Hatmaster15
Dunsparce Defender
This is my first proper attempt at a casual team after years of hashing together half-baked strategies. The theme is sandstorm, and it is designed for double battles on wi-fi. I don't understand natures or EV's as I don't want to breed them, but I will however accept replacements for Scizor and Probopass - they just haven't performed as well as I'd hoped.
Tyranitar
Ability: Sand Stream
Item: Mystic Water
-Stone Edge
-Stealth Rock
-Earthquake
-Aqua Tail
Tyranitar's strategy is to simply set up sandstorm, set up Stealth Rock and then cause as much destruction as possible. Stone edge is for STAB, Earthquake and Aqua Tail are there for type coverage. Mystic Water is for powering up Aqua Tail as it is the weaker of the two.
Cacturne
Ability: Sand Veil
Item: BrightPowder
-Giga Drain
-Leech Seed
-Sucker Punch
-Drain Punch
Cacturne is used to evade attacks while using leech seed to slowly deplete the health of tougher pokemon. Sucker Punch is there for raw power and for suprising those who expect Cacturne to be slow. Giga Drain is for getting back lost HP so it can survive longer and drain punch is the same, but for those resistant to grass. This is often a good pokemon to work with Tyranitar.
Skarmory
Ability: Keen Eye <------- Not much I can do about this, sorry
Item: Power Herb
-Steel Wing
-Sky Attack
-Spikes
-Night Slash
Skarmory is there to support Tyranitar when Cacturne can't and to just generally add type coverage to the team. Power herb is to get sky attack working straight away and... well, can't really say much about keen eye...
Scizor
Ability: Swarm
Item: Razor Claw
-X-Scissor
-Iron Head
-Swords Dance
-Night Slash
Scizor's strategy was to Swords Dance and then use high critical hit ration moves like X-Scissor along with Razor Claw to cash in off critical hits - This has never worked exactly to plan as Scizor just seems to be OHKO'd time after time after time. This is why I'm willing to replace him.
Sandslash
Ability: Sand Veil
Item: Leftovers
-Earthquake
-Stone Edge
-Sandstorm
-X-Scissor
Sandslash has succeeded my expectations - he's been very useful for me at taking hits (well, physical hits at least. Sp.Def is another story). He is sort of a backup Tyranitar - His job is to get sandstorm up and then attack, albiet is a slightly more defensive way, as he can dodge more attacks and heal with leftovers. Sandstorm is there for if Groudon or Kyogre appear (as they often do).
Probopass
Ability: Magnet Pull
Item: Life Orb
-Power Gem
-Flash Cannon
-Thunderbolt
-Magnet Rise
Probopass was supposed to be the bulky Special attacker - I however noticed it's low Sp.Att (It was still higher than Att.) so I gave it life orb. This hasn't done much good - It can take attacks but can't dish them out, which is why i'm willing to replace him. Magnet rise is there for dodging Earthquakes. As for the ability, I'm not sure if it's much use, but I didn't have much choice, as he used to be the Nosepass on XD that knew thunderbolt, and I don't have TM's to waste.
So please tell me what you think, but remeber i'm not willing to breed or replace except in the Scizor and Probopass cases.
Tyranitar
Ability: Sand Stream
Item: Mystic Water
-Stone Edge
-Stealth Rock
-Earthquake
-Aqua Tail
Tyranitar's strategy is to simply set up sandstorm, set up Stealth Rock and then cause as much destruction as possible. Stone edge is for STAB, Earthquake and Aqua Tail are there for type coverage. Mystic Water is for powering up Aqua Tail as it is the weaker of the two.
Cacturne
Ability: Sand Veil
Item: BrightPowder
-Giga Drain
-Leech Seed
-Sucker Punch
-Drain Punch
Cacturne is used to evade attacks while using leech seed to slowly deplete the health of tougher pokemon. Sucker Punch is there for raw power and for suprising those who expect Cacturne to be slow. Giga Drain is for getting back lost HP so it can survive longer and drain punch is the same, but for those resistant to grass. This is often a good pokemon to work with Tyranitar.
Skarmory
Ability: Keen Eye <------- Not much I can do about this, sorry
Item: Power Herb
-Steel Wing
-Sky Attack
-Spikes
-Night Slash
Skarmory is there to support Tyranitar when Cacturne can't and to just generally add type coverage to the team. Power herb is to get sky attack working straight away and... well, can't really say much about keen eye...
Scizor
Ability: Swarm
Item: Razor Claw
-X-Scissor
-Iron Head
-Swords Dance
-Night Slash
Scizor's strategy was to Swords Dance and then use high critical hit ration moves like X-Scissor along with Razor Claw to cash in off critical hits - This has never worked exactly to plan as Scizor just seems to be OHKO'd time after time after time. This is why I'm willing to replace him.
Sandslash
Ability: Sand Veil
Item: Leftovers
-Earthquake
-Stone Edge
-Sandstorm
-X-Scissor
Sandslash has succeeded my expectations - he's been very useful for me at taking hits (well, physical hits at least. Sp.Def is another story). He is sort of a backup Tyranitar - His job is to get sandstorm up and then attack, albiet is a slightly more defensive way, as he can dodge more attacks and heal with leftovers. Sandstorm is there for if Groudon or Kyogre appear (as they often do).
Probopass
Ability: Magnet Pull
Item: Life Orb
-Power Gem
-Flash Cannon
-Thunderbolt
-Magnet Rise
Probopass was supposed to be the bulky Special attacker - I however noticed it's low Sp.Att (It was still higher than Att.) so I gave it life orb. This hasn't done much good - It can take attacks but can't dish them out, which is why i'm willing to replace him. Magnet rise is there for dodging Earthquakes. As for the ability, I'm not sure if it's much use, but I didn't have much choice, as he used to be the Nosepass on XD that knew thunderbolt, and I don't have TM's to waste.
So please tell me what you think, but remeber i'm not willing to breed or replace except in the Scizor and Probopass cases.