance, and delivery Pokémon to move medical supplies and equipment. Although ranks are existent within the faction, which can be identified by how dark the pink hue of a member's Full Revive on their pendant/bracelet is (the lighter it is, the higher it is in rank), it only uses them for organization purposes because of their equality philosophy (everyone can ask someone to do something, no matter the rank). And as you have probably have guessed, the faction's symbol is a pink Full Revive crystal.
RANKS OF JOY VITALITY COMMITTEE - President (Kassy), Vice-President, Director, Specialist, Member
THE CIRCLE OF SEVEN - The Circle of Seven is a sort of mercenary group. Their primary focus is on dealing with crime, although they perform other jobs as well. Members work in groups of three or four, with each person specializing in something. Some Pokémon in this group learn about medicine, others about the legal system, some can battle, while others still can work as spies. The group is lead by a group of seven Pokémon (Hence the name), one for each evolution of Eevee.
RANKS OF THE CIRCLE OF SEVEN - Chosen (Emily), Blessed, Gifted, Neophyte
OTHERS - While these six factions are the most prominent, there are many others that don't affiliate with these six. You're free to have your character choose to be part of their own faction, or be unaffiliated at all.
THE ABYSS
MAP AND LOCATION DESCRIPTIONS
In truth, the Abyss goes on forever as an endless realm of torture, but these areas will be the main focus of the RP.
Land of the forsaken and the screaming damned, the Abyss is the shattered land of the evil dead. As the feared hellish afterlife of wailing and abysmal pain and suffering, this underworld is laden with oceans of blood, fields of burnt ground, pits of boiling lava and many other devices of torture and misery. Many dark forces are at work here in these twisted lands of evil.
Those that gaze upon this foul realm are made well aware of the horror that is in store should the mission to stop the Abyss fails. If unstopped, all living worlds will be twisted and be in the Abyss's own dark, macabre image. You character is resistant to a few Abyss's horrors, which means you will be FREE AND IMMUNE from being afflicted by some of the curses, plagues, and horrors that each area usually bestows upon its victims (descriptions marked in red). However, the nightmare of seeing it done to the damned is a horror that cannot be avoided. Also, any NPC companions you may have will also be subject to these curses and afflictions as well. They do not have the resistance that you do...
Covenant to the Scourge - As a twisted and shattered archipelago of cracked, burning deserts, this broken land is where most guilty ground type Pokémon live only to make the suffering less worse than in the rest of the Abyss, despite how bitter it is anyway with its deadly heat and hideous smell. Pokémon that spend an extended amount of time here usually end up drying permanently, forced to look like wrinkled elders from the endless dehydration. In the north, the massive city of Korvockt is the hub of this dry and twisted land.
Silpominen - The blackened lands of Silpominen are literally a cesspool of intense radiation, fallout, and violent deterioration. Few Pokémon risk saying here, and those that do usually end up growing additional appendages in wrong and unusual areas, turning them into freakish monsters. Meanwhile, endless screams and wailing never cease howling in this twisted land. Even the pleas have been mutated.
Manifestation of Cancer - This rotting series of islands is an area of hideously large and repulsive mushrooms, blackened and blighted land, as well as intense, mental corruption. Pokémon that live here appear to be ghouls, which is very painful at first, and then levels off to simply result in a permanent state of morbid apparitions. Meanwhile, the massive city of Leprosy is the city of fallen limbs, with blood-crusted streets and scattered appendages. Arriving in Manifestation of Cancer results in immediately taking the ghoul appearance that every citizen here experiences.
The Deathlands (Eastern and Western) - Seemingly endless plains of burnt ground and fiery hellholes, not even fire Pokémon even remotely enjoy the burning smell of brunt flesh and brimstone. Few locations of any possible interest are here, but usually involve excessive amounts of pain and suffering. Meanwhile, southeast of the Western Deathlands lies the twisted city of Necropolis, seemingly floating on a plate in a hideous pool of boiling vomit and excrement.
