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SD7 Spoiler

Discussion in 'Alternate TCG Discussion' started by Aquadon, Dec 16, 2005.

  1. Aquadon

    Aquadon TCG Trainer

    SD7 Spoiler (WITH PICTURES!!)

    Here's a full List of SD7. Courtesy of DMComet:

    SD7-JP001
    Divine Protector Exordo
    Earth/Rock/8/0/4000
    This card cannot be Normal Summoned. This card can only be Special Summoned by
    sacrificing a Monster with [Sphinx] in its name. When this card is face-up on the
    Field, every time an Earth main type Monster is successfully Reversed Summoned,
    deal 1000 damage to your opponent.
    Ultra Rare

    SD7-JP002
    Great Spirit
    Earth/Rock/4/500/1500
    Once per turn, this card can be flipped to face-down defense posistion. When this
    card is successfully Reversed Summoned, you can switch the original attack and defense
    strengths of a face-up Earth main type Monster on the field until end of turn.

    SD7-JP003
    Giant Rat
    Earth/Beast/4/1400/1450
    When this card is destroy as a result of battle and is send into Graveyard, you may special
    summon a Earth main-type monster with attack strength of 1500 or less from your deck to the
    field. Shuffle your deck afterward.
    (Notes: There are three copies of this card in the deck)

    SD7-JP004
    Maharagi
    Earth/Rock - Spirit/4/1200/1700
    This card cannot be Special Summon. Return this card to its owner's hand at the End
    Phase of the turn this card is Summoned or Reversed. If this card is Summoned or Reversed,
    during your next Draw Phase, you may look at the top card of your deck, and return it to
    the top or bottom of your deck.

    SD7-JP005
    Gigante
    Earth/Rock/4/1900/1500
    This card cannot be Normal Summoned. Remove an Earth Main-Type monster from your Graveyard
    from the game to special summon this card. If this card is destroy in battle and sent to
    Graveyard, destroy all Magic/Trap cards on the field.
    (Notes: There are two copies of this card in the deck)

    SD7-JP006
    Guardian Sphinx
    Earth/Rock/5/1700/2400
    Once during the turn this card can change to face-down defense mode. When this card
    is successfully Reverse Summon, return all monsters on opponent's field to owner's
    hand.

    SD7-JP007
    Aztec Statue
    Earth/Rock/4/300/2000
    When this card is attacked, and your opponent receive battle damages, that damage is
    doubled.

    SD7-JP008
    Sentry Golem
    Earth/Rock/4/800/1800
    Once during your main phase you may flip this card to face-down defense mode. When
    this card is successfully Reverse Summon, return one monster to owner's hand.

    SD7-JP009
    Hieracosphinx
    Earth/Rock/6/2400/1200
    When this card is face-up on the field, your opponent cannot choose monsters on your field
    that are in face-down defense mode as target of battle.

    SD7-JP010
    Criosphinx
    Earth/Rock/6/1200/2400
    When this card is face up on the field, whenever a monster card is sent from the field to owner's
    hand, the owner of that monster must choose one card from his/her hand and discard it.

    SD7-JP011
    Moai Reflect Cannon
    Earth/Rock/4/1100/2000
    This card can change to face-down defense mode once per turn.
    (Notes: There are two copies of this card in the deck)

    SD7-JP012
    Megarock Dragon
    Earth/Rock/7/?/?
    This card cannot be Normal Summoned. This card can only be Special Summoned by removing
    Rock sub-type monsters from your Graveyard from play. This card's attack and defense strength
    is equal to 700 times the number of monsters you remove this way.

    SD7-JP013
    Guardian Statue
    Earth/Rock/4/800/1400
    This card can change to face-down defense mode once per turn. When this card is successfully
    Reverse Summon, return a monster card on opponent's field to owner's hand.

    SD7-JP014
    Medusa Worm
    Earth/Rock/2/500/600
    This card can change to face-down defense mode once per turn. When this card is successfully
    Reverse Summon, destroy a monster on opponent's field.

    SD7-JP015
    Sandmoth
    Earth/Rock/4/1000/2000
    When this card is destroy while in face-down defense mode other than by battle and send
    to Graveyard, special summon this card to your field with original attack and defense
    strength switch.

    SD7-JP016
    Fault Zone
    Magic - Field
    When a Rock sub-type monster is attacked while in defense mode, the battle damage done
    to the controller of the attacking monster is doubled.

    SD7-JP017
    Cyclone
    Magic - Quickplay
    Destroy 1 Magic or Trap card on the field.

