I wouldn't. But outspeeding agiligross after the agility and OHKOing it is nice. Also, I don't see the problem of outspeeding some other scarfers.
You really don't understand whatsoever.
Outrunning things when the plus does not match or outweigh the negative means it is obviously not worth the effort in the first place. In this case; being situational and needless where the additional speed will only help a handful of times will not outweigh the amount of power lost when using Timid over Modest.
Let us do a few
pointless calculations to emphasize this:
A
"standard" Smogon listed [I know lol] Cresselia recieves 37.80% - 44.50% from a Fire Blast coming from a Timid Scarf Heatran.
Whereas, the same Cresselia will take 41.63% - 48.80% from a Modest one.
With Stealth Rock up, this is the difference between a 2 and 3HKO.
With a Timid Nature, Gengar has a chance of surviving a Fire Blast from Heatran. Be it a small one, a chance nonetheless. Modest of course completely nulls this.
The same goes for Alakazam.
A perfectly standard 252/252 Tyranitar will only take 39.18% - 45.91% from a Timid Earth Power, and considering the fact that you do not have Spikes anywhere on your team, there is no chance for a 2HKO.
Whereas, the same Tyranitar, taking the same attack will take 42.69% - 50.29%, and with Stealth Rock down, with your perfectly formulated Gliscor lead who loses to almost every other lead out there, this has a substantial chance to 2HKO it.
Weezing will only take 79.34% - 93.11% from a Timid Fire Blast.
And 86.83% - 102.10% from Modest.
Again with SR in play, Modest versions will OHKO it almost every single time.
Spiritomb with 252 HP / 216 SDef will only take 46.05% - 54.28% from a Timid Fire Blast. This is happily a 2HKO with Leftovers recovery, meaning -4 Fire Blast's at least!
Whereas if you run Modest, you're guaranteed to 2HKO.
Timid versions also suffer from possibly not OHKOing standard Azelf and then eating a Hidden Power [Ground]. Even though Azelf would die after, due to it's most common hold item being Life Orb, respectably, you'll still be killed by the revenge attack.
Dragonite who are running more bulky spreads (180 HP / 176 Atk / 152 Spd) will take 84.51% - 99.46% from a Timid HP Ice. So when you come in on a Dragon Dance, and assuming Stealth Rock isn't in play, you don't have a chance of OHKOing, where on the other hand (this is getting boring now) Modest ones will almost always OHKO.
yes, so I've done the whole
pointless calculations thing that proves that this set is better than another set to sway you into understanding why you're acting retarded, so, er, basically you can't argue against the facts!
not exactly my words, but I'm flattered you see mee as the ultimate trainer. Also, this is a Shoddybattle team, I don't have the time to breed for wifi.
mee r ultimate trainer!
So I hear pretty inadequate knowledge of something is enough to give you a bigger head than ever these days.
Then explain to me why this isn't a stall team. And I didn't make up the cleen-up part thingy, really.
A strict definition of a
stall team is something I actually wrote about in my guide that I don't think that many people even know exists/have read on this site;
Stall Teams
Teams that are often misunderstood. Most famous Stall team of the 4th Generation is Obi's one. Not a favourite team of mine, but that gives you a fair enough idea to how they are made and what they do.
Always based around Secondary Damage, which can be achieved by laying down Spikes and Stealth Rock, Sandstorm/Hail Damage, and Toxic/Toxic Spikes (less so with burns as in the long run, that doesn't deal as much damage).
The idea is to have as many Pokémon covered in your team as possible, as many times as possible (eliminating the chances of being caught off by a random Critical Hit or Freeze), so you can just focus on forcing them out more that straight up killing them. Forcing them out obviously causes grief for the opponent as they have to suffer more secondary Damage.
Things that are utterly essential for these sorts of teams are; Spikes, Stealth Rock, Toxic Spikes (usually all), one/more Pokémon with Toxic to hit Flyers that avoid your Toxic Spikes, Sandstorm/Hail to eliminate Leftovers recovery and assist in hurting Choice/Life Orb/any other non Leftovers Pokémon (Hail less so), Phazer(s) to force more Secondary Damage, as much recovery as possible (Wish is always advised on at least one Pokémon) to keep your Pokémon alive, a Ghost (to block Rapid Spin) - Dusknoir and Spiritomb being the 2 most popular choices as they are the most Defence orientated, as well as a selection of Pokémon that genuinely work very well together countering as much of the OU Metagame as possible.
Some teams can have one Pokémon to clear up the mess that has been made by the secondary Damage during the match. This role usually falls to Tyranitar or another something with a Stat upping move who's rather fast.
I did of course mention the cleaner upper Pokémon on the end, though their role is definitely not essential, and examples usually reside in things like Counter/Dragon Dance Tyranitar, VERY defencive Dragon Dancing Salamence (a 3rd gen favourite), VERY defencive Swords Dance/Substitute/Dragon Claw/Earthquake Garchomp, defencive Gyarados, or another Pokémon that will have more than just the role of sweeping on the team. They could be there to resist a fair few things on top of clearing up the mess that the
secondary damage has inflicted.
In the case of your team, you are lacking vital components of a stall team. The main one being substantial defence. This alone makes your team not a stall team, but a pretty standard team with a slight basis around Celebi without all that much thought put into it with an "owner" who really needs to stop the "bigheaddedness" and listen to some sodding advice.
I know I have a special weak, excpecially against Nasty Plotters like Azelf, and Specsmence. However, I never see specsmence on SB anymore. You're right about Azelf though.
More reasoning for me to assume that this isn't very well thought out, and not a particularly well put together "stall team". If you don't have as many of the main threats covered as possible, you're not going to last 5 minutes in competitive battling with a team built to stall and outlast your opponents, LET ALONE when using a completely standard team - like this pretty much is.
Saying you never see Specs Salamence is not reason enough to not bother accommodating a counter for it.
Too bad, I alsways enjoy constructive criticism.
More like, you enjoy completely disregarding constructive criticism and general rates.
Don't start flaming other people when you're in you period, please. It's not our foult, it's mother nature. You'll get my thread locked, and I don't want that.
YOU FAIL TO CONSTRUCTION AN SENTENCE.
Though I actually genuinely laughed at that comment! Really, I did!
I really f
ucking hate people who're arrogant when they have no reason to be - it just makes it that much more insulting when one has to receive some pathetic,
"lol-worthy", ill-educated comment from said person.
All snideness aside, I hope this genuinely cleared some little bits up.