The City of Dis - Horrendously massive, dark, and intimidating, The City of Dis is a twisted, multi-level metropolis of ruin in reality, but a disgusting and perverted city of sadism in illusion. Those who dare walk in this nightmare see a city that is always against them, defiling their name in every way possible in its dark streets. For everyone, the City of Dis is different for them. Here will you find your personal grudges glamorized, your name and essence defiled on the neon signs and billboards that fill the city with a hellish glow, and every citizen there will be your worst enemies and nightmares, filling anyone who walks the streets with warped paranoia. The City of Dis remains as the most feared element of the Abyss, always customized and tailored for each soul to inflict maximum misery and pain upon those who enter it. To you, the city seems very much alive and in deep hatred of you and only you.
The Schism - As a disheveled land of twisting bones, ribs, and sharp marrow shards, The Schism is desolate and hard to navigate. No one is really sure if anything of importance exists here, but much of it has gone unseen as well, so great, dark power may be here just waiting to be found by the bravest of warriors. However, be warned that walking along these lands is as painful as walking on broken glass. Sharp and serrated bones are jutting out and protruding in every direction and fashion, making it very easy to be cut, stabbed, and impaled in this deserted derelict of bone.
Vou Hast - The intimidating region of Vou Hast is a land of gratuitous violence, gore, and gluttony. The very land itself is smothered with brains, vital organs, skin, soiled flesh, and intestines, as well as massive pits filled with even more flesh and vitals. Meanwhile, the shambling city of Kammo in the northwest is nicknamed the “Bloodbath of the Abyss.” The city itself literally bleeds. Entering Vou Hast causes gradual girth that has a cumulative growth rate, filling souls with layers and layers of fat that is impossible to burn off. Meanwhile, they are struck with ravenous hunger to eat anything, gorging themselves on the vitals and gore that layer this damned place. Pokémon that stay here too long find themselves becoming too fat to maintain mobility. Once they reach a certain size (a few millions of pounds), they explode, bursting in a violent, bloody mess of massive gore. Shortly after, however, they are regenerated to woefully start the whole morbid process over again.
The Thorndike - As a dark and shadowy land, the Thorndike remains as a realm of violent lacerations, stabbing, slicing, and bleeding. Much of the ground is layered and caked with many blades, knives, thorns, and razors jutting out of the ground, all soaked in the blood of those who have stepped on them. Many rivers pass through here, but they are all blood.
The Xov Ensign - This sigil-shaped landmass is the beating heart of the Followers of Xov. Only those that have pledged full, adamant loyalty to the clan of Xov are welcome here, while others are strictly shunned and will be tortured on sight. For the most exalted of Followers of Kov, the dark clan offers their strongest and darkest secrets… some that even some of the other ruling powers of the Abyss shun for their extreme wickedness.
Raiskata - Clearly, the most appalling element of Raiskata is the fact the series of islands is nothing more than floating masses of clumped together manure and fecal matter that never stops smelling horrifically. Though many would never suspect it, Pokémon that live here and tolerate it are usually the ones mindful of the pain and torturous elements of the other lands in the Abyss. While several towns have been created upon the floating feces, cleaning them has become impossible, and most Pokémon accept their homes and lofts being smothered with the endless amount of fecal matter.
LEGIONS OF THE ABYSS
The undead horrors of the Abyss come in many forms, and in most cases, resemble undead and twisted Pokémon as the howling, hollow souls of the evil dead. The legions of anarchy must be stopped and destroyed, for if they remain unchallenged, more of these abominations will be spawned upon the worlds of the living, and soon enough, the once pristine and peaceful world of Utopia...
THE WRETCHED - The Wretched resemble the grunt, skeletal Pokémon fully animated and sentient with glowing fires for eyes. Relentless, they show no fear, and continue to fight at all costs. Only by smashing their skulls will they be forever put down. Even so, all of them are capable of using the same Pokémon attacks they were capable of in life, along with using grizzly bone weapons while having shrieking screams of deranged anguish cry out for miles.
THE INFERNAL SCOURGE - Adding to the hordes of abominations, these fetid, ghoul and zombie-like Pokémon are the souls of the wicked. Those that murdered others and enjoyed it. Those that acted as fiends even in life, and now continue to seek that same, murderous desire, all while reeking of the ripe stench of decay. Others have been so corrupted by sin that they know nothing but slaughter and mindless mayhem. Like many other horrors of the Abyss, they bleed black, thick and sticky like putrid oil. All they want is to see you die, and inevitably join their ranks of the mad and the damned.
UNHOLY MECHANISTS - Empowered by some unknown, enigmatic, dark and unholy science, these half-demon, half-machine Pokémon have been rewired and half-gutted to become a diabolic cyborg of unspeakable horrors. Many of them now have wicked machines for hands, such as bloody chainsaws, drills, flamethrowers, wicked claws, and a variety of other sinful, mechanical weapons. Meanwhile, many other twisted and jagged implants surround them, all serving some horrendous, macabre purpose.
Whatever dark madness used to create them must be destroyed for the sake of sanity.
THE COHORTS OF CHAOS - These blackened, shadow-colored Pokémon are the main workhorse of the Abyss's legion, often covered in wicked armor and wielding twisted, jagged weapons. These foul but strong warriors of doom never breathed life, and have always been savage combatants of the Abyss's army since their grotesque creation. While many of them still reside in the Abyss, many of them have set foot upon the living worlds of Pokémon, infecting the living and the environment with their pestilence and plagues of sin and vice.
Unlike the legions of the Infernal Scourge, the Cohorts have the power to wound souls, but not kill them. Wounds inflicted by the Cohorts and their jagged weapons of darkness will not heal on their own, and must be healed by Utopia's clerics or by their heavenly salves.
The Cohorts of Chaos are commanded by Meiun and Banjin, the Brothers of Despair and the twisted renditions and rejected legendaries that are the Fallen of Lugia and Ho-oh. They too, must be executed for their vile sins.
THE FALLEN - Every living and deceased Pokémon has a Fallen, a powerful, evil rendition of themselves made of all the sins that Pokémon has committed in their lives. Yes, even you have your own Fallen lurking in the shadows as it tries to hunt you down. The more sins a Pokémon commits, the more powerful their Fallen is. But in contrast, a righteous and honorable Pokémon is mirrored by only a weak and frail Fallen. While Fallen are rare to see outside of the Abyss, there are a few that have surfaced in the world of the living, often serving as captains and commanding officers of the Wretched, the Infernal Scourge, and/or the Cohorts of Chaos.
Fallen can also wound souls, but seeking the soul of their counterpart to infest them with an overwhelming darkness is their highest priority. However, they will not hesitate to corrupt those that seek to stop them or hinder the efforts of their dark allies. A soul that is defeated by their Fallen becomes forever corrupted, lost in mind, body, and soul into a never-ending whirlwind of sin and malice. These Fallen become "The Defilers," and are stronger and harder to kill as they are the living embodiments of sin and insanity.
Defeating and destroying a Fallen is extremely difficult, although possible (groups of Fallen are too deadly to approach). Upon destroying a Fallen, the counterpart soul undergoes a divine, angelic transformation, a state of such infinite white purity that they become Utopian Paladins, resistant to the temptation of sin and influence of corruption, and possess powers of holy purity and righteousness. These Paladins are very rare, and make up some of the strongest warriors Utopia has for this very reason...
Legendary Pokémon also have Fallen renditions (such as the case of Meiun and Banjin, and other Abyssal commanders). Meanwhile, The Fallen are commanded by Zaiaku, the Overlord of Sin, the twisted, dark travesty of Arceus himself. It is believed that he is the head commander in chief of all of the Abyss's legions.
NOTE: It is impossible to kill your own Fallen alone. Seeing your own Fallen generates a feeling of paralyzing and unfathomable fear, and the fact any wounds your Fallen rendition receives, you will receive as well with an excruciating level of pain, making it impossible for you to fight them without support. As the Fallen begins dying and bleeds out of control, you suffer the same, and only until they are completely destroyed will you undergo the holy rebirth.