    SD7-JP018
    Early Burial
    Magic - Equipment
    Pay 800 Life Points. Choose a monster in your Graveyard and special summon it to the field
    in attack mode, and equip this card to it. When this card is destroy, destroy the equipped
    monster.

    SD7-JP019
    Sealing Swords of Light
    Magic - Normal
    All monsters on opponent's field would change to face-up position. After this card is
    activate, this card would stay on the field for 3 turns (counting opponent's turn). When
    this card is on the field, monsters on opponent field cannot declare attack.

    SD7-JP020
    Shield in Right Hand, Sword in Left Hand
    Magic - Normal
    Until the end of turn, the original attack and original defense strength of all face-up monsters
    on the field when this card is activate would be swapped.
    (Notes: There are two copies of this card in the deck)

    SD7-JP021
    Mallet of Luck
    Magic - Normal
    Shuffle any number of cards from your hand into your deck, draw from your deck that number of
    cards afterward.

    SD7-JP022
    Hammer Shoot
    Magic - Normal
    Destroy the face-up monster in attack mode on the Field with the highest attack strength.

    SD7-JP023
    Ectoplasma
    Magic - Continuous
    Each player during their respective End Phase sacrifice a face-up monster on their
    field, do damage to opponent equal to half of base attack of that monster.

    SD7-JP024
    Brainwash - Brain Control -
    Pay 800 lifepoints. Choose a face-up monster on opponent's field, you gain control of that
    monster until the end of the turn.

    SD7-JP025
    Wiggling Shadow
    Magic - Continuous
    Pay 300 lifepoints. Shuffle all of your monsters on the field that are in face-down defense mode,
    then place it to the field in face-down defense mode again. This effect can only be activate
    once per turn.

    SD7-JP026
    Emissary of Harmony
    Trap - Normal
    During the turn this card is activate, all battle damages deal by opponent's monsters would
    become 0. Your monsters cannot be destroy as result of battle during this turn.

    SD7-JP027
    Compensation of Blood
    Trap - Continuous
    Pay 500 Lifepoint, you may normal summon a monster to the field. This effect can only be
    activated during your Main Phase or opponent's Battle Phase.

    SD7-JP028
    Magic Drain
    Trap - Counter
    When your opponent play a Magic card, you may activate this card. If your opponent didn't
    discard a Magic card from his/her hand, the activation of that Magic card is negated and
    destroy that Magic card.
    (Notes: There are two copies of this card in the deck)

    SD7-JP029
    Thieving Goblin
    Trap - Continuous
    When monsters on your field does battle damages to opponent's lifepoint, opponent randomly
    discard a card from his/her hand.

    SD7-JP030
    Traveler's Riddle
    Trap - Continuous
    This effect can be activate when your opponent's monster attack. Choose one card from your
    hand, your opponent guess the type (Monster, Magic, Trap). If incorrect, return the attacking
    monster to owner's hand.
    (Notes: There are two copies of this card in the deck)

    SD7-JP031
    Reckless Greed
    Trap - Normal
    Draw 2 cards, then skip your next two Draw Phases.

    SD7-JP032
    Forced Ejection Machine
    Trap - Normal
    Return a monster on the field to owner's hand.
    (Notes: There are two copies of this card in the deck)

    I say it's meh, but Brain Control looks enticing :D

    EDIT: Here's another good source And Pictures
     
    Last edited: Dec 16, 2005
  2. Haruka's Swimsuit

    Haruka's Swimsuit Bomberhead 18-kin!


    I only have one question... which Mallet of Luck will get here sooner, SD7 or Duelist Pack?
     
  3. Eon Chao

    Eon Chao Phoenix Clan Samurai

    Duelist pack. I want a foil version anyway though so even if the common one arrived first I'd still have to track down a foil version.

    Also having seen the page of SJ where the deck is shown I have to say that the Ultra Rare is my favourite of them all so far in terms of looks.
     
  4. Aquadon

    Aquadon TCG Trainer

    Just like Eon Chao said, the DP. It's already been sighted in English, as SD7 just came out in Japan.
     
  5. zeppelin

    zeppelin echospace obsessive

    i cant wait for mallet il add it to my burn and i might buy the earth deck
    thanks for the spoiler
     
  6. Wow I never thought I would see that card. I might buy it just for that card, lol.

    Seems like a pretty basic deck to me, some of the Magic and trap cards attract my attention more than the monsters.
     
  7. King Shuckle

    King Shuckle Don't be daft

    It's not as good as the other ones, but I will buy it anyway. I hope the SD8 Harpie deck is more promising.
     

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