Incarnati0n
Just as planned.
I've used this team for quite a while now, but since wobba got into play, it seems like the amount of good battlers on shoddy has decreased. So to remove the dust of this team, I decided to post it, and maybe add some improvements. It's a stallteam, built around my own celebi set:
Gliscor @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Roost
- Stealth Rock
Lead, SR setup, and secondary wall. I always find stealth rock very usefull to set up inmediatly. Because of the oh so popular threat of garchomp, I decided to give it Ice Fang, and it already slaughtered dozens of landsharks (and the occasional DDmence). Though it lacks Aerial Ace, I use it as my main heracross counter, stalling with Roost and chipping away damage with Toxic Spikes and EQ.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/6 SDef
Bold nature (+Def, -Atk)
- Leech Seed
- Grass Knot
- Recover
- Protect
Core, annoyer, staller, and CB scouter. with Leech Seed, and Toxic Spikes, damage adds fast on the opponent, Toxifying more pokémon while they switch in. With protect, it beats every CBt Pursuiter in the game: Protect, if it uses pursuit, stay in and stall (CB Pursuit from TTar does about 40% damage). If some other Dark move is coming your way, switch to Lucario or Heatran for sweeping, or Forretress to set up, whatever you desire. Also a great way of nailing Heracross, who tend to switch in a lot on Celebi without Psychic.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP/192 Def/66 SDef
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Light Screen
- Toxic Spikes
- Gyro Ball
Wall, Toxic Spikes setup, spinner and support, quite self-explaining. Light Screen helps out almost my entire team, making Celebi near immortal, Spiritomb a blissey-worthy special wall, and giving easier switchins for Lucario and Heatran. And of course, it lets Forretress survive 2 turns against Magnezone (if it's lacking HP Fire), so I can setup Toxic Spikes.
Lucario @ Life Orb
Ability: Steadfast
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
Physical sweeper. Rule #1 of stalling: always have something to clean up the mess. Lucario does this. With a swords dance and Toxic Spikes/Stealth Rock support, this thing rips lots of physical walls apart. Hippowdon doesn't survive a boosted Close Combat after switching in while SR and Tspikes are active, cress eats a Crunch, and go on. Extremespeed is also very usefull when cleaning up pokémon that are weakened by Celebi.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 18 Atk/240 Spd/252 SAtk
Modest nature (+Spd, -Atk)
- Earth Power
- Fire Blast
- Hidden Power [Ice]
- Explosion
Special sweeper. When D/P just came out, I always thought Heatran was worthless, and now it's on almost every team I make. I almost never use Explosion, so I run Modest instead of a -def nature.
Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 HP/38 Atk/220 SDef
Sassy nature (+SDef, -Spd)
- Hidden Power [Fighting]
- Pursuit
- Rest
- Sleep Talk
PP staller, special wall and status absorbtion. Though I have to admid that it isn't the best of special walls, it works good enough for me. The given spread OHKOs Alakazam, Mismagius and Gengar when they switch out on a Pursuit, and 2HKOs TTar with HP Fight. Toxic Spikes and Pressure are a very mean combination.
Thanks in advance for your rate.
Gliscor @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Roost
- Stealth Rock
Lead, SR setup, and secondary wall. I always find stealth rock very usefull to set up inmediatly. Because of the oh so popular threat of garchomp, I decided to give it Ice Fang, and it already slaughtered dozens of landsharks (and the occasional DDmence). Though it lacks Aerial Ace, I use it as my main heracross counter, stalling with Roost and chipping away damage with Toxic Spikes and EQ.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/6 SDef
Bold nature (+Def, -Atk)
- Leech Seed
- Grass Knot
- Recover
- Protect
Core, annoyer, staller, and CB scouter. with Leech Seed, and Toxic Spikes, damage adds fast on the opponent, Toxifying more pokémon while they switch in. With protect, it beats every CBt Pursuiter in the game: Protect, if it uses pursuit, stay in and stall (CB Pursuit from TTar does about 40% damage). If some other Dark move is coming your way, switch to Lucario or Heatran for sweeping, or Forretress to set up, whatever you desire. Also a great way of nailing Heracross, who tend to switch in a lot on Celebi without Psychic.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP/192 Def/66 SDef
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Light Screen
- Toxic Spikes
- Gyro Ball
Wall, Toxic Spikes setup, spinner and support, quite self-explaining. Light Screen helps out almost my entire team, making Celebi near immortal, Spiritomb a blissey-worthy special wall, and giving easier switchins for Lucario and Heatran. And of course, it lets Forretress survive 2 turns against Magnezone (if it's lacking HP Fire), so I can setup Toxic Spikes.
Lucario @ Life Orb
Ability: Steadfast
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
Physical sweeper. Rule #1 of stalling: always have something to clean up the mess. Lucario does this. With a swords dance and Toxic Spikes/Stealth Rock support, this thing rips lots of physical walls apart. Hippowdon doesn't survive a boosted Close Combat after switching in while SR and Tspikes are active, cress eats a Crunch, and go on. Extremespeed is also very usefull when cleaning up pokémon that are weakened by Celebi.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 18 Atk/240 Spd/252 SAtk
Modest nature (+Spd, -Atk)
- Earth Power
- Fire Blast
- Hidden Power [Ice]
- Explosion
Special sweeper. When D/P just came out, I always thought Heatran was worthless, and now it's on almost every team I make. I almost never use Explosion, so I run Modest instead of a -def nature.
Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 HP/38 Atk/220 SDef
Sassy nature (+SDef, -Spd)
- Hidden Power [Fighting]
- Pursuit
- Rest
- Sleep Talk
PP staller, special wall and status absorbtion. Though I have to admid that it isn't the best of special walls, it works good enough for me. The given spread OHKOs Alakazam, Mismagius and Gengar when they switch out on a Pursuit, and 2HKOs TTar with HP Fight. Toxic Spikes and Pressure are a very mean combination.
Thanks in advance for your rate.
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