THE LEGION OF XOV - The Legion of Xov is made up of dark, shadowy, blob like enigmas that are living entities of the void, vaguely resembling black, oily Pokémon with glowing red eyes.
Xov's minions of despair are infamous for their ability to vaporize souls upon consumption, and erase their existence from history and memory of all. Meanwhile, Xov has many lieutenants, sub-commanders, and captains that have lost almost all resemblance to Pokémon. As for Xov himself, he resembles a massive, shifting mass of voids and nothingness, constantly shaping itself into intimidation, resembling skulls, unholy symbols, clawed hands, and other infernal forms.
Even just touching Xov or any of his underlings results in full and total erasure. But even worse, the means to destroy them still remains a mystery. Thankfully, these abominations remain exclusively in the Abyss, although those that would venture into its depths would need to beware...
OTHERS - There are many other types of enemies and Abyssal threats you may find in your travels, such as dark war machines and siege engines only crafted by the most diabolical minds of the Abyss. These are but a few of the followers of infernal evil.
THE WRETCHED - The Wretched resemble the grunt, skeletal Pokémon fully animated and sentient with glowing fires for eyes. Relentless, they show no fear, and continue to fight at all costs. Only by smashing their skulls will they be forever put down. Even so, all of them are capable of using the same Pokémon attacks they were capable of in life, along with using grizzly bone weapons while having shrieking screams of deranged anguish cry out for miles.
THE INFERNAL SCOURGE - Adding to the hordes of abominations, these fetid, ghoul and zombie-like Pokémon are the souls of the wicked. Those that murdered others and enjoyed it. Those that acted as fiends even in life, and now continue to seek that same, murderous desire, all while reeking of the ripe stench of decay. Others have been so corrupted by sin that they know nothing but slaughter and mindless mayhem. Like many other horrors of the Abyss, they bleed black, thick and sticky like putrid oil. All they want is to see you die, and inevitably join their ranks of the mad and the damned.
UNHOLY MECHANISTS - Empowered by some unknown, enigmatic, dark and unholy science, these half-demon, half-machine Pokémon have been rewired and half-gutted to become a diabolic cyborg of unspeakable horrors. Many of them now have wicked machines for hands, such as bloody chainsaws, drills, flamethrowers, wicked claws, and a variety of other sinful, mechanical weapons. Meanwhile, many other twisted and jagged implants surround them, all serving some horrendous, macabre purpose.
Whatever dark madness used to create them must be destroyed for the sake of sanity.
THE COHORTS OF CHAOS - These blackened, shadow-colored Pokémon are the main workhorse of the Abyss's legion, often covered in wicked armor and wielding twisted, jagged weapons. These foul but strong warriors of doom never breathed life, and have always been savage combatants of the Abyss's army since their grotesque creation. While many of them still reside in the Abyss, many of them have set foot upon the living worlds of Pokémon, infecting the living and the environment with their pestilence and plagues of sin and vice.
Unlike the legions of the Infernal Scourge, the Cohorts have the power to wound souls, but not kill them. Wounds inflicted by the Cohorts and their jagged weapons of darkness will not heal on their own, and must be healed by Utopia's clerics or by their heavenly salves.
The Cohorts of Chaos are commanded by Meiun and Banjin, the Brothers of Despair and the twisted renditions and rejected legendaries that are the Fallen of Lugia and Ho-oh. They too, must be executed for their vile sins.
THE FALLEN - Every living and deceased Pokémon has a Fallen, a powerful, evil rendition of themselves made of all the sins that Pokémon has committed in their lives. Yes, even you have your own Fallen lurking in the shadows as it tries to hunt you down. The more sins a Pokémon commits, the more powerful their Fallen is. But in contrast, a righteous and honorable Pokémon is mirrored by only a weak and frail Fallen. While Fallen are rare to see outside of the Abyss, there are a few that have surfaced in the world of the living, often serving as captains and commanding officers of the Wretched, the Infernal Scourge, and/or the Cohorts of Chaos.
