megawurmple
Active Member
Sableye
Sableye took a hit in gen 6 with the introduction of Fairy types finally giving him a weakness. However, I feel that he still has a lot of potential to make himself known in OU. His prankster ability gives him access to priority Taunt, priority Will-O-Wisp, priority Recover, and so on. Knock Off and Will-O-Miss have both had slight boosts in gen 6, making Sableye a more reliable support pokemon or staller.
However, he unfortunately has abysmal stats, and although Will-O-Wisp allows him to take physical hits, he doesn't have much to help his pretty sub-par special defense.
So what do you guys think? Could Sableye be viable in OU? What moveset should he run, and what partners should he have? I'd like to see what you come up with.
Sets
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpDef
Careful/Calm Nature
-Taunt
-Recover
-Will-o-Wisp
-Knock Off/Foul Play
Since Sableye tries to burn everything in sight, specially defensive is the most common setup right now, and what you'll see most often in UU. Taunt prevents it from being taunted itself, in addition to putting a damper on stall. Priority recover helps keep it alive longer than one might think, letting it rack up burn damage. Knock Off has more utility in stripping non-megas of their items, and can deal a solid chunk of damage as well. Foul Play is more rarely used, but has some niche use against things like Darmanitan on the switch, but generally Knock Off is better due to its ability to screw up even favorable switch-ins, since most non-megas hate losing their items. Careful can give a little extra damage for Knock Off, while Calm minimizes the damage from opposing Foul Plays and Confusion (neither of which are all that common, but meh). Overall, it's the Sableye you'll see most in UU, even at the higher parts of the ladder.
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpDef
Careful/Calm Nature
-Taunt
-Recover
-Will-o-Wisp
-Knock Off/Foul Play
Since Sableye tries to burn everything in sight, specially defensive is the most common setup right now, and what you'll see most often in UU. Taunt prevents it from being taunted itself, in addition to putting a damper on stall. Priority recover helps keep it alive longer than one might think, letting it rack up burn damage. Knock Off has more utility in stripping non-megas of their items, and can deal a solid chunk of damage as well. Foul Play is more rarely used, but has some niche use against things like Darmanitan on the switch, but generally Knock Off is better due to its ability to screw up even favorable switch-ins, since most non-megas hate losing their items. Careful can give a little extra damage for Knock Off, while Calm minimizes the damage from opposing Foul Plays and Confusion (neither of which are all that common, but meh). Overall, it's the Sableye you'll see most in UU, even at the higher parts of the ladder.
Last edited: