ZeroEdgeir
Well-Known Member
Okay, thinking ahead for when I hit the Doubles Subway, and have decided to try out some weather. This is a planned team at this moment, as I don't yet have access to the 10,000+ points in the Dream World yet, but working on it. Item help would be huge too. I'm providing 6 here, but obviously only need 4 for the Doubles Subway.
Ninetales - Fire
Ability: Drought
Nature: Timid/Modest
Item:
EVs: 252 SpAtt/252 Spd/4 HP
Fire Blast
Solarbeam
Psyshock
?????
The obvious core of the team. Not sure what to use for a 4th move though.
Tangela - Grass
Ability: Leaf Guard
Nature: Modest
Item: Eviolite
EVs: 252 HP/...
Solarbeam
Ancientpower
Leech Seed
Stun Spore/Sleep Powder
Tangela is a nice wall with Eviolite, plus immunity to Status Ailments in the sun. Not alot of coverage in his moves, but he'll do nicely, and has some annoyance built in too. Not sure if I want Paralyze or Sleep though.
Sunflora - Grass
Ability: Solar Power/Early Bird (Dream World)
Nature: Modest
Item: Leftovers/??????
EVs: 252 HP/252 SpAtt/4 ???
Solarbeam
??????/Earth Power (Dream World)
Leech Seed
Synthesis
Sunflora, not an immediate choice you'd think of. Sadly I can't pair Earth Power, it's DW ability with it's normal Solar Power ability, as awesome as it would be. So, if I go Solar Power, would need to find a different move, and if I go Earth Power, I could use a different item, since the Leftovers is there to counter the damage of Solar Power.
Exeggutor - Grass/Psychic
Ability: Chlorophyll
Nature: Modest
Item:
EVs: 4 HP/252 SpAtt/252 Spd
Solarbeam
Psyshock
Synthesis
Ancientpower
A little extra coverage with the STAB Psyshock, just takes a bit of breeding for the moveset through Tangela (who can be bred for Synthesis and learns Ancient Power).
Rotom-H - Electric/Fire
Ability: Levitate
Nature: Timid
Item:
EVs: 4 HP/252 SpAtt/252 Spd
Discharge
Overheat
Shadow Ball
Charge Beam/Volt Switch
The oven brings some diverse coverage, and will turn ANYTHING that is even neutral to Fire with Overheat. Discharge helps nice in Doubles, and with Tangela in the sun, won't do much to my side. Shadow Ball for coverage some. Charge Beam is for the Special Attack bump, Volt Switch gives quick changes post-Overheat.
Sawsbuck - Normal/Grass
Ability: Chlorophyll
Nature: Adamant/Jolly
Item: Expert Belt
EVs: 4 HP/252 Att/252 Spd
Horn Leech
Return
Jump Kick
Megahorn
The physical muscle of the sun team. Horn Leech for STAB Grass and recovery. Return for the penalty-free Normal STAB. Jump Kick to cover a bunch, and Megahorn to hit a pile more.
So, any pointers, from items to use, EVs to change, moves to change, to which 4 to use, would be awesome. I am already thinking that 2-3 of them are locked in right now.
Note: It's in-game, not dealing with IVs or Hidden Power use, so please don't suggest it.
Ninetales - Fire
Ability: Drought
Nature: Timid/Modest
Item:
EVs: 252 SpAtt/252 Spd/4 HP
Fire Blast
Solarbeam
Psyshock
?????
The obvious core of the team. Not sure what to use for a 4th move though.
Tangela - Grass
Ability: Leaf Guard
Nature: Modest
Item: Eviolite
EVs: 252 HP/...
Solarbeam
Ancientpower
Leech Seed
Stun Spore/Sleep Powder
Tangela is a nice wall with Eviolite, plus immunity to Status Ailments in the sun. Not alot of coverage in his moves, but he'll do nicely, and has some annoyance built in too. Not sure if I want Paralyze or Sleep though.
Sunflora - Grass
Ability: Solar Power/Early Bird (Dream World)
Nature: Modest
Item: Leftovers/??????
EVs: 252 HP/252 SpAtt/4 ???
Solarbeam
??????/Earth Power (Dream World)
Leech Seed
Synthesis
Sunflora, not an immediate choice you'd think of. Sadly I can't pair Earth Power, it's DW ability with it's normal Solar Power ability, as awesome as it would be. So, if I go Solar Power, would need to find a different move, and if I go Earth Power, I could use a different item, since the Leftovers is there to counter the damage of Solar Power.
Exeggutor - Grass/Psychic
Ability: Chlorophyll
Nature: Modest
Item:
EVs: 4 HP/252 SpAtt/252 Spd
Solarbeam
Psyshock
Synthesis
Ancientpower
A little extra coverage with the STAB Psyshock, just takes a bit of breeding for the moveset through Tangela (who can be bred for Synthesis and learns Ancient Power).
Rotom-H - Electric/Fire
Ability: Levitate
Nature: Timid
Item:
EVs: 4 HP/252 SpAtt/252 Spd
Discharge
Overheat
Shadow Ball
Charge Beam/Volt Switch
The oven brings some diverse coverage, and will turn ANYTHING that is even neutral to Fire with Overheat. Discharge helps nice in Doubles, and with Tangela in the sun, won't do much to my side. Shadow Ball for coverage some. Charge Beam is for the Special Attack bump, Volt Switch gives quick changes post-Overheat.
Sawsbuck - Normal/Grass
Ability: Chlorophyll
Nature: Adamant/Jolly
Item: Expert Belt
EVs: 4 HP/252 Att/252 Spd
Horn Leech
Return
Jump Kick
Megahorn
The physical muscle of the sun team. Horn Leech for STAB Grass and recovery. Return for the penalty-free Normal STAB. Jump Kick to cover a bunch, and Megahorn to hit a pile more.
So, any pointers, from items to use, EVs to change, moves to change, to which 4 to use, would be awesome. I am already thinking that 2-3 of them are locked in right now.
Note: It's in-game, not dealing with IVs or Hidden Power use, so please don't suggest it.