Fallen can also wound souls, but seeking the soul of their counterpart to infest them with an overwhelming darkness is their highest priority. However, they will not hesitate to corrupt those that seek to stop them or hinder the efforts of their dark allies. A soul that is defeated by their Fallen becomes forever corrupted, lost in mind, body, and soul into a never-ending whirlwind of sin and malice. These Fallen become "The Defilers," and are stronger and harder to kill as they are the living embodiments of sin and insanity.
Defeating and destroying a Fallen is extremely difficult, although possible (groups of Fallen are too deadly to approach). Upon destroying a Fallen, the counterpart soul undergoes a divine, angelic transformation, a state of such infinite white purity that they become Utopian Paladins, resistant to the temptation of sin and influence of corruption, and possess powers of holy purity and righteousness. These Paladins are very rare, and make up some of the strongest warriors Utopia has for this very reason...
Legendary Pokémon also have Fallen renditions (such as the case of Meiun and Banjin, and other Abyssal commanders). Meanwhile, The Fallen are commanded by Zaiaku, the Overlord of Sin, the twisted, dark travesty of Arceus himself. It is believed that he is the head commander in chief of all of the Abyss's legions.
NOTE: It is impossible to kill your own Fallen alone. Seeing your own Fallen generates a feeling of paralyzing and unfathomable fear, and the fact any wounds your Fallen rendition receives, you will receive as well with an excruciating level of pain, making it impossible for you to fight them without support. As the Fallen begins dying and bleeds out of control, you suffer the same, and only until they are completely destroyed will you undergo the holy rebirth.
THE LEGION OF XOV - The Legion of Xov is made up of dark, shadowy, blob like enigmas that are living entities of the void, vaguely resembling black, oily Pokémon with glowing red eyes.
Xov's minions of despair are infamous for their ability to vaporize souls upon consumption, and erase their existence from history and memory of all. Meanwhile, Xov has many lieutenants, sub-commanders, and captains that have lost almost all resemblance to Pokémon. As for Xov himself, he resembles a massive, shifting mass of voids and nothingness, constantly shaping itself into intimidation, resembling skulls, unholy symbols, clawed hands, and other infernal forms.
Even just touching Xov or any of his underlings results in full and total erasure. But even worse, the means to destroy them still remains a mystery. Thankfully, these abominations remain exclusively in the Abyss, although those that would venture into its depths would need to beware...
OTHERS - There are many other types of enemies and Abyssal threats you may find in your travels, such as dark war machines and siege engines only crafted by the most diabolical minds of the Abyss. These are but a few of the followers of infernal evil.
UTOPIA
MAP AND LOCATION DESCRIPTIONS
In truth, Utopia goes on forever, but this area will be the main focus of the RP.
As an eternal realm of happiness, pleasure, and delight of dreams and freedom for Pokémon that have led honest and good-willed lives, Utopia is a powerful source of both holy and light energy. Utopia is in fact the dream world of every Pokémon, where desires and wishes come true forever. While it is possible to leave Utopia, most Pokémon don’t for the simple reason of being surrounded by endless comfort and happiness forever more. However, in this dire time of darkness, many Pokémon of Utopia pick up their weapons of righteousness to defend the holy realm.
As your allies in dealing the blow of justice against the Abyss, it was unfortunate that the heavenly battalions of Utopia were only able to come into The Schism War late, and not in time to save Talandra from total corruption. However, with their arrival, there is now hope.
Everglade Isles - Peaceful and serine, the tranquil combination of water and land flats is ideal for both water and grass Pokémon, though many others still enjoy the area regardless. The Everglade Isles are most appreciated for their quiet surroundings, and are enjoyed mostly by Pokémon that prefer rural, quiet lands as opposed to busy cities.
The Indigo Plains - The purple/pinkish Indigo Plains are the remedy for the lonely, the single Pokémon that have lost their families or faced unfair abandonment in their previous lives. Here, love, friendship, and compassion await for them to experience every joy of companionship they never had the chance to really live in their previous lives. Aurora City is also the city of love, where single Pokémon that were never able to find friends or mates in previous lives are presented with the bountiful opportunity.
The Dovewing Isles - The gentle and peaceful Dovewing Isles are the home of the docile and the serene. Here, the land grows soft and white with unfreezing, dry snow, turning the area into a delightful, comfortable, and warm winter wonderland. Toward the outskirts of the lower islands, the snow turns a slight pink color, which then becomes magenta toward the tips. Meanwhile, the upper islands take on a snowy shade of blue. The high city of Innocence, capital of Utopia is highly urbanized, but always clean, peaceful, and quiet. It is here where Arceus himself resides and carries out his divine command over all righteous Pokémon.
Emerald Eternity Islands - Blissfully tropical with sunny shores and soft, sandy beaches, succulent and luscious fruit and welcoming palm trees and tropical foliage, the Emerald Eternity Islands is what many would call the “ultimate vacation and holiday spot.” Never too hot and always “just right” for everyone, the Emerald Eternity Islands also has a gentle breeze flowing through its shores as the Pokémon residing here lay in eternal relaxation.
Nightsky - Nightsky continues to be the new world for dreamers, imagination, and is a bustling sea of creativity and wonder. As a land of pleasant and peaceful sleep with inspiring good dreams, magic hours, and stargazing, this area continues to be a heaven for lovers of the night. Here, the stars are always out in the sky with comets and shooting stars, and auroras that spark new imagination.
Fields of Paradise - Pleasant, relaxing, and refreshing, the Fields of Paradise offers a fresh and homely feeling for those that have passed away. The center area is a combination of spring and winter, offering the comforts of both with blossoming white flowers and trees while the ground is covered with a soft snow that never melts and never feels icy, cold, and wet. Toward the outskirts, the landscape becomes more like the new life of spring with flowers that never wilt or vanish. Meanwhile, the majestic and massive City of the Horizon is always emanating with cheer within its reflective mirror walls and its golden streets.
The Twilight Plateau - As a beautiful range of soothing blue and violet plains with majestic mountains and ranges, the Twilight Plateau appears to be a landscape made with a peaceful watercolor painting appearance. As an area of healing, the comfortable landscape radiates with an aura that calms and relieves souls of the hardships that were faced in the life before, as well as offering transition into happiness for those that led very difficult and challenged lives.
The Sunrise Plains - Colorful, always brimming with new life and refreshment, the Sunrise Plains easily brings back the remembered and cherished memories of youth and glorifies those moments in living color. Within the Sunrise Plains is the setting of a beautiful summer day splashed with the colors of the sunrise, vibrant and fresh with energy. Also, the Sunrise Plains especially caters to young Pokémon that had passed away early in their lives, and allows them to forget and move on from whatever tragedy befell them. Meanwhile, Awewind in the north with its very clean and peaceful urban streets serves as a very loving family oriented city, and is the main location for loved ones to reunite.
Angelwing Islands - Celebrating the gift of flight, many flying Pokémon gather here, as well as those that have earned their Seraphim Wings, a reward for selflessly entering the Abyss during missions to challenge their dark legions. However, those that never had that chance to soar the skies are faced with a test of pure, faithful patience. In time, those that pray the most diligently and keep the faith of flight in their hearts find themselves growing their own wings… little by little. The massive metropolis of Feathersong is a city of flight up in the clouds, where those that have earned their wings consolidate. It is here where the Celestial Starchasers make their home and train new arrivals.
Sunlight Islands - The vibrant and brilliant Sunlight Islands are the home of pure, unending light. As an everlasting spring of cheer, compassion, kindness, benevolence, and purity, those that seek pure fidelity for both themselves and others unite here. Many Pokémon that seek to grow even stronger in kindness and in character come here, and easily find what they were looking for.
Valley of Shooting Stars - As an endless and awe-inspiring fireworks display of vibrant, colorful lights and inspiration, many Pokémon come to this location for inspiration, artistry, and to foster their ability to create and share. Also, as a land of peaceful, harmless, and warming fires, many fire type Pokémon especially enjoy this area, appealing to all of their senses at once.
