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Salac Berry

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N

Noritzu

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Does anyone know how much the Salac berry raises speed by? I want to use one in a plan of mine but I want to make sure it works before I got out and do all the work training my Pokemon just to have it not give me the results I want.
 

*$hinydragonite*

Back after 1 year+
I think it raises it by 1.5. I'm not sure, though.
 
N

Noritzu

Guest
Here is hoping. That would be extremely useful if thats what it actually does
 
All of the berries except for Starf raise a stat by one stage. Here is an explanation of stages, in this example, I will use a Pokémon that has an Attack stat of 200.

A Pokémon starts a battle with all of it's stats at Stage 0. The minimum stage for any stat until it can't be reduced any more is -6, and the maximum stage for a stat before it can't be boosted anymore is 6. Moves like Growl and the Intimidate ability will reduce Attack by 1 stage, Charm reduces Attack by 2 stages. Howl and Liechi Berry increases Attack by 1 stage, and Swords Dance increases Attack by 2 stages.

Ok, now here is a chart that explains how much the different stages effect the stat, once again, using a starting Attack stat of 200 as the example. Again, Pokémon start battles at Stage 0.

Stage -6: (2/8) 50
Stage -5: (2/7) 57
Stage -4: (2/6) 66
Stage -3: (2/5) 80
Stage -2: (2/4) 100
Stage -1: (2/3) 133
Stage 0: (1/1) 200
Stage 1: (1.5/1) 300
Stage 2: (2/1) 400
Stage 3: (2.5/1) 500
Stage 4: (3/1) 600
Stage 5: (3.5/1) 700
Stage 6: (4/1) 800

Evasion/Accuracy does not follow the exact same pattern though. All Pokémon start a Battle with 100% accuracy (unless they have the Hustle ability)

Accuracy/Evasion can be reduced/boosted in 6 stages, just like other stats. However, the reduction/boosting fraction is a little different.

Stage -6: (3/9) 33.3%
Stage -5: (3/8) 37.5%
Stage -4: (3/7) 43%
Stage -3: (3/6) 50%
Stage -2: (3/5) 60%
Stage -1: (3/4) 75%
Stage 0: (3/3) 100%
Stage 1: (4/3) 133.33%
Stage 2: (5/3) 166.67%
Stage 3: (6/3) 200%
Stage 4: (7/3) 233.33%
Stage 5: (8/3) 266.67%
Stage 6: (9/3) 300%

Now, if you are using a move that has less than 100% accurcy, then you multiply the accuracy reduction by the move's accuracy. For example: Say you are trying to use Toxic, which has 85% accuracy, and your accuracy has been reduced by 2 stages. (60%) Toxic would then have 51% accuracy, which is 60% of 85%.
 
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.::Escalator::.

"GO TEAM BOOBIES!"
Stardust25 said:
All of the berries except for Starf raise a stat by one stage. Here is an explanation of stages, in this example, I will use a Pokémon that has an Attack stat of 200.

A Pokémon starts a battle with all of it's stats at Stage 0. The minimum stage for any stat until it can't be reduced any more is -6, and the maximum stage for a stat before it can't be boosted anymore is 6. Moves like Growl and the Intimidate ability will reduce Attack by 1 stage, Charm reduces Attack by 2 stages. Howl and Liechi Berry increases Attack by 1 stage, and Swords Dance increases Attack by 2 stages.

Ok, now here is a chart that explains how much the different stages effect the stat, once again, using a starting Attack stat of 200 as the example. Again, Pokémon start battles at Stage 0.

Stage -6: (2/8) 50
Stage -5: (2/7) 57
Stage -4: (2/6) 66
Stage -3: (2/5) 80
Stage -2: (2/4) 100
Stage -1: (2/3) 133
Stage 0: (1/1) 200
Stage 1: (1.5/1) 300
Stage 2: (2/1) 400
Stage 3: (2.5/1) 500
Stage 4: (3/1) 600
Stage 5: (3.5/1) 700
Stage 6: (4/1) 800

Accuracy does not follow the exact same pattern though. All Pokémon start a Battle with 100% accuracy (unless they have the Hustle ability)

Accuracy can be reduced in 6 stages, just like other stats. However, the reduction fraction is a little different.

Stage -6: (3/4) 75%
Stage -5: (3/5) 60%
Stage -4: (3/6) 50%
Stage -3: (3/7) 43%
Stage -2: (3/8) 37.5%
Stage -1: (3/9) 33.3%

Now, if you are using a move that has less than 100% accurcy, then you multiply the accuracy reduction by the move's accuracy. For example: Say you are trying to use Toxic, which has 85% accuracy, and your accuracy has been reduced by 2 stages. (60%) Toxic would then have 51% accuracy, which is 60% of 85%.


But don't Sand Attack & Smokescreen take off 12.5% of the accuracy of all moves, bar Swift and friends?
 
.::Escalator::. said:
But don't Sand Attack & Smokescreen take off 12.5% of the accuracy of all moves, bar Swift and friends?

Nope, the first Sand Attack/Smokescreen will take 25% off of the accuracy of moves. Also, take another look at my accuracy/evasion chart, I had the numbers on backwards, but I fixed it now.
 

TRJessie579

Obsessive Beader/Mod
Was there any real reason to bump up a thread, answered sufficiently 4 days ago, with a spam post that makes no sense?

Didn't think so.

-Answered, closed
 
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