THE BATTALIONS OF UTOPIA
United in arms under the command of Arceus, these brave and angelic Pokémon stand strong and firm against the infernal waves of the dark legions. To these holy warriors, the Abyss's foul and sacrilegious hordes are past redemption, and must be vanquished for the benefit of all that is good and honorable. As the guardians and sentinels of the Pokémon worlds, they will righteously fight to the end by your side.
Divisions and battalions that are marked with "***" marks are ones your character may belong to at the role play's start, should you decide to play as a Utopia soldier. Those that are not can be joined by fulfilling certain conditions later in the RP, however.
***THE STALWART SKYSTRIDERS*** - Adorning golden and silver armor, armed with powerful weapons, and fighting strong with an unbreakable will, the Stalwart Skystriders make up the powerful and heroic ground forces of the Abyss, having protected Utopia from the Abyss's abominations since the beginning of time. Armed with the finest holy weapons, these brave warriors will stop at nothing to ensure the wicked and evil are obliterated forever.
***THE CELESTIAL STARCHASERS*** - Born to fly and strike with speed, fury, and agility, these angelic, feather-winged Pokémon may only wear light armor, if any at all, but they rely on speed, evasion, and swift flying and striking techniques to deal holy punishment to the Abyss. All members of this aerial division are given wings along with holy weapons such as powerful bows and arrows of light along with swords and scimitars made for fast and furious combat. Meanwhile, they are exceptional at stealth and sneak attacks upon the Abyss.
***THE DIVINE SAGES*** - As the holy clerics of Utopia, these honorable souls have the power to use the forces of light and holy to both cure and heal the wounds and afflictions of their comrades and the innocent, as well as use the power of holy light as a powerful weapon in the forms of holy spells and enchantments to use against the Abyss's vile hordes of deranged abominations.
UTOPIAN PALADINS - These pure, sinless souls are those who have faced their Fallen and with the support of their comrades, destroyed them and became free from the shackles of sin. These valiant warriors often serve as the commanding officers of Utopia's battalions, commanding power and aspects from the Skystriders, the wings and power of flight of the Starchasers, and the powerful holy magic of the Divine Sages. These magnificent warriors are few in number, however, as the task of destroying one's own Fallen is a difficult task indeed.
DREAM SUMMONERS - Exceedingly rare, these few but powerful Pokémon have the power to make the dreams and hopes of both the living and the deceased into powerful realities, breaking realty by making the impossible suddenly a miracle. These summoned creatures that resemble the dreams and imagination of all the living and the dead have powerful abilities, called forward from the realm of dreams to do battle against the wicked scourge of the Abyss. It is said that one must find the path to the world of dreams, called Unikuva, wherever it may be...
Divisions and battalions that are marked with "***" marks are ones your character may belong to at the role play's start, should you decide to play as a Utopia soldier. Those that are not can be joined by fulfilling certain conditions later in the RP, however.
***THE STALWART SKYSTRIDERS*** - Adorning golden and silver armor, armed with powerful weapons, and fighting strong with an unbreakable will, the Stalwart Skystriders make up the powerful and heroic ground forces of the Abyss, having protected Utopia from the Abyss's abominations since the beginning of time. Armed with the finest holy weapons, these brave warriors will stop at nothing to ensure the wicked and evil are obliterated forever.
***THE CELESTIAL STARCHASERS*** - Born to fly and strike with speed, fury, and agility, these angelic, feather-winged Pokémon may only wear light armor, if any at all, but they rely on speed, evasion, and swift flying and striking techniques to deal holy punishment to the Abyss. All members of this aerial division are given wings along with holy weapons such as powerful bows and arrows of light along with swords and scimitars made for fast and furious combat. Meanwhile, they are exceptional at stealth and sneak attacks upon the Abyss.
***THE DIVINE SAGES*** - As the holy clerics of Utopia, these honorable souls have the power to use the forces of light and holy to both cure and heal the wounds and afflictions of their comrades and the innocent, as well as use the power of holy light as a powerful weapon in the forms of holy spells and enchantments to use against the Abyss's vile hordes of deranged abominations.
UTOPIAN PALADINS - These pure, sinless souls are those who have faced their Fallen and with the support of their comrades, destroyed them and became free from the shackles of sin. These valiant warriors often serve as the commanding officers of Utopia's battalions, commanding power and aspects from the Skystriders, the wings and power of flight of the Starchasers, and the powerful holy magic of the Divine Sages. These magnificent warriors are few in number, however, as the task of destroying one's own Fallen is a difficult task indeed.
DREAM SUMMONERS - Exceedingly rare, these few but powerful Pokémon have the power to make the dreams and hopes of both the living and the deceased into powerful realities, breaking realty by making the impossible suddenly a miracle. These summoned creatures that resemble the dreams and imagination of all the living and the dead have powerful abilities, called forward from the realm of dreams to do battle against the wicked scourge of the Abyss. It is said that one must find the path to the world of dreams, called Unikuva, wherever it may be...
HOW THE ROLE PLAY FUNCTIONS
I, the GM, will be taking command of the Abyss's head commanders and overlords. As for everyone else, you take the role of Utopia's warriors or native-born defenders of Kokoro. Your goal is to stop the Abyss's invasion of Kokoro, and hopefully take the fight to the Abyss to shut down their warmongering warlords and their sadistic high commanders.
The powers and possible weapons you select for your character should be related to whatever faction or division they're a part of. These powers go beyond what your character can normally have as a Pokémon. Also, consider your character to be highly influential and charismatic, meaning you are free to have many NPC allies and followers at your command. Yes, potentially thousands.
RULES
- Follow all standard Serebii and RPG rules.
- No godmodding outside the scope of what your character is capable of. I'm okay with a few rules being bent, but don't do it excessively or do something that would spoil the RP for others.
- Bunnying should only be done with permission.
- You're free to make as many characters as you like, but please give them equal attention. Also, each character should get their own sign up. Characters that are only acquaintances of your character mentioned in their history are still only considered NPCs.
- Try to be active if and when you can. Kokoro and Utopia are depending on you!
SIGN UP
The main sign up thread can be found here.
THE CAST
THE BATTALIONS OF UTOPIA
Serron Star-Gazer The Serperior (Divine Sage) - Played by Tasslehoff
Zix Dawnbringer the Typhlosion (Stalwart Skystrider, Brigadier General) - Played by Agent Tectonic
Kraxel the Bisharp (Celestial Starchasers) - Played by Tasslehoff
Fantasia the Gardevoir & Etude the Gallad (General and Colonel of the Celestial Starchasers) - Played by Requiem's Eclipse
THE ARMIES OF KOKORO
Ian the Hydriegon (Liberty's Crusade, Paladin) - Played by SoulMuse
Jack Ciron the Charizard (Followers of Khashan, Razor) - Played by Charizardfan900
Alec "Rush" Garadian the Floatzel (Liberty's Crusade, Knight) - Played by Billy Mays
Kyra Sol the Pikachu (Liberty's Crusade, Initiate) - Played by Cometstarlight
Electra the Ampharos (Followers of Khashan, Razor) - Played by GalactaKnightisawesome
Lilan the Flygon (Aerial Brigade Mercenaries, Flock Leader) - Played by Slipomatic
Forest Shadow the Sceptile (Roaring Thunder, Leader) - Played by Agent Tectonic
Kassy Joy the Meganium (Joy Vitality Committee, President and Founder) - Played by OkikuMew
Melody the Jigglypuff (Liberty's Crusade, Knight) - Played by GalactaKnightisawesome
Lisa the Roserade (The Jade Alliance, Thorn) - Played by synthetica
Emily the Glaceon (Circle of Seven: Chosen) - Played by SoulMuse
RESERVE: <strategiser24>
RESERVE: <Aura of Twilight>
RESERVE: <Fireray>
Just as a quick note, please put a header on top of each of your posts using this format:
<Character name and species>
<Faction/Division>
<Current Location>
This will help other characters find you and identify your character with greater ease. With that said, enjoy the RP, and all the best.
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